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Great Sword of Pestilence  
 

MAGIC ITEM NO TRADE PLACEABLE
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 42
DMG: 40 Dmg Bonus: 129 AC: 25
Disease DMG: 20
This item is placeable in yards, guild yards, houses and guild halls.
STR: +25 STA: +25 HP: +125 MANA: +125 ENDUR: +125
SV DISEASE: +50
Recommended level of 60.
Effect: Scourge (Combat, Casting Time: Instant) at Level 30
WT: 5.0 Size: MEDIUM
Class: WAR PAL RNG SHD BER
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:2H Slashing
Stackable:No
Proc Rate:125%
Lucy Entry By:Biny
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-07-27 09:24:31
Page Updated:Thu Oct 9th, 2008

*This item is the result of a raid event.
Expansion: Shadows of Luclin Shadows of Luclin


Rarity: No Longer Dropped
Level to Attain: 60

[Drops | Comments ]

Drops

This item is found on creatures.

Vex Thal
NPC Name
Thall Va Kelun



Zone(s) Found In:


Zone Name
Vex Thal
Screenshot

Uploaded November 27th, 2008
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No longer drops.
# Sep 08 2006 at 4:29 PM Rating: Decent
This, like all other non-Slaughter weapons, no longer drops. Weapon drops were removed from VT when the bumped the items up.
No longer drops.
# Jan 09 2007 at 1:23 PM Rating: Decent
Can someone explain this to me?

What is "non-slaughter" weapon?

"..when they bumped the items up." ?? What does that mean .. they added hp and stats to the drops but removed weapons?

Thanks..

Damage
# Aug 14 2006 at 11:48 AM Rating: Default
So with the +20 disease damage on this, does that mean that the sword is actually 60 dam/42 delay or does the disease damage only apply sometimes?
Damage
# Jan 09 2007 at 1:20 PM Rating: Decent
Incase you ever read this..

From what I understand if it passes the disease check it will do 20 more damage, not increase the weapon to a 60 damage weap.

*** EDIT BELOW ***

I am now changing my comment to unsure. I have a weapon that hits for 600 max damage consistently(non-crit). Seems that is my max hit and I added a +4 fire damage aug to it. Now I get lots of 600 and 628 hits (non-crit of course).

So maybe it does change the weapon's damage when passing the check. If that is the case, then Great Sword of Pestilence would have rocked, especially for its era.

Who know.. maybe at one time it just added the damage, but now it's different. I cant imagine a weapon in todays game having a 20 dis dmg mod. It would be overpowering.



Edited, Jan 19th 2007 10:22am by discobeachpovar
?
# May 19 2004 at 5:14 PM Rating: Default
Does this even drop? Never seen one.
reply
# Jan 25 2004 at 7:20 PM Rating: Default
my shammie gets this spell at 39 so it is buyable so there have it like that
reply
# Jan 25 2004 at 7:20 PM Rating: Default
my shammie gets this spell at 39 so it is buyable so there have it like that
+20 DIS DAM!!!!
# Oct 03 2003 at 3:09 PM Rating: Decent

It's my understanding that disease is one of, if not, the lowest resists on mobs. So with +20 dis dam wouldn't this sword easily average out as the equivalent of a 50/42 or better weapon.....
RE: +20 DIS DAM!!!!
# Dec 16 2003 at 12:27 PM Rating: Default
well do your math again :)

it's 60/42
RE: +20 DIS DAM!!!!
# Jan 28 2004 at 5:56 PM Rating: Default
It adds 20 dis dmg to ur output, so a normal 100dmg would be 120dmg, doesnt make it 60/42
RE: +20 DIS DAM!!!!
# Mar 11 2004 at 6:16 PM Rating: Default
Heh, sorry but even using common sense you can see it has 20 disease damage that adds to the weapon damage. They both use the variable name DMG so it's easy to see...

