Chardok

Quick Facts

Type:
Indoor

Expansion:
Kunark

Instanced:
No

Keyed:
No

Level Range:
40 - 60

Send a correction
Chardok is the city of the sarnaks, home to the Brood of Di`Zok (including the royal family).
The entrance is one-way: You must travel a short distance to get to the dungeon's exit.
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Entering the City's Grounds...Hanging BridgesTortured SlavesCreeping Past the Undead...Interrogator's ChamberChokidai PitHouse of the HerbalistRoyal GuardsThe LibraryOverking BathezidQueen VelazulPrince Selrach
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Isn't there a key somewhere?
# Aug 21 2022 at 3:05 PM Rating: Decent
Scholar
29 posts
Looks like this zone was designed for a group, including a203+ lock picker Shrouded my warrior and gave him mechanized lock picks and he can get in. Had to kill a lot of goblins so he wouldn't be kos as some mobs see though invisibility.
Fought my way in with my 69 SK but I can't get past the locked doors. Tried all the tricks posted. They must have "fixed" those ones.
Crying.
Locked doors
# May 06 2017 at 1:50 PM Rating: Decent
27 posts
My bard has 280 lock pick skill and doors all say pick lock can not be used on that.
Looks like Royals doors can not be opened or by-passed.
____________________________
Sir Nazlak Kalzan, Troll Gravelord
Torv
Locked doors
# May 06 2017 at 3:11 PM Rating: Decent
27 posts
Odd bug - I relogged and now pick lock works
____________________________
Sir Nazlak Kalzan, Troll Gravelord
Torv
Polymorph device too
# Jul 14 2012 at 1:54 PM Rating: Decent
Avatar
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153 posts
Thank you for that. Works with a Polymorph device too.
____________________________
"Is it just me or did that dragon just look at us funny?"
Getting in is easy
# Mar 08 2011 at 8:17 PM Rating: Decent
Get to the locked door. up close while you drink any illusion pot walk thru poof you in
39 monk NOW > 81 Monk
# Jan 30 2011 at 8:02 AM Rating: Decent
24 posts
im re-reading my posts......LOL.........my monk is now 81.......1530aa..........almost 40k HP unbuffed...gotta love him! hahahahahahahah
Getting past the locked doors
# Feb 05 2010 at 6:54 PM Rating: Default
The below still works. Just get whatever shrink you can. but you proly only need 1 shrink potion or spell.

copy from previous post. . .
Here the formula of how to pass through locked doors: - Go to Bazaar and buy a stack of shrink potions; drink two and walk against the door until you see other side. Sit and type: "/exit". When you return check map and walk to internal corridor ... done!!! You are in. If you want you can go out using same formula ;-P
Getting past the locked doors
# Jan 18 2011 at 10:21 AM Rating: Decent
Scholar
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73 posts
Just successfully used the shrink, sit and /exit trick today. Only had to shrink once. Mercenaries just pop through locked doors after you go through it. Thanks for the tip! :)
____________________________
http://www.zlizeq.com - Zliz's EverQuest Compendium
Getting past the locked doors
# Feb 12 2012 at 12:47 PM Rating: Default
Pretty sure you have already gotten your epic drop by now, but this post is for anyone else needing to get there and following old, stupid advice. First, the Herbalist is NOT in chardok B, you do NOT need a key or a rogue, or a shrink or an illusion to get there. Zone in, open your map, and look for the heavy yellow square section inside what looks like a series of yellow marked tunnels. That is the Herbalists house. Turn on height filter and make your way to this area. No locked doors between there and the entrance. Actually only one door between the entrance and Herbalist that I saw, and my necro had zero issues opening it.
____________________________
All that is lost, is not Forsaken
Where is zone to Chardok B???
# Jan 10 2009 at 1:35 AM Rating: Decent
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53 posts
I'm trying to get down to the herbalist for my epic piece, but am having trouble finding the zone in Chardok B.
I read and followed what others posted about lev/DMF and float down into slave room (shortly after zoning in from BW). I exited slave room, turned left, turned right and went up a walkway just far enough so I could go to the right and float down to a room with a waterfall, some more sarnaks and the red chokodais.
Almost died b/c one of the dogs saw invis, so I FD'd and was ok....for the time being.

