Spell Icon Chaos Venom  

Description

1: Increase Poison Counter by 18
2: Decrease Hitpoints by 473 per tick. Max: 473 per tick

Details   Raw Spell Data, Lucy Spell View

Mana: 566 Skill: Conjuration
Casting Time: 3 Recast Time: 1.5
Fizzle Time: 1.5 Resist: Poison
Resist Adjust: -50 Range: 200
Location: Any Time of Day: Any
Deletable: No Dot Stacking: Yes
Reflectable: Yes Focusable: Yes
Dispellable: No Interruptable: Yes
Short Buff Box: No Target Type: Single
Spell Type: Detrimental Source: Live 04/23

Messages

Cast on you: Your blood burns with the venom of chaos.
Cast on other: Soandso 's blood burns with the venom of chaos.
Effect Fades: The venom of chaos leaves your veins.

Game Description

Fills your target's blood with poison, adding 18 poison counters and causing 473 damage every six seconds for 42 secs (7 ticks).

Items with this effect

Quick Facts

Scroll:
Spell: Chaos Venom

ClassLevel
NEC70

Expansion:
Omens of War

Duration:
7 ticks
Post Comment
Advantage
# Nov 11 2023 at 5:47 PM Rating: Decent
7 posts
Chaos and Corath stack
Superseded by Corath Venom
# Dec 24 2018 at 9:02 AM Rating: Good
Scholar
34 posts
This spell seems to be superseded by Corath Venom (lvl 69):
  • They both last for 7 ticks.
  • Chaos Venom hurts for 3311 hp in total and costs 566 Mana, that is 5.85 hp/mana
  • Corath Venom hurts for 4529 hp in total and costs 655 Mana, that is 6.91 hp/mana

And I see no other difference that would give Chaos Venom any advantage over Corath Venom.
question
# Jan 15 2006 at 3:05 PM Rating: Default
it says increase poison counter by 18 what exactly does that meen?
RE: question
# Apr 27 2006 at 1:21 AM Rating: Decent
It should be noted that this also means it can't be dispelled.

That's the trade-off with spells that have Poisen/Disease/Curse counters.. they can be cured, but they can't be dispelled. This may actually save you headache, unless you're fighting (a) MOB(s) that actually cure themselves. If you're fighting something that buffs itself (which seems far more common), your groupies/raidies can debuff it without killing your DoTs.

(Additionally, on my home server of Zek, if you DoT most people, they'll just dispell it with a pumice before it does any damage, then laugh at you. This is, of course, if it DOESN'T have counters. If it does, then you can laugh at them. ;))
RE: question
# Apr 03 2006 at 7:13 AM Rating: Default
*
101 posts
The effect stays until duration expires or until those counters are removed. The various Cure spells each remove a certain amount of particular counters
A slight upgrade
# Oct 09 2004 at 7:58 AM Rating: Decent
Only 60/tick bonus does not seem that great
# Sep 23 2004 at 8:53 PM Rating: Default
were is the ae high/low agro dots? several classes have ae spells but you dont see any ae dots does sony just hate sham/necros? we are missing out on alot of unused dps/agro.
RE:
# Dec 03 2004 at 1:27 AM Rating: Decent
35 posts
Necromancers were never meant to have ae dots, or shall I say it... they would have them!!! Oh my god!
RE:
# Oct 19 2007 at 9:34 PM Rating: Decent
Actually Necromancer always had AE DoTs (shared them with the shammy), since original EQ. OMG!
It's just that that spell line, among other spell lines, was never continued.
wow
# Aug 09 2004 at 1:51 AM Rating: Default
nice dot 436 dmg X 7 ticks = 3052 dmg not including added dot bonuses from aa's, items and whatnot
RE: wow
# Feb 06 2005 at 1:23 AM Rating: Default
Aye that is nice and the mana's not so bad either. Seem's like there even with Wizards.. maybe 1000 lower but if you look at it this way, While there ticking away your getting mana back. While when a wizard jsut BLASTS it away it's not slowly dieing.. I don't know to me it seems like Necro's do the most damage but you can all disagree.
RE: wow
# Aug 28 2005 at 1:37 PM Rating: Default
wizzards get a 4.788 dam/mana Nuke
ratio for this spell is 5.849 dam/mana ratio
over the course of 42 seconds. To say that this spell is better than a wizzards spell might be true, and it might not. necro's will have some glory when they do long term fights. On the other hand though, in a group these dots would be practically useless, due to the fact that most mobs are alive for less then 30 seconds. another problem with dots is that while the necro stacks dots the wizzard can be doing the same amount of damage over and over, in muchless time. So on an average 30 second fight wizzard can do 12210 damage for 2550 mana. a necro stacking his 3 best dots would end up doing about 1400 a tick- for 5 ticks is 7000 damage, while at a greatly reduced mana cost, of about 1500 mana. So the wizzards doing approx 407 dps, where as a necro would be doing 233.33 dps. Also while a necro with is getting 53 mana a tick from lich ft 20 and base, and then spells ft, and a drog hes getting around 150 mana a tick. So he gets back 900 mana. Where as a wiz with ft 20 base ft, drog and a mana robe casting mana conversion during the time it takes during the reuse timer getting 45 mana and hed be able to use it about 5 times in the 30 second fight, which in total is 802 mana regained. SO anotherwords this all goes down to what kinda of fights ur doing, what kinda mob it is and what it has resists it has. And finally this is with out items/aa's and skills put into the mix. hope this is helpful. really no one is that much better off than ne one else, well except for druids who ***** about everything, and soe gives it to them.
RE: wow
# Apr 25 2007 at 1:53 PM Rating: Default
Necro Damage

