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Staff of the Serpent  
 

Lore Item No Trade Placeable
Slot: PRIMARY
Charges: Unlimited
Skill: 1H Blunt Atk Delay: 24
DMG: 11 Dmg Bonus: 33
This item is placeable in yards, guild yards, houses and guild halls.
STR: +5 STA: +10 CHA: +15 INT: +20 HP: +40 MANA: +60
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Speed of the Shissar (Any Slot/Can Equip, Casting Time: 6.0) at Level 50
WT: 1.0 Size: LARGE
Class: ENC
Race: HUM ERU HIE DEF GNM DRK
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:1H Blunt
Stackable:No
Submitted By:Doesa Mindmolder
Lucy Entry By:hob
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-11-27 19:42:42
Page Updated:Thu Jan 16th, 2014

Expansion: Ruins of Kunark Ruins of Kunark


Rarity: Uncommon
Level to Attain: 50

[Given | Quests | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Enchanter Epic: Staff of the Serpent

Obtained From

This item is obtained from NPCs.

Burning Woods
NPC Name Expansion
a sarnak imitator Ruins of Kunark


Quests

This item is used in quests.
Expansion List - Premium only.


Zone(s) Found In:


Zone Name
Burning Woods
Screenshot

Uploaded December 25th, 2019 by iventheassassin
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New pic
# Jan 25 2016 at 3:51 PM Rating: Excellent
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224 posts
Uploaded current item window with ornament box and placeable tag
Just an FYI
# Sep 11 2006 at 3:25 AM Rating: Decent
Don't know if it's already listed, too lazy to read everything. Jeb is in the form of and is trackable as a Sarnak Imitator.
A tip
# Apr 29 2005 at 5:04 AM Rating: Decent
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224 posts
For those that havnt finished the whole thing yet, just a tip.

When you do the turn in for your 4th quest (whatever order you did them in), bring your seal, and your other 3 pieces of staff. Hand them the seal to get another enchanter's sack and do the final combine right there to give to Jeb, because Jeb WILL NOT give you a bag.

So you might as well get the bag while you're at the the Master and not have to run back to Nadia Starfeast in FV.
A tip
# Jul 24 2007 at 12:34 PM Rating: Decent
I wish I had read your post yesterday. It would have saved me a whole lot of time and confusion. Seems ol Jeb want the staves tied up so he can take them back apart and put them together...being a sarnak to long must do bad things to your logic circuits.

Good post though, I hope it helps the next chanter.

Vamok - 62 Enchanter <Unquenched Valor>
The Tribunal
To the idiot
# Mar 25 2005 at 11:52 AM Rating: Default
This is to the "solo'er" at the beginning of the post.

1. The epic was made back in the day for people who only could be AT MAX lvl 60.
2. You BOUGHT the SMR and Spoon, that isn't "smart" in my opinion that's you just having enough money to waste. SMR's an easy camp, people just make it seem hard.
3. Those AA's weren't around when the epic was

So stop gloating as if you're some sort of elite little chanter. I hate that. People who talk about "owning" some mob simply because they're a higher level and have AA's that didn't exsist when the mob was created. I solo'd alot of my chanter epic too. But this is the second time. My first was when I was 58. And kunark was the only add on. :)

Vessel isn't a hard fight btw. Just get a group and someone who's done him before..best strat is to either get huge dps and rush the hell out of him...or pull to water.
To the idiot
# Sep 15 2007 at 6:39 PM Rating: Decent
Honestly, I began to work on this quest for my up and coming bot chanter, I am not going to gloat because I wooped up on a lvl 60 mob that used to require groups to take down. I just wanted to pay some homage to those who did this when it truly was epic, and finishing this quest was an overwhelming achievement. In a couple of these fights, I tried visualizing some 60 tank who'd drool over 4k hp tanking it down, thinking if I was am having slow resisted by this mob, what was the level 60 chanter or shammy thinking? Just Gratz to those who did this in EQ past and /bow /salute, you all truly earned it.
RE: To the idiot
# May 14 2005 at 9:18 PM Rating: Decent
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181 posts
Who is the idiot you are refering too? I hope it's not me. I did not "gloating as if you're some sort of elite little chanter." I said it was easy when I did it. I didn't make any comments as to how difficult it may have been "back in the day." I simply posted how I got my epic to make it more simple for the next person to come along and want to do their epic. My post involved no ego whatsoever, just the intention of helping another chanter that may be curious about the quest. There is nothing wrong with buying the parts for the quest. Just FYI I did kill the Arch Magus a number of times to farm the item but bought it for convience and more time to XP.

