Spell Icon Pack Shrew  

Description

1: Ultravision
2: Increase Movement by 30%

Details   Raw Spell Data, Lucy Spell View

Mana: 320 Skill: Alteration
Casting Time: 6 Recast Time: 3.5
Fizzle Time: 1.5 Location: Any
Time of Day: Any AE Range: 60
Fizzle Adj: 15 Deletable: No
Blockable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Short Buff Box: No Target Type: Group v1
Spell Type: Beneficial Source: Live 04/23

Messages

Cast on you: You feel the spirit of shrew enter you.
Cast on other: Soandso begins to move more gracefully.
Effect Fades: The spirit of the shrew leaves you.

Game Description

Infuses your group with the spirit of the shrew, granting greatly improved night vision and increased movement speed for 36.0 mins. This spell also functions indoors.

Items with this effect

Quick Facts

Scroll:
Spell: Pack Shrew
Spell: Pack Shrew
Spell: Pack Shrew
Spell: Pack Shrew

ClassLevel
SHM34
RNG49
BST44
DRU35

Expansion:
Lost Dungeons of Norrath

Duration:
36.0 mins
« Previous 1 2
Post Comment
LoN
# Nov 08 2008 at 10:38 AM Rating: Decent
34 posts
can someone explain to me what LoN is?
LoN
# Nov 16 2008 at 11:31 AM Rating: Decent
LoN is Legends of Norrath, the card game is EQ. LDoN, which is where this item drops, is the Lost Dungeons of Norrath expansion. The entire expansion is a set of instanced dungeosn set up in themes, you go adventure in them with a group (or raid) and earn points based on level and difficulty of mission. These points are the currency for that expansion and are basically useless outside it. Most items and spells that can be purchased in those camps with points are no drop.
how do i craft for shammy?
# Oct 18 2008 at 12:02 PM Rating: Decent
Ok I see its crafted but I dion't see the reciepe for sharmans only the other classes.
no drop?
# Mar 08 2005 at 7:36 AM Rating: Decent
is the spell itself no drop? could i buy it off a player who spent the AP but didnt use the spell?
RE: no drop?
# May 06 2005 at 4:12 PM Rating: Decent
Yes, it is No Trade (as they say now days...).
RE: no drop?
# Nov 25 2006 at 7:57 PM Rating: Decent
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107 posts
Hehe, it is no longer No Trade- You may now trade LDoN spells. :)
RE: no drop?
# Feb 19 2007 at 7:56 PM Rating: Decent
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167 posts
Yuppers, just bought one in bazaar!!

Be careful to get the ranger version as there is also one named Pack Shrew for Shammies...
How many?
# Dec 29 2004 at 1:54 PM Rating: Decent
How many LDONS do you have to do to get 72 points?
How many?
# Nov 22 2006 at 9:49 AM Rating: Decent
I get 22pts per normal adventure, with my 51DRU. That's when everyone in the group is 50+. If we have anyone in their 40's, might only be 15 pts.
RE: How many?
# Feb 10 2005 at 1:15 AM Rating: Decent
It depends on what level you are. My 51 ranger gets between 12 and 15 points per adventure on normal difficulty. You get more points as you advance in level and even more points if you can complete an adventure on the difficult or hard setting.
Any APs?
# Oct 23 2004 at 2:53 PM Rating: Decent
Does this, and similar LDoN purchases have to be made with that particular zones APs, like only with Everfrost Advs in this case?
TGB?
# Oct 13 2004 at 12:51 PM Rating: Decent
Can Pack Shrew be cast on other groups like Bih'Li can? I personally almost never cast SoW, I always cast Bih'Li because of the ATK bonus. I'd rather only purchase Pack Shrew vs single-target version if it will stick regardless of grouping.

And yes, I like to wander around dungeons buffing random strangers...hence the question.

Edited, Wed Oct 13 13:52:48 2004
Must Have Spell
# Jun 22 2004 at 2:33 PM Rating: Decent
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204 posts
As a beastlord, this is one of those "Must Have" spells in my opinion. I've only run into a handful of casters who have this and when they do, they rarely cast it.

