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Dagger of the Eye  
 

Lore Item Placeable
Slot: PRIMARY SECONDARY
Skill: 1H Piercing Atk Delay: 16
DMG: 5 Dmg Bonus: 33
Backstab DMG: 5
This item is placeable in yards, guild yards, houses and guild halls.
STR: +3 DEX: +2 HP: +20
WT: 1.5 Size: SMALL
Class: WAR RNG SHD BRD ROG NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:1H Piercing
Stackable:No
Merchant Value:6 pp 0 gp 0 sp 0 cp
Tribute:270
Lucy Entry By:Espio
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-07-27 03:29:30
Page Updated:Thu Oct 9th, 2008

Expansion: Shadows of Luclin Shadows of Luclin


Average Price: 4,000pp Pricing Data...
Rarity: Rare
Level to Attain: 50

[Drops | Comments ]

Drops

This item is found on creatures.

Katta Castellum
NPC Name
Vahn



Zone(s) Found In:


Zone Name
Katta Castellum
Screenshot

Uploaded October 29th, 2016 by Drewinette
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Obtaining this dagger
# Jan 18 2011 at 6:51 AM Rating: Good
48 posts
Having done this quest this morning (Traitor to the Validus Custodus) I can confirm that if you outdamage the guards then Vahn's corpse will not poof allowing you to loot this dagger.
How to get it
# Nov 24 2004 at 12:03 PM Rating: Default
**
615 posts
So far, the only way I've found to get these is to disarm it from Vahn near the end of the Traitor to the Validus Custodus quest.

I've done the quest a few times and have disarmed this dagger three times.

As other posts point out, it's not magic. Still, it's a great weapon to train your piercing skill.
RE: How to get it
# Dec 08 2004 at 3:15 AM Rating: Decent
I've done this quest a couple of times and the dagger can be looted from Vahn's corpse. First time I done the quest his corpse did not vanish, not sure if I out-damaged the guards or got the killing blow or both, but I looted this dagger and a Superior Combine Dagger as well. Second time he did vanish on death, so disarm would be the way to go if you have the skill. If not, try the out-damage / kill-shot route.
Magic Aug
# Oct 14 2003 at 4:34 PM Rating: Decent
With LDoN can we now augment this item to make it become Magic? I could see adding damage, DD, or a lifetap proc on this to make it quite more usefull. Smiley: eek

Quix
31 Rogue
MT
55 warrior
# May 28 2002 at 11:06 AM Rating: Good
35 posts
well I would wan't it. I currently have a blood-point in my main hand (10 21), it does a nice job holding taunt, but I would think this dagger would be better. Anyway, it was offered for sale at 200pp, so im happy to have a weapon that is this blazingly fast for such a reasonable sum. Even if the damage isnt uber, I think the delay on this with max haste will hit the minimum delay, and with my damage bonus I should be keeping a mobs attention... ill check back after I have had a chance to try it.

If I loose taunt, I can always go back to my bloodpoint. At 55, the group basically expects me to hold taunt period. We have monks, rogues, rangers, and casters who can do the majority fo the damage. The groups where im expected to do a majority of the damage, I can always switch the bloodpoint back in :)

I wouldnt sneer at a 16 delay. That is almost 25% faster than my bloodpoint. If it helps me with taunt ill take it!


-Gladstone
RE: 55 warrior
# Jun 24 2003 at 5:10 PM Rating: Decent
FYI, there is no minimum delay and if there ever was one its long been removed. Here is what you can do to test it. Get a chanter and a cheap haste item like an FBSS and equip him with this dagger without the belt first, cast Wondrous Rapidity on yourself and go find a lv 20ish greenie (something that wont die quickly) and start poking away. Turn on hits and misses and get a feel for how often you are swinging (your effective delay should be 9.41). Then while you are poking away swap in the FBSS and you will see a noticable increase in the swing speed. With an FBSS and WR your haste is 91% and effective delay is now 8.37. If there was a minimum delay like the mythical 11-12 number I hear then you would not see a change in speed when equiping the FBSS. Since it was an obvious change to me (it really felt like i was getting almost 2 swings in per second) then there appears to be no minimum delay...or else its less than 8.37. But i can guarantee than i was swinging FAR more often than once every second.

I found this on a POK merchant for 122p and bought it in a second. Quick PC on it and i got an offer immeditately to buy it for 1k. I'm gonna use it for PLing and practicing piercing skills on toons that need some work on it.

Not Magical
# Jan 31 2002 at 8:55 AM Rating: Decent
36 posts
This dagger is non-magic, meaning its usefulness is greatly limited for most situations. Against regular non-magic mobs, sure, it'd be good for a warrior to help hold taunt.
No magic
# Feb 21 2002 at 3:03 PM Rating: Decent
*
64 posts
Should be easy to get since it's not magical.
Can be disarmed.
RE: Not Magical
# Jan 31 2002 at 10:45 AM Rating: Decent
Most mobs aren;t magic. Reaver is 40/40 and not magic. Pallies who use it say they rarely have to switch it out. Unless your killing higher level undead stuff, certain golems, or sirens you don't need magic weapons. Be nicer if it was magic, but not a serious problem that it isn't.
how to get it
# Jan 31 2002 at 5:19 AM Rating: Default
This dagger wasn't actually meant to be attained, I think. I got it while doing the quest in Katta for a 5 charge invis mask, and my group outdamaged a bunch of guards on a traitor who was supposed to be arrested . . . this was looted off the body. The rogue was wielding it, which meant his melee was EXTREMELY fast.

Nalyrinia
Why not
# Jan 30 2002 at 11:09 PM Rating: Default
19 Rogue, I'd take this over my Netherbian Unguis. 5/16 is nice, and a 9 Bonus dam would be great to have.
RE: Why not
# Jan 31 2002 at 12:12 AM Rating: Good
*
60 posts
As a 19 Rogue you would not have a 9 damage bonus, damage bonus is based entirely on the level of the person using the weapon (for one handers) or the level of the person using it and the delay (for 2 handers)
#REDACTED, Posted: Jan 31 2002 at 9:47 AM, Rating: Sub-Default, (Expand Post) Wow someone besides me who finally understands dmg bonus. I really wish VI would make that number invisible again, seeing as all it does is confuse newps.
Perhaps not...
# Jan 30 2002 at 10:48 PM Rating: Decent
I could see a use for this, if one were to use it for interrupting casters....extremely low delay, best I have now is Locustlure 8/17, or Tombcarver 5/17. So at the very least, this is a good piercer for the lower level Rogue, or for the more experienced Rogue looking to "interrupt"!

Darknife, 52 Rogue, Innoruuk
RE: Perhaps not...
# Jan 31 2002 at 12:07 AM Rating: Default
****
7,486 posts
in my expereince its *extremely* hard to interrupt high level mobs with melee damage alone and no rogue in there right mind would sacrafice damage output for interuptions.

its more likely to be used on a warrior to hold aggro more effectivly.
pointless?
# Jan 30 2002 at 10:28 PM Rating: Default
anyone besides me see no point in this? who 50+ would want it....
RE: pointless?
# Mar 06 2003 at 2:57 PM Rating: Decent
There is one good use for very fast weapons that are otherwise lame: raising your melee skill with that type weapon faster. The Shovel for 2hb is a good example.
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