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- Overview | Progression | Armor | Raiding

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- Overview | Progression | Armor | Raiding

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- Call of the Forsaken | Rain of Fear | Alaris | House of Thule | Underfoot | Seeds of Destruction | Other guides

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- Where to Start: Getting Into the Field of Strife

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- An Achievement Overview
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EQ Update #9 & Holiday Bonuses!

Site News

Plenty of updates for the past month.

If you haven't noticed, the old account purge happened. This only affect folks who haven't logged since 7 years ago.

Here are some of the update highlights:

  • South Qeynos NPC's were updated with their levels, titles, meta titles some vendor items were updated. Some South Qeynos quests were also updated.
  • Some Hardcore Heritage armor was correctly tagged for which expansion they were released in.
  • Human Heritage Crate items and achievements were added along with the updated item collector. 
  • We're still working on a bug with character profiles not uploading with the item collector.
  • ToV tier 1 Snowbound armor recipes were added to the armor wiki page.
  • ToV Velium Enchanced weapon recipes were created and other various items from ToV had their recipes created as well.
  • Item icons were updated for all the newer items coming in with missing icons.
  • New marketplace items were uploaded and tagged.
  • Some updates to the ToV Earring quests were done.
  • Hero's Forge Consolidator was added to the loyality vendor.
  • Set expansion tags on NPC's that were previously missed and corrected expansion tags on some zones.
  • Added some illusion items from various crates to the Legendary Enchanter Illusions quest along with their spell scrolls.
  • We hit 10,000 quest entries!
  • And many more updates were made by our great content admins. Check out the rest of the updates by clicking on Read More... at the bottom of this article.



Game News


Summer Spectacular!

Summer is here, the days are long, and that means it's time to celebrate. Start your July off right with in-game bonuses! Things begin July 1, 2020:

Bonus Rewards!
All XP, faction, and rare spawns will be increased by 76%.

The Summer Spectacular begins at 12 AM PT (Midnight) on July 1, 2020, and ends at 11 PM PT on July 8, 2020.



Patch 6-17-2020

Take a look at the test patch notes to get a preview of what's coming in this patch.

Update: Item Collector is patched for the June 2020 game update. Spells are updated as well.




All EverQuest Live Servers will be brought offline on Wednesday, June 17th @ 6AM PDT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

June 17, 2020

*** Highlights ***

- Three new pride hares, along with the three introduced last year, will be freely claimable from the Marketplace from June 24th to July 31st.

*** Items ***

- Fixed a problem with the teleport on Painting: Tassel's Tavern.
- Fixed the typo in the Fear-Infused Rachnid Heart. It is now a Fear-Infused Drachnid Heart, as Mayong intended.
- The Human Heritage ringmail, cloth, and leather suits will no longer indicate that they fit into chain and plate armor.
- Fixed some Froststone ornament icons that would look like necklaces after being applied to a weapon.
- Three new pride hares, along with the three introduced last year, will be freely claimable from the Marketplace from June 24th to July 31st.
- Mounts will no longer activate for Paladins or Shadowknights before Luclin.
- Adoptable Heritage Crate Familiars are no longer Heirloom, as the adoptable versions of the items are tradable and the adopted familiar versions of the items are not.

*** Quests & Events ***

- Derakor the Vindicator (Raid - Torment of Velious) - At the point where Derakor starts eating the undead around him, whenever a set of adds spawns he will always wait at least 30 seconds before he eats one. This should address issues with the Don't Eat the Dead achievement.
- Greater Spirit Shield (Achievement - The Broken Mirror) - Corrected a typo in the reward description of this achievement.
- Bugglegupp, Tergon's Spellbook, Toko's Head, Darkforge Helm - Fixed some broken dialogues and other bad behavior in these quests.
- Till Death Do Us Part - Increased the threshold before the raid will reset due to any NPCs being idle.
- Heart of Frozen Shadow - Made the following changes to this raid:
- - Increased the threshold before the raid will reset due to all NPCs being idle.
- - It's again equally likely that spawned specters will be restless or non-restless.
- The Tavern at the End of Norrath (Achievement) - Now correctly indicates that you need to have completed The Fall of Toskirakk in order to have access to Korafax, Home of the Riders.
- Hardcore Heritage, Sebilis Phase - Extended the duration of this event from 2 to 4 weeks.
- The Beast Below - Fixed several issues with the messaging of the mechanics in this raid event. The messages will no longer show # and ! symbols, they will no longer display if the target is invalid, the pop-up message sent directly to a target will now also appear in chat, and chat messages now use the event color / filter.
- Veil of Alaris - If you do not have the correct flags to request raids in the tier that your evolving Record book has advanced to, activating it again should correctly flag you to request access to any tier in which you have completed all raids.
- Convorteum Raids - The "Transforming Surprises" have been removed as they served absolutely no purpose other than to annoy completionists.

*** Spells ***

- Necromancer and Shadowknight - Changed Vampiric Curse and Bond of Death to use resource taps rather than a reflected recourse spell to return health to you.
- Necromancer - Changed the Dyn`Leth's Grasp line of Damage over Time spells to use resource taps rather than a reflected recourse spell to return health to you.
- Necromancer - The Dyn`Leth's Grasp line of Damage over Time spells no longer stacks with itself. Damage and mana costs have been increased.
- Necromancer - The Swift Lifedraw line of Damage over Time spells no longer stacks with itself or the Dyn`Leth's Grasp line. Its damage and mana cost now matches the Grasp line per tick. Reduced the recast time and removed the timer. It no longer deals different amounts of damage to raid targets. Converted all ranks to use a resource tap rather than a reflected recourse spell to return health to you. Moved the memorization category from Taps->Health to Taps->Duration Tap.
- Necromancer - The Dark Leech line of Damage Over Time spells no longer stacks with itself. Damage and mana costs have been increased.
- Necromancer - Lowered the recast time of Zevfeer's Theft of Vitae and Night Stalker to 1.5 seconds. Removed the linked spell timer from Night Stalker.

*** NPCs ***

- NPCs in Classic through Luclin will inflict 20% less damage while charmed.

*** Overseer ***

- Removed the membership requirements for collection, tradeskill, and ornament rewards.
- If you change filters while selecting an agent for an Overseer quest, it will now properly update the selected agent highlighting and count.
- If you are unable to start an Overseer quest, you will now receive a message in the chat window stating such.
- Addressed an issue that could cause the agent count when assigning agents to a quest.

*** Progression Servers ***

- It is no longer possible to unwrap the Sanctus Seru teleport or mount from the Human Heritage Crate until the Shadows of Luclin has unlocked on the server.
- Aradune unlock events will show on the in-game calendar.
- The Demiplane of Blood - It's now possible to launch this raid instance once Secrets of Faydwer has been unlocked for at least one month and the character requesting the raid is at least level 70.

*** Miscellaneous ***

- Corrected an issue where guild names would sometimes display as 'Unknown Guild'.
- The Hero's Forge Suit Consolidator is now available on the loyalty merchant.
- Hero's Forge - Fixed a clipping problem in the backs of the arms that affected some races.
- Fixed an issue that caused a few legacy zones to unintentionally be set as hotzones on non-Progression servers.
- Disabled the use of the keyring window and keyring-item hotkeys during monster missions.

*** UI ***

- Corrected an issue where the LDoN leaderboards failed to display all players in the list.
- Experience reward types will now display more detailed descriptions when previewed in the reward selection window.
- Added the command /rewards to open the reward window.
- Added a chat message when you try to open the reward window without having any pending rewards instead of opening and immediately closing the window.
- Added a confirmation box when attempting to loot an item with a lore-equipped group that matches an item you currently possess.
- Updated the message when failing a tradeskill combine to include the name of the item you were intending to make.

*** Previously Updated ***

- Agnarr: Added three worg mounts to the marketplace.
- Fixed the jumbled up achievement objectives for Human Heritage Crate: Human Art Collector.
- Fixed an error in the Call of the Forsaken reward script that caused it to fail to give currency or keys.
- Beyond the Barrier - It should now be possible for a character to receive the subtask Exploring Crystallos, even if the character had already completed that task.

- The EverQuest Team

Producer's Letter and Bonus XP Starting Today!

Here is the latest Producers Letter from Darkpaw Games.




Hail Adventurers,

(TL;DR version at the bottom.)

I'm writing to you today to apologize for all the issues that we've been experiencing with EQ these past few months. We've been moving at a breakneck speed to grow into our newly formed Darkpaw studio and ensure that Norrath is around for many more years to come. Unfortunately, in our haste our "raid wiped." We've failed ourselves and we've sadly failed you, our dear friends, but we've reviewed our parses and we have new strats.

The following are not excuses. As some of you have noticed, we're trying to be more transparent and in doing that, I’d like to acknowledge and provide you information on some issues that we have encountered in the past few months so we can move forward together on the path to great things.

First off, I'd like to address the unexpected down times in the last week of May on the day that Aradune and Rizlona launched. Soon after these servers were unlocked, there was a major outage that affected all of our servers, our forums, and numerous other systems in our infrastructure. In accommodating our growing population and addressing current bug issues, we have been incorporating some new hardware. Unfortunately, the transition with the new hardware did not go as smoothly as planned, which brought on many unforeseen difficulties that we have overcome and a few we are still battling. This took out most of our ability to diagnose the core issue and also took out our ability to use our regular channels to communicate the outage. Once the issue was found and resolved, we focused our efforts to bring up the game servers at the time cost of fully bringing up our diagnostic tools. By not having these internal tools up, we failed to see another growing issue that later caused the second cascading crash that took out all of our worlds for the second time that day. We have taken measures to ensure the initial issue will not happen again. As for the second issue, we have taken steps to prevent it from happening; however, we are still combing through and trying to identify the ultimate underlying causes.

