Mechanized Lockpicks  



EverQuest icon 1 x Gears - Bought, Dropped
EverQuest icon 1 x Lockpicks - Crafted, Bought
EverQuest icon 1 x Rat Ears - Bought, Dropped
EverQuest icon 1 x Sprockets - Bought, Dropped


Skill: Tinkering
Trivial: 62
Race: Gnome
Recipe Created: 2002-09-07 03:22:03
Recipe Last Updated: 2018-09-17 22:57:28

Portable Containers

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# Aug 04 2003 at 5:01 AM Rating: Decent
29 posts
In game they are called "Mechanized lockpicks" and I dont think Allak has the stats right...

They are:

Slot: Primary
Skill mod: Pick Lock +2%.
WT: 0.1 Size: TINY
Class: BRD ROG
Race: ALL
I'm a wizard gnome and I'm okay
I nuke all night and I med all day
What price do these go for?
# Jul 02 2003 at 10:38 AM Rating: Decent
6 posts
I am a new tinkerer on Zeb server and I have no idea what to see lock picks for.
RE: What price do these go for?
# Jul 02 2003 at 2:57 PM Rating: Decent
3,128 posts
I could not find these for sale in bazaar when I needed it for com raid to get skill over 200, so I got the ingredients and found someone to make 2 of them. I saw for sale later around 200 pp and 150 pp, which is good profit considering its all storebought or minor drop items in the combines and not very high skill to triv.
On a side note every rogue should have 2 (two) of these, one on person and one in bank, in case you need to get to place to retrieve corpse that requires the extra lockpick skill to get into.
i.e you party was wiped out in COM camping reavers on wrong side of locked door when some knuckle head used an AE spell and pulled the high lvl mob from nearby. Now your mech lockpick is on body and you are on other side of door, and you are only one who can open it in your raid as thats why they invited you, so good planning put an extra Mech Lockpick in your bank so you can open door for corpse runs.
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats." -Henry Louis Mencken

"Ha! I laugh at danger and drop ice cubes down the vest of fear." - Blackadder
stat raiser
# Sep 07 2002 at 12:26 AM Rating: Decent
115 posts
now that they made it that u cant use ur ability points to raise tinkering if u dont work on it, this is the closest item to ur starting skill that u can actually raise ur skill in, i saved up rat ears when i was a newbie, or u can hire a noob to do it for ya, but it helped me get to 66 (gnomes start 50) and from there i was able to craft the next thing until i could finally raise my points thru ability points. u have to put extensive time into it on the field before they let ya raise it in comfort, hence 'You must learn advanced skills on the field.' just my 2 cp

Nagini Nightmarebringer
Gnome Archmage ( bristlebane serv )
Academy of Arcane Science's gnome-punting team

I'm the football :P
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