Fortunately, I had a harmshield up, so I figured if I determined EXACTLY where I had to run, I could get up and make a run/swim for it.

Everywhere I read said to run through a waterfall and click a lever to zone into Chardok B. The waterfall in this room doesn't allow to be passed through, at least that I noticed. Instead, I went straight and down into another room (aggroing about a zillion mobs in the process w/ harmshield timer ticking down...5...4...3...2...1....CRAP! can't find it!! Plus I'm not a real fast swimmer.
I did see a cubby-looking thing in the adjacent room with two pillars, which I thought might be these so-call levers. Clicked them both repeatedly and nothing.
Then I died.

Can someone explain for those who have never been there and have little knowledge of Chardok A? I'm fairly confident that I can solo this guy if I ever get to him.
Thanks.

Lewcifuur Deathcaller
66 necro
Don't need to pick the lock!
# Jun 26 2008 at 7:27 AM Rating: Decent
Scholar
23 posts
Just outside of the entrance of the library is a "A Di'Zok Cryptmaster" you kill everything inside then go outside drag this mob to the door then knock it down till it runs away, it will run to the nearest live monster for help. It will go through the door and aggro the named on the otherside.

The named will come out of the room with everything else inside so be ready!

That's how you do it the old way.
Don't need to pick the lock!
# Jul 08 2008 at 7:29 PM Rating: Decent
Here the formula of how to pass through locked doors: - Go to Bazaar and buy a stack of shrink potions; drink two and walk against the door until you see other side. Sit and type: "/exit". When you return check map and walk to internal corridor ... done!!! You are in. If you want you can go out using same formula ;-P

Edited, Jul 9th 2008 12:38am by williamrocha
Don't need to pick the lock!
# Aug 25 2009 at 7:05 AM Rating: Decent
This worked for me, thanks.
Don't need to pick the lock!
# Dec 01 2009 at 9:00 PM Rating: Decent
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50 posts
I can also confirm that this works. Before even reading the posts here about getting through the doors I had my monk already by the 1st locked door, and I took my 65 necro in as a rogue shroud. I cleared the way to the door with my monk then logged the necro back in. I got right in front of the door and went to camp out, as the timer got to 5 I picked open the door. When I logged my monk back in, the door was still open. I shrink myself and fight my way to Loremaster Piza'tak, the whole reason I'm in Chardok. I ended up falling into the pit leading to the Overking. After killing him and the rest of the stuff with him, I went to the door leading back to the Loremaster but of course I forgot that it's locked. So I walk up as close to the door as I can thinking I might be able to glitch my way through, of course I can't and I camp out. I logged my necro back in to try picking the door but I couldn't, back to my monk again. When I log my monk back in, I walk right through the door.

After going through all of that, I check the posts here and see the post by williamrocha saying how to get through the doors. Man I wish I checked the posts earlier, that's a really helpful post. Also, for those that want a shrink effect but don't want to keep buying potions, go to The Deep and camp Koxiux the Imperceptible for his Wand of Imperceptibility. That's what I use for my monk when I need a shrink effect.
drops
# Nov 09 2007 at 5:34 PM Rating: Decent
anybody know if the Baton of Royal Stature is still dropping off Aq'Touz? been here about 30 hours over 4 days and no joy. any info would be appreciated.

--Tohm
Gotta Love Em
# Mar 07 2007 at 9:17 PM Rating: Decent
Love the new hotzones lol. 40 lvs in a week. Not to mention all the new loot .. very kool. About time Unrest was one and tofs is uber always a favorite =) see you all in splitpaw =)
39 monk
# Jan 26 2007 at 8:05 AM Rating: Decent
24 posts
would a 39 monk be able to solo pull singles in here? ive got 1500+ hps unbuffed, and my ac is just over 900...just curious...dawnshroud peaks is getting kinda old...just curious
39 monk
# Feb 12 2007 at 4:12 PM Rating: Decent
24 posts
tanks for the advice. im now 46.5 i ended up staying in DSP...after one crazy nite in CoM! went from 40-44 in 2hrs....insane!!! next stop GE....but i think i should be 50 to get in there to do any solo action...yes? no? or should i just chill and get a group???

