Actually the item can effect the cast time and duration of a clicky, but you have to have the spell scribed in your book. This is very rare, so you seldom see it happen.
Would the focus effect on this ring help to increase the casting speed of items with effects? For example, the Deepwater helmet takes about 10 seconds to cast. Would wearing this ring help to decrease that casting time? I'd appreciate any information regarding this. Thank you.
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"Citing your sources isn't spoon feeding, it's basic 101 if you're making an argument."-Jophiel
I'm pretty sure that focus items do not change the casting time of clickable effects at all, but I could be wrong. And I'm also pretty sure that "Spell Haste II" decreases the casting time of ALL spells up to level 44 (except item clicky effects). Focus effects such as "Enhancement Haste" or "Affliction Haste" only affect their respective spell types. Look at this focus effect info. again: 1: Increase Spell Haste by 15% 2: Limit: Max Level(44) 3: Limit: Spell(Complete Healing excluded) 4: Limit: Min Casting Time(2.0 sec) The only spells it will NOT affect are spells Level 44+, CH spells, or spells with <2.0 seconds casting time. "Affliction Haste II," for a comparison, includes this in its description: 5: Limit: Spell Type(Detrimental only) Which means that it only affects DOTs and the like. I hope I didn't ramble on TOO long, but heres a recap: *"Spell Haste" affects ALL spells under a certain level that are not CH and take more than 2.0 seconds to cast. However, clickable effects on items, to the extent of my knowledge, are NOT affected.
When you start to use a clicky effect, the game checks to see if it's a spell that you could normally cast. If yes, then the focus effects work on it. If no, then no focus effects will work on it and you're stuck with what you've got.
Spell haste does not make "ALL" spells cast faster. Right click on the spell and hold and it will show any reduced time for casting. An example is spells concerning "Affliction" or "Inhancement" their casting time is not reduced by this ring. Spell haste effects spells like Direct Dmg, Root, ect. ect. but not "All" spells.
Spell Haste DOES work on all spells, if you have a specific focus for some subclass of spells it will take precedence as it's a higher haste. This ring will make ALL spells 44 and below cast 15% faster unless another focus you have on provides better haste for that particular spell, or that spell casts in 2 seconds or less, or the spell in question is complete heal...
The price of this ring seems goes up these days , can easily found it be sell 6 to 9k in Drinal/Bazzar. Aye I use this one , give the same AC as VFWRing. 9 more Agi yes make me FEEL like more dodge / riposte / block, since they nerfed monk defence ability. I need more Agi.
How often would this ring drop with respect to GEB's? I've heard GEB are common and this is rare, but I don't know how percentage-wise, what the chance of the ring dropping is. I'm thinknig about 25% chance of ring, 75 of GEB, but I can't be sure.
I just did this camp last night with a 50 shammy and 60 necro. We stayed long enought to see the lord pop three times. All three times he dropped GEBs and no ring. so im thinking that the chance of getting a ring is 25% if not less.
I'm a lvl28 Ranger and I s**t you not, but someone sold me one of these for 20pp. It wasn't a price mistake at the bazaar, but someone in a grp I was in. At the time, I didn't know the value of the ring, but knew it was worth what I paid. I'll just consider myself lucky and treat this as a gift.
I just like to say that imo no one stat or save or whatever is all important. Some things are more important than other things and these things are different for different classes, but nothing is all important even if you are a class as seemingly simple as a Warrior. HP is good, Ac is good, Str, Sta, Agi, Dex, svs are good too. Its not like you have a certain amount of points to put into your stats, saves, ac, atk and hp at each level. you change things with equipment and what you can get is limited by your level / class and people you know. So my point is that when you have the option to change a piece of equipment for another you need to weigh up carefully what that is giving you against what you are losing. Saying things like HP is everything is mindless, im not gunna lose 20 str for an item that offers me 10hp for example, thats stupid..
On the subject of this ring i think its better than a AC6 / HP65 ring and plan to change one of mine for it at the first oppurtunity.
Losing about 3 ac maybe 4 ac gaining 15hp gaining 9 agi, seems simple to me which is better. I dont know how agi works exactly but im more than willing to bet that even if it just helps keep my agi dropping below 75 at low hp or when enc its well worth the 3 or so ac loss, especially when gaining 15hp anyway.
