Setting: Hard, Loot on Named
Luminescent Darkhollow Stone
Augment slot 7,8
HP: +45
Regeneration: +3
Face Neck Shoulders Waist
Required Level 70
Class: ALL
Race: ALL
Solvent XVI
Status: Incomplete
Quest Started By: | Description: | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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Vorgannoth is found slightly south of the Undershore zone line (/loc?).
You say, 'Hail, Vorgannoth' Vorgannoth says 'I mean you no harm, the shiliskin hisses as he bows deeply. I am Vorgannoth, scout of the Shilgrave Legion from Malgrinnor. Many weeks ago, my legion made an attack against this city in hopes of weakening the grasp of Emperor Draygun. We failed, and I watched from afar as many of my kindred were cut down and dragged off by the undead. I've been hiding here ever since, looking for any survivors from my legion. You're the first living soul I've found, so I have no choice but to ask for your help! Please, gather a [group] of comrades and help me complete my mission.' You say, 'I have gathered a group.' Vorgannoth says 'Here is what must be done.' You are offered: Last of the Legion 6:00 Last of the Legion (hard) 6:00 You have been assigned the task 'Last of the Legion'. Vorgannoth says 'Gather your weapons now then. In a moment, we attack the temple gates!' The task stages are (paraphrased): Follow Vorgannoth to the Temple of Illsalin 0/1 Make sure your group is gathered around Vorgannoth before starting the mission. As soon as a mission is selected, Vorgannoth becomes targetable and begins walking towards the Temple of Illsalin zone line. Vorgannoth quads for 90 and summons, will agro drachnids, but not your group. You must keep him alive as he makes his way up the hill, into the building, and to the Temple of Illsalin, where the task itself really begins. Vorgannoth can be mezzed, but must be memory blurred afterwards. The best strategy is to pull everything ahead before Vorgannoth paths there, as he will agro any unmezzed. Vorgannoth first heads southish up the hill and encounters a drachnid. He then turns east up and encounters another drachnid. He continues south onto the platform and turns north where a winged watcher and 2-3 drachnids await. Once inside, three drachnids are against the far wall, there is one wanderer, and many more to the right. Vorgannoth walks in, any drachnids nearby will agro. To the right of the entrance is a rectangle statue. The west side has one drachnid, the south side has one drachnid, and the east side has two. The far corners of the room each have one drachnid. Once past, Vorgannoth continues to the door east. Vorgannoth says 'Be wary as we cross the main bridge. We'll be exposed to an attack out in the open.' Outside there are two drachnids on each side of the path. There was no ambush attack when last completed, but it may be random/bugged. Once past these you arrive at the instance. Vorgannoth says 'At last, the gates of the Korlach Temple! Hurry, get inside before we are spotted!' Task stage completed! Enter the Temple of Illsalin and speak with Vorgannoth 0/1 Zone in by clicking on the door. Once inside, someone needs to hail Vorgannoth. Whoever does so receives 8 x A Dampening Stone, and will be followed by Vorgannoth everywhere they go. You say, 'Hail, Vorgannoth' Vorgannoth says 'Welcome to the Temple of Korlach. In his obsession with necromancy, Emperor Draygun befouled this place with the captured ritual altars of our very enemies, the drachnids. Many of my kin's priests whisper that is why the Korlach Leviathan turned on our city all those years ago. Regardless, it is now our responsibility to [disrupt] the dark altars that corrupt this once hallowed temple.' You say, 'Disrupt?' Vorgannoth says 'The altars cannot be destroyed by mortal means, but there is hope. Late in the War of Four Crests, our deathshed priests developed dampening stones which interfere with drachnid necromancy. By placing a dampening stone on each altar, we can disrupt the necromantic aura blanketing the once sacred Korlach Temple. Here, take these stones. If I die, it's up to you to finish my mission. Be careful, once we dampen the last altar a great shudder will shake the Temple of Korlach and the entire complex will be alterted to our presence.' Task stage completed! Place dampening stones on the altars 0/6 Now, you will need to clear the entire zone to reach all the altars. You can start pulls on either the right or left side. Much like in the 70.2 mission, the mobs will be level 71-73. They hit up to 2k quad. Watch out for bad pathing as well, as it is common in Temple of Illsalin. To place a stone on the altar, the person with stones simply hands them in. The altars look like large stone chests. Clear the right and left rooms, each of which contain an altar. Clear the center room, which contains an altar, then the two side rooms, each of which contain an altar. Once all these are cleared and "dampened", your group will head down into the pool of water. Clear all witherans as you head east, and you will eventually come out into a room with 4-5 mobs and a final altar. Pull these and kill them. Now, the ONLY things alive in the zone should be your group, Vorgannoth, and the altar. Go back and check if you need. Now, place the final stone in the altar. Task stage completed! Defeat the dark guardian of the altar! 0/1 As a dampening stone is placed on the final altar, a low rumble echoes throughout the Temple of Korlach. Something large and heavy stirs deep within the stone walls. Once the stone is placed on the altar, a large gargoyle called a Dark Guardian (level 74?) spawns in the pool of water behind and attacks the group. The gargoyle isn't significantly harder than the trash mobs, hitting for around 2k, but rampages often and can gate at 10% or so. This doesn't move him far, but he is healed back to 32%. An invisible wave of energy rolls out from the Guardian, summoning aid from all corners of the temple. The Dark Guardian calls all mobs left alive in the zone to assist him in killing you, thus the importance of making sure none are left alive. Your faction standing with Fallen Guard of Illsalin got worse. Your faction standing with Free Traders of Malgrinnor got better. Your faction standing with Scions of Dreadspire could not possibly get any better. Your faction standing with Agents of Dreadspire got better. You gain party experience!! Dark Guardian's corpse collapses in a heap of deepening shadows. As the Guardian falls, the drachnid altars it was created to protect begin to crack and crumble. The final mission of the Shilgrave Legion has been completed at last. Once the guardian is slain you win the mission and receive the individual reward. The guardian can also drop various loot. Normal drops: Illsalin Enforcer Bow Illsalin Enforcer Symbol Illsalin Sage Boots Korlach Temple Fetish Hard drops: Gray Iron Chain Arms Illsalin Templar Shield Legionnaire Deep Diver Tunic Light Amphibian Hide Gloves Luminescent Darkhollow Stone Normal rewards: Caster: Illsalin Templar Ring Melee: Praetorian Earring Hard rewards: Caster: Preserved Shiliskin Brain Melee: Preserved Shiliskin Heart Need all dialogues; task stages and descriptions; additional quest rewards if any; name, /loc, fight info, faction hits, zones of all quest mobs; additional zones, including instance names as you zone in; missing quest items if any; any missing quest info. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Submitted by: Edyll | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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