Ikkinz Raid #1: Chambers of Righteousness  

Quest Started By:Description:
Maximum Level:125
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Expedition
Quest Goal:
  • Advancement
  • Loot
Related Zones:
Related Creatures:
Related Quests:
Era:Gates of Discord
Group Size:Raid
Min. # of Players:6
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sat May 13 01:11:19 2006
Modified: Tue Dec 5 05:21:04 2023

Before Raiding

This raid begins with Tublik Narwethar (click for map image) in Kod'Taz (southwestern part of the zone) at about /loc -2000, 1275, -348.

Pre-Requisites for requesting this raid:
- Completion of all three Ikkinz group trials (and respective item turn-ins)
- Completion of Kevren's "Martyrs Passage" quest
- Completion of Tublik's "Crumbled Sanctuary" quest
- Possibly completion of Kevren's "Temple of the Damned" quest (not confirmed)

Pre-Requisites for participating in this raid:
- If below Level 65, must have beaten the Tipt group expedition.
- If Level 65 or higher, there are no known participation requirements.

The instance zone-in is in the northwestern quadrant of the zone. It's the temple due south of the giant temple, so you can have your raid meet there ahead of time while the requester gets the expedition.

Requesting the expedition requires that you be in a raid format (/raidinvite) and have at least six players in the raid (must be online, but don't have to be in the zone; levels don't appear to matter).

If you try to request the raid without pre-requisites, you see:

Tublik Narwethar says 'What is it with you people? Can't you leave a dwarf alone to his work for five minutes without badgering him about this temple or that sanctuary? Give me a break for once and maybe we can talk about it later!'

If you try to request it with less than six people, you see:

I'm sorry, but you don't have enough comrades with you to venture into this dangerous area. Come back when you have at least six groups of friends to join you on this perilous journey.


- Say "Sanctuary of the Righteous" to trigger the expedition.
- The instanced zone is entered through the south temple in the northwestern quadrant of the zone.
- Inside, Kill 2x "Priest of Righteousness" in the first room on the left.
--- They leash. These are unslowable and infuriate at 50% and 10% (AE rampage).
- Kill the Priest of Righteousness in the room across the hall from this one. It is unslowable and infuriates at 50% and 10% (AE rampage).
- Kill the Defenders of Righteousness in the two rooms further down the hall. These are unslowable and have single-target rampage.
- Open the door to the Arena-type pit. Right behind it is the Custodian of Righteousness.
- Kill the Custodian of Righteousness (unslowable and flurries; hits very fast).
- In the middle of the pit is the Guardian of Righteousness. Once aggro'd, the Crumbling Monuments up top become active.
- Burn the Guardian down as fast as possible. It uses the effect "Throw" (knockback) and "Bury" (has feign-death component)
--- The Crumbling Monuments become inactive after the Guardian dies.
- The Crumbling Monolith at the very top now becomes targettable. Charge it and kill it. Loot the shawl it drops.
- Go past where the Crumbling Monolith stood, down the hallway, and into the crypt where you will find Spirit of Tunik Tamuik.
- Give the shawl to the spirit in order to activate the mob.
- Kill the Spirit of Tunik Tamuik, and loot an artifact off the bones which spawn.

Requesting the Expedition

You say, 'Hail, Tublik Narwethar'

Tublik Narwethar says 'I wasn't expecting you back so soon, _____, but I'm glad you're here. I've been analyzing the glyphs on the last three artifacts you recovered and, the way I read them, it seems the trusik priests used the [four temples] around the Altar of Destruction to gain access to a temple to face some kind of final rite of passage.'

You say, 'Tell me about the four temples'

Tublik Narwethar says 'As you've already uncovered, the Sanctuary of Divine Destruction was used to uncover the purpose for the other three. I believe the Muramites destroyed that temple because it holds the key to the remaining three temples and the artifacts that they hold. Now that we know what's ahead, we can continue forth and unravel this [mystery].'

You say, 'How do we unravel the mystery?'

Tublik Narwethar says 'It's clear to me that you must proceed into each of the three remaining temples and recover the three artifacts that are in them. It's up to you how you want to proceed, but you will have to enter the [Sanctuary of the Righteous], the [Sanctuary of the Glorified], or the [Sanctuary of the Transcendent]. Each one of these holds an artifact that I believe will be used to gain entrance to whatever lies beyond the Altar of Destruction. Which will you choose?'

