Item GlossaryEverQuest icon

Cranial Bludgeoner  

Skill: 2H Blunt Atk Delay: 24
DMG: 41 Dmg Bonus: 32 AC: 25
This item is placeable in yards, guild yards, houses and guild halls.
STR: +20 DEX: +20 STA: +20 WIS: +15 INT: +15 HP: +250 MANA: +250 ENDUR: +250
Required level of 65.
Effect: Brainburn (Combat, Casting Time: Instant)
WT: 3.0 Size: LARGE
Race: ALL
Slot 1, Type 8 (General: Raid)
Slot 2, Type 20 (Ornamentation)

Item Lore:A weapon designed to crush skulls
Item Type:2H Blunt
Light:Flameless Lantern
Submitted By:Kirruu Berry
Lucy Entry By:Tattle
Item Updated By:SwiftyMUSE
IC Last Updated:2021-07-28 00:59:53
Page Updated:Thu Oct 9th, 2008

*This item is the result of a raid event.
Expansion: Gates of Discord Gates of Discord

Rarity: Rare
Level to Attain: 65

[Drops | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Ikkinz Raid #1: Chambers of Righteousness


This item is found on creatures.

Ikkinz, Chambers of Righteousness
NPC Name
Guardian of Righteousness
Spirit of Tunik Tamuik

Zone(s) Found In:

Zone Name
Ikkinz, Chambers of Righteousness

Item Lore: A weapon designed to crush skulls

Dropped in the Sanctuary of Righteousness.


Uploaded November 27th, 2008
Send a correction
Post Comment
cranial whoopin'stick
# Apr 23 2004 at 9:07 AM Rating: Decent
It also drops in Ikkinz Trial Content 1. We got one last night.
RE: cranial whoopin'stick
# Jul 05 2004 at 10:36 AM Rating: Decent
3 posts
What message is displayed when this bad boy procs?
Updated info
# Mar 25 2004 at 11:41 PM Rating: Decent
Woot got this on weapon on Rallos Zek server
and the Damage is now 41 delay 24
Upgraded Dot is called Brainburn 100 dd and 75 per tick for 3 ticks.

Its pretty nice weapon and I am loven it lol

its.... type 8 aug as well.

Dropped in Ikkinz Raid Conent Trial 3

Woot thanks Wudan.

Ewar 65th Season Feral Lord

Edited, Fri Mar 26 13:43:43 2004
#Dalarek, Posted: Mar 15 2004 at 9:54 PM, Rating: Sub-Default, (Expand Post) I'd absolutely love if they took warrior off of this weapon.
#REDACTED, Posted: Mar 14 2004 at 9:51 AM, Rating: Sub-Default, (Expand Post) Dont want no flames but this is designed for monks definetly. This is like the most ubah 2hb out there and monks would definetly want this more than any other 2hb. So GIVE it to them hehe
# Mar 12 2004 at 7:18 PM Rating: Default
It was...we got 2 of em last night. 41/24 with DMG bonus consequently dropped (14 now i believe).
RE: Confirmed
# Mar 15 2004 at 8:12 AM Rating: Decent
188 posts
Damage bonus is based on delay and level.
RE: Confirmed
# Nov 07 2004 at 5:29 PM Rating: Excellent
242 posts
I'm pretty sure thats his point, the weapon was dropped from a higher delay to a lower one, consequently the damage bonus is lower.
# Mar 12 2004 at 7:13 PM Rating: Decent
Think this was upgraded to 41 damage.
Why the DoT?
# Mar 12 2004 at 7:09 PM Rating: Default
A 230 point DoT makes this a much worse weapon IMO. It's about the same damage of a single swing with this weapon and breaks mez. The only person you want with a DoTting weapon is the MT and since Burning Acid has no counters and little damage it isn't enough aggro to put in his hands. Might be OK for a beastlord to solo with, though.
RE: Why the DoT?
# Mar 14 2004 at 10:34 PM Rating: Good
44 posts
The dot on the weapon isn't really an issue as far as mez is concerned,if your using it on a Boss Type Mob then your not typically going to be mezzing that since,well most are not mezzable=P

On trash clears and such you assist and kill and things die in 30 secodns before the dot even goes off,assuming it gets through with out a resist.

The downside of course,is that it takes up one of the Mobs Debuff slots,and if you have enough melee with doT weapons it could prevent actual damaging DoT's from say necros,getting through.

Many Many PoP guilds went through the expansion with a great majority of their melee equipped with Gen.Druav Swords becasue they were easy to come buy and provided respectable DPS for 2 hand wielders,this wep is no differnt.
RE: Why the DoT?
# Mar 27 2004 at 5:38 PM Rating: Default
not to mention the fact that if you hit a mob youre going to break the mez! its a three tick dot as long as everyone knows there class you shouldnt be hitting a mob thats going to be mezzed. I assume this weapon requires ppl to at least have figured out about mezzes. its a good proc specially for the support melee, Wouldnt give it to a mt though cause its really not enough aggro.
RE: Why the DoT?
# Apr 07 2004 at 11:07 PM Rating: Decent
Its perfect for a monk. When a monk jumps on a mob, mez time is over, its kill time.
Not sure about the agro it might generate.

If it don't give too much aggro to the monk, its really a fine weapon.

Post Comment

Free account required to post

You must log in or create an account to post messages.