Spell Icon Mana Flare  

Description

1: Trigger on Cast: Mana Flare Strike
2: Limit: Spell Type (Detrimental only)
3: Limit: Effect (Hitpoints allowed)
5: Limit: Spell (Mana Flare Strike excluded)
6: Limit: Combat Skills Not Allowed
7: Limit: Max Level(100)
8: Limit: Minimum Mana Cost (10)
9: Stacking: Block new spell if slot 1 is effect 'Trigger on Cast' and < 100
10: Stacking2 v1 339: 100

Details   Raw Spell Data, Lucy Spell View

Mana: 700 Skill: Alteration
Casting Time: 3 Recast Time: 30
Fizzle Time: 1.5 Range: 100
Location: Any Time of Day: Any
Max Hits: 20 Deletable: No
Blockable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Short Buff Box: No Timer: 7
Target Type: Single Spell Type: Beneficial
Source: Live 09/29

Messages

Cast on you: Orbs of chaotic mana swirl around you.
Cast on other: Soandso is surrounded by orbs of chaotic mana.
Effect Fades: The orbs fade away.

Game Description

Places an aura of mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana flare strike. Mana flare strikes generate little to no anger.

Items with this effect

Quick Facts

Scroll:
Spell: Mana Flare
Spell: Mana Flare

ClassLevel
ENC70

Expansion:
Depths of Darkhollow

Duration:
2.0 mins
Post Comment
Revamped Mana Flare
# Feb 15 2007 at 3:13 AM Rating: Good
*
147 posts
Today, I had a chance to use this and there have been some changes made. Most notably, it's duration was doubled. With 50% extension, I get 3 minutes on this now. It no longer works with any procs like it used to. It will still crit for you, (Enc 75 with all crit AA doing 1680 on a crit). A mage in my group trying it out with lvl 1 and 4 nukes reported it wouldn't proc with them. However, his level 7 (and higher) nukes did crit. I find that somewhat interesting, as the lowest level enchanter nuke is level 7.

Mixed feelings about this... I know my shaman friends will not be happy about the change, considering what this did in sync with panther... but the longer duration is fairly nice. Wizzies and mages are going to be my manaflare targets of choice now.
Melee dps class!
# Dec 17 2006 at 8:44 AM Rating: Decent
36 posts
I think people are missing some of the best of this spell: chanter melee! Group with bard+shamm, keep up storm blad+panther, then add in boon of the garou or NDT, and you go CRAZY. Haste the bejeezus out of yourself, and watch as you steal aggro from well-geared warriors burning discs, pumping out crazy damage without hardly trying!
Re: Melee dps class!
# Feb 11 2007 at 2:30 PM Rating: Decent
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223 posts
...and promptly finding yourself hovering over your body in "Ghost" mode, watching your Guild Leader tell the Cleric channel to leave you dead awhile longer, in the hopes you'll learn your lesson.

Hint: Wanna "steal aggro"? It's easy. Cast Howl of Tashan or Echo of Tashan a couple of times. Each cast generates +1200 Hate (barring any gear/AAs that reduce Hate). You're guaranteed to make some new friends in very short order.

Seriously, though. Mana Flare won't proc (or shouldn't) off the innate proc given with Boon of the Garou, Trickster's Augmentation, or Night's Dark Terror. Following the convoluted code created by VI back in the day, it should only proc off of spells you cast, or weapon procs that are spells you can cast.

Hey, don't get me wrong. I'd LOVE IT if this spell could fire off on just about anything. I spent a lot of time and effort to get it, and went crazy with it for about a week. After that, I realized that adding a 700 damage proc on 1 or 2 Wizards during a raid (Mana Flare on Wizard #1 tends to wear off shortly after I've buffed Wizard #2 with it, thus making it impossible to keep more than 2 people buffed) wasn't worth the mana it was costing me to keep it up. I'd just about kill and die to see SOE do anything to make this spell more useful. It was a great idea on paper, but let's face it...it's not exactly the caster version of Spirit of the Panther. Maybe if we had a group version...


Edited, Feb 11th 2007 2:48pm by Vesanus
mana flare changes
# Oct 21 2006 at 4:27 PM Rating: Decent
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69 posts
when it first came out, it triggered on dd's from procs as well as nukes, provided the melee was a hybrid or caster. (knight classes, beastlords, etc...)

next change made it cast dd's only. so you could load your lowest, fastest nuke and essentially dps for free.

next change limited it to around 5 triggers before it wore off. this change made it almost useless.

the 5 trigger crap was changed eventually, essentially it reverted back to the second form.

i'm unsure of exactly how it is now, but i know it lasts full duration, and stacks with leopard/panther procs, at least when cast on a knight class. not sure if it still doesn't work on pure melee classes.

great buff when you want all out burst dps. i use this spell frequently.
i love this and i am not an ench
# Jun 13 2006 at 8:41 PM Rating: Decent
I am a beastlord and have atm 6 or so nukes with a 0.5 second cast time. just for fun i had an ench buff me with this and while it was up i had cast 9 nukes in 1 minute without the damage done from my spells that was 6300 damage that the ench was responsible for doing indirectly... not bad for 700 mana.
My tests
# May 24 2006 at 1:45 PM Rating: Decent
I tested this spell out throughly the other night. I first tried it out on a warrior with DD proc'ing weapons. It had zero effect on his proc's. Next, I tried it on a SK. It worked for all his life tap spells. The final thing I tried it on was my lowest lvl nuke(note: there is a stun portion in this spell). During a fight I was able to cast the nuke around 10 times. This means for 700 mana I could do over 8k damage(this amount is figuring in 2 crits for 1500+ damage each). This is very mana efficiant, though time consuming. The next time you have a mag/wiz/nec or anyone with a small mana, small casting time DD spell, toss this spell on them and have them chain nuke with it while they med back up.

This is also a nice way for SK's and Pally's to hold agro for very small amounts of mana while doing large amounts of damage. Have them load their lowest lvl DD spell and chain cast it between strikes with their weapon. Trust me, they'll love it.
RE: My tests
# Jun 13 2006 at 11:53 PM Rating: Decent
Scholar
***
1,087 posts
If an sk needs it for agro, they need to reroll.

Cast it on an sk though, that uses their normal spells and procs, it adds 200-500 dps. Nice to be able to compete with dps classes.
Only problem, is that the enchanter doesnt get the worn off messages, so you need to ask for rebuffs.
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
RE: My tests
# Aug 25 2006 at 2:03 AM Rating: Decent
Enchanters do get "wore off" message with this spell.
Cleric with Hammer of Reproach?
# Jan 23 2006 at 3:47 PM Rating: Decent
Has any1 ever tested this on a cleric wielding Hammer of Reproach?

Could be pretty amazing and a sure way for the poor cleric to grab aggro...
RE: Cleric with Hammer of Reproach?
# Jan 29 2006 at 7:37 PM Rating: Decent
Combat skills not allowed
RE: Cleric with Hammer of Reproach?
# Feb 01 2006 at 8:13 PM Rating: Default
Funny, On Lucy there is no Slot 6 Limit listing Combat skills not allowed.
.
# Jan 12 2006 at 1:44 PM Rating: Decent
very conflicting information here... just to clarify (and correct me if i'm wrong)...

While this buff is on you any direct damage you do (from spells or procs) has an extra 700 damage added to it, even if your own DD is resisted.

Would this also include procs caused by the shaman panther buff or the bard song of storm?
More dissapointing than you know.
# Dec 18 2005 at 8:29 PM Rating: Decent
Did SOE take the Nerf bat to us yet again?! Here is the latest feedback I have been getting. This spell ONLY works on a straight DD with nothing linked. No lifetaps, no DD + stun, no DD + agro mod, just a DD. Which really stinks!