Edited, Feb 12th 2007 6:14pm by miltduhilt
39 monk
# Jan 28 2007 at 1:21 PM Rating: Decent
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69 posts
doubtful... the monsters in chardok have a lot of hp compared to a 39 monk's dps. i'd try soloing the western half of overthere until closer to 45, and then maybe city of mist. these mobs have less hp and don't hit quite as hard.
Cool hot zone now
# Dec 05 2006 at 8:12 PM Rating: Default
Ive been want to go here for part of the Necro epic 1.0 (bragging rights only, otherwise Id do the pre-q)for some time now.
As of today it's a hot zone so now there will be a few groups there and will be a bit easier (less add management)....
This ought to be fun.
Solo'ing here at 51
# Dec 05 2006 at 11:29 AM Rating: Decent
My level 51 Beastlord had been enjoying the nice easy AAXP he could solo in DL, I like DL better then due to less risk of adds and multiples. I have never fought in Chardok before, how well will I be able to solo in here? Thanks for any info.
Solo'ing here at 51
# Dec 05 2006 at 10:15 PM Rating: Default
This isn't a yes or a no, nor is it a suggestion...
Simply toon info for you to make a smarter decision:

I am a 54 necro/ikky with 68 aa's, this puts me as one of the top of the solo class/race combos in the game...
I still have a bit of trouble soloing and usually stay very close to the zone in and constantly am aware of my path to zone out..
Not sure how you would fare in there solo but that may give you something to compare..
Solo'ing here at 51
# Dec 11 2006 at 8:20 PM Rating: Default
I have to say.. after visiting almost all the new hot zones.
Man!!! What was sony thinking this time around.. theyre all crazy zones. Getting swarmed is way too probable in most of them..
Cant complain though i guess.. The last set of hotzones got pretty boring quick... seems they went from one extreme to the other. And my pook ikky cant fear kite in most of the ones flagged for hotzone...lol
Solo'ing here at 51
# Dec 06 2006 at 2:03 AM Rating: Decent
currently 59 ranger, went here to check it out when i was 57 maybe 2 months or more back. i didn't get to far into the zone cause just after the ent tunnel is a building with mobs all around it .. above and the sides. that would have made my getting in and safely pulling a problem. it's indoors so my lull spell wouldn't work. and when i'm solo-ing i have up my self stun +25 dd proc buff which can draw agro from surround mobs. i was able to single pull the ent and exit tunnels with very little on adds. the only adds i would have were if i took too long in killing a perticular mob and one of the ones i just killed re-popped.

btw, i haven't gone back there since i turned 59 and got my latest dd spell, dustdevil. since i have an improve damage 3 aug, i get roughly 610 to 690 damage with it. and since i have the spell casting fury AA that allows me to crit my dd spells, i've gotten 1.2k crits with that spell.

just my 2c,
drago

Solo'ing here at 51
# Dec 07 2006 at 10:48 PM Rating: Decent
Well I officially hate the new Hotzones then, thanks for the info.
Solo'ing here at 51
# Dec 08 2006 at 6:48 AM Rating: Decent
16 posts
Hehe.. me too man. 49 Ogre SK.. I zone in yesterday for the first time and kill one little Sarnak standing there. I say to myself, I say "Self, this isn't bad! Not bad at all!" Then I turn a corner when a big Sarnak spots me & comes running. He's dark blue, I have Virtue & KEI, no problem, right? BIG problem!! He gets down to 75% and two little scaled doggys aggro on me. Now I have 2 dark blues and a white on me. Crap. I turn around to zone out and no zone line!! By the time I turned back around, the little turds have taken over 2k hitpoints from me. I'm at 20%. I start lifetapping like crazy but all 3 are quadding me for 75-100 each hit!! Loading, please wait...

Moral of the story, DON'T even TRY to solo until you know this zone better FIRST!