Your "flame" is unprovked and unjust.

If anyone is "gloating as if you're some sort of elite little chanter" it's you with you little flash back into Kunark. Grats to you but leave me alone as my post was not intended be my heroic tale of "People who talk about "owning" some mob simply because they're a higher level and have AA's that didn't exsist when the mob was created." I posted it in a friendly manner. There was no reason to be a jerk.
____________________________
- Vu~
Haven's Edge
Stromm
RE: To the idiot
# Apr 29 2005 at 9:31 PM Rating: Decent
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1,074 posts
The original Epic quests were made for people who could be max level 50.
____________________________
After 16 years, I'm not listing every friggin character.
RE: To the idiot
# Aug 11 2005 at 10:31 AM Rating: Decent
Actually very few epic quests were made for people of max level 50. MOST epics were created during the Kunark expansion, which increased level cap :)
RE: To the idiot
# May 01 2005 at 6:18 AM Rating: Decent
I could be wrong on this, but no. You have to be 51 to do the final turn ins for most epics.

Again, I could be wrong, but that's the way I understand it.
RE: To the idiot
# Aug 10 2005 at 5:35 PM Rating: Decent
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163 posts
The req 51 lvl for epics was recently added. nerfed because peeps were getting there epics at lower lvls with guild help
Epic 1.0 Cliff Notes
# Feb 24 2005 at 4:33 PM Rating: Decent
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181 posts
I just finished my Epic 1.0. Solo'ed almost the whole thing.

The big monkey in the FoB went down by charming the ranger by the enterance to Kasora. DC the ranger, buff him up and he'll tank the monkey NP. I'd advise some pet toys because it took about 5 mins w/o them.

Verina Tomb spawned about 3 days IRL after I 1st checked on her. Tanked her myself and used animation and nukes for DPS. Spam'ed some mana taps and She didn't heal once.

Vessel Droz in Cabalis took a group. I charmed everything thing I could find. Highest charmable mob in the zone is L51 and had no where near enough DPS for him. Could not find anyway to solo him. Brought back a group and dropped him NP. Yes, you can jump out of the water. Yes, He will run through the 1-way door if you do not pull him into the water. He was up the 1st time I checked. He can be Duo'ed with a 70ish Necro. When to go into Cabalis from the FoB, follow the left wall untill you get past the huts and to the stairs that lead to the water. Under the stairs is a passage and you can jump out of the second air pocket. Run through and make sure that Vessil is not KoS to you as you are scouting him. You will pull him to the 3rd pocket so have your group wait there.

PoFear took a group. We took the west wall to the the even cords of the ring of fire and a bard single pulled the wrath to us. Went down NP. We had to kill about 3 other mobs while in PoFear. Get a bard to pull this one. One wrong pull and you will have a train of about 30 mobs from the temple right on top of you. It too was up the 1st time I checked it. All other mobs will path back but the Wrath so someone can suicide pull him and he will camp the corpse while everything else walks away if necessary. Wrath can be kited. Save the trouble and bring a bard. PoFear now has a map.

PoHate took about 4 hours and 15-20 Reavent kills. I solo'ed the 1st few by the zoneline by charming one and letting them die at the same rate. Break charm and nuke them both for full XP. XP was pretty decent. It was taking longer for them to spawn than I liked. After a few kills I got a 70 Necro friend to help me clear and we got the drop in about 3 hours (4 hours of my time total). The drop rate has been increased. We also Duo'ed The Death Knight while looking for spawns. Necro and I both got very LOM but only because I aggro'ed the knight on accident. The reavent that dropped the item was right next to the death knight. You can hand the reagent stone to the lady in PoK and get up there w/o a wizzy.

Felia Goldwind took about 1-2 hours with a ranger tracker. The named spawn pattern as listed on her forumn is correct. Use invis and kill those mobs and another will spawn imediatly after you kill the 1st. All the the mobs in her named cycle spawn right by the bone yard near Burning woods. Be careful of adds. Nothing is mezable.