As for the extended downtime on the days of the server merges, you can read about the issues that we encountered at https://forums.daybreakgames.com/eq...er-downtime-tuesday-may-19th-10-00-am.266229/

You may ask why we needed to do this at the time we did. Simply put, it was to buy us more time to address some bottleneck issues that have caused crashes for all of the servers. For some of the issues that we encountered with the merge, we have already addressed them. For the remaining issues, we will be converting systems to newer infrastructure and identifying and addressing bottlenecks. Specifically addressing the temporary loss of shared bank items and platinum, we have restored all missing items and plat that were lost due to the merge process. You can find the items in your /item overflow window and the platinum will either be in your shared bank or parceled to your first character (alphabetically) on the account.

Let me address the remaining unplanned outages that have affected all or sometimes a few worlds at a time. Know that we share in your disappointment and appreciate any patience you give us during these times. In the past few months, there was a laundry list of underlying causes and rest assured that we have either implemented the definitive solutions or are in the process of developing those solutions. To give you some more details on a few causes and their resolutions, on May 21, we encountered both the The Rathe and Tunare worlds had crashed. Upon investigation we discovered that character sizes had gotten too large and when we tried to load characters above a certain size, worlds would crash. Our normal warning systems for this unfortunately did not trigger and to resolve this, we increased the capacity of character sizes and performed the emergency update later that day to temporarily address the issue. We are currently in the process of converting this to a more dynamic solution that can handle an order of magnitude larger character sizes.

In March and April, we experienced a number of crashes across different worlds. These were caused by a few different issues: 1) our client hotfixing technology, 2) in-game raid invites, and 3) infrastructure hardware failures. With the client hotfixing, we had identified the very edge case scenario that caused world crashes and deployed a permanent fix in the April update.

For the in-game raid invite issues, we had been tracking this issue for more than a year and had completely re-tooled our diagnostic systems and re-wrote large chunks of this system to find the cause of this issue. Unfortunately, in this case, the final diagnostics code that we added did worsen stability but finally clued us in on the smoking gun that showed us the exact situation that had been causing this crash for so long. The fix for this issue was server hotfixed as needed in late April with the fix deployed to the rest of the servers in the May update.

In the matter of our infrastructure hardware failures, we are currently in the midst of refreshing a number of our systems and are working with our partners to build out more regular maintenance plans so that issues like these are minimized in the future. Earlier this year we had completed a number of hardware migrations ranging from as large as total data center moves to as small as replacing memory on a number of our systems. These conversions and moves are critical to the future health of our infrastructure.

Regarding our overall quality levels, this has been a regular battle that we've had to fight many times over. Thank you to the players that have so graciously volunteered their time to assist us over the years on our test server, in betas, and in reporting issues on our forums and in /bug. Recently, as our staff has converted to working from home, many of us are now voluntarily working a notably increased number of hours to make sure our schedules don't slip. We needed to convert people to full-time work from home setup to keep people safe. With the increased stress and the fact that we were not set up to handle everyone remotely working full time, our quality levels have been hurt. These are strange times and we are human. Frankly put, we've been making silly mistakes that we wouldn't have been making a matter of months ago. Not to fret, as I am confident in my team who have been very agile in doing everything they can to fix problems as they arise.

Going forward, we need time to work on the solutions that I've touched on above. I'm asking you to continue to have patience with us and to continue to work with us in these trying times. We're going to complete and release some projects that we feel are almost done and pause for a bit to catch our breath and analyze the pain points from a holistic view. I've asked the team to double down on our current efforts in stability, performance, and quality. As a result, some of you may notice a lack of new things in game for a bit while we focus on these issues. This doesn't mean that our normally scheduled annual plans at the end of the year are at risk. Just that there will be a pause for a bit. In the meantime, please accept our apology and a 25% XP bonus on all servers which we'll be activating in-game starting June 9 at 12 p.m. PT and ending June 17 at the time of the monthly update. We have a great legacy to uphold and I trust that with your help we can make it out of these challenging times and can all share in the raid loot together.

Never give up!
Jenn Chan


I apologize for the unprecedented issues that we've been experiencing. We’ve fixed some of them. We need more time to work on fixing the rest. Please be patient. Things will get better. We're giving you a 25% XP bonus. Never give up!

EQ Update #8 and New TLP Servers Launch Today!

Plenty of content updates to the site since the first of the month. Check out the updates by clicking on Read More.... below.

Also Aradune and Rizlona TLP servers launch today at 12PM PDT. Visit our progression wiki pages for each server to see information on them.

Server Downtime: Tuesday, May 19th @ 10:00 AM PT


All EverQuest Live Servers will be brought offline on Tuesday, May 19, 2020 at 10:00 AM PT* for an update. Downtime is expected to last approximately 24 hours.

This additional downtime will combine both the downtime needed for the live patch and server merges.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

May 20, 2020




*** Highlights ***


- Consolidated fire, poison, and disease-based Necromancer Damage Over Time spells. See the Spells section below for details.

- Look to the Marketplace this month for the Human Heritage Crate.

- Made multiple changes to mercenaries. See the Mercenaries section for details.




*** Items ***


- Corrected an issue that prevented weapon ornaments that are intended to fit into 1-handed blunt and hand-to-hand weapons from fitting into hand-to-hand weapons.

- Look to the Marketplace this month for the Human Heritage Crate. Each crate contains a random item. Trade these Human Heritage items to your friends or collect them all yourself!

- Updated the spells on Godshard and Velium Enhanced Athame to the proper rank.

- You can again see the achievements for Thaell Ew Hero's Forge armor sets.



*** Tradeskills ***


- Fixed an issue where Ability: Enchant Celestial Platinum (x10) and Ability: Enchant Refined Velium (x10) allowed players to click the items before the appropriate expansion was unlocked.

- Removed the tradeskill flag from Shattered Crystal, Emerald Colored Mephit Scales, Fiery Granite, Solidified Magma, Tormentor's Hoof, Alabaster Beak, Ivory Stormrider Canine, Stormwatchers Stone, Putrid Ooze, Large Shard of Stone, Foul Smelling Liquid, Enforcer Stone, Grallok Quartz, and Living Coal.

- Added the Planing Tool to the failure returns for Alliance Longbow.



*** Quests & Events ***


- Dynamic zone lockouts should no longer double if you're offline when the lockout is given.

- The banshee essences needed for Deafening Quietus will no longer drop from Orfur, Priest of Zek in the Great Divide (ToV).

- Seeking the Sorcerer (Mission) - Fixed an issue that would cause Bled Enraged to remain up if the event reset.

- Several missions will now allow placement of and teleportation to campfires that did not before. There should be very few that do not.

- Basepop in the Torment of Velious raid instances will now summon.

- The Handmaiden - Fixed an issue that could cause the fanatics to fail to defend the statue.

- Beyond the Barrier and Exploring Crystallos - Made the following changes to these linked quests:

- - Completing Exploring Crystallos and then dropping Beyond the Barrier will no longer prevent the completion of Beyond the Barrier.

- - If you are on the step to Explore Crystallos, hailing Laiyken should now always give you the Exploring Crystallos task and/or the Master Crystal Base, if you do not have them.

- - It is no longer necessary to hail Laiyken twice, once to update the task and again to receive items and the sub-task. One hail should suffice.

- - If you hail Laiyken but are missing necessary items, he will now tell you what you are missing.

- When leaving the Seeking the Sorcerer and Restless Assault instances, characters will exit near where they entered.

- Raid bosses in the Secrets of Faydwer can no longer be affected by knock back effects.

- Added a Fragment of Legendary Alaran History as a reward for some Shard's Landing and Heart of Fear quests and missions.

- Plane of Hate and Plane of Fear Revisited - NPC stats at max level should closely match their values when this content originally released.

- Heart of Frozen Shadow - Made the following changes to this raid:

- - Removed the per-type kill limitation. Now killing a restless ice NPC will always reduce the Heart of Frozen Shadow's health.

- - Killing a restless ice drolvarg will deal 3% damage to the Heart of Frozen Shadow's health, up from 2%.

- - Reduced the health of the restless ice skeletons and restless ice drolvargs. Increased the health of the restless ice specters.

- - Reduced the melee damage done by the non-restless ice skeletons and non-restless ice drolvargs.

- - Drolvargs and skeletons are rogues instead of warriors now and therefore will no longer shield each other.

- - Non-restless ice drolvargs and non-restless ice skeletons will no longer take damage from damage shields.

- - Non-restless NPCs will now depop much more quickly. Note that the drolvargs and skeletons must be aggro to have a chance to depop.

- - Initial spawns are guaranteed not to be in the same room. Further spawns will rotate between different types of NPCs and on alternating east and west sides of the floor.

- - Drolvargs and skeletons will no longer spawn two at a time.

- - The check to see if more NPCs should spawn will occur more frequently.

- - It's no longer possible for two drolvargs / skeletons to spawn on the same spot.

- - It's more likely that spawned specters will be restless.



*** Spells ***


- Fixed an issue where auras would override mount spells when zoning.