Your group will love you for this spell (especially the poor humans). Just be sure they all click SOW off before you cast it. SOW trumps & blocks this spell for some reason.
RE: Must Have Spell
# Aug 18 2004 at 7:43 AM Rating: Decent
SoW's faster. This is a compromise, allowing for a slower version of SoW that can be cast indoors with a vision enchancement in it.
#REDACTED, Posted: May 22 2004 at 11:22 PM, Rating: Sub-Default, (Expand Post) FRACK!
Class locations
# Apr 06 2004 at 12:30 PM Rating: Excellent
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258 posts
According to lucy the locations respective to class are:

Ranger - 200 pts - Everfrost
Druid - 48 pts - Everfrost
Shaman - 36 pts - Butcherblock
Beastlord - 72 pts - Butcherblock
#REDACTED, Posted: Mar 21 2004 at 1:06 AM, Rating: Sub-Default, (Expand Post) This spell is NOT available for Druids!
RE: Bad Info
# Mar 21 2004 at 4:13 PM Rating: Excellent
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164 posts
Yes it is. Each of the classes spells are sold at a different camp. The druid spell is available at the Everfrost camp for 48 adventure points.
Ultravision
# Jan 09 2004 at 10:31 PM Rating: Decent
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59 posts
It's interesting that they added a vision buff to a spell which will typically be used indoors where it's darker for the blind races. Good move on the spell design.

Also, it's always fun when you cast this, because most races notice the vision change instantly, and thank you for the buff.
Were???
# Nov 20 2003 at 12:45 PM Rating: Default
Can I get this anywere other than LDoN vendors?
RE: Were???
# Mar 08 2004 at 12:45 AM Rating: Default
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530 posts
Nope, this spell (and its single-target counterpart) are only available through adventure points.
____________________________
Jiriki Sa`Onserei, 120/67k AA Wood Elf Ranger
Anadriel Starfire, 120/46k AA High Elf Mage
Works indoors
# Oct 10 2003 at 6:53 AM Rating: Decent
The spell is slower then run 3 but works indors
thats why they made it


65 BST Veeshan
Stackable with SoW?
# Oct 06 2003 at 9:42 PM Rating: Decent
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112 posts
I seriously doubt it, but can this stack with SoW?
RE: Stackable with SoW?
# Dec 24 2003 at 8:20 AM Rating: Decent
No, this doesn't stack. Good question though.
run speed
# Oct 01 2003 at 4:05 AM Rating: Excellent
I am a druid with run speed three, and just bought pack shrew. I tried clicking pack shrew off while running, there is no apparent change in speed. I tried this a lot, since I truly wanted to justify my purchase. Well, at least I have ultravision for those blind humans now.

Summary: Run speed 3 = 30%

Edited, Wed Oct 1 04:53:27 2003
#REDACTED, Posted: Dec 22 2003 at 2:58 AM, Rating: Sub-Default, (Expand Post) I thought that was the general Idea.....
Spell Locations
# Sep 27 2003 at 8:12 PM Rating: Excellent
Spirit of the Shrew and Pack Shrew are sold at different LDoN wayfarer camps and the price of the spell, and any other LDoN spell, is based on the level at which YOU can use the spell. So it is broken up into class specific scrolls to regulate the price. If they made one scroll for everyone, like traditional multi class scrolls, then it would cost the same number of points regardless who was buying it. The locations where you can buy each spell are listed below. You must earn at least as many points in that particular theme as the spell costs before the merchant will sell it to you. They are, of course, all nodrop.

Spirit of the Shrew - single version
SHM (lvl29) 24 points - South Ro (Guk)
BST (lvl39) 48 points - South Ro (Guk)

DRU (lvl34) 36 points - East Commons (Rujark)
RNG (lvl44) 72 points - East Commons (Rujark)

Pack Shrew - group version
SHM (lvl34) 36 points - Butcherblock (Mistmore)
BST (lvl44) 72 points - Butcherblock (Mistmore)

DRU (lvl39) 48 points - Everfrost (Miragul)
RNG (lvl49) 200 points - Everfrost (Miragul)
RE: Spell Locations
# Oct 24 2003 at 2:01 PM Rating: Default
Scholar
Avatar
**
761 posts
Why does Sony have such a Hardon for Rangers triple the price for Pack Shrew....and why....and have have to be higher lvl......Rangers always get screwed.....

