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Belt of the Faithful Guard  
 

Lore Item No Trade
Slot: WAIST
Charges: Unlimited
AC: 61
STR: +36 DEX: 0+2 STA: +36+3 CHA: +36 WIS: +36+4 INT: +36+4 AGI: +36+3 HP: +575 MANA: +575 ENDUR: +575
SV DISEASE: +47 SV COLD: +47 SV MAGIC: +47 SV POISON: +47
HP Regen +2 Mana Regeneration: +3
Required level of 75.
Effect: Ellowind's Expansive Mind (Any Slot/Can Equip, Casting Time: 2.0) as Level 75
WT: 0.7 Size: MEDIUM
Class: CLR DRU SHM
Race: ALL
Slot 1, Type 8 (General: Raid)

Item Lore:The guardians of Solusek Ro may fall but never falter
Item Type:Armor
Stackable:No
Lucy Entry By:Powdwar[Triality]
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-07-28 04:07:36
Page Updated:Thu May 30th, 2024

*This item is the result of a raid event.
Expansion: The Buried Sea The Buried Sea


Rarity: Common
Level to Attain: 75

[Drops | Comments ]

Drops

This item is found on creatures.

Solteris, the Throne of Ro
NPC Name
a chest - Two Gods, second chest


Screenshot
Belt of the Faithful Guard - 2024 UI Inspect

Uploaded May 30th, 2024 by Andhrimnir
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/cough
# Jul 19 2007 at 10:49 PM Rating: Decent
*
223 posts
Looks like they're still using the cookie-cutter to make gear with. Instead of making this CLR/DRU/SHM and NEC/WIZ/MAG/ENC usable, they've made two versions.

The difference?

This one has +3ac more than the pure Caster version (Cord of Dark Bindings); and this one has +5 Combat Effects, whereas the Caster one does not.

Now, I'm not gonna bother sending hatemail to the guy in charge of itemization (at least, not over this item), but why bother making 2 items if the differential between them is so non-existent? But, since 2 items were made...
I can see why the Silk Class version would have less AC. And I don't think we're going to miss Combat Effects all that much. But, since we were denied a mod that the Priest version has, why not replace it with something else, so that each would have the same amount of mods, if not the same kind? They obviously took great care in ensuring that the numbers of the stats/resists/mods on one would exactly match the other.

Oh, what the hell. Considering all the other problems I'm seeing with improper Foci attached to Class equipment, the bizarre lack of some Foci for certain Classes altogether, and whatnot...I guess asking for an explanation regarding the lack of +5 Combat Effects is pretty far down on the "hit list".
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