- Altered Whispering Midnight Protecting Magic, Blazing Euphoria Protecting Magic, Whispering Midnight Protecting Fire, Blazing Euphoria Protecting Fire, Rallos Zek Acolyte's Protecting Ice, and Rallos Zek Devotee's Protecting Ice so they no longer block lifetap spells.

- Necromancer - The Dread Pyre line of spells no longer stacks with itself. Increased the mana cost and damage dealt.

- Necromancer - Pyre of Mori and later Damage over Time spells in that line will no longer stack with themselves. Increased the mana cost and damage dealt by those spells.

- Necromancer - The Tenak's Flashblaze line of spells now deals the same amount of damage as the Pyre of Mori spells of the same level, with the same mana efficiency. This line can no longer stack with itself or with the Pyre of Mori line. This line no longer deals different damage to different targets. Increased the resist modifier so that this line now lands more reliably. Removed the recast timer on the spell line.

- Necromancer - Searing Shadow and later spells in its line no longer stack with each other. Increased the damage dealt and the mana cost. All ranks of this spell line now add a specific damage amount to incoming lifetap spells rather than a percentage. 

- Necromancer - The Pallid Haze line of Damage Over Time spells no longer stacks with itself, starting with Chaos Venom at level 70. Increased damage, mana costs, and resist modifiers for these spells.

- Necromancer - The Corath Venom line of Damage Over Time spells no longer stacks with itself. Increased damage and mana costs as a result.

- Necromancer - The Swift Venom line of Damage Over Time spells no longer stacks with itself or with the Corath Venom line of spells. It now deals the same amount of damage every tick that the equivalent Corath Venom spell would do. It no longer deals different amounts of damage to raid targets. Increased the resist modifier to make the line land more reliably. Removed the recast timer from this spell line.

- Necromancer - The Eranon's Decay line of spells no longer scales with your level and instead reaches full potency the first level they are available. Reduced the duration by two ticks. Increased the damage and mana cost but removed the ability for the spell line to stack with itself.

- Necromancer - The Swift Sickness line of spells now deals the same amount of damage per tick as the Eranon's Decay spell of the same level range, with the same mana efficiency. Increased the resist modifiers so spells will now land more reliably. The spell line will no longer deal different damage to different targets. The spell line will no longer stack with itself and will be overwritten by the equivalent Eranon's Decay spell. Removed the recast time from this spell line.

- Necromancer - The Grip of Mori line of spells will no longer stack with itself above level 67. Damage and mana cost have been increased.

- Necromancer - Changed Ilsaria's Swift Decay and Mourgis' Swift Decay so that they now trigger spells from the Grip line in addition to the Decay line. Changed the names to Livianus' Grip of Decay and Mourgis' Grip of Decay.

- Changed the weight reduction property of Minandra's Scent Marker spell to no longer reduce your weight. You actually did gain weight but we were too nice to tell you. This was wrong and we will be more honest with you in the future. 



*** AA ***


- Berserker, Monk, Paladin - Corrected an issue with Agony of Absolution, Blessing of Purification, and Purification that prevented them from curing the correct number of debuffs.



*** NPCs ***


- Altered the following Torment of Velious NPC abilities:

- - Foot Stomp - Lowered damage from 155k to 105k.

- - Leap - Lowered damage from 125k to 95k.

- - Pounce - Lowered damage from 155k to 115k and removed the stun.

- - Knee Crack - Lowered damage from 115k to 90k.

- - Ragged Swipe - Lowered damage from 95k per tick to 75k per tick.

- - Ragged Slash - Lowered damage from 155k per tick to 95k per tick and removed the snare.

- - Creeping Pus - Removed the snare.

- - Crawling Pus - Lowered damage from 115k per tick to 95k per tick and removed the snare.

- - Foot Stomp - Lowered the damage from 125k per tick to 105k per tick and removed the snare.

- - Gore - Lowered the damage from 125k per tick to 105k per tick and removed the gravitate.

- - Spider's Bite - Lowered the damage from 145k hit points per tick to 105k hit points per tick and lowered the 1,515 mana damage per tick to 1,015 per tick.

- - Restless Ice Infection - Lowered damage from 71k per tick to 51k per tick.



*** Mercenaries ***


- Significantly increased the damage of level 111+ Tank mercenaries. This will have the side effect of increasing their aggro.

- Altered the Melee DPS mercenary as follows:

- - Decreased the melee damage from level 111 to 115.

- - Added a new higher effectiveness de-aggro spell at level 106 and 113.

- - Added a new higher damage poison proc at level 114.

- Improved the spell selection for healer mercenaries at high levels.



*** Collections ***


- The Messy Miners Collection items can again be found as ground spawns in the Ry'Gorr Mines.



*** Overseer ***


- A new Recruitment quest is now delivered to the offered quest list every rotation.

