S.H.I.P. Workshop

Quick Facts

Type:
Indoor

Expansion:
Secrets of Faydwer

Instanced:
No

Keyed:
No

Level Range:
80 - 80

Send a correction
The Somewhat Hazardous Industrial Prototype (S.H.I.P.) Workshop is a product of Meldrath's twisted mind. Any experiment deemed too dangerous to be performed within Mechanotus itself is performed here, under the supervision of the nefarious Administrator Grigano.
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Welcome to the S.H.I.P. WorkshopTest SubjectsThe Power Operations ManagerExperimentation ChamberSpecialistsSecond LevelMaintaining OperationsGuarding a PassagewayOutside the TowerLab StudentsWorking in the Laboratory
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a brownie ductworker
# Feb 26 2013 at 3:16 AM Rating: Decent
-REDACTED-
Scholar
41 posts
also spawns in regular SHIP

cast/procs "healing curse"

http://lucy.allakhazam.com/spell.html?id=7963&source=Live
Location of SHIP Bridge
# Jan 25 2010 at 7:57 PM Rating: Decent
*
77 posts
The bridge to SHIP is location is 1040,1655,402 from main entrance (ground level)
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johnamilesjr
how to find this Mutha
# Jul 09 2009 at 11:49 AM Rating: Decent
Yo It took me 3 days to find the darn zone in any way on your map it is in the upper right on the edge of the zone you will see a chain tethering a ship run on the chain to zone in. This shouyld help the clueless like me peace!
Max hits?
# Dec 07 2007 at 10:15 AM Rating: Decent
Sage
***
3,035 posts
What do the nameds hit for here, the groupable mobs? I read everything from max hit in the 2ks all the way up to 10k.

Does anyone know from personal experience?

Yeah, I know it depends on class, ac and aa's but would like some generally accurate info.
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
Max hits?
# Dec 08 2007 at 4:56 PM Rating: Decent
Scholar
34 posts
It mostly depends on the namer, not really the tank. They all have different hit amounts and tricks up their sleeves. One of the namers doesn't hit really that hard but spawns like 10 adds. Another hits for 10k. One of them was kind of cool. He had moderate hits and morphed into like 8 different mob types. Another was annoying and warped all around.... so it just depends on the namers. 2k - 10k seems like a good range.
SHIP
# Nov 19 2007 at 10:03 AM Rating: Good
48 posts
need a good puller/cc(plus a very good tank/cleric) for this place. mobs droped 400hps items all no drop that i saw. There is a bank of teleporters inside one room. If you stand on one u will get a factory equipment malfunction emote and you will continously warp from smallest size up 4 times to super huge and back down until you camp out.
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