The mob in the hole was pretty tough. Not the mob herself but the mobs I had to kill to get to her. I was non-KoS to all of the constructs but was KoS to all of the ghosts and the Gargs. When you enter the hole follow these directions. Use gnome Illusion to slip by the rocks and you will not need a key to enter the hole. Then you follow the hole and go down the ramp on the left and drop. Go into the building on the left side of the pit and make a quick left. You will go through a courtyard and into another hall. You will pass a small room with a pool in it and a Earth Elemental dead on the ground. You will get a message about the summoned elements or something being strong here. Continue that way untill you get to the gates of the castle. There are Ghost on either side guarding it that See invs. This is the spot you need to be. Look up and to the left and you will see 2 gargs. Tash the lower garg and he will run down to you. Kill him. Then there is another Garg that is right above where the 1st 1 was. NUKE him and he will SUMMON you up. Kill him, but do not fall off. Once he is dead, you can look down and there in Krindle. Drop down and kill her. She is easy but the Gargs have very High MR. You need to Nuke/Burn them down fast or they will Pwn you. Don't waste time or Mana with slow, they will resist.
Combine all 4 parts and the hand in guy is just north of Kringle. Nuke another garg to get back up top and then drop down to where you belong. Then run to the hand in guy. You do not need a key. Just use /tar <name> and tash him or his Pet. He has very HIGH MR and almost killed me trying to mez him (5 resists). He is non-KoS so just AE mem-blur and he will stop attacking.

The rest is pretty simple. Everything else that I needed to do was Rune Tanked by myself and DPS'ed with my animation and nukes. The only hard part is the roamers and the long spawn times but even that is easy as stated above.

The whole quest took me a week. Minimal help.
65 ENC, 30ish AA's. Sub - Elemental.
Darkelf Enchanter. Agnostic. Nothing was KoS to me with illusions. If it's KoS to you, you shoulda been agnostic.

Edit: I bought the SMR for 10k, the A Spoon for 3k. Tradable items are not worth my time to Farm.

Some people say this Epic is not worth it. It is very difficult to get clicky haste any other way. And the Epic has a better grapic. Also, with +10 to all resists it was very helpful since I just joined a Time+ guild. Considering you have to do the pre-quest for 1.5, I think it's much more rewarding to spend the little extra and get this item instead. Clicky haste still still has it's uses.

Edited, Thu Feb 24 16:41:34 2005
____________________________
- Vu~
Haven's Edge
Stromm
RE: Epic 1.0 Cliff Notes
# Apr 30 2006 at 7:51 AM Rating: Decent
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402 posts
Quote:
You can hand the reagent stone to the lady in PoK and get up there w/o a wizzy.


Just a tiny correction to an otherwise superb and helpful post. The "lady" you hand the stone to is actually in the Plane of Tranquility, not PoK. She's a Dark Elf and she's right behind you as you zone into PoT from PoK. Every one in your group needs a stone. You can't just give her one stone and have her teleport your entire group. Each one must individually give a stone. And they can be purchased by from a merchant in Neriak at the bottom floor of the Cleric guild.

Another thing. Rapture works just fine on the turn in ghost in the hole. If you choose to mezz him, blur him first. Otherwise, you can't do the turn in. I mezzed him, then my Ranger guide decided to kill him, the hothead!

Thank you again for a very useful post. I got many good tips from you when I completed my epic. Now, just to kill the All-Seeing Eye in Plane of Mischief, and I'll have my 1.5!

Edited, Sun May 21 18:41:43 2006
RE: Epic 1.0 Cliff Notes
# Sep 14 2005 at 9:02 PM Rating: Decent
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402 posts
Just so you know, being agnostic is not sufficient in some cases. I am KOS to the Scaled Mystics of Cabilis even with Illusion: Iskar.
RE: Epic 1.0 Cliff Notes
# Apr 19 2006 at 6:27 AM Rating: Decent
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181 posts
This is because you damaged you factions. After killing this guy in Cabalis once I dropped into a KoS. Your almost KOS as it is so if you kill even one or two mobs of this faction you will find yourself KOS. Also the Shaman GM on the bridge is on a different faction as he was KOS and the typical guard was not. In either case, you can invis to the spot of the kill.

You are correct when you say that agnostic is not enough is all cases. But in this case, it is plenty.