Liveye (lvl 65 Wizard)
RE: +20 DIS DAM!!!!
# Feb 15 2004 at 10:24 PM Rating: Decent
20 posts
That's not how added dmg stacks Kacee, he is right. It is a 60dmg weapon BUT ONLY if the target has a low DR.
RE: +20 DIS DAM!!!!
# Nov 27 2004 at 2:52 PM Rating: Decent
Yes this +20 dis/dmg it makes it just like RalaanSouldredeemer said it. now i have noticed that if you have someone to debuff the MOBS. Go ahead and try it out with and without someone to do it with!!!
pic
# Jan 13 2003 at 3:57 PM Rating: Decent
anyone have pics of some of the stuff from VT?
#REDACTED, Posted: Oct 04 2002 at 8:49 PM, Rating: Sub-Default, (Expand Post) Hey hey hey this ain't half bad but why ranger... when i here that i think swift and strong. not slow and strong. himmm this is more for the pal sk or warr the main tanks i mean don't get me wroung rng kick @$$ *** tanks but face is warrs and sk and pal are natural tanks damage wise any way when i made a warrior and i was in a group i took my reputation proudly lvl 17 killing forest giants in warslik woods and the dumb bard or shmy pulls 4 giants cuz the can get away if they want the idiots it gets out of hand it is the lvl 17 warrior with 893 hp that says ok every body run while i get my @$$ kicked some time te shamy in the group will have enough mana or maners to give me sow before they all run off 4/10 i came out alive and killed the giant 5/10 i barley made it and 1/10 i died because i had only 124 hp when i told every one to back off geez i sure was nice for some one on a pvp server heres a tip for newbie if some one with freind at your same lvl or higher and ask to group the minute you go below abubble start baging lost a great gift from a pale because i trusted this dang monk to to pk me while i killed the mob i lvl 14 and they 10 11 or 13 they all dide an ok amout og damge consideing they were killing stuff twice ther lvlthey all get down to 1 1/2 bub sop i tell em to back off i at 3 bubs atm with mob at four take the mob down barley the shamy used his dd to kill him but the i was at 1/2 a bub so when i sat down to heal they all ju ped on me they i started sendin them tells and they said the killed me so i would not catch agro then i find 67 pp and my neth chittn missing ( hey at lvl 16 20 ac 3 str and som sv fire was pretty dang good i was a newb then ) i killed the ******* 11 times after that still all i got was hid crappy @$$ cured silk
scourge
# Oct 02 2002 at 4:26 PM Rating: Default
Well...dunno about you...but my pally wouldnt want an aoe disease spell in most groups
Name: Scourge
Level: 39
Mana: 170
Class: Conjuration
Era: Original Everquest
Vendor(s): Ak`Anon Necro Guild
Cabilis Necro Guild
Freeport Evil Vendors
Neriak Necro/SK Guild
Paineel Necro Guild
Qeynos Evil Vendors

Approx Spell Cost: Unknown
Researchable: No
Type: Area Effect Hate List Reduction <---AOE!!
Max Duration: Instant
Casting Time: Instant
Recast Time: Instant
Actual Effects: Target: Disease Damage (Approx 500)
ups
Out of your mind?
# Jul 13 2003 at 1:59 AM Rating: Default
First of all, why not? Second of all, who cares the stats are worth it. Third of all, it's not even an AoE, but obviously you've never been to the back of justice for the rats there cast scourge. It's not even a buyable spell. And in no way shape or form does it do 500 damage. Maybe 100 tops but no way near 500. It's a fairly weak disease and rabies even beats it.
RE: Out of your mind?
# Nov 07 2003 at 9:06 AM Rating: Default
it does 504 damage and is buyable 24 dmg x 21 ticks = 504 dmg... althought 21 ticks is a loooong time
RE: scourge
# Oct 03 2002 at 6:37 AM Rating: Decent
*
147 posts
I don't know where you were looking to get that spell info, but Scourge is not an AE. It is single target.
Who cares
# Oct 02 2002 at 4:10 AM Rating: Decent
Anybody whose name is on the race class list can make good use of this. As far as agro goes, anyone who wishes to loot this and can go in VT is probably well equiped to take hits. I don't think there is no right or wrong class on any godly item really. Whether class A or class B gets it doesnt matter. Either way someone is gonna be happy and someone is gonna be kicking some *** 8)
damage bonus
# Oct 01 2002 at 10:36 PM Rating: Decent
just curiouse why this playa doesn't have any damage bonus on this uber item, with a recamended lvl of 60 and only melee equipable wouldn't there be some friggen huge damage bonus on this? or is there some sort of exception that take place so that certain items don't get damage bonuses, just curiouse, flames are welcome, how else can i realize my wrongs. hehe

Oogieboog Ickysnott 32 warrior of the Nameless
RE: damage bonus
# Oct 01 2002 at 10:42 PM Rating: Excellent
This was prolly a pic of it from some caster looking at it before it was given to its rightful owner, only reason I can think of.
RE: damage bonus
# Oct 02 2002 at 10:37 AM Rating: Decent
I would think the disease damage would make up in a small way for the damage bonus. Smiley: rolleyes
A wonderful weapon, for whomever wins it -- and yes perhaps
# Oct 01 2002 at 8:49 PM Rating: Good
Aloha all and well met--

Had to respond to the chap above about the ranger aggro and usefulness of this weapon.

