Theater of Blood

Quick Facts

Type:
Outdoor

Expansion:
Prophecy of Ro

Instanced:
No

Keyed:
No

Level Range:
65 - 80

Send a correction
The Theater of Blood, otherwise known as the Plane of Music, is an open zone to anyone at least level 72 or to anyone who has attained a Twisted Harmonic Chime (which is the actual key). All players get the "Harmonic Dissonance" AA which acts as a portal to the plane.

Organ music played by an unseen performer exhales from the gargantuan pipes jutting from the southeastern cliffs of the isle. The cloud cover thins, momentarily revealing a low-hanging harvest moon suspended in the horizon of the eternal night sky.

Eodue the Pure, found patrolling the entrance to the Theater of Blood, speaks of a great evil that has ravaged the Plane of Music. Her six companions were among those inflicted with the curse, transforming them into their current raging forms: Gnarlibramble, Valik the Cruel, Mad Mary-Anne, Maestro Tan`lor, Vasella Fireblood, and Anastasia the Thought Drinker.


Level 72 is required to enter the zone without a key or flag on the live servers.
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Eodue the Pure Watches Over the Port-InThe Hill to DeathknellRolling PlainsValik the CruelGnarlibramble's ValleyThe CoastlineAnastasia's Fountain of BloodTreant ValleyTower of DeathknellMad Mary-AnneVasella FirebloodThe Maestro's Stage
Post Comment
Opens at level 68
# Aug 05 2023 at 4:58 PM Rating: Good
26 posts
ToB is open at level 68 on live servers, as per the chime writeup linked. The AA Harmonic Dissonance which is the ToB port is also granted at level 68.
Error when you click on the link for connected zone DeathK
# Oct 13 2017 at 10:52 PM Rating: Decent
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142 posts
Forbidden
You don't have permission to access /allakhazam/zones.pl on this server.
Apache/2.2.22 (Debian) mod_apreq2-20090110/2.8.0 mod_perl/2.0.7 Perl/v5.14.2 Server at app4 Port 80

Reproable on different machines and browsers
Error when you click on the link for connected zone DeathK
# Oct 18 2017 at 4:22 PM Rating: Excellent
michaeleq wrote:
Forbidden
You don't have permission to access /allakhazam/zones.pl on this server.
Apache/2.2.22 (Debian) mod_apreq2-20090110/2.8.0 mod_perl/2.0.7 Perl/v5.14.2 Server at app4 Port 80

Reproable on different machines and browsers


Thanks for reporting, should be fixed now.
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Named Mob
# Nov 12 2014 at 2:11 AM Rating: Decent
I'd like to come here to camp Mistress of Malady for my NEC clicky. I came and ran to the spot I was assuming the mobs would be, killed them, and waited for respawn. No respawn; read someone's post saying they waited 3 hours and still no respawn. My question is how am I supposed to get my named to spawn? Do I just keep checking daily, or, what?
Named Mob
# Nov 12 2014 at 10:38 AM Rating: Good
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228 posts
Checking daily, yes. Or right when the servers come up. Some mobs spawn the second servers are up. Some (most) spawn within 1 minute to 12 hours from the server "up-age"
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Hoarder Stickietoes Budderfingers Debt Collector of the Freeport Militia - 105 Froglok Paladin, Luclin
Mats 105 Magician of Luclin
Fillip 105 Bard of Luclin

"Man who runs in front of car is tired, Man who runs behind car is exhausted"
Some Mob info
# Feb 16 2007 at 11:13 AM Rating: Excellent
Yes this zone is one groupable for Tacvi gear or so, the problem is that many mobs have an AOE effect that knocks all of you down 4000hp or so. In most cases its a dot that you usually dont have time to cure but instead have to use grp heals or grp HOT spells.

Several mobs are non casters and will seem relatively easy. You can chain pull those and not usually worry about healers going low mana. Its usually safest to have yourself a mini raid if you are going after misc armor drops because of the class named that will spawn after you kill the correct PH.

Soulwail spawns in the middle of the bard mobs area which is behind the theatre bleacher seating. She is marked wrong on some of the maps from mapfiend.net. She spawns a little while after you clear the roamer PH's that roam from the plateau to the 2nd bridge.

