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This item is the result of a quest.
Expansion List - Premium only.
Used in 2 recipes.
Recipe list - Premium only.
Zone(s) Found In:
Lore Group: Combine Signet Ring
Note: These are the ring's max stats. You have to increase the stats by doing missions for the Combine Empire in Katta Castrum.
Uploaded November 27th, 2008
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I am not after the ring for the stats as I already have better, but it is frustrating not knowing what I am missing when I have followed all the steps and back tracked repeatedly. Strange that it was affecting everyone in our group that was working on the darn thing. Any ideas or suggestions? Anyone else having the same issue?
Solteris #0 - none
Solteris #1,1a - 30hp/mana/end
Solteris #2,2a - 60hp/mana/end
Solteris #2b,3 - 90hp/mana/end
Solteris #4 - 120hp/mana/end
Solteris #5,5a - 165hp/mana/end (& Syllisar Access)
Solteris #6 - 195hp/mana/end (& Sylissar portals now useable)
Solteris #7 - 225hp/mana/end
Solteris #8,8a - 300hp/mana/end (& Solteris Access)
*edit- A couple notes:
-RING STATS appear to update according to the highest task *in consecutive order* you have done (ie: 1,2,3,8 - 3 is highest in consecutive order).
-FLAGS are valid no matter what, so long as you were there for the completion of the task, and didnt zone etc.
Edited, Oct 27th 2007 7:48am by Aegishopi
Current stats are:
hp/mana regen: 1
Anyone have any idea where these stats fall as far as what I have finished? I had them writen down but and think my gf threw out the paper ><
A Glowing Combine Signet Ring (melee)
MAGIC ITEM LORE ITEM NO TRADE
Lore Group: Combine Signet Ring
STR: +26 DEX: +26 STA: +26 CHA: +26 WIS: +26 INT: +26 AGI: +26 HP: +495 MANA: +490 ENDUR: +490
SV FIRE: +32 SV DISEASE: +32 SV COLD: +32 SV MAGIC: +32 SV POISON: +32
Shielding: +3% Spell Shield: +3% Avoidance: +3 Stun Resist: +3% DoT Shielding: +3% Attack: +15 Regeneration: +5 Mana Regeneration: +3
Required level of 75.
WT: 0.2 Size: TINY
Class: WAR PAL RNG SHD MNK BRD ROG BST BER
Slot 1, Type 8
The AC is still low but with a AC Aug it will be fine.
If Solteris is out of the question perhaps another ring would fit you better.
In the mean time, I've run quite a few of those missions for faction and orum, not knowing that they were for updating the ring.
Does it matter if the missions are done out of order? Do you need to run the missions in order to get updates for the ring?
In order to zone into missions 7 and 8, you have to have completed mission 5. You can be task added to 7 without mission 5. Mission 8 requires you to loot something, so you must have 5 done prior to doing it.
The trick is to be able to get the individual Peril tasks after completing multiple missions. Knowing the text to get the task can be tricky.
My guild is barely into TSS, a long way from soltaris, and only a few low attendance people and apps would have any use for this.
Guess it's a nice bonus for non-raiders, who go thru the flagging process, but useless for most who would actually raid soltaris.
First sentence says the missions need to be completed in order.
Second sentence says they don't.
AC 7, All Stats +4, All Saves +4, HP/Mana/End +90.
After completing Solt Access Tasks 1, 2, 3 and 4 the stats were:
Ac 10, All Stats +6, All Saves +6, HP/Mana/End +120, Regen +1, FT +1.
I did not check the stats after just doing tasks 1 and 2, so I do not know if to get the stats increases the tasks must be sequential or not (i.e. if you do 1, 2, 4 will the ring update each time, or will you only get the update from task 4 if you have already won task 3?)
AC +13, +165 HP/Mana/End, +8 to all stats. +8 to all saves
Regen +1, FT +1, Shielding +1, Spell Shield +1, Stun Resist +1, DoT Shield +1.
+18 AC, +11 stats, +11 resists (except corrup), +225 hp/mana/end, +2 hp/mana regen, +1 spell/shield/dot/stun
Valorguard, The Nameless
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
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