Your figures on dps of a necro are wrong.

-You didn't figure in the focus gear = 15-65% added damage per tick
-You didn't figure in the critical dot aa = any dot x2
-You didn't figure in the Affliction Efficiency = 25% mana savings
( any necro can use this with tribute btw https://everquest.allakhazam.com/db/focuslist.html )
-You didn't figure in the Gift of Mana aa = Any spell for no mana cost
-You didn't figure in the necro pets = lots of non-stop damage
( There are alot of necro pets, I wont get into how they make necros rule the game)
-You didn't play a necro and post this, you just have no clue

You don't know, no idea

(Luke I am your father) (You dont know the power of the dark side)
RE: wow
# Jan 20 2008 at 9:29 AM Rating: Decent
*
69 posts
i know this is a dated reply... he's comparing base nuke vs. base dot. yes, necros get dot aa's and foci. you think wizards don't have access to any foci or nuke aa's? of course he "didn't figure in" those- for either class. so it WAS a good and fair comparison. grouping is a pain with my necro because when the mob dies in 30 seconds, all the efficiency of your dots is wasted when half of your dot damage hasn't happened by the time the mob dies. so you end up nuking, throwing a 30 second magic dot (our least efficient dot type), or just sending in your pet. unless i'm missing something...

by the way i play on fjalarr's server and his maroon armor color makes my monitor hurt. not that that has anything to do with the topic.

i do like my necro, and this spell isn't a bad one (actually nice upgrade to blood of thule), but for some reason i'm stuck on the fact that pyre of mori is more efficient (6.734 vs. 5.849 damage to mana). first time it's actually more efficient to cast fire first.
RE: wow
# Oct 07 2005 at 6:09 AM Rating: Decent
Doesn't anybody get tired of the Necro vs. Wizards convo's? These calculations are ridiculous on several accounts.
Firstly because as stated over and over wizards aren't going balls to the walls nuking from 100%... that's just stupid.
Secondly mobs don't die in 30 seconds typically. The only groups I've had the pleasure of being in that were doing RSS kills in 25 seconds always had 2 Beastlords or Mages of exceptional skill. And at that point, I'm doing less than optimal damage anyway because even hitting mobs with curses on inc I'm lucky to get 5-6 ticks in. Wizards do even less because they aren't really nuking that much... mostly it's not an aggro issue, it's just because if they were nuking every single mob more than 1-2 times they'd go out of mana.
Thirdly, since fights last typcially 45-60 seconds give or take in a respectable chain pulling XP group, necro DoTs have the opportunity to do max dmg, even with extended affliction, (with Bane of the Dragorn I can stack Dark Nightmare, Chaos Venom, then Horror and they usually are on their last tick when the mob dies or run out just before if the mobs last 60 seconds). By virtue of this fact, dpm is more important in calculating damage potential than dps, (in xp groups).


All that is a moot point though when you look at the new numbers from DoD. SOE has made it very clear that Wizards are the kings of burst DPS. The new wizard high for nukage is 36k. That's the end all of single hit damage, regardless of how much mana it costs. It's safe to say necros won't ever see that sort of ridiculous damage message, unless we are still playing this in 4 years. That's 3x a decent lifeburn. If a wizard can nuke for 10-35k any time he feels like it, comparing him to a necromancer isn't apples to oranges... it's apples to orangoutangs.
RE: wow
# Sep 14 2005 at 12:00 AM Rating: Decent
Umm... why stack only 3 dots? if u wanna kill something fast u can stack 5,6 or even 7 dots... a necros damage output is unmatched....

Edited, Wed Sep 14 01:05:11 2005
RE: wow
# Sep 26 2005 at 11:48 AM Rating: Decent
A necro has better mana ratio, they don't have better dps nor collective dps.

Desperate LT tanking > all!!!!!!!!!!!



Edited, Tue Sep 27 13:01:52 2005
RE: wow
# Aug 31 2006 at 7:33 PM Rating: Decent
Necros are more or less the top DPS caster. With enough AAs and such, its possible to easily maintain 6-8 DoTs. some necs can parse of 800dps and maintain it for long enough to take down most raid mobs.
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