First, I agree with Tannah on the aggro management piece. Although I am not in the most well equipped guild on drinal, our warriors are well equiped enough to maintain the aggro. The weapon should not be allocated purely on if the ranger will get aggro or not.

Second point of interest is the DOT itself. 540 DOT spaced out over 21 ticks is not a really significant amount of damage when fighting mobs with the huge hit points that you find in the end game.

Third point is the lovely set of stats, and the incredible Damage delay ratio. By this point in the game, many rangers are begining to sheath their epics in lieu of weapons that have either better stats, or damage delay ratios. Againt the High AC mobs that we are facing in the Luclin encounters, we are finding that despite all the praise given to EQ+AM3, ranger DPS is greatly reduced on a lot of the mobs -- similiar results for our fast flashy dueal weilding weapons. I have recorded far to many min damage hits for 1 than I care to recall.

So, perhaps rangers ought to be considered for the high damage 2 handed weapon, coupled of course with a haste item to replace our old swiftwinds.

Please note, I am not attempting to snatch this fine weapon away from our fellow melee -- this would be a super weapon for both Palys as well as the SKs and the non MT warrior [ although the 125 mana is kinda lost hon him :-( ] I a mearly attempting to refute the previous silliness and present an additional side to the "WE HATE RANGER CLAN" point of view that pervades these threads. I am happy for whomever is awarded this fine weapon.

RE: A wonderful weapon, for whomever wins it -- and yes perh
# Oct 01 2002 at 9:06 PM Rating: Default
Very well stated indeed, but I am surprised neither of you has mentioned the utter fact that all Paladins & Shadow Knights will be drooling over this until after the release of PoP and Afterlife's long awaited venture into some of those zones. The fact that it's no drop saddens me of course, but with those stats I can't say much about it either. It has an awesome ratio, especially with the added bonus of disease damage and the DoT of course to boot. And Noone could complain about the stats... I just wonder what kinda pic it's got...thinking an oozingly green noctivagant-type blade (such as the Argent line and many others like it), but that would only be my hopes of course...would hate to have a dinky looking 2hs that looked like the BABS or somethin.

Renmazuo Skoaldiak of Tallon Zek <Perilation> Smiley: king

Edited, Tue Oct 1 21:51:00 2002
#REDACTED, Posted: Oct 01 2002 at 6:40 PM, Rating: Sub-Default, (Expand Post) A Ranger would die weilding this.
RE: Ranger down
# Oct 02 2002 at 12:08 AM Rating: Default
No way would a ranger die wielding the Greatsword. Say you could get the delay down (with massive haste) to like 20 ... that is most likely slower than the MT's hasted one handers. For purposes of aggro, it's not the damage that gets the mob's attention, but the shortest delay weapons doing the most hits per round. A couple of fast weapons is what good tanks use to maintain reliable aggro. Of course, if the PROC on the weapon generates a lot of aggro, then there may be some concern.

No way a ranger should get ahold of this weapon, unless all the paladins / shadowknights present have even crazier weapons ... the weapon's like 60 damage / 42 delay most of the time, for Chrissakes :) I love big 2hders, but would probably keep very quiet if this one dropped for our raid force (unless for some reason we had a severe shortage of pallies/sks).

Khemosaabe "Tonto SPAM" Longbow (of Cazic Thule server)
Lvl 56 Ranger and Slayer-of-Bunny-Wabbits
"H-H-Hey Ralphie Boy!"
RE: Ranger down
# Oct 02 2002 at 4:16 PM Rating: Decent
*
70 posts
While your statement that "...it's not the damage...but the shortest delay weapons..." is partially true, there is still some missing info...
In most cases this would be true, but having played a 55+ Warrior, I have been able to keep aggro off of a 60 Ranger with Swiftwind and Lupine Dagger with my 55 Warrior using a Stonebladed Axe of Dismay (44/44 2hs). We were both hasted by a 60 chanter and yet he wasn't able to pull aggro off of me at all. The REALLY strange thing was when I switched to Goranga Club/Centi Longsword combo, the ranger took aggro immediately and I could not gain it back...
So, while delay normally controls aggro, after a certain point, Damage will begin to take the aggro away...

Just thought I would add my 2cp.
RE: Ranger down
# Oct 01 2002 at 6:54 PM Rating: Decent
A ranger weilding this weapon would be in a guild with warriors that would be more than able to keep agro off of him. Take a look at some of the one handed weapons that are dropping in the same zone, i dont think a ranger would be getting any agro with this thing.
Nice
# Oct 01 2002 at 4:40 PM Rating: Decent
Very nice


Gregg of Prexus
"Everdays a Good Day"

Edited, Tue Oct 1 17:24:06 2002
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