IMHO... AGI rocks... There is some debate that Agility has no affect(effect?) on Dodge, Parry, Riposte etc... But I think that is crap... Anyone play a newbie with decent AGI, and when you are almost dead, your AGI goes down... Seems that you get hit EVERY SINGLE TIME now, HARD... and not only that, you NEVER dodge or parry an attack... So you die, EVERY time. Huge affect according to me. Also, have a bard friend who has 200AGI, and when we are grouped and running with Selo's, he outruns me bad :p So I think it may affect run speed at the extremes, thats why you run so slow at low HP, because your AGI is crap. So, maybe I'm wrong about EVERYTHING, but hey, I like AGI, and my necro wears on of these for more than just the HP :p 'Sides, Efreei is a weak @$$ biznitch :p
Morchaii X'Lottl Demon of lost dreams and found nightmares. Necromancer of the 57th circle Brell Serilis "My skin has been tinted blue from my black heart"
I think he's saying AGI might have something to do with it. When grouped and running with Selo's, all party members are supposed to go at relatively the same speed (give or take race and weight). With the bard constantly outrunning him when grouped, assuming most other things are equal, he just might be right. Who knows?
I focus on DEX and AGI gear after I level to raise my Melee skills...
I have a high AGI than most, not to mention my own +15 AGI buff....
I find myself outrunning members of my own party frequently, especially with the the same SoW I SoW'd them with...
I've thought for years that AGI affects run speed... I'm glad to see I'm not the only one to notice.
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Kyrros <Knights Of Insomnia> Guild Leader and Guild Historian Human Veteran Ranger and Warder of Tunare for 70 seasons Knights of Insomnia Homepage - Hosted by Guildportal.com http://www.guildportal.com/Guild.aspx?GuildID=2542&TabID=16569
#REDACTED,
Posted:Dec 11 2002 at 10:28 PM, Rating: Sub-Default, (Expand Post) I know for a fact that agility affects run speed. Haha you have to know these things on Rallos Zek =) When you and the crazy ******* of a wizzy is chasing you, having some extra agility puts you ahead!
now with all the rambling on and on about how this is better than a fire velium ring and yada yada yada...stfu people if you don't like the ring...dont buy/camp it if you do like it...buy/camp it I'm a 57 chanter with a 36 monk alt, I got one of these for my monk and am currently looking for one for me too to replace one of my 6/65's
so in closing i'd like to say stfu all you whiney *********
Id never ever give this thing up as it reduces the casting time of Dots by 33%. I can cast highlevel dots in no time and the HP make this thing even more predictible for Necros. What would a monk do with it ? nada PS: I have a 53 monk and this ring is better on a necros hand
First off, spell haste 2 only effects spells 44 and under. How is that "highlevel dots"? Also, this is a very good ring for monks for the Hp. The HP on this ring makes it very good for all classes. all/all means it is good for everyone
I was wondering if this would affect bard songs cast time? With something like this a bard could twist 6 or so songs i think. As it is, I can twist 5 songs with my 37 Bard (its a mixed twist and is hard to maintain) an item like this could free up a few split seconds allowing for a bard to more stably twist there songs thus makeing there group all the more powerfull.
"Why do i stand here playing my lute? Thats easy, one swift blow from this and your walking funny for a week!"
With the addition of the spell focus effect, Spell Haste II, this item carries additional value particularly to mid-level hybrids. Of course the most obvious benefit is the HPs and AGI stats. As a paladin, the shortened cast times would prove useful for quicker heals, especially during those emergencies when you're trying to save someone and typically can't heal quickly enough. During those mid-levels when the focus item is in effect and extra agility is desired for improving defensive skills, I would wear this over my Velium Fire Wedding Ring (6AC, 65hps) without even giving it a second thought.
edit: Perhaps including all hybrids was a bit too general, but as a paladin I would find this useful. I'm sure some of the other casting classes would enjoy the focus effect as well.
I originally dismissed this ring in favor of the AC 6, HP+65 jewelcrafted velium fire opal ring. From what I've heard the effect of AGI is negligable if you stay above 75 AGI, and +15 HP doesn't seem like a very big deal, at least not worth sacrificing even 3 points of AC.
I took a second look at the ring when focus effects went in, but at level 52 as a shadow knight, I still don't see this ring as being very attractive. Spells I normally or often keep memorized that aren't effected by Spell Haste II: Dooming Darkness, Engulfing Darkness, Feign Death, Shroud of Pain, Siphon Life, Abduction of Strength, Shadow Vortex, Invoke Fear, Spook the Dead.
This would shorten the casting time on some of my buffs (Strengthen Dead, Vampiric Embrace, Scream of Death, Resist Cold), but the only of those spells that really has a long cast time is Strengthen Dead, but I can tolerate that pretty well.
