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Sarnak Summoner`s Dagger  
 

MAGIC ITEM PLACEABLE
Slot: RANGE PRIMARY
Skill: Piercing Atk Delay: 20
DMG: 9 Dmg Bonus: 30 AC: 5
This item is placeable in yards, guild yards, houses and guild halls.
INT: +5 MANA: +30
Effect: Blaze (Combat, Casting Time: Instant) at Level 49
WT: 1.5 Size: SMALL
Class: MAG
Race: HUM ERU HIE DEF GNM DRK
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)
Item Type:Piercing
Stackable:No
Merchant Value:0 pp 3 gp 0 sp 0 cp
Tribute:960
Lucy Entry By:Kerasota
Item Updated By:The Fabled Terminat Hora'Diem
Source:Live
IC Last Updated:2019-09-12 09:10:12
Page Updated:Thu Oct 9th, 2008
Ruins of Kunark Item


Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: 45

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Drops: This item is found on creatures.



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Uploaded September 11th, 2019 by stickleback
Updated September 12th, 2019
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Where?
# Dec 19 2004 at 12:31 PM Rating: Default
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198 posts
Anyone tell me where it drops?
____________________________
Warrath
Endless Knot
Cazic-Thule
110 Shadowknight
Everquest Player Since 2001
T-robe
# Sep 04 2004 at 10:59 PM Rating: Decent
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118 posts
hiya. Some of these posts are outdated, but I wanted to let everyone know that a haste item (Toalpumj's Robe etc) will not increase frequency of procs, it will only increase the damage you get off the 9/20 damage delay ratio.

Proc rate is occurs at a set rate and is not influenced by haste.

Since mage melee pretty much sucks, the proc is what makes this weapon worth it... so imo using a haste item with it really isn't going to help that much... so don't go out of your way to get the robe unless you've got a lot of moolah sitting around.
RE: T-robe
# Sep 09 2004 at 1:19 AM Rating: Decent
**
308 posts
Proc 'rate' is checked at every attack. So in effect, you're a bit off in your theory...your proc rate is set to a certain number of random attacks, this is your 'rate', and haste makes it so you attack faster, let's say this is 'ratio'. If you have a faster attack 'ratio', your attack 'rate' increases proportially, and your procs will actually go up. You won't be actually proccing more, but you will be proccing more often thanks to haste.

I've had this confirmed by the MT's and some higher level characters in my guild, though they are players just like me so they may be wrong as well.
____________________________
-- All characters currently retired --


"Subtlety is the key to most victories."
RE: T-robe
# Sep 07 2004 at 12:56 PM Rating: Default
43 posts
I am wondering if anyone can tell me.
With the haste increase of a T-robe reducing the delay, won't a weapon be used more often, causing the proc to be checked more often also. If so, the "set proc rate" he mentions is wrong, haste will improve it.



Edited, Tue Sep 7 13:57:42 2004
Dagger + T-robe = Good Times!
# Jul 12 2004 at 2:09 AM Rating: Decent
**
308 posts
I have both a Sarnak Summoner's Dagger and a Tolapumj's Robe bagged for when I solo, and it does get pretty insane. Actually, I remember stealing aggro from people I've been grouped with more than one, thanks to my number of +dex augs. I know, I know, int is the main stat for casters, but getting in the thick of things has always been my style.

I'm not positive, but I think this has some sort of resist modification as well...we recently did a raid in PoD to get everyone flagged, and almost all of my fire spells were getting reisted. So in a fit of frustration I broke out the T-robe and started hacking away- lo and behold, I was hitting for 300s again! It made me feel like I was actually contributing, since pets, as usual, were forbidden.

*edit* 08SEP04: A friend of mine that has ShowEQ has told me that this item actually has a proc modifyer on it of +2. Neither of us is exactly sure what that means, but we're guessing it means that whatever your 'set' proc rate is (according to your DEX), it modifies it to proc at double the rate. If this is true, it's a great thing for us Mages tha that have abolutely no dex lol...

Edited, Thu Sep 9 02:16:38 2004
____________________________
-- All characters currently retired --


"Subtlety is the key to most victories."
50 pp on The Seventh Hammer
# Jun 30 2004 at 1:05 AM Rating: Decent
1 post
I was just shopping for cheap int items and I couldn't pass it up for a mage that I had just started. Found 2 at 50 pp on The Seventh Hammer and ended up buying both.
hehehe
# Jan 12 2004 at 8:50 PM Rating: Decent
22 posts
Sarnak Summoner's Dagger 200plat
Tolapumj's Robe 2K Plat
Drogmor 9449 Plat
sit on mount med while attacking...

recently upgraded to Delightfull Orb of Forgotten Magic (won the roll)