Edited, Wed Apr 19 06:23:22 2006
____________________________
- Vu~
Haven's Edge
Stromm
RE: Epic 1.0 Cliff Notes
# May 21 2005 at 9:20 PM Rating: Decent
45 posts
Excellent guide. Just wanted to post one small correction. The Hate port lady is in Plane of Tranquility not in POK. She is the dark elf lady in the room with the POK book. The reagent stone needed is the Fuligan Soulstone of Innoruuk which is sold in Neriak cleric guild.

Oh yeah, and the key to the turn-in guy in the Hole is tradeable, so you may be able to find one for sale in the bazaar. It's called "a sacred key". I picked up one for 5pp and saved myself the trouble of having to pull him out of the room.
RE: Epic 1.0 Cliff Notes
# Jul 18 2005 at 6:33 AM Rating: Decent
A sacred key is to open the doors inside the undead tower not to open the key to the hole
RE: Epic 1.0 Cliff Notes
# Jul 18 2005 at 6:33 AM Rating: Decent
A sacred key is to open the doors inside the undead tower not to open the key to the hole
Deity Questions
# Mar 07 2005 at 7:33 PM Rating: Decent
4 posts
My husband is a lvl 58 Enchanter that worships Karana. He went to the Aquaducts earlier tonight to start his epic and the other npcs in the room with the enchanter guild master are all Threatening to him and most are red. If he drops invis to cast collaberation on one of them the others will attack...Karana is not an evil deity, any Ideas as to why they would be threatening or a way he can do his epic around it? Any help is beneficial.
RE: Deity Questions
# Apr 18 2005 at 8:30 PM Rating: Decent
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181 posts
YOu do not have to cast it on the mob you want to hail. You only have to cast it on a mob of the same faction. Collaboration effects all mobs of the same faction on in the zone.

There are lower level skellies right by the zone to SQeynos that should be on the same faction that you could cast on. You could also target one of the mobs in the room and then go to a safe spot. Collaboration is like Pacify. You do not have to be able to see the mob to cast the spell. You just have to be in range. He can hide arround a corner out of LOS.
____________________________
- Vu~
Haven's Edge
Stromm
RE: Deity Questions
# Mar 10 2005 at 12:10 PM Rating: Decent
I did this part of my epic when I was around lvl 50. I am a high elf Tunare enchater and they didn't like me too much down there either because I believe they are on the evil qeynos faction. But I found that illusion human took me to high enough faction to cast colaboration on them without getting jumped. There are several helpful posts on the page about the lady you have to talk to down there, too.
Pic
# Sep 07 2004 at 4:09 PM Rating: Decent
Anyone have a pic of what this looks like equiped?
RE: Pic
# Sep 17 2004 at 6:47 PM Rating: Decent
it looks like a snake head and it moves, looks pretty cool
What I like.
# Aug 27 2004 at 8:42 AM Rating: Decent
One of the best parts about have this, is that it saves you a spell slot. I know when I'm charming or raiding or whatever. If someone ( or my pet ) needs a quick haste, I can just do a quick inven swap and it's done. Really makes things nice.

-Demmonik
are you sure you have to be 51 for turn in's?
# Apr 01 2004 at 10:07 PM Rating: Decent
wouldnt it be a bit stupid if you could use the wepons proc b4 you could get the wepon ...jw
6.0 cast time?
# Mar 12 2004 at 1:14 AM Rating: Decent
31 posts
After learning that the hate drop had been increased I was going to give this another try, but looking at the picture I see (casting time: 6.0)? Was this changed recently? I swear I recall it being an instant cast time before (it even says so under the spell description still for speed of the shissar), which at this point is the ONLY reason I would even consider using it, as a clicky rebuff for people who had haste dispelled on them. For general hasting it's much easier to just MGB Vallon's Quickening for your raid, with the added bonus that atk and dex is more useful for the majority of those hasted than extra ac. Even without using MGB, it's not hard to haste them all without it. But with a 6.0 cast time that even quick buff can't improve on, what's the point? Manaless? Sorry, not good enough, I rarely have a problem with running out of mana anymore, and if I do, it's not cause I spent all my mana hasting people before the fighting began. Glad I thought to check in here before wasting my time on this.
RE: 6.0 cast time?
# Sep 12 2005 at 7:47 PM Rating: Decent
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402 posts
I disagree with you that it's a waste of time. For one thing, it lands on ALL levels. Speed of Vallon is 46 or above only. It will be the best haste you could ever give to a level one toon. Yes, Speed of Vallon is better, as is Salik's, but it's targetable, rather than group haste. It will haste a necro "wake the dead" pet, a cleric's hammer pet, the wizzie sword pet, and just about everyone else. Yes, we have spells now that give better haste, but only the supremely unimaginative would consider this to be a "waste of time." You're telling me you have no lower level toons who are your friends or your guildmates? I zap my haste on any lower level toon I come across in lower level areas. Those toons could, after all, be the alternates of some higher level toon who you just might need some buffs from. And even if they're aren't, so what? Isn't this game about working together? No class, not even necromancers, can progress to level seventy without grouping. The fact that this haste will always be the best any toon lower than level 46 will ever get makes it enough for me.
RE: 6.0 cast time?
# Jan 04 2005 at 3:40 PM Rating: Decent
I agree nearly everyone here, it was not (only) for the stats I did my epic, it was for the fun of the quest!

Even if the PoHate part was *really* hard to get back to times, all the rest was more funny than boring. The hardest thing to get for me was the PoFear part, because our group wiped twice while zoning in (CT was up = full spawn of mobs )p)

Anyway, I went back to the revamped pohate just some time ago, and I really found the new hate better... And somehow easier (you'll say that mobs are much harder, but I'll say that we are too with two things: Rune and Charm.
With your rune you can tank any mob of the zone for a few rounds, with a charmed pet from tier 3/4 hunting in tier one it's really fast (I was able to kill the 12 PHs in tier one before the first one repoped... alone) And I saw about two essences in one day, and a few nameds... I even twoboxed the "Hand of a Maestro" for war epic... Do you imagine? a mob that needed two groups or even more!

Was just my two coopers about the subject.
RE: 6.0 cast time?
# Mar 15 2004 at 11:32 PM Rating: Excellent
Part of the deal with the epics isn't just the item itself, which this is very nice indeed, even for what else is out there. 90% of the epic quest is more or less for me a true CHALLENGE to your playing skill... alot of the parts of this quest require much guile especially for those of us who don't have a huge guild. By the time you're done, you will have gained enough experience in playing that you will truly be able to use your class in high level areas of the game. Just like soloing from 38-46 in Dawnshroud was one of the best tests of being an enchanter I've had, I use everything I learned there in groups in LDON and some of the planes now. I expect the same from performing my epic.

I don't view this game in terms of stats or the best character, it's the fact that I'm a HIE ENC, Ellrolsi Marr with 103 starting int and 100 starting cha and am having to deal with all of the problems presented, with tact and guile instead of in a game of best stats. I don't mean to demean a stat's importance, but how you become a good player is what you can do with what you have.
RE: 6.0 cast time?
# Mar 12 2004 at 2:41 PM Rating: Excellent
20 posts
Wow, waiting til 65 to consider working on an Epic...

That aside, the Epic didn't interest me for a while due to a couple of reasons - first, I just plain wasn't sure it would ever happen for me; second, haste was easy enough to cast manually.

Then one day I was given the Haste duty during a raid in UP. That one, single, long day taught me something: 6 second, mana free, clicky haste is a GOD send... or at least it was about 3 expansions ago. I spent the ENTIRE RAID either hasting, or medding up so I could haste the people the first full bar of mana couldn't handle. Then, as soon as I reached 100% mana again after getting the last several people, it would wear off the first person again.

There is nothing so boring as waiting on mana and casting the same spell for 5 minutes.

On the other hand, when you're level 65 and have had KEI, Tranq and VoQ to mess around with for a while, no doubt a load of AAs with mana effects and probably a bit of FT (now Mana Regen + items), the Epic effect of the very first expansion to this game isn't going to mean anything to you.

I can't even begin to imagine why someone would wait until level 65 for this item, much less feel they have grounds for complaint on stats that are about 5 or more expansions old.

I'll leave that to flamers. :)
RE: 6.0 cast time?
# Jul 09 2004 at 9:04 PM Rating: Default
I have a 65 chanter with 180 AA and no epic...my reasons are similar to yours. Not to mention epic's bore me with all the timesinks and nothing pisses me off more than getting all reved up to go farm a needed item only to find out some other guild just beat you to it and you have to plan it for another day.

The effect is nice, being a single taget effect it will be nice to be able to haste pets without having to keeep rememming SoV instead of VQ. I'm considering getting off my butt and doing the epic for just that reason. Besides, the stats are still decent for us that are not uber-guild-equipped and even though it will be a slight drop in mana for me the added resists will be nice.

The final reason that will always hold true: doing your epic elevates you just that much more as someone who put the work into a once-uber item. With the lastest expansions there are a lot of 65 chanters with no epic, and unless they inflate their ego they may never do it. Nothing wrong with that. Anyone that scoffs at someone who didn't do thier epic (except for maybe clerics) is not someone you want to hang with.
RE: 6.0 cast time?
# Mar 12 2004 at 10:04 AM Rating: Good
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1,876 posts
Since I got mine over a year ago it has had a casting time. The benefit here is not the casting time (which is shorter than our high level group hastes) it's a mana saver. Even for the non-VT, non-Elemental player that I am, this effect is situational. Haste has a bad tendency to wear off at just the wrong times (read: when I'm lom), the effect on the epic is great for temporarily rehasting a raid force while I med up to hit them with the big hastes (Generally VQ/SoV/VoG depending on group make up and such).

But since you say going LoM isn't an issue for you, and you may very well have a better stat item in your primary. You may be correct in saying you don't need it. Np, but I'm sure there are others who will benefit from the effect/stats/resists.

And, lastly, if you are seeking the item as the real reward for the epic quest, you are going about it wrong. In my expierence, (and most/all of everyone else I know that's completed their epics), the reward is the completion of the quest, the friends made while doing it, and the experience (not xp) gained while doing it.
RE: 6.0 cast time?
# Jul 12 2004 at 8:37 PM Rating: Decent
Although I have a Staff of Swiftness, which is a better item all around in my opinion, I am still going to get my epic. Since they increased the drop rate on the Essence of a Vampire I returned to Hate, and on my 4th hour there it dropped.
Previously I had given up after spending over 150 hours in hate trying to get that drop. Now all I need to do is take a trip to the hole for Kindle and Polzin, and I'm done!
#REDACTED, Posted: Mar 12 2004 at 7:04 AM, Rating: Sub-Default, (Expand Post) Man there is just no pleaseing some people...nevermind that it is the EPIC! For myself, i would get the epic even if I never used it...just because it is the epic.
RE: 6.0 cast time?
# Mar 12 2004 at 6:22 AM Rating: Decent
As long as i can remember the Epic had a cast time of 6.0.
Never seen anything else.
Patch
# Mar 11 2004 at 6:47 PM Rating: Decent
Just got essence of vampire about 4 hours after the most recent patch that increased its drop rate. Now I just need to wait 72 hours to do the final turn in.
Essence of Vampire
# Dec 19 2003 at 12:50 PM Rating: Default
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33 posts
I have 1 thing to say about the Enchanter Epic..... ESSENCE OF VAMPIRE CAMP STINKS!!!

I have been camping this 1 drop since May 2003. I have killed over 400 revenants and 15 T'Vala spawns. Can anyone give me insight on where is the best place to get this PITA (Pain in the A$$) item? I have sent countless emails, petitions, feedbacks, and bug reports. Nothing is being done.
RE: Essence of Vampire
# Aug 30 2004 at 5:49 PM Rating: Decent
Imagine when Hate needed a break in group, like Fear did.
RE: Essence of Vampire
# Feb 24 2004 at 11:09 AM Rating: Default
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105 posts
Hmm, perhaps we had a great streak of luck or they have boosted drop rates, but we got three of these in a 5 hour camp of PoH... we were just doing some Marsinger quests for guild members and these seemed fairly common actually.
RE: Essence of Vampire
# Jan 21 2004 at 4:52 PM Rating: Decent
I have hunted the entrance of New Hate for drake hides. During this time, I have seen four essences fall. Three of which were claimed. Recently we hunted the stairs and it took us two 6 hour days to find one. Even then it was the very last mob pulled that happen to have it. My advise? Stay only at the entrance. The die quicker and if you clear everything that side of the bridge, you get quite a number of revenants showing. One of the erpiced enchanters with us said that he found his essence on a male revenant though alll five I personally witnessed were on females.
RE: Essence of Vampire
# Dec 31 2003 at 7:42 PM Rating: Decent
Well, as luck would have it, I got my Essence of a Vampire drop on Saturday, December 27. Smiley: boozing I didn't want to go to Hate that day, but a couple of friends forced me to go. We were camping the entrance and I had ooc'd to loot the EoV if it dropped (since there were two other groups there). About 30 minutes after I ooc'd, the group that was camping Magi P'Tasa killed a female forsaken revenant and ooc'd the drop. Since I was the only chanter in the zone, I got to loot it. Smiley: yippee