- Uncommon and Rare Iconic Recruitment quests have had their duration reduced from 48 hours to 24 and 36 hours, respectively.

- Iconic Recruitment quests now have higher-level versions, which grant more agents than their lower-level equivalents.

- Common Non-Iconic Recruitment quests now have level 2-5 versions, which grant more agents than their level 1 equivalents.

- Recruitment Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.

- - Common Non-Iconic Recruitment quests now require only 12 hours to complete, instead of 24 or 48 hours.

- - Common Non-Iconic Recruitment quests have updated start and completion descriptions.

- Rare and Elite Recovery quests are now available at level 1 in the Recovery category and require fewer agents and lower job ranks.

- - Recovery Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.

- - Recovery quests have updated quest text.

- Added a cap on quest completions per rotation. You may now complete up to 10 quests every 12 hours. This does not include Conversion quests.

- To make Non-Iconic Agents more viable at higher quest levels, their Job Ranks have been increased by 1.

- - Increased the Job Ranks of Common Agents from 1 to 2.

- - Increased the Job Ranks of Uncommon Non-Iconic Agents from 2 to 3.

- Fixed the success chance display to be consistent between offered quests and active quests.

- Improved the usability of the Available Agents section of the Offered Quests tab on smaller window resolutions.

- Fixed active quests to be consistent when switching zones or logging in to a different character.

- Changed the highlight text color on the lists of quests and agents so that there isn't yellow text on a yellow background.

- Added chat messages when a quest is started (including the agents assigned to it), completed, or abandoned.

- The Chapterhouse of the Fallen Collection Item now includes Ankle Bone in the Dem Bones set.



*** Progression Servers ***


- Fixed an issue that caused the script that multiplies raid currency and key rewards to reward less than was intended.

- Updated Mount Buff Azia so that characters can receive it once Lost Dungeons of Norrath has unlocked. Similarly, updated Mount Buff Beza so that characters can receive it once Secrets of Faydwer has unlocked.



*** Miscellaneous ***


- Fixed an issue where members of fellowships could not see items in the Real Estate Plot Item Window when marked as members of the Owner's Club.

- Added the /usurp command. This command allows a senior officer to take leadership of their guild if the guild does not currently have a guild leader, or if the guild leader has been offline for more than a year.

- Corrected an issue where corpses would expire after 3 hours even if the owner's account was offline.

- LaunchPad will now automatically run if you failed to login to a server due to your client being out of date.

- When a guild leader deletes their character, the next highest rank, most recently online player will be automatically promoted to be the new leader.

- Sealed a hole in the world in Argin-Hiz.



*** UI ***


- The search in the Marketplace window will now also search through the description of items instead of just the names.

- Fixed an issue where calling /loadskin would reset the data in your Overseer window until you camped.


- Changed -




- The EverQuest Team

EQ Update #7

Plenty happened in the month of April for Everquest.

An AMA was held back on on the 9th. Here are some of the things talked about from a quote on the official game forums.

"SK/Necro DoT revamps incoming (SK next patch, necro thereafter).

Overseer road map (Lower currency costs INC, limited rewards)

Experience model (ToV XP model likely to be continued).

No changes to raid reward system (currency vs chase).

Little to no chance of Free Trade/PvP TLP No new engine.

No new class/race combos.

Heroic Chracters to get a boost but no timetable.

ToV T2 gets same ZEM XP.

(Named gets 3-4 multiplier).

Past expansion collector/premium editions items to go in marketplace.

No expansion pre-release content (one-off events is not ideal).

No new tutorial system (due to resource cost).

Server merges incoming

No Ultron Ultimate Unattuner in marketplace.

No increase to loyalty point cap but new items to add will get looked at.

No new player-made items for marketplace but naming rights possible.

No tunic graphics for casters.

Team tries their best to systematically address bugs and code issues."

The full AMA chat can be found here.

Some of these items have already had work done on them such as the upcoming server merges slated to begin on May 19th. Those server merges will take a full 24 hours. The time when this will happen hasn't been posted yet but check back in the thread linked for more information.

Also recently Darkpaw Games announced that two new TLP servers will be launching on May 27th. The two new server names are Aradune and Rizlona.

We have been hard at work adding information for the new Overseer system. We almost have all of the agents information added and are slowly making quest entries. At some point I'll be adding Overseer search features for both NPCs and Quests. 

Click on Read More to see updates from April 5th through the 30th.

Patch 4-15-2020

April 15, 2020



*** Highlights ***


- Shadowknight - Your Damage over Time spells at or above level 71 have been adjusted so that they no longer stack with themselves, but now do more damage and cost more mana.

