Item GlossaryEverQuest icon

Primitive Clay Medicine Totem  
 

Lore Item Placeable
Slot: RANGE
EXPENDABLE Charges: 1
This item is placeable in yards, guild yards, houses and guild halls.
SV DISEASE: +8 SV POISON: +8
Effect: Remove Curse (Any Slot, Casting Time: Instant)
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)

Item Type:Potion
Stackable:No
Merchant Value:1 pp 0 gp 0 sp 0 cp
Tribute:45
Lucy Entry By:Draconis
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-10 07:21:04
Page Updated:Thu Oct 9th, 2008

Expansion: Shadows of Luclin Shadows of Luclin


Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: 40

[Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Derrin's Raid (Removed)


Zone(s) Found In:


Zone Name
Grimling Forest
Screenshot

Uploaded November 27th, 2008
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expendable ??
# Feb 20 2005 at 3:42 AM Rating: Default
is expendable no charges just click away? Because i have a vibrating Gauntlets of Infuse on my trader it says 1 charge expendable, and i can click it over and over? Can anyone answer this, because anythin i ever see with a regular charge statement does run out but anythnig i have used that says expendable does not run out... despite the 1 charge statement!
RE: expendable ??
# Feb 20 2005 at 8:18 AM Rating: Good
***
3,705 posts
You cannot click vibrating gauntlets of infuse over and over. You click them, creating the hammer, and causing the gloves to disappear. Notice, you cannot click the gloves again, they are gone.

However, since the effect of that spell is to summon the vibrating HAMMER of infuse, you do still have an item. It also is expendable, and has one charge. You click it, destroying the hammer, and creating a NEW set of gloves.

Since the effect of this item is to remove curse, NOT to summon another item, it is gone once you use it.
Slows
# Nov 30 2003 at 10:28 AM Rating: Decent
some slows are disease others magic or poison.

Rooby K'Nooby 65 shaman
Curse what curse?
# Aug 21 2002 at 9:44 AM Rating: Default
I have been playing since day one of retail i have yet to be cursed or even see a mob cast it.
RE: Curse what curse?
# Jan 01 2003 at 7:23 PM Rating: Default
Go to the high end of luclin, and now PoP, and you'll know what a curse is... not fun at all most of the time. Some of them cause double mana consumption per spell for example...
RE: Curse what curse?
# Dec 03 2002 at 4:19 PM Rating: Default
You ever have a shaman mob cast slow on you? Well, then you've been cursed.
RE: Curse what curse?
# Dec 26 2002 at 7:29 AM Rating: Excellent
Slow is disease based now, and can be removed with the cure disease line of spells.
RE: Curse what curse?
# Jul 28 2003 at 5:53 AM Rating: Decent
i thought slow was magic based, as our shaman could land disease based DoTs, but could not land one slow on a mob
RE: Curse what curse?
# Oct 14 2003 at 2:23 PM Rating: Excellent
I was less than clear. Regular Shammie slow is magic based for resist, disease for purposes of sure. Then there are the Disease based slows that are disease resist based and cured.
RE: Curse what curse?
# Aug 21 2002 at 10:00 AM Rating: Decent
Sun Revenants cast a curse. Also, some high-end Luclin mobs.
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