Frostcrypt #1 Event: Lorekeeper Grenwald  

Quest Started By:Description:
Maximum Level:120
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Event
Quest Goal:
  • Loot
Success Lockout Timer: 108:00:00
Factions Raised:
Factions Lowered:
Related Creatures:
Era:Serpents Spine
Group Size:Raid
Min. # of Players:6
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Mon Jun 25 14:24:12 2007
Modified: Thu Feb 3 02:23:56 2022
This is an event in the first Frostcrypt raid expedition.

Lorekeeper Grenwald and company are located in the crypt (the largest room in the east wing). The event begins once six or more live players approach Grenwald.

Lorekeeper Grenwald says 'You have made a grave mistake in coming here, _____. Now I will have the pleasure of watching you die!'

Lorekeeper Grenwald begins to chant, 'Rise.. Rise my minions! Destroy these intruders!'

The 10 foreboding crypt zombies in the room become active. They must all be killed at the same time as one another (or, at least, within anywhere from 5-20 seconds). They move slowly, summon, and hit for a max of ~4,600. They are also mezzable.

If you do not kill them at the same time, they respawn individually as a higher level, unmezzable type:

Lorekeeper Grenwald shouts, 'Rise.. Rise up fallen one' as he begins to cast a powerful chant on a fallen foe.

Once the zombies are killed successfully, Frostslash and Icegrind become active. You have about 70 seconds to engage them, after which point they take the initiative and charge the raid. Engaging Frostslash within the circle that surrounds him will result in him randomly targeting someone and casting Oblivion: Single Target, Unresistable (0), 1: Decrease Hitpoints by 1000000 on them.

Lorekeeper Grenwald shouts, 'I have no time for this nonsense. Frostslash, Icegrind! Take care of these intruders. Teach them exactly why you have never been defeated in battle.'

Frostslash the Crypt Shade shouts, 'Step forward those who dare challenge the sanctum of the Lorekeeper!'

Frostslash, shade of Zek shouts, 'This is your last chance to make a stand against me you insolent fools. Last chance before we destroy you all.'

Frostslash, shade of Zek shouts, 'I see you are unable to allocate even a measily force of worthy adversaries...'

Lorekeeper Grenwald shouts, 'Destroy the intruders. They have outworn their welcome.'

The two Frostcrypt Alchemists on either side of the room also engage at this point. All four of these giants hit quite hard (up to ~8,500). Once those four are dead, Grenwald becomes active and charges the raid.

Lorekeeper Grenwald shouts, 'You have done rather well. You should do nicely as a permanent fixture in my quarters, frozen in time. I think I'll put you next to the table in the back, or what's left of you.'

He can hit for up to 8,500 (although rarely); single-target rampages; flurries; and enrages. He also casts a rather nasty spell, which can be interrupted.

Freezing Winds of the Lorekeeper: PB AE 300', Cold (-600)
1: Decrease Spell Haste by 25%
2: Decrease HP when cast by 1500
3: Decrease Hitpoints by 3000 per tick
4: Decrease Attack Speed by 25%
5: Cancel Magic(9)
6: Cancel Magic(9)

At about 75%, Frostslash attacks again. (NOTE: This spawn may be time-based or both, meaning based off whichever comes first - the 75% or the time limit.)

Lorekeeper Grenwald says 'Rise from your icy grave, Frostslash, shade of Zek! Defend the crypt or I will destroy you myself!'

At about 50%, Icegrind attacks again. (NOTE: This spawn may be time-based or both, meaning based off whichever comes first - the 50% or the time limit.)

Lorekeeper Grenwald says 'Rise from your icy grave, Icegrind, shade of Zek! Defend the crypt or I will destroy you myself!'

Icegrind and Frostslash can respawn if they are killed before Lorekeeper Grenwald.

Lorekeeper Grenwald has been slain by _____!

Your faction standing with Ancestors of Valdeholm could not possibly get any worse.
Your faction standing with Valdeholm Citizens could not possibly get any better.
Your faction standing with Wraithguard Leadership could not possibly get any better.

Lorekeeper Grenwald's corpse collapses to the ground in amazement.

Loot from this event includes 1-2 Glowing Obsidian Runes + 3 Marks of Valdeholm (backflag) + 2 Timeworn Armor Molds (first list) + 2 Items (second list).

A Timeworn Armguard Mold
A Timeworn Boot Mold
A Timeworn Bracer Mold
A Timeworn Glove Mold
A Timeworn Skullcap Mold

Battered Silver Runed War Shield
Engraved Petrified Figurine
Frost Runed Blade of the Wraithguard
Frostwoven Platinum Band
Ice-Striated Iron Orb
Iceweave Cloak of Blackest Night
Pitchfork of the Town Rebels
Polished Pauldrons of Pearlescent Ice
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AE TL strat!
# Nov 14 2009 at 6:31 AM Rating: Decent
44 posts
The very best/easiest way to do this event (especially if you like to do things with only a couple groups) is to keep your raid to the left of the entrance to the room (along with your banner),move enough people up to the boss to pop the event then all but 1 kiter (sk is best) move back to the raid..kite the zombies while warriors pull off 1 at a time and take them to your raid,beat them down to around 10% health (make sure your pallys get off early to avoid accidental kills) then mez them...once all are mezzed and low start killing them off...after successfully completing this part of the raid your raidforce will be set up in 2 this point you want to move everyone back to that corner quickly and have a wizzy AE TL your raidforce out to their binds (lol...yes i actually DID say AE TL muahahaha)...only 2 people stay behind-mnk + bard or 2 mnks (bards + mnks because they have run7/8..without that they'll take hits and eventually die trying to kite them)..the bard (or one of the mnks) will pick up all of the giants and kite them in the back* of the room-the second mnk is there just in case the first gets stunned and goes down..the reason for this is so that no one else from your raid force has aggro on the 4 giants (and will not pick up aggro for healing tanks fighting the other giants).

After your raid has bannered back in (you did set that banner...right?) have an SK tag the giants off of your kiter 1 by 1 until you get them all down (and FD while the others kill it to avoid cross-aggro from the other giants) around 10% health on the last giant you want to have a strong sk/warrior head to the back of the room where the boss spawns and pick up/kite him while the raidforce runs to the *back corner* (furthest from the entrance on the right) of the room near where he spawns...reason being that when the giants you just killed are revived by the boss they'll respawn where you killed since you're all the way across this very big room they'll respawn and not aggro~. Hopefully you have distributed your healers pretty evenly because grenwald has a very nasty AoE-groups will die without heals. Make sure that when you move back to grenwald you set your banner back there so that no knuckleheads can banner in,aggro the revived giants and train your raid.

too easy~
Frostslash and Icegrind pops
# Mar 04 2009 at 10:35 AM Rating: Decent

On a couple of successful runs it appears that Frost and Ice resurections are time based as opposed to % of Grenwald HP.

We have had the two minis repop several times during the assault on Gren.

Be prepared for them to keep being revived. I did not /log on for the fight so I have no record. However, I would assume one could link Gren's emote to an audio to warn you of the incomming re-pops of his two buddies.

In short:

6 toons must trigger the event by chatting with Gren.
Event starts and 10 zombies become active. We just kept killing them until that part of event was over with, didn't bother with dps each one to say 5%, mez, next, etc until all 10 are ready to mow down within the 20 or so second time frame. The repopping zombies are just not that tough now days.

Once zombies stop popping up the next stage of event occurs. Entire raid force will suddenly warp to the room entrance area and find them selves all lined up facing the room.

Have your 4 OT's target their mobs (Frost, Ice, and the two Alchemists)
You have about a minute before they charge the raid.

MA targets one at a time for raid to burn down. Save Frost or Ice for last.
OT the last mini slowly while rezzing and rebuffing and med up, as once he goes down Gren will do some hollering at you then charge raid after a moment.

Raid engages Gren, Gren emotes his rez message after some time and one of the minis wakes up. MT and main healer(s) stay on Gren, Raid burns mini, then back on Gren. Rinse and repeat until Gren is down. Minis went down pretty fast after their rez, just be ready for them. Again..Gren WILL keep rezzing them from time to time.

These are the basics that I recall from the event. I was playing the cleric for this event, so..all the above is from a cleric's perspective.

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