Lilia Rancid, the cleric named, will spawn when you clear the couple roamer gals which roam from south east of the village to south west of the city on the little levy-looking ridge around that town. Now she doesnt spawn in the cleric mob area. She spawns on the top lvl of the theatre bleachers, so if you already cleared the bard mobs then its a simple pull, if not, you will have some splitting to do but its still doable.
Every time I pull her I use levitate and climb the hill to her west and wait for her to roam into an open spot on the bleachers. Then I run forward flying across the air and hit my fast bellow to get her attention. Then I run back to the hill I pulled from west of the bleachers and watch for adds. If she comes alone I just bring her to the 14-30 person raid force and we take her out.

In order to get the BL named you really need to clear out the cleric mobs but not necessarily the ranger tree mobs. The reason is that the PH for the BL named is up on the north-east ridge east of the ranger mobs. I run up the hillside at a diagonal and tag the first BL white werewolf mob and run down at the same angle back to the south. The BL mobs all warp down the hill but not all the way to you. They just warp to the bottom in the cleric area then run to you. This way I can see how many added and need spliting. Many of them spawn 5 pets and its much simpler for your little raid to handle one at a time instead of having to deal with 10-15 pets and 3 mobs all at the same time.
After you clear about 5-10 of the BL mobs then Talili will spawn but he spawns north of the village up top of that mtn range and behind a hill. You need to clear about 3 mobs before its an easy single pull.
He loses aggro if you get oo range of him and its easy to do since his pathing is sooo bad up there. I always come down the mtn in the cleric area east of the village and wait for him to warp down. Again, he wont warp to you but will warp to the bottom of the hills into the flat cleric area then run to you. SPlit off any hidden adds you didnt expect and hes a single for your raid.

Ranger tree and druid bush mobs must be pulled by a mem-wipe class. My guild always uses us bards since its fastest and we work as a team to split them. They all cast root on you if they can and they are not afraid to use it. I usually pull with mez, run far and fast, fade off adds, mez-split again if necessary and always try to keep myself out of their root cast range. If ever I am pulling them and they stop for no reason, its because they are casting root on you. I fast fast move out of their cast range to foil their plan to root and kill me.
We usually pull ranger tree mobs thru the cleared cleric area to the south, and pull the druid bush mobs up to the zonein. I always fade off adds on bush mob pulls because of the bad bad warping pathing and we just fight the first bush to arrive. The Ph for the LeafRot is one of the back tree mobs in the ranger area. Leafrot will just spawn amongst the other ranger tree mobs.

nothing special about the druid named. Wait for him to path around and single pull him.

I dont know who is the PH for Belinda Baleheart the enchanter named. She always spawns after we cleared mobs from the zonein to the 2nd bridge, so its one of those. She is a tricky pull and needs to be pulled with levitate on also. I always go up the ridge and drag her back across the mtn tops. I never have been able to bring her down thru druid valley successfully.

Pally and SK horses are found on the same east west path from zonein to the cleric area. we have never NOT spawned their named mobs whether we wanted to or not.

Monk bats are the worst. They cast aoe blindness like its going out of style and like to do their wing-buffet whatever stun. So your healers will be hitting their heals and not know that it was interrupted. We have yet to get painscreecher to spawn.

Rogue named shatterstyx is on odd fellow. Hes a giant gargoyle and always spawns on the highest peak west of Mad Mary Anne's bridge. His PH is one of the four gargoyle mobs at the theatre/stage. He wont warp down from his mtn top. The only way he comes down is by the spiral ramp, so you will need to clear several mobs to get him down. Its not practical to kill him on top of the peak either. You will get roamer bat adds along with the other two gargoyle mobs adds.

Necro mistress of malady is easy to pull if you clear the cleric mobs and the bl mobs east of the cleric area. Just come up the north side of her hill and tag and bring her down the same as the other BL mobs. Often you will have a couple adds that are hidden around the hills that need splitting. Not sure what is her PH but she always spawns when we clear from zonein to the stage area.

Shaman and Warrior mobs are on the east shore. We always go to the second little valley that spawns between them. That little valley has no roamers and mobs wont warp as you pull them from the shore. You can have your raid invis to undead to get there or safer way is to just clear the mage and wizard mobs north of the zonein and just drop down into that 2nd valley no problemo. Set up high in the valley and pull from west to get the Warrior and shaman named to spawn. The PH for Sir Savagery is one of the bone mobs directly west of the raid setup and a little south down the shore. The PH for Fangore Blood claw is one of the shaman werewolf mobs directly west of the raid and a little north on the shore. Both will spawn in about 3-4 pulls of their mobs. Shaman mobs like to use their dot-snare so need to be pulled with FD or memwipe class also. They all have large aggro raidius's and so will always get multiples that need splitting. Warrior trash bone mobs are straight melee fights and can easily be off tanked.