I should note that it took almost a year of camping Hate for me to see the EoV drop. I hope someone finds the above info useful. Good Luck!
turn-in
# Oct 29 2003 at 8:24 AM Rating: Decent
Quick question on turn in. Can I turn in my sack to Mizzle Gepple before I turn in my sack to Modani Qu'Loni? Or do I have to do my turn-ins in order to get the piece of the staff...Thanks for the help in advance.

Edited, Wed Nov 5 09:15:52 2003
RE: turn-in
# Nov 09 2003 at 8:17 AM Rating: Decent
You can get the pieces in any order you want.
lvl req
# Oct 29 2003 at 1:57 AM Rating: Decent
you have to be lvl 51 before you can do the turn ins and if you somehow have everything for this quest then your lucky hate drop is a pita already gained 3 lvls there waiting on it to drop
lvl
# Oct 23 2003 at 9:53 PM Rating: Decent
What lvl do u have to be to start tyhe quest the ppl i have to talk to tell me i need to get some more xp before they will bother with me any clue?

Nalamdare chantu
47 enchanter
Veeshan
RE: lvl
# Oct 28 2003 at 11:08 AM Rating: Good
Ive heard you have to be at least lvl 51 for the npcs to tell you the quest parts. might be as low as lvl 49 though.
epic nice for 2box
# Oct 20 2003 at 1:32 AM Rating: Default
Like so many others I thoght I wouldn't need my epic as a ENC but being a 2boxer and now haveing every class to play, I have found that the haste on my twinks is great. Dont have to wait till 46 for a good haste anymore. Just my 2cp.
How to turn in for the staff
# Oct 18 2003 at 10:37 PM Rating: Default
Today i turned in. all you have to do (since Jeb doesn't give out any bags) is give Jebs Seal to any of the 4 masters. you will get "An Enchanter's Bag" put the 4 staffs in that and combine. Good luck
Think I can do without
# Sep 21 2003 at 9:19 PM Rating: Decent
Of course, the enchanter epic is a rather nice piece, the only reason I would use it is for the haste clicky. I'm using a Blood Runed Battle Wand now, and I think the effect on that is great. I'll just use Speed of the Brood instead. Not a big mana loss, and group epic haste. Just my opinion, I think we need some new epics.
Wenjen
# Jul 14 2003 at 3:07 PM Rating: Decent
Wenjen you sir are clueless. Granted the haste and stat increases are not the BEST in the game they are very close. It is a manaless buff for the melee. Try being the only chanter on a raid and get asked for crack and haste for the members and have to debuff and slow the mobs. This manaless haste leads to a more efficient raid.

And granted the stat increases on this item, or most are not the best in the game they are not worthless. And not all suck big ******* as you so eloquently put it. Monk epics are still on the vast majority of the higher end monks, if they blow goatballs why are they still being used.

Now go back to DAOC or something and stop wasting our time with posts like that.
RE: Wenjen
# Jul 17 2003 at 12:45 AM Rating: Default
Go Cyph tell that moron what he needs ta know. Granted cleric epics are good because of the manaless 96% rezz. This is very impotant on raids in the Planes because them mobs hit like a ****** or so I've heard from my lvl 65 friends. But, like all epics, the cleric epic has a disadvantage or 2. So quit saying that all other epics suck goat nuts cause someone like you might say that the cleric epic sucks goat nut.

Choushoe 45 Shaman of Tarrew Marr
#REDACTED, Posted: Jul 11 2003 at 2:41 AM, Rating: Sub-Default, (Expand Post) This item blows goat balls. ALl epics suck big ******* except cleric. period.
RE: crap
# Jul 17 2003 at 4:59 AM Rating: Decent

*sigh another worthless post
Oopsie
# Feb 23 2003 at 2:11 PM Rating: Default
What is the easiest way to kick my faction back up in Felwithe, cost really isn't a factor. Kinda messed it up by going to PoG and didn't realize what I was doing till the damage was done.