Max offense, Throwing, Piercing.... atk 286
now I need to Max 1HB

Xango of Fennin Ro
RE: hehehe
# Jan 21 2004 at 5:29 PM Rating: Excellent
5 posts
guess you didnt konw but you while your attacking on mount your not medding
Love this dagger!
# Sep 20 2003 at 10:25 AM Rating: Decent
Scholar
*
139 posts
I picked this baby up in the bazaar for 1500pp on Maelin Starpyre. I love going up to high level mobs after our pally has it's full attention. I start meleeing with this and casting SoS at point blank range - no one to get in the way of my line of sight bolt. Booom! SoS hits (2 second cast time - no recast delay). Boom! Dagger Procs! Boom! Boom! Boom! Spell and proc are low aggro and within 20 seconds, I have done a substantial amount of damage - a big chunk of which is mana free damage. My guild mates love me in BattleMage mode. Side bonus: my piercing and offense skills are going up again.
____________________________
Sage Whazy Weemage, Holder of the Orb of Mastery, Grandmaster Brewer, Blessed of Brell
Druish Swiftfoot, Bearer of Nature Walkers Scimitar
Supmusic Obis
Maelin Starpyre
Love this thing...
# Aug 19 2002 at 6:42 AM Rating: Excellent
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207 posts
Got it a while back for quite a hefty chunk of change. paid 1k and about another 6k worth of items. However, it's VERY rare on povar and I've had offers of 10k on it already.

Using this thing is a gamble. I've had it proc 5 times in a row for a total of about 1500 damage in about 3 seconds, and I've had it not proc at all.

The delay on this thing is what makes is useful. This and a Tolapumj's Robe make for one hell of a combo. I use it very frequently on raids on mobs with high resist. For some reason it seems to work a lot on mobs that I normally couldn't get a spell to stick on. If you maxed your combat skills you can make pretty damn good use of this as it usually hits for about 20 damage a hit. a 9/20 weapon with the haste from the jumpy robe makes for a pretty damn neat combo, even without the proc.

See the thing about procing weapons is that even if you miss, the weapon still has a chance to proc. So for me, mele combat usually looks like this

You attempt to hit target and miss!
Target was hit non-mele for 350 points of damage.
You attempt to hit target and miss!
Target was hit non-mele for 327 points of damage.
You attempt to hit target and miss!
Target was hit non-mele for 346 points of damage.

you get the idea. anyway, it doesn't always work, but occasionally you get runs like that. Oh, it does 295 damage per proc without braclet foci, and like 364 or so with the foci.


That being said, magetanking isn't for everyone, but occasionally when a spell won't land and ya get beat on as soon as you try to sit down and med... Ya might as well go in there and beat the snot out of some unsuspecting mob.

Oh and for some REAL fun get a chanty with the epic to cast Spirit of the Shissar on you. You litterally don't pause at all between attacks. Can miss faster than ever!


Sarnak summoning dagger: 3000 to 5000 plat.
Tolapumj robe: 7000 plat.

The look on the face of a warrior when you outdamage them using mele: priceless.



Faelawen Starfyre, the Mad Mage of Povar

Edited, Mon Aug 19 07:46:04 2002
Range Proc-age
# Aug 09 2002 at 2:07 PM Rating: Decent
I know this feels like a stupid question (prolly is) but any item in a range slot can't proc can it? Do you have to have this in your primary slot to have it proc??

51 Elementalist
____________________________
It was a bright cold day in April, and the clocks were striking thirteen.
Tribalfury.org
RE: Range Proc-age
# Aug 20 2002 at 3:16 AM Rating: Default
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203 posts
it can proc if you throw it when it is your range slot, <wants to see the look on %T's face when he/she throws it> hehe yeah better have it in your primary if you plan on using it.
I dont think you can actualy throw this but hey its worth a shot
____________________________
I have become death, destroyer of worlds
Is it really random
# Mar 15 2002 at 1:46 PM Rating: Decent
12 posts
I know the write up says random, but several other magi pieces on the site also say random and they are right click.

For anyone that has this, can you right click or is it really random proc so that you have to step into melee to get it to proc
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RE: Is it really random
# Aug 14 2002 at 8:24 PM Rating: Decent
6 posts
And oh, it procs first at 49.
RE: Is it really random
# May 05 2002 at 3:48 PM Rating: Decent
6 posts
Hrmph, and it still doesnt proc at 46.
Anyone know when it proc's?
RE: Is it really random
# Apr 18 2002 at 10:27 AM Rating: Decent
6 posts
It's a proc (random). You have to
be fighting for it to proc.
It doesn't proc at 41, so my guess is
that 46 is the level when it starts proc'ing
Proc??
# Dec 17 2001 at 3:44 PM Rating: Decent
9 posts
I just bought mine for an incredible price on Brell, i posted a message earlier saying I wanted to buy. I paid 1500pp for this and I am lvl 14. I am wondering if anyone knows when it procs?? I can't wait untill it does.

