Spell Icon Wildmagic Strike  


1: 35% Chance to trigger: Chaos Immolation
2: 35% Chance to trigger: Claw of Selay
3: 30% Chance to trigger: Pure Wildmagic
4: Increase Hitpoints by 0. Max: None. Calculates to current max level.

Details   Raw Spell Data, Lucy Spell View

Mana: 273 Skill: Evocation
Casting Time: 0.75 Recast Time: 4.25
Fizzle Time: 1.5 Resist: Prismatic [Average]
Resist Adjust: -1000 Range: 200
Location: Any Time of Day: Any
Deletable: No Reflectable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Target Type: Single
Spell Type: Detrimental Source: Live 09/07

Game Description

Blasts your target with an unpredictable magical force. The force is most likely to manifest itself as either chaotic flame or a claw of ice, but there is also a chance your target will be struck by pure wildmagic. Pure wildmagic is especially damaging and difficult to resist.

Items with this effect

Quick Facts

Spell: Wildmagic Strike


The Buried Sea

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Great Spell!
# Nov 10 2012 at 4:36 PM Rating: Decent
29 posts
Let me break down how great this spell is:

Check out the resist adjust. -1000! I've had it resist about a total of 3 times in a week of play.

You might have missed the cast time, it's 0.75 seconds.

It also has a low mana cost, only 273 base mana.

The only downside to this spell is the small 4 second recast time; it's nice, quick, reliable damage. This spell also procs the radiant mana AA's frequently too, so if I find myself low on mana, I will chain cast this until I get a radiant mana proc and follow up with a big nuke and repeat until I get a chance to recover. Damage wise, it does at least 1800-2500 normally, occasional 4000+. Crits are anywhere from 2500 to 8800. Count on this doing about 3-6% (non-crit) of a mobs health around the level that you get this.

It's a great finisher or pulling spell. Highly recommended!
Big Things Come in Small Packages...
# Jun 15 2007 at 10:27 PM Rating: Decent
I've used this spell for quite sometime now and I believe that ANY and EVERY Wizard should have this spell in their ******* at level 75. I will admit that at first glance it doesn't look like too much of a spell or even a MUST HAVE spell for that matter. But in a raid.. this spell is your best friend.
273 mana, 3 sec cast time, w/ spell focus & ro's familiar you can do about 3k dmg when the spell lands w/ fire... about 2k w/ ice dmg.. and about 3k w/ magic (which hits for more because of the spell description) Those are without crits and (with max AA crits) you can hit for about 8k. This by itself makes it a nice spell.. but what makes it a GREAT spell is that it also Triggers GoRM (gift of radiant mana). That makes Ethereal Conflaguration a very nice One-Two Punch for wizards who find that they go OOM just shortly after engaging a Raid Mob. Also, this spell creates very little aggro on mobs so there should be no problem in chain casting and hitting Concussive Blasts after a shot of Eth Conflag.
I'm not saying this is the best way to play this spell.. but it's how I play it and I think it rocks. Little mana, Fast Casting & Decent Dmg that triggers GoRM = FTW for me. Good Luck Wizzy Comrades and Keep On Nukin!!

Kinven Zai'Lere... 75th lvl Wizard on the 7th Hammer
This spell
# Feb 21 2007 at 4:57 PM Rating: Decent
159 posts
This spell can be purchased from the pirate merchant in the Buried Sea zone for either 100 or 150 dubloons (I don't remember exactly). If you are fighting a non-elemental type mob, this will pretty much be your new kiting spell. It takes a couple less mana then chaos flame, and hits with pure wildmagic about 50% of the time. It's a really useful spell so far, and the resist check is pretty good.

This spell
# Mar 11 2007 at 9:13 PM Rating: Decent
33 posts
100 doubloons for Rank 1 spell from Pirate Merchant
Demchuk Inabsentia - 91st season Magician (Luclin-Stromm)
Zapnm MasterCaster - 100th season Wizard (The Rathe)
Alabuk - 100th season Shaman (The Rathe)
# Feb 19 2007 at 12:11 AM Rating: Decent
91 posts
Stupid question inc. What exactly is a prismatic resist?
www.thekirealms.com - home of the eq/ranma crossover fusion- Chaos Quest
# Mar 17 2007 at 5:38 AM Rating: Decent
32 posts
prismatic resist means that the average of your resists must meet the resist check of the spell before you will resist it.

if your resists are SvC 300, SvF 300, SvM 250, SvD 250, SvP 275, your prismatic resist is 275. if the spell being cast on you is resist check of 325, you'll probably get hit. if the resist check on the spell is 250, you'll have a chance to resist it or partially resist the spell.

chromatic on the other hand takes the worst of your saves in calculation the resist possibility. using the example above, if the chromatic resist on a spell is 275, you will more than likely get hit because you have 2 saves of 250. if the resist check is 225, you will have a chance to resist it. hope this helps
# May 16 2007 at 3:01 AM Rating: Decent
223 posts
MUCH appreciated.

I've known for awhile what Chromatic-based resist means, but had no idea what Prismatic-based resist meant. There for awhile, I was thinking someone got confused and put Prismatic instead of Chromatic.

# Jan 19 2007 at 5:03 AM Rating: Decent
This spell is not yet LIVE as it exists on the spell vendor on the BETA server only. Until the NDA is lifted I cannot say much but its a pretty cool concept I will say that.
# Dec 21 2006 at 3:17 AM Rating: Decent
18 posts
first off where do i aquire this spell and wow prismatic resist for a wizard =)
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