I have been getting extremely conflicting information about it though. I use Dispair and it procs off that. I have been told by an SK it procs off EVERYTHING she does. I have been told by rangers it is great. I even get rangers in trouble on raids with it becaue they over agro.

Did SOE make a mistake and it only works on people that have mana? Well, perhaps if there is a larege enough outcry from the community we can get it to "work as intended."

I encourage all enchanters to please use the /feedback, /bugreport, and /petition commands asking them to fix this spell. For the 10-15 hours questing for it, the 700 mana for such a short duration they really should let it do somehing spectacular, which at the moment only seems to do on extremely rare occasions. For those of you who do try to help us thank you. For the rest of you, you can kiss my shiney blue butt.
RE: More dissapointing than you know.
# Dec 26 2005 at 11:02 PM Rating: Decent
Lifetaps were working as of maybe 2 weeks ago. Lifetaps are a DD and then a recourse, so it should work.
RE: More dissapointing than you know.
# Dec 26 2005 at 11:02 PM Rating: Decent
Lifetaps were working as of maybe 2 weeks ago. Lifetaps are a DD and then a recourse, so it should work.
cool but disapointing
# Dec 15 2005 at 5:13 PM Rating: Decent
31 posts
I just got this spell with my chanter and was very excited about it. It adds 700 dmg to any dd, including procs so can be very cool.

This spell is a great idea, but like so much of dodh stuff, is poorly implemented. 700 mana for a base time of 60 secs, very long recast time, means this spell will not be used much when im done playing with it. For approx. 1/2 the mana, I can nuke over twice the dmg with no recast limit, and chanters have close to the worst nukes in the game. when i use this on myself, i feel a need to chain nuke, which burns alot of mana. Mobs also seem to see this as a chain nuke garnering extra agro, so bad for the mages and wizzards who may have gone unnoticed after a big crit.

Seems the best use for this is on a mellee with alot of dd procs. my pali will proc up to 10 times af fight and this adds alot of dps. have yet to find use it on a warrior with WA to see how it does there, but can imagine this being nice to use on tanks when its time to burn down a named.

IMHO, this should be a group spell costing more mana with longer duration or a sngle target that uses less mana and has longer duration to keep it in line with shammy short term mellee bufs like ferine avatar, which is about 1/3 the cost and prolly adds more dps when used on any dual weild class. Its kinda sad that what was clearly a buf intended to help chanter's increase caster dps, is best used on a warrior.

as cool as this spell is, I would gladly trade it for a lvl73 lull, which would have made far more sense to include in the dodh line up than the new nuke.

Mana Flare is a lovely gem of a spell.
# Dec 02 2005 at 3:33 AM Rating: Decent
This spell has a repop time of around 1 minute and lasts for 1m 36sec when it is 65% extended.

As near as I can tell it works on ANY DD(includuding spells, proc buffs, and weapon procs).

The damage IS resistable, although that is rare.

It overwrites the Pyros AA of Wizards.

This spell is easily in the top 4 of best enchanter spell ever (along with our mez spells, mana regen and runes).

Edited, Fri Dec 2 03:38:30 2005
Need confirmation plz
# Oct 16 2005 at 2:14 AM Rating: Decent
I was reading the description and something caught my attention. It was "4. Limit: Instant Spells Only." Now Im not sure but I thought that meant the spell could trigger off of instant spells (i.e Proc buffs, procs from wpns). So i was wondering if this is true. Please give me some feedback if you find out or When my chanter gets to lvl 70 I will find out and give ya feedback myself hehe

66 SK boxed w/ 66 ENC
What it does
# Sep 19 2005 at 1:31 AM Rating: Decent
As of release, this spell is a buff you cast on fellow PCs. It's kinda like a spell proc. Basically, it's caster leopard. You cast it on a player, and their nukes do extra damage. The damage is non elemental, and land even if you get resisted. Like the shammy line, it IS a reasonable amount of damage.