wizard Aesthir Delusioned always spawns in a tiny valley directly north of the druid bush area. His PH is one of the bloodbonded near the 1st/second bridges. All these mobs do aoe dmg and will empty your healers mana pool fast so never have unmezzed multiples when pulling to a small raid. NEVER off tank any bloodbonded. Their AOE's have a largish raidius and ppl with low HP wont be healed fast enuf, even with everyone using HOT potions like they are going out of style. If you keep them to one per pull with a short recovery time between pulls, your healers will love you.

We never ever pulled any berserker mobs and so I cant comment on those.
Some Mob info
# May 25 2007 at 7:15 PM Rating: Decent
For zerker mobs, they are dervishes that hide in the water and they cast some sort of summon, except u don't need to damage them for them to start summoning u
pomusic?
# Dec 07 2006 at 12:29 PM Rating: Decent
hello :) 1st time poster here ...
i just got my ToB key ... woot!
i was told i should also have a 2nd charm for pomusic
access also, is this true or .. b/c i just have the
tarnished harmonic atm. ty
Zone emote
# Oct 24 2006 at 2:12 PM Rating: Decent
Just sharing a zone emote seen on my screen while waiting at zone in...

"Organ music played by an unseen performer exhales from the gagantuan pipes jutting from the south-eastern cliffs of the isle"

Any clue on the meaning...lore...feel free to post below :p
Zone emote
# Nov 09 2006 at 9:02 PM Rating: Decent
I have no idea about lore... but the Maestro is in a stadium on the South-East cliffs. :)
Keyed??
# Oct 01 2006 at 8:50 PM Rating: Decent
Do you have to be Level 70 to get the key? Or just to zone in?
ToB Zone, Mob, and Drop Info
# Jul 10 2006 at 12:00 PM Rating: Decent
19 posts
Ok, so this is by no means complete, nor guaranteed accurate, based upon my limited experience in the zone.

Standard Zone Info - ToB is an outdoor zone (see other posts on how to get there), and you port into the SW portion of the zone. There is a river (water has mobs in it) that runs North/South and splits the zone roughly in half. The SE corner of the zone contains the Maestro stage, and Northeast of there contains a small city, along with Mad Mary-Anne's tower. Loads of mobs see invis throughout the zone, and there are a few that see my Shroud of Stealth (Rogue). Almost all mobs we encountered had some sort of AE that varied between slightly annoying to downright nasty. Some sort of Levitation is highly recommended for traveling.

Respawn - The longest I've stayed in the zone has been slightly over three hours, and we never saw respawn. I recall someone in our force mentioning that their serverwide class channel reported somewhere in the four hour range, but it is unconfirmed.

Class Mobs – From my experience, each Class has two differently named trash mobs that share the same model, effect (AE, etc), and loot table. (Note that this is unconfirmed for every single class, but stands to reason based upon the info that's out there.) I'm not entirely sure about the horses for the Paladin/SK drops, since Allakhazam's reports a twisted steed (SK) as having the same AE as a wandering steed (PAL), so take it for what it's worth.

Class nameds - I'm not entirely sure how these spawn, but the only ones which spawned while we were present were of the same type that we had been killing. Could be coincidence ...

Here is a list of class mobs+nameds that I put together, their approximate location (if known), and a rough idea of each type's known effects. The info used is a combination of info found on this site and my own experience. Note that each of the models use the same AE, even though it is only noted for one.

Bard – best place for these translucents is East of Maestro stage, in SE section of zone
- a bellowing banshee (AE slow, attack/stat/mitigation de-buff)
- a screaming banshee
- Soulwail

Beastlord – werewolves that travel in packs along the Eastern and NE coastline
- a shadowmane feralist (have Beastlord pet, unknown effect)
- a vicious shadowmane (unconfirmed)
- Talili

Berserker – these rock dervs can be usually found underwater, in the rivers throughout
- a bloodstorm dervish (single target shadow step)
- a crimson dervish
- Bleeding Dervish

Cleric – found several wailing banshees in the plains West of Maestro stage
- a moaning banshee (30k hp heal)
- a wailing banshee
- Lilia, the Rancid

Druid – plants located in a valley directly North of the port in
- a carnivorous plant (AE 650hp DoT + Fear, AE Root)
- a rapacious plant
- The Festering

