Order Elemental  

Raid Encounter
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Uploaded July 24th, 2007

Can spawn a chest with additional loot after a magician at the right point in the epic 2.0 loots the Element of Order.

  • Maximum hit: 2,900
  • Average hit: 960
  • HP Estimate: 1,200,000
  • AE Rampages: Yes
  • Flurries: Yes

Categories: EverQuest | Templatized
This page last modified 2017-09-30 20:50:55.

Level: 85
Expansion: Planes of Power
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2019-09-08 19:32:35
Known Loot:
icon Element of Order

Known Habitats:
  Halls of Honor

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Done with a SK 82
# May 03 2013 at 6:01 PM Rating: Decent
I did this elemental tonight with my SK 82 (plus the pet) and a healer merc (j2)and my mage 72. I needed the epic click and two of my veteran powers, but still had deflection and lifeleech back up my sleeve. The elemental conned yellow, so 85 is probably correct. The elemental spawned in the last room, when the mage entered the corridor towards it. This section is of the halls is not on the map I had, as someone posted below (go towards HoH B and turn left there, and go until the last room). It was in the lefthand corner area when you enter. Fighting it there is at least away from the ***** mobs near the door.
I could not find a way to get rid of his DoT (justice), which does about 260 per tick, which lasts for almost 5 minutes, but it is overall only a nuisance. It hits for 518/1691, usually at the low end, but occasionally it does a flurry where it reaches 2,2k per hit. It does hit pretty often, probably since it is higher than me. Initially I went sword & shield, which I quickly abandoned in favor of 2H DPS. After a few rounds of careful watching I was sure that I gain more from using the 2H than from the shield defense. Since it has only the single target DoT as special attack (you can neglect the other effect, which it does once every 10 minutes), this is just a tank contest. I discount its rampage, as it did no real hurt. It does have a lot of HP, but it might be less than 1.2 millions, as the HT did make a visible dent into it.

Notes:
- the mobs around there are a nuisance, grey as they may be, as they all spawn two adds after death
- I started with the healer merc on passive and activated it only when I needed it; the elemental does resist lifetap spells, so I did a lot (he ended up OOM, but than it was no j5). I had a second healer merc on the mage, also kept passive to replace the first, should he go OOM.
Fire Spells
# Mar 04 2012 at 3:58 AM Rating: Decent
He was very MR, but every Fire Based spell I cast landed, everything else resisted. 88 Nec 1.2k AA
location
# Jul 17 2011 at 4:03 PM Rating: Decent
Scholar
17 posts
The map fiend maps, at least the set I have, are not up to date for this zone. Head toward HoH B entrance but take the corridor straight south. On the map, the room in the farthest south west corner does not dead end there. Follow the through that room to a few more rooms not marked on the map until you reach the end of that section. The Order Elemental spawns in the last room.

-1863 -635 -113 as posted by Kinomar is accurate.
location
# Dec 12 2012 at 3:56 PM Rating: Decent
Avatar
**
274 posts
Agree, "standard" maps are wrong for this zone. Try the old EQAtlas, ee they don't make them like that any more.

Invis up, head west then turn south before HOH B. At the entrance to building, start looking out for undeads who will see invis. Try to avoid killing the Recusos and Wrulans in case you have to come back later. The missing area is a block of 4 chambers, when you reach the final one, there's plenty of space to fight the elemental.

I was a solo 87 mage with average gear but a full set of Lobby buffs on me, pet and merc. Pet had 91+ toys, though he did have magic proc swords, maybe fire would have been better.

In any case, fight was no worry, conned dark blue to 87 but was hurting my pet much less than the usual DBs I encounter elsewhere. Sent in pet and I never felt in any danger as elemental stuck to Fluffy like glue and we barely felt any spells. However, this mob has a real shedload of hitpoints and eventually I saw the mana levels going critical on me and merc so I gated with mob at about 50%.

Beauty is that after a quick rest, I zoned back in and made my way back, (less see invises this time). Mob spawned again and I re-engaged, revising my tactics but I still had to gate on about 30%.

By now, a guild 88 mage with better gear than me came to help and we burned the mob down, however, we and merc were all running on fumes by the end of the fight. I seriously doubt anyone who claims to have soloed this with an 81 pet unless you're so uber twinked you don't need an Epic.

Bottom line, 86 pet and probably 81, can comfortably tank this mob solo but it has massive HP. Mob seems to respawn every time, so ok to gate and retry. By far the toughest of the epic mobs but not necessarily the most dangerous.

____________________________
Chard ~ 120 Magician of Bertoxxulous
Mean Ole Men
Formerly a soloer but now twin boxing another mage.
loc
# Apr 25 2010 at 8:59 PM Rating: Decent
Avatar
11 posts
he popped around -1863 -635 -113
confirm loc please
# Feb 20 2010 at 6:59 AM Rating: Decent
9 posts
went looking for this mob lastnight.
I killed every mob in the 4 rooms to the south of the zone in but the elemtal did not spawn. Can someone please confirm the loc.
Thanks
____________________________
Life is Like a bubble...."POP"
solo
# Jan 11 2010 at 9:46 AM Rating: Decent
Just soloed this guy 83 mage t/5 merc 1k aa
parsed hp
# Feb 15 2009 at 9:21 AM Rating: Decent
*
130 posts
this mob does not have 1.2 mil hp
i estimated about 1 million from wizard nukes
his hp is off but his max hit on a 4k ac/28k hp sk was 3k (when he was on a rampage)
parsed hp
# Dec 25 2009 at 11:32 PM Rating: Decent
85 Ranger and 78 Mage killed with 2 cleric bots. Mage outa mana and pet dead, almost ran both clerics outa mana. Was a close fight at the end with Rampage. Hit for about 26oo max but mostly in the 600s. Resisted alot of spells.

He is same difficulty as Chaos, but definitely groupable now.

Raeene TheGrey
Drinal
IT'S NOT LVL 80
# Sep 02 2008 at 5:49 PM Rating: Default
Like it says in an earlier post it is red to a level 80. So, it saying that it is level 80 at the top of the page here is WRONG!
Con
# Dec 05 2007 at 8:15 PM Rating: Decent
43 posts
Red to level 80. Also, make sure you zone in conventional way, and not through Fellowship Campfire. Otherwise log out, then back in to start spawn timer/emotes.
Additional AoE
# May 30 2007 at 7:11 PM Rating: Decent
25 posts
Also casts Cursed Keeper's Drain.
Spawn order
# May 04 2007 at 11:59 AM Rating: Good
*
113 posts
We tried to spawn this last night, but no go.

The mage is pretty sure he has all the flags leading up to this mob, text-wise, and 1-group wise, in the way of the RSS drops.

Is it necessary to kill one of the 1-group nameds first, like how a Paladin's Rites for 2.0 are paired up as needing a 1-group mob to do an unrelated raid-mob, or vice versa?

Or should it be able to be killed in any order out of Ferubi, HoH, DL, or CoD?
Fight Info
# Feb 04 2007 at 12:47 AM Rating: Decent
Order Elemental (Level 75) – Halls of Honor
( 4 Groups )

This elemental is directly south of the Halls of Honor B zone in - In the building with some undead. You'll probably need to clear from the first room down, so about 10 mobs is all in the way. Basic setup is buff up the raid, save an MGB clarity for engage.

He has approximately 500k Hit points (I know Allas says different, its wrong =) ), hits for 2700, average hit is 960, AE rampages. Pretty low attack.

The only problem is one AE

Justice
Description:

1: Reverse Damage Shield(-10)
3: Decrease HP when cast by 800
4: Hitpoints unknown calc: 122 range: 1 -> 0

The AE cancels out C7 every ten minutes, so you just have an enchanter MGB Clarity 6 seconds after it goes off (The duration)

On a side note, It has a High MR (full debuffs to get MR check slows on; DR slows work fine).

The rest is just a dps fight, and shouldnt last more than a couple minutes depending on the groups - Rampage goes off fairly slow, so its not a huge issue. Burn it down and loot up.

We didnt fight him in his room, however... He spawns to the side of the room, not in the middle. We went ahead and set up camp in the room before him, and had a tank pull him to a corner and pop defensive. Fight was an open raid with mostly anguish geared - Three groups. Fight lasted... less than the tanks defensive disc. G'luck =)

Delathan
<Destiny of Marr>
Erollisi Marr
Not 75
# Dec 02 2006 at 2:23 PM Rating: Decent
This mob conned Red at 75
/loc
# Sep 18 2006 at 11:55 AM Rating: Decent
Loc neg 2000, neg 1000
AE Rampage
# Jun 18 2006 at 9:00 PM Rating: Decent
tried him tonight. guy has a wicked AE rampage. personally got creamed for over 10k at max melee. looking like a ranged fight. have a lot of tanks lined up hehe. =^.^=
tips
# Sep 18 2005 at 4:24 PM Rating: Decent
spawns in se corner of room, pull with ramp to sw corner, if magi and u rez him it will spawn another order elemetal, so avoid this by rezzing in opp corner oor
RE: tips
# Jan 15 2006 at 11:51 PM Rating: Good
**
385 posts
Spawned in the SW corner of the room for us.

Also, if you have more than one mage in your raid who is at this point in your raid, you WILL spawn multiples of the elemental at the same time. You can kite the extra elemental around on the far side of the room from your raid, but if your kiter loses SoW, it's bye bye birdie...
____________________________
--
Sir KyrosKrane Sylvanblade
Luclin (Veeshan) Server
Lord, Lightbringer, and Redeemer in the service of Erollisi Marr
Master Artisan (300 + GM Trophy in All)
Master Fisherman (200 + 5%) and maybe Master Drunk (2xx + 20%, too drunk to tell!)
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