- NPCs (except for mercenaries) now display all 97 of their buffs and debuffs in the target window



*** Items ***


- Hidden augments will no longer block tradeskill combines or reward set claims. This fixes two issues: First, the Burning Lands evolving items with purity have hidden augments for the power source, and these would block the upgrade rewards. Second, some classes had hidden augments in the Underfoot Prayer shawl, preventing the combine to upgrade.

- All standard collectible items have been flagged Attunable.

- Increased the effectiveness and reduced the recast time of Fancy Feast and Mom's Love.

- Reduced the price of Crystallized Luck on the loyalty merchants.

- Fixed an issue where Torment of Velious necklaces didn't grant the AAs or the phantom buff.

- Fixed the lore text on several items that had "&CHAR(34)&" instead of a double quote.

- Removed the Tradeskill flag from Restless Giant Skull.

- Created Tempus Faycite Shard: Heron Stance and placed it with other melee augments on Peret Mykland in Eastern Wastes (Torment of Velious).

- Fixed the spell description on Guardian's Bravery on Gladiator's Plate Chestguard of War.



*** Tradeskills ***


- When using a Draught of the Craftsman or other effect that increases your salvage chance to 100% or greater, you can no longer receive an 'unexpected product' upon failure; however it is still possible to receive an 'alternate product' upon failure.

- Removed the Quest flag from the Torment of Velious tradeskill books.

- Added the Tradeskill flag to: Fermented Restless Bone Marrow, Marrow Hardened Etching Tool, Powdered Velium and Platinum, Velium and Platinum Filter, Filtered Velium and Platinum, Velium and Platinum with Wood Primer, Dried Velium and Platinum, Desiccated Velium and Platinum, Purified Velium-Platinum Bar, and Anointed Purified Velium-Platinum Bar.

- Altered Talem Tucter's text so that he tells players to speak with Loremaster Solstrin to continue the shawl quest line.



*** Quests And Events ***


- Servant of the Sleeper - Reduced the aggro range of a velium sentry. The awareness range is unchanged, so its reaction to ranged damage is as before.

- Servant of the Sleeper - Added a sound effect when this raid sets up.

- End the Return - Fixed an issue where an incorrect Z bounding volume was being checked, preventing task completion.

- Raid events from Veil of Alaris and later will now grant more currency after they have been open for 3, 6, and 9 months on live servers. On Progression Servers these events will grant more currency as soon as the expansion unlocks, and add additional bonuses after each of the next two expansions unlock or at 3 month intervals, whichever is faster.

- A Formal Dinner Party - Capped the scaling of the mission to level 110.

- Seeking the Sorcerer (Mission) - The mission is now restricted to a maximum of six characters.

- The Handmaiden - Changed the requirements for staying on the pedestal. If the ritualist character (the one with the skull and baton) falls through the pedestal, they will no longer trigger a failure.

- Tudor's Ale - Liviu now has a helper named Nicoli, who can help create the ale for this quest.

- Fixed some script errors in several old quests and events.

- Tower of Frozen Shadow progression - Handing in an item correctly for the yearning NPC puzzle on the 3rd floor now indicates how many steps you've completed and how many are left to go.

- Tower of Frozen Shadow progression - The mirror on the 8th floor will now teleport the user to the entrance of the 7th floor. No key is required to use the 8th floor mirror.

- Made the following changes to the Tower of Frozen Shadow raids:

- - Heart of Frozen Shadow - The Heart of Frozen Shadow will now gain health when the wrong type of monster is slain.

- - Heart of Frozen Shadow - The limitation on killing type of monsters (10 specters and 25 drolvargs / skeletons) to reduce the Heart of Frozen Shadow's health is now being enforced correctly.

- - Heart of Frozen Shadow - The amount of cold status decay that occurs during the middle phases of the fight are now variable, rather than static.

- - Till Death Do Us Part - Relaxed the bounding volume requirements in the pool of blood slightly for the Bad Blood achievement.

- - Till Death Do Us Part and Tserrina Syl`Tor - Fixed some logic bugs that affected how frequently the NPCs would cast their spells.



*** Spells ***


- Necromancer - Corrected a bug in the spell description for Incite Ally.

- Shadowknight - Your Damage over Time spells at or above level 71 have been adjusted so that they no longer stack with themselves, but now do more damage and cost more mana.

- Shadowknight - The Bond of Inruku line starting at level 66 has been modified to use resource taps rather than a separate recourse spell to return health to you. Lower level spells were not changed.



*** AA ***


- Bard - Corrected an issue where rank 3 of Shauri's Sonorous Clouding would not consistently trigger Shauri's Deathly Clouding for all group members.



*** NPCs ***


- Rares will now spawn properly in Mearatas pick zones.

- A minotaur miner will no longer spawn under the world in Dragonscale Hills.

- It is no longer valuable to kill the living giants in Kael (Torment of Velious).

