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Claws of Veeshan:
- Overview | Progression | Armor | Raiding

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- Where to Start: Getting Into the Field of Strife

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Claws of Veeshan Pre-Order and Beta

Update: The item collector is patched.

Well here it is folks, the new upcoming expansion for Everquest. Check out the details below.


Hail Norrath,

It’s been quite a year! We’ve had to adjust to working from home and learning how to put together an expansion while working remotely. I am incredibly proud of the team and what they have achieved, but the days are growing shorter, the nights are growing longer, and we are rapidly approaching that magical time of year. With that in mind, I am thrilled to announce our 27th expansion officially and show off the logo and key art!


That’s right, our 27th Expansion for EverQuest is named Claws of Veeshan and continues the tales that began in Torment of Velious. Velious is overwhelmed with writhing ice. Frozen undead swarm everywhere. The few survivors that remain throw aside old hatreds -- for now at least -- and band together to survive.

It is time for the bravest heroes of Norrath to challenge the dragons of Velious and put an end to the deadly magic that has tormented the citizens of the continent.

Rise to the challenge! Face the ancient dragons of Velious and bring them to account for their actions!


Notable Features

  • 6 Expansion Zones - Follow the chilling trail of ice into the lands dominated by the dragons of Velious. Find the source of the mysterious and restless ice and put an end to the dangers that have enveloped the entire continent.
  • New Raids, Quests, and Missions
  • New Spells, Combat Abilities, and AAs
  • New Collections
  • Dragon's Hoard - A dragon's hoard for those that have collected so many items, it is nigh impossible to contain. This is an additional space to hold all those items you may need once more but do not need now.

There is so much more to reveal over the coming weeks as we launch beta and preorders for Claws of Veeshan on October 21 between 10 AM and 12 PM (Noon) PDT. Don’t forget, If you pre-order, you will get access to Beta. I hope to see you all there!

Tech Debt and Other Projects

We were able to complete projects on multiple database migrations, upgrades, and optimizations that had become tech debt this year. In addition to the performance improvements we've been making since June, we've closed out around 150 separate bugs. In addition to that, we’ve been replacing our hardware with new and more powerful servers, and we’ve also reached a 95% reduction in world crashes since the peak of this year. While some of these projects have happened in the background, you were affected by some long downtimes on some of them while they were being solved. Thank you so much for your patience then and your continued forbearance as we improve EverQuest and continue to build stories in Norrath for years to come.

Team Darkpaw

We announced our inaugural Darkpaw Games Extra Life team TEAM DARKPAW, led by our community manager, Dreamweaver. The team has already raised over 5400 dollars and has almost 100 members! Game Day is November 7th, and it’s never too late to join and raise money for the Children's Miracle Network.

Developer Video Series

Daybreak as a company has been partnering with the San Diego County Office of Education to teach kids about careers in tech, and part of that project is our Developer Video Series. I had the pleasure of being the first one up! You can check out the video on the SDCOE Youtube channel here and stay tuned for more from our studio and other studios in the Daybreak Family.

I know that’s a lot to go over but don’t forget,

Beta and Preorder for Claws of Veeshan, October 21, 2020. I’ll see you there.

Never Give Up,

Jenn Chan, Head of Studio, Darkpaw Games

EQ Update #12

We're still here and plugging away at updates.

We'll be gearing up for the next expansion so stay tuned whenever beta drops.

Until then, enjoy all the updates for the past month + a few days by clicking on Read More...

September Patch Incoming 9/16/2020



All EverQuest Live Servers will be brought offline on Wednesday, September 16, 2020 at 6:00 AM PT* for an update. Downtime is expected to last approximately 7 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time

Incoming Double Rares and Double Faction bonuses!

Still working on those hunter achievements? Are the Freeport guards still hating on you?

Get ready for Double Rare spawns and Double Faction bonuses. Check out the news!




Fall has come early to Norrath this year, which means it's almost time for the first round of this year's Fall Fun bonuses!

From Tuesday, September 8, 2020 at 11:59 PM PT until Monday, September 21, 2020, at 11:59 PM PT, ALL players will receive Double Rare Spawns and Double Faction bonuses during their adventures across Norrath.

Be sure to make haste! These bonuses will disappear when the next round of Fall Fun arrives on September 22!

EQ Update #11

Site News

Plenty of updates over the past month from our fantastic content admins.

I myself have been busy with college and work so I haven't had much time to work on the site.

However we did just move everything over to  our new provider. We've been fixing little kinks here and there since the move. Let us know if you find anything that's broken.

Anyways, check out all the updates by clicking on the Read More link.

Game News

Torment of Velious is on sale starting today folks, get it while it's cheap before the new expansion drops. The sale runs through October 20th.


Click here to purchase ToV


Site Maintenance starting 8-26-2020 at 10am

We will be taking the site down starting Wednesday 8-26-2020 at 10am PT for a move to another provider. This move might take up to 24 hours.

You can join our Discord at https://discord.gg/zu9tTS7 for updates during the downtime. You can also follow my twitter at https://twitter.com/gidono for updates.

August 2020 Patch

Site News:

Spells have been updated for the August patch.