RE: Oopsie
# May 29 2004 at 5:18 PM Rating: Decent
*
93 posts
Hand in muffins to the dwarf outside Lady Shae's room in West Freeport. If you're KoS, gonna take a couple of trips to the nearby bakery to get you back up, but it'll get you there in the end.
RE: Oopsie
# Mar 26 2003 at 5:25 AM Rating: Decent
Joren Nobleheart is not on any PoG faction, neither is anyone near him. Invis to him, and you're fine.
RE: Oopsie
# Mar 13 2003 at 9:20 AM Rating: Decent
Go to Crushbone and kill the blue orcs for about a week. 12 hours a day non stop. that should put you back in good with the elves.
RE: Oopsie
# Mar 07 2003 at 12:14 AM Rating: Default
that depends, how bad is your faction, are you KOS?
Really?
# Jan 13 2003 at 6:37 PM Rating: Default
Why is casters Realm the only site that has the quest or are there others? Let me know plz I have a question as to the Plane of Sky. Is it the same as the Plane of Air because this site makes it seem so eventhough I dont think it is, and how the heck do u get there. Dumb Question or no?

(54 chanter Javyn)
Prexus
RE: Really?
# Feb 04 2003 at 2:54 PM Rating: Good
**
658 posts
There are other sites that have the quest details. This is one of them (I'm not sure why it's not linked to this page, but it's here).

https://everquest.allakhazam.com/db/quest.html?quest=781

Another good one is at http://www.bjornstar.com/

And the one you mentioned, at Caster's Realm, is also good.
RE: Really?
# Jan 30 2003 at 1:26 AM Rating: Good
***
1,876 posts
Just to clear up your confusion.

Plane of Sky is commonly called Plane of Air (even in the /who alls it shows airplane). This is not the Plane of Air from PoP, but rather the old one (Altered Planes I believe they called them). (as a note, since epics were created way before PoP, all planes mentioned in epic walkthroughs will be the older ones)

I saw a link somewhere about how exactly to get this piece, but I cannot recall where right now.

Basically, all you have to do to grab the book of "Charm and Sacrifice" is head to the Erudin Library (top floor) and by a Cloudy Stone of Veeshan (or something along those lines) from a merchant there. This will cost around 105p (with decent CHA). Next step, make sure you have at least 1cp on yourself and find a friendly wizard to port you. Hand him the stone and off you go.

There is a dwarf merchant/npc on the zone in island. His name is The Keymaster (or something like that...you'll see him). Buy the key that is for sale for 1cp (it looks like a piece of Jade). With key in hand, head to the edges of the island walk around clicking on the portal things you see (someone referred to them as ashtrays, and that's the best description I can think of). When you hit the right one, you'll be ported to the Quest room, the book is right on the table there.

This is a very easy piece to get. There are no aggroing mobs on the ZI island or in the quest room. When you're done, just jump off and you'll land in the water in East Freeport. Hope this helps a bit :)
wrait of a shisshar
# Oct 16 2002 at 1:15 PM Rating: Decent
anyone remember the old druid epic they way it was done originaly. where Faydedar was the bottleneck. they changed it so he was spawnable with the turn in from killing the frog in swamp of no hope. i had no gripe with this. now ragefire is spawnable. still whatever no gripe. my gripe is this. wrait of a shisshar is in the plane of fear. no big deal fear is gimp anyway. the point is i have to leave a monk in there fd constantly to know when it spawns and hope that in the time im orginizing the break that ct dose not spawn or another guild dose not come in and kill her first. GAY totally GAY. if you are going to make mobs like fay and ragefire spawnable via killing another mob even if the mob is alot harder then why not this one. the hardest part is having to wait. hell breaking fear is easy. ive been held up on this stupid mob for months
#REDACTED, Posted: Oct 09 2002 at 9:24 PM, Rating: Sub-Default, (Expand Post) what is the cleric epic called(i mean the item)?
#REDACTED, Posted: Jan 15 2003 at 1:18 PM, Rating: Sub-Default, (Expand Post) water sprinkler of nem ankh
#REDACTED, Posted: Sep 24 2002 at 3:54 PM, Rating: Sub-Default, (Expand Post) uhh, the pic says it has mana +40, int+15 but all you guys (and the description) say that it has mana+60 and int+20. who's lying?
RE: wierd
# Sep 25 2002 at 5:27 PM Rating: Decent
as it says up top, the stats have changed since this picture here was submitted
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