RE: Proc??
# Jan 16 2002 at 4:02 PM Rating: Default
It probably starts proc'ing at 46, that's when Burnt Wood Staff starts proc'ing, which also casts a lvl 34 Mage nuke and also comes from Chardok.
____________________________
kill_entity($mob) or die "LOADING, PLEASE WAIT...";
Who says it's only for twinking?
# Dec 04 2001 at 11:28 PM Rating: Decent
3 posts
Personally, I'm dying to get my hands on one of these. It's a goal to get all my melee skill maxed out. 1hb and 2hb are all done, but piercing has a ways to go. If I'm going to be in there, I would really prefer something that could do decent damage. Whoop, Luclin patch is FINALLY done, gotta go.

Sparky Zapmaster
55 Mage of Furious Pantaloons
Solusek Ro
Effect
# Nov 29 2001 at 12:08 AM Rating: Default
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224 posts
Blaze
Decrease Hit Points (HP) from 276 (L34) to 295 (L39)


--------------------------------------------------------------------------------
Classes: Mag (L34)

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Skill: Evocation
Allowable Targets: All

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Range to Target: 200 feet

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Resistance Check: Fire + 25

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Mana Required: 155
Spell Duration: Instant
Casting Time: 4.60 seconds
Spell Recovery: 2.50 seconds

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Spell cast on you: You feel your skin ignite.
Spell cast on someone: Soandso's skin ignites.
____________________________
Take A Look At My Dream Bard http://www.magelo.com/eq_view_profile.html?num=53470
buying
# Nov 18 2001 at 9:26 PM Rating: Decent
9 posts
if anybody wants to sell one on brell send a tell to Bozone
Duel?
# Oct 18 2001 at 6:06 PM Rating: Decent
might be fun to duel with this. Put two mages against eachother and see who procs the other to death 1st :)
____________________________
Yuktii - 70 Necromancer 461AAs
Foogie - 70 Ranger 325AAs
Gazuk - 67 SK 81AAs
Daaniel - 66 Rogue 121AAs
Floppee - 61 Cleric
alt overflow error in sig.c (284)
Quellious Server
Range
# Oct 16 2001 at 7:37 AM Rating: Default
This is probobly the best range item there is for a magician (cept idol of the arcane, which is impossible to get ne ways). Just my 2 cents (yes if u look it can be equiped in ranged so please dont flame me saying it cant)
fear the uber caster meleeing
# Oct 15 2001 at 12:04 PM Rating: Default
You guys are right about casters meleeing. Now generally this is a very bad nono in a serious group. But a dagger like this might be just the one for a magician who would sometimes like to have some fun meleeing.

Personally, my 51 cleric has a truesight hammer that procs 585dd banish summoned. In the hole with a group of *FRIENDS* who understand :> and with full mana, I will get a haste and a dex buff and I've done as much as -3- procs on a single mob. (yes, around 1800 damage)

And umm.. *cough* wouldn't be a bad twink dagger either *evil laughter* I've been thinking about starting a mage....
Think about this..
# Oct 14 2001 at 9:48 PM Rating: Decent
Guys, look at some of the caster robes again.. The wonderful Toalpumj's Robe [Jumpalot Robe] with its hella haste combined with this weapon and a pet.. *shudder*

NERF THE MAGES! [j/k]

____________________________
Maladaar Soulsever
26 Dark Elf Necromancer
<Dead>
RE: Think about this..
# Oct 23 2001 at 7:56 PM Rating: Decent
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117 posts
I know you guys are goofing around but recently, with additions of things like this, my guild and others have been rethinking strategy quite often. Ok, lets say you're all done buffing, everyone's fm and you're ready to take on VS (picked him cause no AE). You send the tanks in to start the pounding and wait till 50% (I know there are many many strategies for taking him on so please don't list them) then start nuking. Well, how bout since your friendly mage is fm for the whole first half of the fight anyway, he's actually smackin him with his staff. Granted, he's not doing a lot of damage at all, but he's doing nothing sitting on the sidelines watching either...

This works on all big game encounters where you med full then wait to nuke.

Nods
RE: Think about this..
# Dec 30 2001 at 4:22 PM Rating: Decent
Scholar
26 posts
There are many situations where meditating is dangerous. Sitting down creates a lot of aggro, perhaps more than a caster would get through melee combat (even with a proccing weapon). You also have a larger chance of attracting wandering mobs if you are sitting.

Also, there are quite a few mobs as you get to the high end where you have to be within melee range to cast offensive spells anyway. Might as well turn on auto attack and get in a tiny bit of damage while you're up there. The only real danger is a mob with high riposte skill, which can tear through most casters pretty easily.