Enchanter – found in a valley Northeast of Maestro tower, and in valley West of port in
- a Truefaith coercer (AE Mez/Memblur)
- a Truefaith enticer
- Belinda Baleheart

Magician – found in a valley Northeast of Maestro tower, and in valley West of port in
- a bloodbonded archimage (AE 1250 hp/tick, 500 mana/tick DoT/Drain .. MR)
- a bloodbonded elementalist
- Master Chrichus

Monk – found around the base of the mountain leading to Mad Mary-Anne’s tower
- a screeching bat (AE 1100 hp/tick DoT + silence!)
- an erratic bat
- Painscreecher

Necromancer – found in a valley Northeast of Maestro tower, and in valley West of port
- a Truefaith deathcaster (AE 800 hp DD + 4 second stun)
- a Truefaith deathdealer
- Mistress of Malady

Paladin – found wandering plains near port in and between Maestro stage and tower
- a twisted steed (unconfirmed)
- a wandering steed (AE FD + small stun + 1000 hp/tick DoT)
- The Skeletal Steed

Ranger – treants located in a deep valley in the Northeaster part of the zone
- a cursed willow (unknown effect)
- a wretched willow
- Leafrot

Rogue – gargoyles can be found near Maestro stage and guarding towers
- a gothic watcher (AE 1100 hp DD + 2 sec stun)
- an ancient sentinel
- Shatterstyr

Shadow Knight – found wandering near port in and between Maestro stage and tower
- a nightmare (unconfirmed) (AE 250 hp/tick curse DoT)
- a shaded steed
- Illixes, the Dark Dream

Shaman – werewolves that travel in packs along the Eastern and NE coastline
- a shadowmane spiritseeker (unknown effect)
- a shadowmane spiritualist
- Fangore Boneclaw

Warrior – animal skeletons, unsure of location
- a decaying husk (AE 600 hp/tick, 200 mana/tick DoT/drain … Cold Resist!)
- a rotting husk
- Sir Savagery

Wizard – found in a valley Northeast of Maestro tower, and in valley West of port in
- a bloodbonded firestarter (AE 1650 hp/tick DoT, 150 stat de-buff)
- a bloodbonded spellslinger
- Aesthir the Delusioned


Hope this info was helpful,

Kverin D'Veldrin
Veritable Quandary
Drinal Server

Edited, Jul 19th 2006 at 6:36pm EDT by Kverin
Grouping?
# May 31 2006 at 4:14 AM Rating: Default
Is ToB 1 groupable (in general no named)with tacvi lvl group.. just have corruption to go to get there
RE: Grouping?
# Jun 01 2006 at 9:09 PM Rating: Good
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3,705 posts
Yes. Although certain mob types will be harder than others, and you really need a well balanced group.
Is it safe to delete the chime?
# May 23 2006 at 3:24 AM Rating: Decent
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Since there is an aa, is it safe to delete the chime? Would deleting the chime remove the aa?... Soe has done a few strange things so I wonder.
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RE: Is it safe to delete the chime?
# Jun 01 2006 at 9:11 PM Rating: Good
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3,705 posts
You would not want to do that, since the AA and the chime are on seperate timers. We usually port in with the chime, and save the AA as a ghetto evac.
RE: Is it safe to delete the chime?
# Jul 16 2006 at 11:40 AM Rating: Decent
22 posts
But you should note that the ghetto evac does NOT wipe you off the mobs aggro list as we found out once we got close to the mob again. =(
RE: Is it safe to delete the chime?
# Jul 17 2006 at 7:21 AM Rating: Good
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3,705 posts
No, but it is good for moving from one mob area to another, if Zi is closer to the next mob than your current location.

Also, the AA is very useful, if you happen to die in ToB, and your corpse cannot be found (we had this happen the other day). Gate back with the AA (which will be ready, since you ported up with the chime), and once in zone, necro/sk summmons corpse to raid, and rez ports you back from zone in.