Solo'ing here at 51
# Dec 19 2006 at 12:49 AM Rating: Decent
Scholar
**
463 posts
Well, I'm surprised that as a soloing SK you didn't try Feign Death rather than lifetaps. But more important, yes, you need to realise that the zone-out is not at the entrance, and plan accordingly.

My group of 54 cleric, 54 bard, 55 SK went here tonight and got as far as taking out the Captain room (even got the named to pop) and the Ancient Guardian at the bridge. Yes you can get a lot of adds if you're not careful, but it's a fine zone for romping in. The only real issue I have with it being a hotzone is that some of my characters are trying to maintain good faction there. (Just like others of my characters want good faction in the Overthere outpost so they were bummed when Kaesora and Karnors were hotzones. I guess it all comes around eventually!)
____________________________
Sukrasisx (105 monk) / Terrwini (67 druid) / Teviron (59 shadowknight) / Wizbeau (36 wizard)
-- Mystic Coercion, EMarr
Rogue Shroud?
# Oct 28 2005 at 2:08 PM Rating: Good
28 posts
Will a high level rogue shroud be able to pick the locks?
RE: Rogue Shroud?
# Nov 02 2005 at 5:35 PM Rating: Decent
Rogue shroud has 200 skill in pick locks and can pick some of the locks, but there were a couple I wasn't able to pick, I just forget which ones they are... Perhaps with better lockpicks they can, but they cant wear any gear so most of the good +mod items cant be used =/
RE: Rogue Shroud?
# Nov 16 2005 at 5:48 PM Rating: Decent
I believe you need a higher pick locks skill for the Princes room...But 200 is sufficient to open the door to Overking and Queen room.
RE: Rogue Shroud?
# Jan 12 2006 at 10:58 AM Rating: Decent
30 posts
200 is good enough to get into the library, but I wasn't able to pick the lock on the door leading into the royal chambers.
RE: Rogue Shroud?
# Mar 30 2006 at 8:24 PM Rating: Good
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101 posts
Shroud will get you into the library, but it will NOT get you into the chambers. Just today 3/30/2006 I tried it myself in the Rogue shroud (1st lvl shroud).
RE: Rogue Shroud?
# Mar 17 2006 at 11:54 AM Rating: Good
Royal Chambers is 200 skill
So just skill up and get mechanized lock picks +3%.

It worked for my level 47 rogue.
Underwater Tunnels
# May 20 2005 at 4:58 AM Rating: Decent
I mention this because i haven't seen it posted elsewhere yet. Not saying it isn't, just i haven't seen it.

There is a tunnel system connecting the 2 lakes, the ones with the waterfalls. I started from the bottom one, but it is 2 way.

Swim -inside- the waterfall in fron tof the herbalist hut, between the 2 sheets of water. Head to the south side of it, up at the top ( you can swim up the inside of the waterfall of course ) there is a small opening. Follow this and you come out at the other lake, the smaller one. Swim up that waterfall, swim -out- of it and you;re on the arch, on the bridge that passes through the water, just around the corner from Wraith of a Di'Zok Hero



Edited, Fri May 20 06:01:14 2005 by MissReyna
Went to the Herbalist the other night...
# Mar 13 2005 at 4:53 AM Rating: Decent
33 posts
Wife found something out the other night while looking up info on the Herbalist thats not on this page. Never had to bother with the bridge, get levitate and there at entrance to castle, instead of goin in, Face the castle and look to your left. Up on the wall toward the ceiling theres an open passage way. Lev to that and its pretty much a straight shot down to the Herbalist room. there are two junctions on the way down so have your map ready. Also, some undead in the mix of mobs so take your time and watch those corners! Hope this helps, don't normally leave post heh.

Sawbonez 68 necro
Prince
# Aug 24 2004 at 8:31 AM Rating: Decent
19 posts
I have noticed there are no directions to getting to the prince...any help...?
#REDACTED, Posted: Aug 13 2004 at 12:24 AM, Rating: Sub-Default, (Expand Post) seriously...why all the secretcy..lots of us know that there is a key quest for these doors..but the poeple that know it dont wana talk.... be for real people.... give in and let us know bout the key quest..stop being so stingy and greedy.. we know bout the quest..but noones sharen..think it time it came out
RE: keys
# Mar 16 2005 at 5:51 PM Rating: Default
There is no key quest...period.
RE: keys
# Sep 08 2004 at 1:00 PM Rating: Default

Same as everyone, Rogue picks the lock...
#REDACTED, Posted: Sep 09 2004 at 8:48 PM, Rating: Sub-Default, (Expand Post) either u didnt read or didnt look hard enough..there is a key to them doors..and some do know..but noone talkin..and it aint just rogues that open them doors.
The Herbalist
# May 29 2004 at 10:54 AM Rating: Decent
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514 posts
I was in Chardock after the Herbalist. I remember we crossed one bridge but when we came to the second we levitated down and ended up right in front of the bank. Mobs are there waiting for you so be ready. After you clear the front of the bank go north which is left if your looking at the bank door. There is a brown body of water with a brown water fall. Jump in and swim through this will take you to the back entrance of the bank area. There is a little house just beyond it which is where the Herbalist is.

We spent 6 hours there killing. You seem to have to keep all the different assistance cleared to get the PH to respawn. You have to keep killing the PH until the man himself spawns. But don't expect the herb just because he has arrived. We called it a night and will have to go back again and again and again I am sure.

Camping a spawn isn't bad but when it is one that is this hard to get to it is tough.
Necro Epic
# May 18 2004 at 10:40 AM Rating: Decent

I was with a group that was trying to get the
Herbalist. We got all the way to a bridge that
was a trap. I believe the Herbalist room is
right past that bridge. We could not figure
out how to get over the bridge. I was told by
different people that neither levitate nor
disarm traps would work. Does anyone have a
suggestion on how to get across or around the
bridge?
And also does anyone know a good website with
more info on Chardok and the epic quest??

Thank you,

Cerinaa,
Cleric of the 52nd season
Fennin Ro
RE: Necro Epic
# Aug 04 2004 at 10:20 PM Rating: Decent
have tried with a non kos rogue, disarm trap will work on the traps in chardok, it may take a couple tries though
Key
# May 03 2004 at 10:40 AM Rating: Default
Met a gnome mag in chardok who helped us get pass the locked doors. We were new to the zone and didn't bring a rogue with us. This guy was on ally faction and he had a key to the doors. He said it was a quest and very few people knew about it. He never did give any info on the key quest. I would very much like to get that key.
RE: Key
# May 30 2004 at 11:33 AM Rating: Default
im looking for this key as well, i know a few others out there wouldnt mind getting this information. if someone knows how to gert this key, would be appreciated if you would post it. i have max ally faction in chardok and im looking to ruin it on my warrior to finish my epic. thanx
Solo
# May 01 2004 at 4:23 AM Rating: Default
How far can a 60 shaman go solo in here? And have anyone got a decent map of this place please?
Map
# Feb 08 2004 at 12:07 PM Rating: Default
Im looking for a decent map of chardok.Any help would be apreciated

thanks
keys
# Jan 16 2004 at 10:46 PM Rating: Default
bahness! there have to be keys to the doors to the royalties, they are locked and noone i know has a key, tho i have heard of em.... any info would be useful, tanks
RE: keys
# Feb 11 2004 at 5:09 PM Rating: Decent
You need to take a rogue that has lock pick skill above 200.
RE: keys
# Apr 06 2004 at 11:03 PM Rating: Decent
30 posts
All I want to know is, do you need a rogue to get to the library?
RE: keys
# Apr 19 2004 at 8:31 AM Rating: Excellent
Yes, there are two 201+ locks that need to be picked on the way to the king. The first is in the hall leading to the library. The second is in the library, on the bottom floor. So yes, you'll need a backstabber.

Also, one thing that I haven't seen mentioned in detail here anywhere - There is a pit trap in the floor just after that second locked door (in the library). When passing through that doorway, make sure your puller and your party hugs the LEFT wall. The trap is on the right. If you fall through the hole you'll be in the company of the king and 5 or 6 of his friends, and they don't take too kindly to unannounced visitors.

Edited, Mon Apr 19 09:47:59 2004
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