The only combat spell that I use that it would speed up is Shroud of Hate, and even then by a mere .45 seconds at most if the information here is correct.
However, this might make a good compliment to certain clicktoys (focus effects work with clicktoys, right..? if not, bleh) Being able to use the Engulfing Darkess click effect on Blood Ember Gauntlets with a CT of 4.25 seconds instead of 5 seconds would be good.
So, this one isn't really on the wishlist of this hybrid, not vs. velium fire wedding rings, at least. Pre-Velious though, I can see how this would be a pretty sweet item for melees, and even with Velious, it's a nice item for a hybrid below level 50 or so. Not a bad item.
Im not sure about this and as a druid i prolly should just shut up but dont SKs use lower lvl spells that are roughly= to 44 Necro spells or lower or is it just for that certain class for which the haste applies n e 1 know?
I would agree that you wouldn't find this item helpful at level 52, given that Spell Haste II only works on spells 44 and under. This ring doesn't hold the same benefit throughout the entire career of the hybrid, but is very desirable during the mid-levels when the focus is in effect and that extra agility is needed to help improve your chances of getting an increase in defensive skills such as defense and dodge, etc. A catch to this item is that it excludes spells which have quicker cast times - spells under 2 seconds it won't trigger on. All in all, yours was an enlightening post from the SK perspective. However, speaking as a paladin this ring is nice, as I'm sure it is to some other classes as well.
Just a note, dexterity is the attribute that effects the rate at which you get skillups, not agility. Agility, as far as I've researched, only effects your AC (and maybe avoidance skills like riposte, parry and dodge... most people seem to think it doesn't, some think it does.) Depending on level, 9 points of AGI will translate into roughly 2 or 3 points of AC value (as it's displayed on your character info panel), unless the item pushes you past the 75 point threshhold.
Also, I've learned recently that the Spell Haste focus effect does NOT affect spells cast via clickable items. Which is lousy, if it did, it might actually be a ring I could view myself wearing in some circumstances.
It may be (probably is) more useful to other hybrids than it is to SKs, and I'm sure it'd be a pretty nice item for any level 45ish hybrid or below (who isn't twinked).
This is very nice ring for necromancers. HP is arguably more important then Int for necro's and I can't tell ya how many times I've zoned or fd'd with less 15- hp. The focus effect seems to cut the casting time on almost all my spells at lvl 35 for around 0.7 seconds. (The difference between a successful and an unsuccessful fd:) Agil is also important as our dot's create huge aggro at times when soloing. I was thrilled to see this auctioned reasonably in EC! Necromancers, get one you'll love it.
Been looking for a ring that gives combat haste. I have a fbss and plannig to get schw very soon. And then either a sbc or a cof, wichever I can afford fist. Anyone know of any rings that give combat haste? Most rings that have haste seem to have summoning haste. Please post here if you know, and please no more, "this is a monk item!" lol, thanks.
LvL 53 Warrior of the cheepest server around known as Emarr!
Also I do believe that Item hastes don't stack with each other. You only get the haste from the highest item. Otherwise every melee in norrath would deck themselves in all haste gear :)
There is one ring I know of thaty has combat haste on it, and I only know about it because I was browsing through the new/updated items on this site...
The Ring of Dreadful Dreams drops in the Temple of Cazic Thule (Heh) And has a suggested price of 60K, besides some very nice stats it has reportedly 36% haste.... very nice, but yes, haste items do not stack at all, only the highest one will take effect... so for now I am happy with my belt of the grimling skullcracker, and I'm holding out for Swiftwind.
ok for the mystery hovering about agi. this comes into to factoer besides the earlier mentioned 75,100, and 125 on average 4agi=1 ac so this gives 2ac and the 80hp is pretty modest stat why dosnt verant just make some 150hp items and leave us alone my 2cp
actually, in higher lvls where higher agi is more common, 3agi=1ac, so this is 3ac... still not that impressive. however, agi does help in that mobs hit you less etc. i would rather it be 9str or dex or even stamina, but it's more than just 2-3ac, 80hps
Depends on the agility you have ... if you have 74 agi then 1 agi will add a HUGE amount of ac, I was in that boat with my 48 paladin, it seems like 75 is a magic number for not being clumbsy :) I am unsure if there are other magic numbers with huge ac jumps.