ToB is one of the best zones, timewise, for recovering from any deaths except a total wipe.
bad joke
# Apr 18 2006 at 4:53 PM Rating: Default
sorry framelpie but the correct joke is "She offered her honor, I honored her offer, and all night long it was honor and offer.....it's a joke my Dad (rip) heard in the Army while serving in the pacific campaign during world war 2...
Can you zone in from anywhere?
# Apr 03 2006 at 1:06 PM Rating: Decent
So I take it you don't need to be in any zone in particular in order to get into this zone once you have your AA? You can just use it and go there?
RE: Can you zone in from anywhere?
# Apr 07 2006 at 5:21 AM Rating: Decent
You can get there from any zone. For all intents and purposes you are just gating or TLing there with the AA.
RE: Can you zone in from anywhere?
# Apr 05 2006 at 6:35 PM Rating: Decent
the aa or use the chime
Enraged Flesh Charm
# Mar 10 2006 at 8:59 AM Rating: Default
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514 posts
Anyone know how you get this?
RE: Enraged Flesh Charm
# Mar 11 2006 at 12:06 AM Rating: Excellent
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351 posts
Enraged flesh Charm is recieved by saying "What enraged flesh charm?" to Grand Librarian Maelin after completing the "Becomming the Vessel" task.

Becomming the Vessel task is obtained when you complete "Saga Skins" and turn the 2 books into Grand Librarian Maelin

Saga Skins begins when you loot your first NO TRADE LORE skin from Devastation or Sverag

Edited, Fri Mar 10 23:06:05 2006
RE: Enraged Flesh Charm
# Apr 03 2006 at 12:34 AM Rating: Decent
Sorry, misread the question. Please disregard. (But don't kill my karma! :P)

Edited, Mon Apr 3 00:31:03 2006
How to get IN
# Mar 05 2006 at 1:24 AM Rating: Excellent
Theater of Blood Key mission access list:
Mission 1 – Skylance Library: Ao the 4th Born in Arcstone
Mission 2 – Skylance Oubliette: Ao the 4th Born in Arcstone
Mission 3 – Skylance Laboratory: Ao the 4th Born in Arcstone
Receive: Tarnished Chime Hand Tarnished Chime to Ao the 4th Born
Receive: Harmonic Chime Hand Harmonic Chime to Arch Mage Galsin in Arcstone
Receive: Silent Harmonic Chime
Mission 4 – Samples of Corruption: Oathmir in Devistation
It requires you to have someone that has obtained the Enraged Flesh Charm to
request the mission with the trigger text of [can find]. Anyone that have
these charms can request you the
mission for your group if no one has one.
Say,'What chime?' to Oathmir
Hand your Silent Harmonic Chime to Oathmir
Receive: Twisted Chime
Hand your Twisted Chime to Arch Mage Galsin
Receive: Twisted Chime
Mission 5 – Key to the Past: Tak’Valnakor in North Ro
Mission 6 – The Burning Prince: Tak’Valnakor in North Ro
Mission 7 – A Message to the Past: Tak’Valnakor in North Ro
Say,'What chime?' to Queen Tak`Yaliz
Hand your Twisted Chime to Queen Tak`Yaliz
Receive: Twisted Chime
Hand your Twisted Chime to Arch Mage Galsin

Success you gain AA at general named " Harmonic Dissonance" that transports you to the theater of blood.
ground spawn
# Mar 03 2006 at 1:24 PM Rating: Decent
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ground spawn item Psilocybe of Blood
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In days gone by, I remember the flowers and the sky
new mob
# Mar 03 2006 at 1:23 PM Rating: Decent
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a carnivorous plant
ae fear
and ae roots

Zrako The Mystical order
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In days gone by, I remember the flowers and the sky
a bloodbonded archimagus
# Mar 03 2006 at 1:16 PM Rating: Decent
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new mob mage armor drop
Primal elemental Crown
Head
AC : 18
STR 15 cha 15 int 15 agi 15 hp 215 mana 235 svf 15 svd 15 svm 15 svp 5
regen 3
mr 3
avoidance 10
mage
wt1.6
zrako The Mystical order

Edited, Fri Mar 3 12:19:31 2006
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In days gone by, I remember the flowers and the sky
new adds
# Mar 03 2006 at 1:07 PM Rating: Decent
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a twisted steed procs deadbone trample
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In days gone by, I remember the flowers and the sky
New mob
# Mar 03 2006 at 12:57 PM Rating: Decent
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Another new mob from The Mystical Order on Fennin Ro A Crimson Dervish
no ae
Berzerker armor drops
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In days gone by, I remember the flowers and the sky
new mob
# Mar 03 2006 at 12:47 PM Rating: Decent
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a shaded steed drops sk armor procs nightmare's embrace which is ae knockback with dot.

Also this is a outdoor zone not indoor. It is a quested key zone and you receive an aa that is the port as well as an item to get here.
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