I can see it now, "Hey <insert chanter here>! Flare plz!" I felt bad for shammies when they got Leopard cuz of how much they get bugged for it in group. Now us chanters also get to experience that feeling.

Yes it's a good spell, and makes chanter's more useful, it's just gonna be a hassle. I hope I don't start seeing groups that require a flare chanter. /shiver

As for the damage done, it appears to be based off of the nuke itself. When I was casting with it I was using Ancient: Nuerosis. The first was was resisted, and the spell procc'ed for 134 damage. The second one was not resisted, hit for the full amount, and flare procc'ed for 614 damage. Which is more than 1/3rd the base of the spell. My chanter buddy critted for 3.1k with Ancient Nuerosis and flare did 1.3k on the side. I havn't played with it since.

Have fun getting it folks.

--Impsie
stolen from the shaman boards
# Sep 17 2005 at 4:40 AM Rating: Good
27 posts
Message has high abuse count and will not be displayed.
RE: stolen from the shaman boards
# Sep 18 2005 at 6:44 AM Rating: Decent
*
57 posts
Quote:
he's not super tough, hits in the 2ks and rampages


Oh, the irony of this statement...

Another spell I won't be getting. Ah well, thanks for the guide, was very informative.

Edited, Sun Sep 18 07:50:18 2005
RE: stolen from the shaman boards
# Oct 03 2005 at 11:27 AM Rating: Decent
lol, so true, god im never gonna be able to take too many 2K+ heals, the day i do, i think i will retire
What does it do? Where do you get it?
# Sep 16 2005 at 6:56 AM Rating: Decent
**
402 posts
Is this done with a Glowing Muramite Rune turn in, like other spells of this level? The description isn't clear as to what this does. Presumably, judging by the graphic, it's some kind of uber mana regen of limited duration. If that's the case, I'm sure I'll be looking forward to it. The Cleric says "I'm LOM!" in the middle of a fight, zap him one and let him enjoy uber regeneration for a minute. Could be useful, where necros aren't on hand to twitch.

At least, that's what I thought when I saw it on the spell list. Now, looking at the description about, it says "Detrimental only." Which I guess means it's some kind of detrimental spell.

Well, since I'm obviously in the dark about this, and about what is exactly meant by spell descriptions, could some sagacious soul please enlighten me?
RE: What does it do? Where do you get it?
# Sep 16 2005 at 7:06 AM Rating: Decent
Look up Darkhollow_manual.pdf in your Everquest folder. There is a description.
Anyway there they say its lev 68 !!! ,so if it is lev 70 ist even harder to get since i miss one 70 rune for the charmspell.
Its described as some kind of a nuke focus, casted on a mob, probably a bit like the druid epic effect.
But with the data above i think they changed it to a complete diffrent spell.

original text out of the pdf file :

Mana Flare
Level 68
Places an aura of mana upon the target
which will attempt to augment the
energy of direct damage spells against
that target to cause extra damage.


Probably they switched the level with "Echoing Madness" what ist described as lev. 70

Edited, Fri Sep 16 08:29:42 2005
RE: What does it do? Where do you get it?
# Sep 16 2005 at 8:49 AM Rating: Decent
**
402 posts
Interesting. So, based on what you just told me, it sounds like it simply increases all nuke damage against the mob. Now, that's a useful spell, and it's in keeping with the Enchanter's trademarked subtlety. While we'll never be great damage dealers ourselves, we help others deal more damage. Our excellent haste spells, for instance, and now this, to increase the damage dealt by heavy nukers, such as Wizards and Magicians.

Well, I think it's a pretty interesting touch myself. I can't wait to see how it plays out on my Enchanter. Although, as you say, it's entirely possible that they changed it. We'll just have to wait and see.

Edited, Fri Sep 16 09:58:03 2005
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