You say, 'We'll enter the Sanctuary of the Righteous'

Tublik Narwethar says 'The glyphs you recovered show an Artifact of Righteousness that is guarded by a sentinel that is ages old. You will find the Sanctuary of the Righteous to the south of the Altar of Destruction. You must gather a raiding party several times larger than your normal party's size and be prepared for anything. Find an entrance to the inner chambers of the Sanctuary of the Righteous and recover the artifact. May you be gifted with the luck of the brotherhood. I fear you may need it.'

The direction to the entry to your instanced zone(s) have been marked on your compass.
Ikkinz, Chambers of Righteousness is now available to you.

Lockout Timers

Unlike the group expeditions, this raid has no lockout timer upon request. Here, you receive a 12-hour lockout timer upon the death of whichever "Priest of Righteousness" drops stat loot. You receive an additional 12 hours of lockout time upon the death of the "Custodian of Righteousness", an additional 24 hours upon the death of "Guardian of Righteousness", another 12 hours upon the death of "Crumbling Monolith", and another 36 hours upon the death of the "Spirit of Tunik Tamuik" (for a total of four days if you complete the entire expedition).

Named Mobs

Group-quality named mobs that are confirmed to spawn in this instance:

(none confirmed)

Named mobs have a chance to be up as soon as you zone in.

General Mob Population

Base mobs in this zone tend to hit for a max ~1,850 to 2,000. Most are mezzable and stunnable. The three hallway roamers appear to respawn, but no other mobs are known to do so.

Priest of Righteousness

These mobs are tethered to their rooms. One appears where the Diabolic Destroyer does in its expedition; the other two appear where the priests do in the Twin Struggles expedition. They each hit for a max ~2,400 and "infuriate" at 50% and 10% (AE rampage for several rounds).

Priest of Righteousness has been slain by _____!
The Priest of Righteousness topples over to one knee before falling to the ground. He has failed his duties to the Guardian of Righteousness.

You'll get one item of loot out of these three mobs' deaths.

Defenders of Righteousness

Kill 2x "Defender of Righteousness" (one at the end of each hallway extending out of the main hall). These hit for a max ~2,600 and single-target rampage. They don't drop any loot.

Defender of Righteousness has been slain by _____!
The Defender of Righteousness can no longer fulfill its duty to the sanctuary. You are closing ever-nearer to your final destination.

This locks the door to the arena area at the south end of the main hall. Behind it is the "Custodian of Righteousness".

Custodian of Righteousness

The Custodian, unlike other nameds here, is not leashed or rooted. It hits for a max ~1,500; flurries; hits very fast; infuriates at 10% (AE rampage); and has a mem blur effect. It drops one item of loot.

Custodian of Righteousness shifts its weight and turns its attention to someone new. (seen as it mem blurs)

Custodian of Righteousness has been slain by _____!
The Custodian of Righteousness has fallen! Its death has alerted the Guardian of Righteousness to your presence!

Guardian of Righteousness

The Guardian of Righteousness hits for a max ~3,600; is perma-rooted; summons when damaged; has ~500,000 hitpoints; summons adds ("Crumbling Monument") about one every 20 seconds; and casts "Throw"; "Bury"; and "Stone Vortex".

Bury: Single Target, Unresistable (0)
1: Decrease Hitpoints by 6000
2: Feign Death, 87% Success Rate

Stone Vortex: Single Target, Magic (-50)
1: Decrease Hitpoints by 1050
2: Stun (4.00 sec)

Throw: Single Target, Magic (-1000)
1: Decrease Hitpoints by 3000

Guardian of Righteousness motions toward three attackers and throws them wildly around! (casts "Throw" on three targets)

Guardian of Righteousness motions for one of the crumbling monuments to come forth and aid in the attack! (summons add; these hit for a max 1,800 and go non-aggro soon after becoming active)

Guardian of Righteousness slams his fist down, burying the opponent. (casts "Bury")

Guardian of Righteousness has been slain by _____!
As the guardian comes crashing down, a new threat presents itself to you. A crumbling monolith prepares itself to stop you from progressing any further!

It drops one item of loot.

