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You can view a video, "Introducing the Spiritmaster", at YouTube. |
This is like "Bludwyng's Top Ten Things He Want's To Tell All New Spiritmasters", except that there aren't ten things in the list, yet.
You get new skills every 2 levels from 3 to 9, then every 3 levels from 10 to 40, then every level from 42 to 50. For an overly complete list of skills, see Spiritmaster Skills at Aion Armory.
I use four macros to divide my skills into four divisions. this has the advantage of making some of them reusable during longer fights.
This section is taken from a post on the official forums that summarized an earlier post at IGN. I have taken liberties with the editing and clean-up, and any errors are undoubtedly mine.
Altogether you get 5 pets, your 4 main pets each having 4 levels (or upgrades).You also get 4 energy orbs (corresponding to the 4 appropriate elements) that are temporary. Here is a broad scope of the 5 pets and Energy Orbs:
Levels | Pet Name | Role | |||
---|---|---|---|---|---|
I | II | III | IV | ||
1 | 22 | 34 | n/a | Fire Spirit | Melee Offensive |
13 | 25 | 37 | 47 | Wind Spirit | Magical Melee Offensive |
16 | 28 | 40 | n/a | Earth Spirit | Tanking |
19 | 31 | 41 | n/a | Water Spirit | Magical Ranged Offensive |
50 | Magma Spirit | Earth-Fire Hybrid, Asmodian-only | |||
Tempest Spirit | Wind-Water Hybrid, Elyos-only |
Beginning with patch 1.9, Stat effects on items and manastones now also boost your spirit pet's stats. The stat boosts that are affected are: HP, Physical Attack, Crit Strike, Accuracy, Evasion,Physical Defense, Magic Boost, Magic Accuracy, and Magic Resistance.
Energy Orbs - One skill for each element, limited to the number of attacks it can make, can fly with the Spirit Master. These are what are commonly known as Dumb-Fire Pets.
The Fire pet is like your own personal gladiator. They can take a good hit and they can dish out some pain. Your water pet can range with you and is like your personal sorcerer. They hit hard and are a great assister that stay right next to you during combat, although they have low HP and can't take many hits. Your wind pet is like an assassin. He has low defense and low HP, but when he swings in melee he hits hard and quick,oh ya and stuns. Your earth pet is like your personal Templar. His damage is a little lower than that of the Fire Pet, but what he lacks in damage, he makes up in tanking ability. This pet has the highest defense and HP of any other pet.
Fire - The fire pet is like your personal Gladiator. He is the main pet you will be using in PvE. He doesn't offer some of the nicer perks that the other pets do, but that is because this pet has no real weakness. It is steady and strong, reliable and effective. It has the best taunt rate than any of the other pets and will ensure quick and easy leveling. It may not be the best in a specific circumstance, but in all scenarios it is a good addition.Wind -This is the Assassin of the pets. It has high ASPD (which can be increased even more), a high chance to physically crit, can stun, and offers the ability to increase the drop rate of loot on mobs. This is typically people's favorite pet class. In a group setting in PvE it adds a great deal of extra damage to the table and better loot. In PvP, it can chase down people and stun them. It also does amazing damage and can put a serious dent in someone if they keep running and don't try and CC/kill it. Although it is a very strong and favorable pet, it is not very good for solo PvE. It has low defense and low HP making it hard to keep alive. Typically one spends more time resting than they do leveling with this pet out while solo PvE-ing.Earth - The earth pet is your personal Templar. It takes damage like a champ, and excels at absorbing damage outright, reducing rest time. It is not optimal to use this pet all the time in PvE. It is good when you are trying to kill a high level mob (possibly named) for a quest or loot while solo. When the fire pet just can't stay alive long enough, use the earth pet because this is where he shines! Although not the greatest pet in PvP it does have its application. Mainly in large scale fights, and especially around forts, where you want a good interrupter but a pet that can stay alive through the hordes of AE spells.Water - The Water Pet is like your own personal Sorcerer. It isn't the best pet to use in solo PvE, but is VERY effective in PvP and group PvE as it adds to your overall damage and can knock people out of flight. It is very weak physically, although has decent magical resists, and it also has the lowest HP out of all the pets. This is the pet you want to keep by your side, or at the very least, stick on a target to interrupt (such as a ranged mob or a sorcerer) until your party can focus on the target. Just because this class is very straight forward, do not push it from your game play. They are strong and very effective in group settings.Magma Spirit: The Magma pet is currently a hybrid pet. It takes on the qualities of the Fire and Earth Spirits. Most of its abilities differ from the Tempest Spirit in many ways, and is Asmodian only. Amongst having even higher DEF and HP than the earth pet, and better DPS/ASPD than the fire pet, it is an amazing body guard and assist train pet. Some of its abilities are:
Tempest Spirit: The Tempest pet is currently a hybrid pet. It takes on the qualities of the Water and Wind Spirits. Most of its abilities differ from the Magma Spirit in many ways, and is Elyos only. Amongst having even higher ASPD, and DPS than the Water and Wind Spirits with a boost to its DEF and HP, it keeps its ranged abilities as well as its quick movement speed and stunning abilities. Some of its abilities are: