TDS Progression #9: Leave No Brother Behind  

Quest Started By:Description:
Maximum Level:120
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Money
Success Lockout Timer: 00:06:00
Quest Items:
Related Creatures:
Related Quests:
Era:The Darkened Sea
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sun Oct 26 02:54:57 2014
Modified: Sat Feb 22 16:59:02 2020

The Darkened Sea Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor

This solo task begins with Brother Dilgen (click for map image) in the cave just north of the zone-in.

Pre-Requisites for Requesting:
- Completion of "A Rising Storm" (Tempest Temple)
- Completion of "Gathering Clouds" (Tempest Temple)
- Completion of "Clearer Skies" (Tempest Temple)
- Completion of "The Edge of Balance" (Katta Castrum: Deluge)
- Completion of "The Abscent Scholar" (Katta Castrum: Deluge)
- Completion of "Just Recompense" (Brother Island)
- Completion of "The Cover of Night" (Brother Island)
- Completion of "Loyal is the Heart" (Caverns of Endless Song)

Say obtain to request the task.

You say, 'Hail, Brother Dilgen'

Brother Dilgen says 'Then Dagda will not help [rescue] my brothers? Quigley told me you owed us... maybe you're someone who actually knows how to honor a debt.' Dilgen's fist clenches. 'Honor... and what does Horace know of such a word? He kills his own brothers! If a brother falls, we must [raise] him to his feet not bury him in the ground!'

You say, 'How do we raise them?'

Brother Dilgen says 'We often find sufficient force can knock a brother's senses back into him. But right now I don't have enough weapons to arm the brothers you save. They were taken in the middle of the night, and most will be defenseless. They'll need a way to [fight back] and defend against any more attempts the sirens might make to enthrall them.'

You say, 'Fight back?'

Brother Dilgen says 'The undead that wander the caverns won't miss their weapons, and the hides of crocolisks will provide protection. Can you [obtain] these?'

You say, 'Yes... I'll obtain them...'

Brother Dilgen says 'Good. There may still be hope for my brothers!'

You have been assigned the task 'Leave No Brother Behind'.

Brother Dilgen wants you to collect supplies and help save his brothers from the sirens.

  • Loot swords for the brothers from the skeletons in the caverns 0/4 (Caverns of Endless Song)

    "Salty Rusted Sword" can drop from any regular skeleton or floating skeleton mob (very common or 100% drop rate).

  • Give the swords to Brother Dilgen 0/4 (Caverns of Endless Song)

    Brother Dilgen says 'My brothers will gladly wield these once their minds have been freed.'

  • Take hardened hides from the crocolisks 0/4 (Caverns of Endless Song)

    Crocolisks are found in the same cavern as Brother Dilgen as well as the above-water area to the east. They tend to hit for a max ~17,000 and are mezzable.

  • Give the hardened hides to Brother Dilgen 0/4 (Caverns of Endless Song)

    Brother Dilgen flexes the tough hides. They barely bend. 'These will do. They won't be proper helmets, but they'll suffice.'

  • Speak with Brother Dilgen 0/2 (Caverns of Endless Song)

    Hail him until the task updates.

    Brother Dilgen hands you a set of crudely constructed helms that resemble the helmets worn by the brothers. 'These aren't up to the quality standards of our everyday chastity helmets, but we have no other choices. You might notice the lack of visor. Tell the brothers to watch their feet.'

    Brother Dilgen says 'We're still missing Brother Stanlop, Brother Vek`nal, Brother Jurgum, and Brother Strapp. Knock some sense into them and make them put on the helmets.'

    You receive a Chastity Helmet Set.

  • Weaken Brother Stanlop and place the helmet on him 0/1 (Caverns of Endless Song)

  • Weaken Brother Vek`Nal and place the helmet on him 0/1 (Caverns of Endless Song)

  • Weaken Brother Jurgum and place the helmet on him 0/1 (Caverns of Endless Song)

  • Weaken Brother Strapp and place the helmet on him 0/1 (Caverns of Endless Song)

    These steps are all open at once. Three of the Brothers are in the cavern to the west, and another is in the cavern to the north. Each Brother is leashed to within about 100' range of their spawn point, hits for a max ~12,000, and is immune to mez. Each has 1-2 sirens next to him (hit for a max ~6,000; immune to mez; sirens are NOT leashed). All three mobs are aggro-linked.

    a brother's possessor is mezzable

    Killing the sirens is optional (they respawn rather fast and have a lot of hitpoints). DPS the Brother to under 50% health, and then click the helmet on them (if you're in a group, this updates everyone who's on this step):

    Brother Stanlop covers his eyes and ears. 'Must not look! Must not hear!' He runs for the cavern entrance without looking.

    NOTE: If you need these task updates, you must be on the Brother's hate list or else it won't update for you.

  • Speak with Brother Dilgen 0/1 (Caverns of Endless Song)

    You say, 'Hail, Brother Dilgen'

    Brother Dilgen says 'The brothers are safe, and Quigley will be pleased. But what of the next attack that will surely come, and the one after that? I have been thinking about this Queen Silisia of whom you spoke. She must be stopped. Brother Visius has some... interesting ideas...'

    75 platinum

    This task is repeatable with a 6-hour lockout from the time of request.
  • Rewards:
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    a brothers possessor
    # Nov 28 2016 at 9:57 PM Rating: Decent
    1 post
    these can be mezzed
    a brothers possessor
    # Nov 29 2016 at 12:40 AM Rating: Excellent
    Naetel wrote:
    these can be mezzed

    Thanks, added in the quest and changed up the formatting a little of the quest entry so it can be read a little easier.
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    # Feb 16 2015 at 12:22 PM Rating: Good
    2,890 posts
    The crocs share turtles as spawn points so you can get those drops around the lake where the quest-giver is if you don't mind clearing both types of mobs and waiting for crocs to pop. The undead are easy to find so no headaches there.

    The Brothers sound harder than they are.

    The bad:

    * The Brothers and their siren "friends" see thru invis.
    * Lots of nearby spawns, mostly crocs and turtles but some humanoids who are aggressive ('cept the animals love druids hehe.)
    * They cannot be split. Trust me, I tried. Impossible.
    * They cannot be mezzed. Altho the enchanter's "deep sleep" debuff from mez spells WILL land.
    *They respawn VERY fast. The fight was so easy I tried in one to kill all 3 before repops and couldn't do it even with mage/wiz burns.

    The good:

    * Aggro range in the zone is very small. You have to go past one Brother to get to a different one but if you swim underwater neither he nor his sirens will agro.'
    * The Brothers and their sirens hit very softly, relatively speaking. During one of the four fights we accidentally aggro'd "an adolescent spineback" and this immature snapping turtle was a bigger danger than any of the quest mobs!
    ** You don't have to kill them all, just beat the Brother down to 50%, one person right-clicks the helmet and you're done. Hope you have an evacer in group!

    Note: you just right-click the helmet while targeting the Brother. At first I tried to give it to him and that didn't work! The "use ability" takes 1 second to cast so best maybe not to have the tank do it as he might be interrupted.

    BIG NOTE: you do NOT have to damage them to get credit. You just have to be on the hate list of the Brother. Our cleric only casted heals and he got the flag.

    The siren graphic for "a brother's keeper" here is superb. I hope they make that into a castable illusion someday...

    Edited, Feb 16th 2015 1:26pm by Sippin
    Sippin 115 DRU **** Firiona Vie
    Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
    My crew: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
    # Feb 17 2015 at 10:08 AM Rating: Excellent
    1,088 posts
    This should do it for that siren look:
    # Jan 19 2015 at 10:06 AM Rating: Decent
    48 posts
    For what it's worth, the sirens don't mezz, but I can use the fire pet on them to lose agro so they must memblur.
    Can be out of group
    # Dec 31 2014 at 12:18 PM Rating: Decent
    140 posts
    I actually was near one of the brothers when another two guys were going to pull / tank etc him.

    Their pet died and they were getting summoned so I jumped in to tank and all my DPS etc did too. I did NOT click my helmet I let the other guy and it said credit to all my guys. He was at like 80% before I started attacking due to his pet dying so it should work out of group. I did ask him if he got credit but he didn't say so no idea if he did but assume so since I didnt' click the helmet

    Also the sirens were wimps. at 103 I ignored them and merely tanked the guy and die my AOE Righteous Beacon one time and it was no problem. I succored out after.

    My main thing was I would invis my mage, run to a safe spot COH the whole group and call it a day.
    # Dec 21 2014 at 12:18 PM Rating: Excellent
    59 posts
    Make sure everyone in the group that needs the update is on the brother's hate list. We had a member of ours medding out of combat and they did not receive the update and were forced to do it again!
    Mezzin Brothers
    # Nov 29 2014 at 5:24 PM Rating: Decent
    17 posts
    Just did this with warrior, monk, shaman, cleric, chanter and merc healer. The sirens are NOT mezzable so we just tanked them while we took him down under 50. Our problem was trying to drop aggro after we did the helmet thing as the sirens kept attacking and when the brother got back up over 50 he started attacking again. Our solution was fd pots for after we did the helmet thing to drop aggro...worked like a charm.
    Brother sirens
    # Nov 12 2014 at 9:35 AM Rating: Decent
    50 posts
    Best to mez sirens next to Brothers, as stated they are very fast spawn again.

    Edited, Nov 12th 2014 10:57am by imingame
    Toug Toosexy
    Brother leash
    # Nov 12 2014 at 9:39 AM Rating: Decent
    50 posts
    Can not pull Brothers very far from spot or they leash back. takes about 3million damage to get 50%

    Edited, Nov 12th 2014 11:33am by imingame
    Toug Toosexy
    # Nov 01 2014 at 10:28 PM Rating: Good
    350 posts
    On the weaken brother part, you must do damage, or use some detrimental ability on the brother in order to update the task. Healers take note.
    Long Live Clan Rundeep!
    All tradeskills maxed.
    Shadow Knight: 1.0. Warrior, Shaman, Wizard, Druid, Ranger, Bard, Paladin, Berserker, Rogue, Enchanter: 1.0-.20. Necromancer: 1.0-2.5.
    # Nov 03 2014 at 2:20 PM Rating: Decent
    89 posts
    Weakened to 50%, one click from any group member does it for all the members.
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