The Crumbling Monolith

The Crumbling Monolith hits for a max ~2,500; is perma-rooted; summons when damaged; and had ~200,000 hitpoints. It drops one rune + "Decaying Spirit Shawl" (turn-in item to activate the final named).

Crumbling Monolith has been slain by _____!

The death of the crumbling monument has caused the stone in this room to stir slightly. You hear the clunking and grinding of stone against stone as something is seemingly unlocked.

Spirit of Tunik Tamuik

Click on the pillar behind the Crumbling Monolith to reveal the path to the crypt. The area is safe, so you can move in.

You have found the hidden entrance to the crypt! The statue moves to the side to allow entrance to the dank hall beyond.

You say, 'Hail, Spirit of Tunik Tamuik'

Spirit of Tunik Tamuik can't see you nor does he know your name. He blinks as he regards you as a trusik. 'You have made it through the trials of this sanctuary. The Guardian of Righteousness was my creation and will be forevermore. It is a ward against those who are not worthy and a test to those trusik priests who believe they can become the highest among priests -- the Vrex. You are most talented to have made it this far. Now, though, it is time for me to rest. I left something with my creations that you should have with you, correct? Hand it to me now.'

When ready for a fight, hand it the "Decaying Spirit Shawl":

Spirit of Tunik Tamuik says 'Just as I expected you to do! Now I can finally rest and you will not be able to stop me!'
Spirit of Tunik Tamuik shimmers momentarily as though he were somehow changing.

It hits for a max ~3,600; is perma-rooted; summons when damaged; and has ~620,000 hitpoints. It drops two items of loot.

Spirit of Tunik Tamuik has been slain by _____!

The Spirit of Tunik Tamuik has been defeated! You have sent his remaining spectral essence to rest. A feeling lingers that he may once again return to defend this sanctuary from evil doers and to continue to test the priests of the trusik people.

"a pile of bones" spawns nearby. It contains 4x "Artifact of Righteousness" (Gates of Discord progression item).


Possible loot from the Priests and Custodian:

Aegis of Blackscales
Bloodlink Chestmail
Darkglint Blade
Mantle of Mending

Possible loot from the Guardian of Righteousness & Spirit of Tunik Tamuik:

Blackstone of Radical Thought
Cranial Bludgeoner
Fleshthreader's Mace
Onyx Ring of Prayer
Runed Flesh-Banded Leggings
Shining Bloodstone
Taelosian Geomancy Stone Jelki
Send a Correction
Post Comment
# Apr 02 2022 at 6:47 AM Rating: Good
167 posts
You don't need to have done Templed of the Damned, Pit of the Lost, Summoner's Ring, or Martry's Passage. I only did Crumbled Sanctuary and group Ikkinz 1-3.
Zare - Erollisi Marr
Zuggle - Aradune/Mangler
# Apr 13 2022 at 10:32 AM Rating: Excellent
iZealot wrote:
You don't need to have done Templed of the Damned, Pit of the Lost, Summoner's Ring, or Martry's Passage. I only did Crumbled Sanctuary and group Ikkinz 1-3.

Is this on a live server or progression server?
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This is so stupid.
# Dec 06 2016 at 6:20 PM Rating: Default
131 posts
I can get into Anguish with 6 chars in a group who don't have to be online and don't even have to be flagged or high level; two of them were 58. But for this you need to be online and in a raid and be flagged or high level. Stupid.
95 Shadowknight

Mentalius Mindripper
Level 70 Enchanter (retired)
Lanys T'Vyl
My Stuff
How many people?
# Apr 06 2007 at 10:53 AM Rating: Decent
56 posts
what is the minimum number of people required to get the ikkinz raids these days? did they make it 6, like for anguish / mpg instances?
How many people?
# Sep 03 2007 at 8:05 PM Rating: Decent
you just need to be in a raid - done it several times with just 6 chars.
How many people?
# Jun 16 2007 at 6:30 PM Rating: Decent
11 posts
I tried to get this with one group and he told me I needed 6 groups of friends. I raid invited another group of 4 people and was able to get the first raid. Dunno if you need more than 6 people or if you have to be in raid to get expedition.
110 Paladin of Firiona Vie
decent info
# Jul 29 2006 at 7:07 AM Rating: Default
heh nvm

Edited, Aug 3rd 2006 at 12:31pm EDT by bfeyter
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