Vinney Ranger 54 Rallos Zek
____________________________
Come visit my housing creations 20+ in Cedar Country Meadows, ZEK.
RE: Spell Locations
# Nov 01 2003 at 2:06 AM Rating: Decent
Rangers get skrewed on spells because shamans and druids get skrewed on melee skills...I would have thought that was obvious
RE: Spell Locations
# Mar 15 2004 at 10:15 AM Rating: Good
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70 posts
Well, this is a mistake IMHO. If anything, the Ranger costs should be at least in proportion with the Beastlords. Both classes are hybrids. Beastlords receive it at double the cost of its parent class; Rangers should be the same.
RE: Spell Locations
# Dec 02 2003 at 5:33 AM Rating: Decent
I agree with the comment about melee/spell balancing. But I think the point about the cost is a justified one. 200 does seem a little high, higher level needed to cast it and a higher price, mm.. double wammy. Why shouldnt spells cost the same?


Edited, Tue Dec 2 05:45:34 2003
RE: Spell Locations
# Dec 30 2003 at 4:57 PM Rating: Decent
As you go up in levels the spells cost more, thus the justification is that the spell should cost more for the ranger at a higher level because for the ranger it is a higher level spell. I do not agree that the actual cost difference is justified in this case (better than quadruple actually). That is quite excessive.
RE: Spell Locations
# Jan 16 2004 at 2:03 PM Rating: Default
A bit high, but then I think an LDoN group will pick a ranger over a druid anytime (Sony made us so limited indoors). And, like was said before, our melee stinks, and why can't we shoot a bow?
RE: Spell Locations
# Jun 09 2004 at 6:33 PM Rating: Excellent
36 posts
I beg to differ on being 'shafted' indoors, and that people choose rangers before druids.

I get LDoN invites regularly throughout a day. I'm not an incompetent group member indoors. Regen, damage shield, heal spells, DD (minus the stunning line), succor, Ensnare, root; these are all castable indoors.

We cannot kite in the cramped rooms of a dungeon, but we are not gimped within an indoor zone like you claim. I actually rarely have a problem indoors vs. outdoors.

If I weren't one myself, I would take a druid over a ranger because they are multi-talented. Rangers serve as dps. Druids can serve as DPS (nukes), crowd control (snare mobs off to the side/into already cleared rooms and root them out of the way), spot heals (if cleric gets in trouble, or if you simply don't have one) and evac (if it gets really nasty).

And we can't shoot a bow because we can't. Look at what we -can- do.
RE: Spell Locations
# Mar 15 2004 at 7:52 AM Rating: Default
"our melee stinks" PFFFFFFFFF, speak for yerself buddy; maybe is cause of me RBG/Razor Shan Tok/Blackened Acrylia Blade combo, or just the fact that HOLY CRAP I'M SUPER-AWESOME!! but even without double-doting (for about 300pts) snaring (BIG aggro getter) nuking (120pt) or taunting (well duh), I almost always get aggro when in LDoN or any other grp if i start atking w/in first 10% of mobs life being taken. Think some of you sissy whinin ranger punks need to grow some brass, hike up yer skirts, and cut the girly whinin crap out :-P

Aredhiel
Bristlebane's cutest rangerette

me magelo: http://www.magelo.com/eq_view_profile.html?num=944073
RE: Spell Locations
# Apr 21 2004 at 5:34 PM Rating: Decent
I believe Gilrion is a druid, thus mentioning how druids get shafted indoors. Rangers don't. Reading comprehension is your friend.
RE: Spell Locations
# Feb 07 2004 at 4:12 PM Rating: Decent
Your a CASTER not a melee class......thats why you dont have good melee skills, thats why you dont have archery......but hey if you want better melee and you want a bow......then give rangers all your ports.....
RE: Spell Locations
# Oct 22 2003 at 8:15 PM Rating: Decent
Stupid Question time.Why does Miragul try to kill me when i go near him,is it a faction thing or do you have to kill him to buy pack shrew spell?
RE: Spell Locations
# Oct 30 2003 at 1:46 AM Rating: Good
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215 posts
Ummm.. It's the Miragul's camps... IE - LDON dungeon camps (Everfrost, East Commons, etc). You do LDON dungeons and get Adv points. You buy spells/items/etc with the AP. The actual Miragul is like a bad guy and stuff.. Dont try to buy from him.
Pack Shrew
# Sep 24 2003 at 12:09 AM Rating: Good
I'm a 53 Shaman on Saryrn, and have been looking for this spell. I found it in Everfrost for 48 points, but that is the Druid version of it. For any Doo dads out there, that's where to get it.
how run 3 seems to work with this vs. sow
# Sep 22 2003 at 4:58 AM Rating: Excellent
I just got this spell today and I have had questions about how run 3 would work with this. It seems that there still is an increase in speed when you cast this on you when you have run 3 but the increase is only about half of what sow would give you. Before this, I figured that the increase in speed from this spell would be overshadowed by the increase in speed that run 3 would give since run 3 does not stack with any movement spells. If anyone knows anymore about how run speed works feel free to add to this.
LDoN Ranger Spells...
# Sep 19 2003 at 10:13 AM Rating: Excellent
30 posts
Found this at the InterRealm Ranger's Board, it lists the location of all the Ranger spells and their AP cost at the merchant.