It's also darned nice for a caster to have a decent melee item for handling those obnoxious green-con mobs that like to jump you when you are travelling. Especially magicians, who may not always have a pet conjured and buffed when moving from zone to zone.
Uses
# Oct 14 2001 at 8:58 PM Rating: Excellent
Scholar
35 posts
I could see the use here. The proc is nice against green trash, or in places you gotta be in melee anyway (gods i think, and dragons) to cast upon.

Also, the INT bonus is nice...although, by the time your in CHardok, you should have better, but the proc is really nice, that much damage, mana free.

Could prove useful. All else fail, it would be a nice duel weapon against casters, close to mele with them, and BOOM.
well, after a few hits.
____________________________
Naldiin Aredhel'istar
Arch-Convoker, 65th Circle
Xev Server
<Quiet Solitude>
Why a 50+ Mage would use it...
# Oct 14 2001 at 12:51 PM Rating: Decent
7 posts
I'm a 54 mage and I would use it because you can proc while running AWAY from the mob :) much better than burnt wood staff because you don't have to stand there for 12 seconds or so like an idiot, instead you can just melee the air like and idiot for equally long while running away and OOM and still do 333 damage :)
295dmg, actually
# Jan 14 2002 at 2:55 PM Rating: Good
You were thinking of Cinder Bolt, the other lvl 34 damage spell. Any way, I agree it's a great tactic for fear kiting (you're running away in fear, hehe).
____________________________
kill_entity($mob) or die "LOADING, PLEASE WAIT...";
dagger
# Oct 13 2001 at 4:14 PM Rating: Decent
*
70 posts
I don't see how this is really any good for a 50+ mage. The int and mana are ok, but not great and why does it have a proc? When do mages ever melee? If it was triggered then it would be nice... The only thing I would do with it is give it to a twink mage, depending on the level it procs. But even if the proc level is real high, it would still be nice for a low level mage to melee everything and have 70 mana in primary/range.
____________________________
~Someone~
Quellious
RE: dagger
# Oct 13 2001 at 10:36 PM Rating: Decent
20 posts
As a 50+ mage I would use one.

This is a better general use range item for me than what I currently have (seal of thoridain). The fact that it is a weapon as well will make clearing trash while farming or aggro mobs when just wandering some zones easier. :)
____________________________
Nilbus Oberlovyn
Brellian Arch Convoker
Tunare
Hmmm...
# Oct 13 2001 at 2:06 PM Rating: Decent
Scholar
30 posts
I gotta say i like this item. I mean, i know it's not anything uber, but the stats are pretty good and it procs a cool spell. If nothing else it'd be nice if your wandering through a newbie zone and some newbie shouts for help while your low on mana. Besides given all the items we got that have effects of dubious usefulness, blaze is okay.
5int is nice
# Oct 13 2001 at 12:39 PM Rating: Default
32 posts
lol i wouldnt wanna be the mage actually USING this but holding it would be ok.

if u gonna try and proc this thing u should sacrifice some INT items for AC items hehe
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Abandon Allhope
Dark Knight of Paineel
proc's out of melee tange
# Oct 13 2001 at 6:04 AM Rating: Decent
**
281 posts
first i'd like to note i don't know if this is a bug or not .
when my war has his yak equiped if im standing out of melee range and just have auto attack on my yak will still proc i have it happen many times. i use the assist button on a mob who is mezzed and i am out of melee range but then my yak will proc during the time i am getting spammed with the message " your target is to far away"

now if this isnt a bug then a mage could stand out of melee range with auto attack on and possible get some procs the down side to this is procs are rare as we all know so during that time the mage could have been medding to cast the same spell wich to me would be more preferrable than spamming myself
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Cannable Godstalker
Bristlebane
/boggle
# Oct 13 2001 at 2:36 AM Rating: Decent
**
397 posts
I dont see what the problem is with this weapon... It just ownz. 5ac 5int 30mana alone is good enuf, then on top of that its a weapon with a kickass proc. Sure it ain't exactly epic, but how many epic mages do you know? 3 or 4 on a server? This is a pretty damn good mage weapon if you ask me. If that wasn't good enuf you can toss this bad boy in range slot for stats...

For being a very good damage weapon this has great stats. Might as well use it if yer a mage... hell you could probably even melee a lil when yer pet is about to die and the mob is at 10%. Sure you get yer *** kicked in melee, but you got unlimited bandages...
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Tallonzek 60 hunter/Bovinator 60 warrior/Hellpoint 60 rogue/Detriment 60 hunter
long range proc
# Oct 13 2001 at 12:30 AM Rating: Decent
I dont know the range on Blaze (perhaps some mage can pass that info on) but one thing you can do is turn on auto attack from a distance. Even though you are out of melee range, as long as you are still in spell range the proc can go off. A free DD is nothing to shake a stick at. Downside is that you cant med while doing this.

Ashlan
49 Bard
Emerald Flame
7th Hammer
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