That's because 75 is considered the baseline (average) for all stats. Humans for instance have 75 for all non-class based stats because the other races are compared to humans in the game. There's another smaller jump like this at 100 and 125 also, but as stated, from 74 to 75 it brings my necro from the 540s to the 590s.
However, above AC, AGI is supposed to effect dodges in all classes and maybe other stuff like parry, block, etc (not sure about the latter).
Supposedly was confrimed by VI that AGI and DEX has no chance on the chance for skills like parry, riposte, dodge, etc.. to go off. Although it does effect the skill increases for some (forget which stat)
Because varrent in ****, and have never really told everyone what the actually effects of agi is, no one can be sure... But I can tell you this, my 39 monk friend, with a lower ac then my 52 pally friend, gets hit a LOT les then him, lol he tanks better! (I know this because I have been healer for both) Monks agi is 121 and pallys agi is 83.. nuff said
After some calculations i reached the following conclusion, 1 Agi adds 0,7 ac for an level 52 paladin, thus factoring this ring with a total ac value it would come to 6,3. In other words this is an 6ac 80hp ring, about the same as an Velium fire wedding ring (6ac 65hp) only difference is that this ring adds an extra 15hp. So consider carefully if you realy want to spend alot of cash on this ring, whereas the only gain you'll have vs an velium fire wedding ring is 15hp.
This ring will add 6 AC and 80 HP, yes. However that does not make it just 15 HP better than Velium Fire Wedding Ring. It also adds the 9 AGI. AGI is more than AC. Naturally, the higher your AGI, the less often one will be hit. And not just because of the AC, AGI has an effect of its own independent value on preventing hits.
It's a friggin ring! How many rings weight much more than this? Very, very few!
This is any Meleers Ring, but it's most useful to Tanks. Sure, Monks can use it as much as anyone, but that doesn't give them exclusive rights to it. Could just as well say it's a Cleric ring or a Chanter ring. After all, they take alot of aggro, right?
I'm beginning to think there is a secret underground of many people who play monks as their main... they get together in a hidden location and **** everyone else off by posting "this is a monk item" on every page with a low weight item. Even items that aren't wearable by monks, you'll often find "this should be a monk item!" or "why can't monks use this" blah, blah, blah!!
I disagree with your allegation that this is a cabal of people with monk mains. I would counter that it is a cabal of people with caster mains and monk twinks.
I'll agree with you on this being mainly a melee ring. Although, it would be good for a necro and possibly a shaman (never played a shammy) for there hp to mana convertion spells. Thus, more hp equals more mana. Personally, with my warrior I'd prefer the velium fire rings for the AC. This is because when he equips his 6agi weapon he only gains 1 ac from it.
Agility doesn't drastically decrease the damage inflicted on you, according to most end game players. Although it does add 1 AC per couple of agi, adding agility is not quite efficient as adding pure ac. However, in some cases that you may need some agility so that when you are overloaded or low on health, your agility don't drop below the penalty level. This mean that you need some agility but not alot. Of course, this precludes some classes whom their skills are based on agility.
Maybe 9 Agi just adds 3 AC, but unless I had my Agility maxed at 255 i'd take the Agi over the AC anytime. 41 Pally here .. Have 2 sets of weapons - Mithril 2 hander and Wurmslayer/clay guardian shield. When I solo (and I do that quite regularly) I *never* use the Wurm/CGS, although it adds about 50 AC and 50HP - 50AC just don't make that much of a difference (so how come 3 AC do) and i'm better off with the higher damage output of the Mith 2hander.
On the other hand - Agility. Sure you don't gain much AC for 1 Agi, but if your agi drops below 75 you lose A LOT of AC and get hit A LOT harder. And your agility starts to drop very fast when you get Low on Health. At 39 Clerics get Complete Heal. In most situations they wouldn't use it, because it creates a lot of aggro and when they have plenty mana, they'd just keep the tank with GHeals or SHeals alive. On the other hand Complete Heal is very mana efficient if they get LOM, but they have to let the melees drop very low on health for it's full potential. And when the melees drop that low, they will start to lose agility (if you start with 80 AGI you're very fast below 75) .. and AC .. and get hit harder .. and die befor the Cheal get off .. and then blame the cleric for his bad timing. Think about your agility (and stamina .. should be above 100 too) when you're on your next CR
#Anonymous,
Posted:Oct 01 2001 at 12:42 PM, Rating: Sub-Default, (Expand Post) ..is worth 2.5k? it sucks! ooh a lousy 80hps is NOT worth spending 2k for..verant is so ****** up its the GEBs that should be rare and the ring common