Ruj: Spirit of the Shrew - 72 points
Miragul's: Pack Shrew - 200 points
Mistmoore: Fire Swarm - 410 points
Tak: Call of Ice - 450 points
Guk: Feral Form - 650 points

Wenasa Masterchef 52 Half Elf Ranger of Karana
Ayonae Ro

Pack Shrew
# Sep 19 2003 at 10:08 AM Rating: Decent
I picked this spell up yesterday. As a Beastlord it cost me 72 adventure points, in Butcherblock camp. I have mixed feelings about the price, I don't think that a BL or a Rng should have to spend more points than a Shaman or Druid for a spell that is identicle, but I digress.

The spell is nice. I haven't used it in a dungeon, yet. I did mem it and test it briefly outdoors. It will not overwrite sow when cast on your grp. In fact, if you have a Pack Shrew on you and cast sow, the shrew will drop and sow will stick, unless your indoors of course. That's right folks, unfortunately the spells will not stack. If you want Ultravision and Sow, you must cast Ultravision and Sow, separately.

The Shrew affect itself is a bit slower than sow as you can tell in the description (30% increase compared to 55% increase in run speed). But the Ultravision is a nice touch. Ironic, that a BL with this spell can get Ultravision and speed in one spell at lvl 44, but the Ultravision spell is lvl 51 for us.

Have fun! I hope this was useful.

Edited, Fri Sep 19 10:55:36 2003
RE: Pack Shrew
# Jun 20 2004 at 11:38 AM Rating: Decent
BST are part SHM and RNG are part DRU and get thier similar spells to thier respective parent classes at later levels so maybe the price difference reflects the difference in lvl between the class and thier parent classes as well. Just a thought. :)
Pack Shrew
# Sep 19 2003 at 10:05 AM Rating: Default
Yes, I was curious if the spell has the same effect as SoW...meaning is it an outside spell only?
Spell Location and Cost
# Sep 15 2003 at 3:21 AM Rating: Excellent
Okay this is what I know atm...as of today

IN BB, after doing MM adventures you can buy Pack Shrew for Lvl 34 Shamans and higher for 36 Adventure Points.

In BB, after doing MM adventures you can Buy Pack Shrew for lvl 44 Beastlords and higher for 72 Adventure Points.

IN EC, after doing the Rujarkian Adventures you can buy Spirit of the Shrew for Rangers for 72 Points.

More to come I am sure. Seems to me, that there will be the same Pack spell for rangers with more Rujarkian, but I have only got 98 points from there so far.


The spells are different. So the one for shamans won't scribe for Beastlords and so on and so forth.

Happy Adventuring folks.



RE: Spell Location and Cost
# Dec 05 2003 at 11:11 AM Rating: Decent
3 posts
RE: Spell Location and Cost

Edited, Fri Dec 5 11:11:57 2003
RE: Spell Location and Cost
# Dec 05 2003 at 11:10 AM Rating: Default
3 posts
im a 43 ranger..i visit eqrangers often...rangers do get pack shrew...lvl 50 somethin if memory serves..and u get it in MIR adventure...for WAY more than 200 points..close to 400 i think...so its goin to be tuff...but i have another problem..i CAN NOT seem to get a success in the RIJ adventure..ive gone in with 2 very good groups and got wooped...and cant seem to get another grp to go there...they all want to stay in BB..but i as a ranger dont get crap from BB..so im screwed if anyone has any tips for this let me know..thx

Lulerwen...43 woodelf ranger
Location
# Sep 14 2003 at 4:55 PM Rating: Good
i found this in BB for 72 adventure points please guys if you find any more lets get posting this expantion is going to be a bit tougher to crack
RE: Location
# Sep 14 2003 at 9:22 PM Rating: Good
Also found this spell in Butcherblock Mountains. However it was 36 points to purchase.
run3
# Sep 13 2003 at 10:07 PM Rating: Decent
30% speed = run3 right?
shrew
# Sep 13 2003 at 6:05 PM Rating: Decent
Has anyone bought this spell yet? and if so how many points was it and which vendor had it?
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