Game Patch Notes:


August 19, 2020

*** Highlights ***

- Necromancer - The critical DoT focus effects on the Necromancer epic 1.5, 2.0, and 2.5 will now begin to decay in effectiveness when casting spells above level 80.
- Fixed an issue where the task window would sometimes display 'left over' task steps from a different task.

*** Items ***

- Unequipping items whose stats are increased when wearing Power Sources will now immediately remove the invisible augments that provide these stat bonuses.
- - This corrects several issues that indicated that the item can not be modified until all augments are removed.
- Fixed an issue with some Sebilisian Hardcore Heritage items granting the wrong items.
- Removed heirloom from tradeable items since it's redundant.
- Necromancer - The critical DoT focus effects on the Necromancer epic 1.5, 2.0, and 2.5 will now begin to decay in effectiveness when casting spells above level 80.

*** Tradeskills ***

- Corrected the spelling of Rallos Zek Devotee's Defense and Rallos Zek Acolyte's Defense to be consistent with other things with defense in the name.
- Corrected the spelling of crystallized in several recipes.

*** Quests & Events ***

- Ralkor Bloodmoon Raid - Fixed an issue that would cause the event to stall once all of the channelers were killed.
- The Conflagration Generals - Added a zone-wide message when a whorling wildfire is hit with the proper spell. The message will indicate who cast what spell and what the special damage is.
- Earning One's Place - Fixed the faction requirement to now work properly. You must be "threateningly" to the Servants of Esianti to get the task.
- Grummus Event (Plane of Health) - Fixed an issue that was preventing the grumlings from "exploding" when they die. They will now cast Explosive Pus as expected when they die.
- Corrected an issue where seasonal events could be scheduled incorrectly during a leap year.

*** Spells ***

- Fixed a client crash when moving or deleting an item in the middle of casting free target spells.
- Updated the message when scribing ToV spells to be more informative.
- Added a message when learning a new combat ability that includes the ability name.
- Corrected an issue that periodically caused the spell bar to become locked out, either after activating an item or while casting spells with the highest ranks of the Bard AA ability Quick Time active.
- Cleric - The Crippling Glare effects from the Shining Rampart line will no longer create a debuff on the target. Reduced the chance to proc slightly (from a base of 10ppm to 9ppm) and changed the heal from a recourse to a trigger cast so that it will now be able to heal you even if the stun can not land.
- Necromancer - The Curse of Mortality line of spells no longer stacks with itself. Increased the damage dealt and mana cost.
- Necromancer - The Swift Deconstruction line of spells no longer stacks with itself or with the Curse of Mortality line. It now deals the same amount of damage as the equivalent spell from the Curse of Mortality line, with the same efficiency. Removed the shared spell timer from the line. This spell line will no longer deal different damage to different targets. Increased the resist modifier so it lands more reliably.

*** AA ***

- Fixed an incorrectly referenced level range in the spell description for the max rank Enchanter Gracious Gift of Mana proc.
- Added a spell description to Enchanter Reactive Rune IV through XIII and standardized the AA description at all ranks.
- Shaman/Magician Wind of Malaise ranks 2, 3, 10, and 11 now have the same expansion and level requirements as the ranks of Malaise that unlock them.
- Magician Companion's Fury ranks 110, 111, 112, 133, 134, 135, and 136 now require expansions that match their level requirements.
- Fixed an issue that could cause Paladin Divine Stun and Disruptive Persecution to have no reuse timer.

*** NPCs ***

- Swarm pets should now have the correct name, even when being summoned at the same time as another.
- Geomar Hapera in Paineel now correctly offers Parcel and Recovery services.

*** Mercenaries ***

- Corrected an issue where mercenaries sometimes displayed numbers after their name.

*** Overseer ***

- Incapacitated agents should now recover naturally more quickly, instead of idling at 0h 0m 0s.
- Added Conflagrant Platinum as one of the rewards for the Ring of Scale tradeskill rewards.
- Fixed an issue with the Agent Tab display when adding an agent while scrolled down.

*** Miscellaneous ***

- Corrected an issue that prevented real estate items from appearing in your Crate of Eviction after transferring servers.
- Made further improvements to reduce lag caused by launching dynamic zones.
- Fixed a potential client crash when adding a new item to the Advanced Loot window.
- Fixed a potential client crash when adding an item to a player's cursor.
- Fixed several new types of zone crashes.

*** UI ***

- Corrected an issue where spell damage was only reporting to 75 feet away.
- Fixed an issue where the task window would sometimes display 'left over' task steps from a different task.
- Fixed an issue that was causing erratic behavior for a raid's delegated main assists, NPC markers, and master looter after a change in raid leadership. This should fix the problem where /assist main or /assist raid would stop working as expected.
- Fixed an issue that would cause an ornament to stick to an item if it had a reward that was claimed while the ornament was in an item. Instead, you will be unable to claim the reward until the ornament has been removed. Players with a stuck ornament will need to use an Ornamentation Stripping Tool to remove the ghost ornament from their item.
- Moved DoT damage taken by your character from the DoTs (Others) filter to the DoTs (Yours) filter.
- Removed voice chat integration from the game.

- Changed -

*** Previously Updated ***

- Fixed an issue where one set of next year's collectibles were dropping from creatures in Mearatas.

- The EverQuest Team