- Zrelik and Horasug have traded spots.

- Algot will no longer cast Algot's Impalement on himself.

- The swarm pets summoned by Sporali in Hills of Shade no longer proc deadly spells.

- The vicarum vitai halflings in Arx Mentis will no longer spawn as tall as giants.



*** Mercenaries ***


- When purchasing a mercenary the list of available mercenaries will include the mercenary type in addition to the mercenary tier. Additionally, the list is now sorted by type, then tier, and then if it requires a membership level.

- Level 111+ 'player race' mercenaries should now equip weapons.



*** Overseer ***


- Collectible items granted by the Overseer Collection Item Dispenser are now attuned to the user (made No Trade) when claimed.

- Reduced the prices on the Overseer merchant for all items except for the Common Agent Catalyst and Crystallized Luck, which had their prices increased.

- Restricted the lesser coin reward that comes with some of the Overseer Collection Item Dispensers so they are also hidden on Free accounts to avoid confusion.

- The percentage chance Overseer Collection Item Dispensers are now fragments. Click on one, if you have at least four fragments, to make a single normal (100% chance) Overseer Collection Item Dispenser.

- - If you have one of the old percent chance dispensers, they will have a name change and you can right-click them to convert them to fragments.

- Fixed errors in collections offered by the Overseer Collection Item Dispenser.

- - Crypt of Decay collectibles are no longer offered in The Darkened Sea, as Crypt of decay collectibles are already in the Broken Mirror set.

- - Added Velketor's Labyrinth to the Torment of Velious set and moved the collections that were in the incorrect zone.

- - Added the Dispenser to all sets so that if you get a set that you cannot claim, you have a fallback.

- Added player requested ornaments to the Overseer merchant in Plane of Knowledge.

- Overseer Quests no longer have duplicate Traits.

- Overseer Quests no longer have Negative Traits that conflict with or match Bonus Traits

- Overseer Quests no longer have Negative Traits with bad icons.

- Overseer Quest rewards for all Tutorial and Conversion quests are now auto-claimed when the quests are completed.

- When receiving, converting, or retiring Overseer Agents, the full Agent name will now be displayed in the chat instead of the Agent's shortened name.

- Corrected an issue where random Agent rewards excluded a single Agent from the qualifying list.

- Corrected an issue where Overseer Recovery quests were not being offered.

- Corrected an issue where Overseer Quests rotated multiple times within a few minutes.

- Fixed an issue where an incapacitated Overseer Agent would sometimes show the incorrect time remaining. This also fixes Agent Slots on offered quests displaying the wrong incapacitation duration.

- Altered the display of mercenary experience granted by the Overseer system. It was displaying more than it was giving, but it was giving the correct amount.

- Corrected an issue that prevented Conversion quests from being reassigned after completion.



*** Miscellaneous ***


- Added a message explaining what happens when players try to accept a raid invite while the raid is locked.

- Fixed an issue where if an account had certain characters in their name, the account could not log in.

- Buyers may now only have one active buy line per item. When activating buyer mode in the bazaar, duplicate buy lines will be disabled and only the buy line that offers the highest amount of platinum and the highest quantity of items will remain active.

- Renamed the /hideafk command to /hidemodels.

- Added options to hide all players, pets, or mercenaries, even if they are not AFK. Group and raid marked targets will not be hidden.

- Made the following changes to /inspectbuffs:

- - Added caster name and spell duration in hours, minutes, and seconds.

- - Added an /inspectbuffs mine option which only displays buffs or debuffs cast by you.

- You will now see a warning when entering the channel server at server select if your displayed chat name matches your account name that encourages you to use the #rename command.

- - The displayed chat name for newly created accounts will now default to a randomly generated username rather than your account name.

- The following internal storage changes were made.

- - Made improvements to how zone names of other fellowship members are stored.

- - Improved how character names are stored.

- - Made changes to how player housing stores items.



*** UI ***


- The Link All option when looting now separates items with a vertical bar instead of a comma.

- Fixed an issue where if the guild's MOTD author changed their name, the message would still display the old name.

- Corrected an issue where NPC feign death failures were displaying extra characters in the name.

- Corrected an issue where damage from NPC auras was displaying extra characters in the caster's name.

- Corrected an issue where healing from wards was not being displayed.

- Buffs that absorb incoming damage from your mana or endurance pool will now message the amount of endurance or mana drained in addition to the amount of damage absorbed.

- NPCs (except for mercenaries) now display all 97 of their buffs and debuffs in the target window.



- Changed -





*** Previously Updated ***


- Potions that change the user into a male Elddar will no longer turn the character into a Doug.

- Travit Conwil gives reduced experience and will no longer drop global loot.

- Fixed an issue with Overseer Conversion Quests accepting lower tier Agents than expected.



- The EverQuest Team