a siren enticer  


Minimum Level: 34
Maximum Level: 38
Expansion: Scars of Velious
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# Jun 21 2006 at 4:30 PM Rating: Decent
killed her today. Dropped cash only
Faction hit was Sirens of the Grotto got worse.
55 Druid Strategy (another one)
# Dec 27 2005 at 5:16 PM Rating: Decent

This is how I did it with a 55 Druid. I am rather timid, so I had Virtue as well as KEI. I kept a junk buff cast on me in the top slot because the enchantresses can debuff you. I had Magic Resist maxed, thorn line of DS, etc.

The sirens were grouped as follows: 2 or 3 outside entry to Siren's Grotto, 3 or 4 on rock on way to western shipwreck. Once they were killed, they popped back slowly, so there were never so many after the first time. I ignored the ones at the shipwreck because the treasure chests aggro, and I was alone. A

The DB Enchantresses are difficult, but do-able. Most of the other sirens were LB or green to me.

How to control them? This is outdoors! A druid can use harmony! I cast harmony on all but one; then dotted the remaining one (Winged Death, Drifting Death and Breath of Ro) finishing with a fire nuke, if needed. Except for the enchantresses, they do not seem to come after you for a while, so, depending on available mana, I either snared or not. I rarely rooted. (By the way, if your junk buff was dis-pelled, replace it with harmony, which lands on you but doesn't seem to do anything. It is a cheap place-filler.)

Hope this helps.

Siren Parts
# Jan 14 2005 at 5:10 PM Rating: Decent
58 posts
Looted Siren Parts and a Pearl ring from them today. From the Cobalt Scar version of this mob.

Found a nice little trick with these guys. Their casting range is pretty far. If you camp the sirens at SG entrance, sometimes you can agro an enchantress or seductress after you snare an enticer.

What I do is camouflage, swim down the tunnel and target an enticer. I then move back up the tunnel and cast my snare as far up the tunnel as I can. The siren will then gate to you (and sometimes other sirens will gate as well). Run back to the SG zone line and wait. The sirens will zone to there. If more than one siren gates to you, just zone. When you come back, only the siren that you snared should be there. Made it a little easier for me.

Edited, Sat Jan 15 18:11:30 2005
# Dec 13 2004 at 11:27 PM Rating: Decent
18 posts
got 2 hairs in a row off A Siren Enticer
i hate the enchanters dont bother with em
they dispell buffs are a pain
tunnel entrance to sirens grotto is good spot to hunt the enticers
lock of sirens hair?
# Oct 18 2003 at 5:15 PM Rating: Decent
Do these still drop the Lock of sirens hairs? I've been hunting the cobalt scar sirens for the past few days and have looted about 10 regular hairs, but not a single Lock of hair.

Am I in the wrong place?

Spawn time
# Jun 02 2003 at 11:29 PM Rating: Decent
Does anyone have any idea how long a spawn time the sirens at the SG tunnel are? Haven't been able to time it accurately, without getting killed
RE: Spawn time
# Jun 10 2003 at 1:02 AM Rating: Decent
Looks like 20 minutes to me....
# May 27 2003 at 10:14 PM Rating: Decent
Droped Wiz Spell Invis to Undead
Easy to solo for enchanters lvl 50 or so.
# Apr 17 2002 at 8:57 PM Rating: Good
67 posts
Go to the point of the cliff near the tower to skyshrine zone. There is a single wyvern that spawns there. To the right and way down the cliff you can see a few specks that are very far but targetable. Three sirens spawn down there. As long as they are alll enticers (which should con light blue), you can single pull from the top of the cliff. Personally, I rooted (they won't cast on you from that distance), and then you can Tash, pillage enchantment and/or simply nuke. You will likely break the root at which point I quickly threw a mezz on it. I then just nuked, and mezzed until it was dead. They don't have all that many HP. A couple pointers though:

1. Don't bother using pets against these guys. Pets and mobs that charm don't mix.
2. Buff your Magic resistance as high as possible. I had mine just over 160, and they could barely land any spells on me.
3. Don't confuse the enticers with the enchantresses or seductress. Either of those mobs will probably end up owning you solo.
RE: Easy to solo for enchanters lvl 50 or so.
# Nov 18 2002 at 2:00 AM Rating: Decent
I found this method to work OK, but the sirens were able to cast on me at the top of the cliffside. I was able to single pull them though, which was nice. A few dots (including BoD) and a snare in case they broke root worked well. I sometimes had to wait out being charmed but since I was solo with no pet, I survived. I recommend MR if you can get it.

51 necro

#Anonymous, Posted: Mar 07 2002 at 9:42 PM, Rating: Sub-Default, (Expand Post) these are what max lvl 38??? what the hell is wrong with all of you? "uh can a lvl 55 druid solo these??" jesus christ they are GREEN to you..its not like they have 50k hps and are 100%MR!..dont need to put your lame strategies to kill these they are PATHETIC..especially if you have resist magic on!..and YES i killed one of these at lvl 45 ! a druid! and NO i didnt first come here and ask like a *********** "guys can a blah blah blah solo one of these? cause im scared and dont want to try unless i know first" TRY IT!! when i first went to CS everything was blue to me there EVERYTHING except the named mobs and the bulthar..wyverns, chest, sirens and othmir were ALL blue.just a few even conned...the reason i went there was to find out how to get to SG on my own not read 10k posts BEFORE i grew the balls to go...when i invised and saw these sirens at the entrance i decided to try them..hmm with a name like enticer DUH they are casters! so of course i casted endure magic, resist cold(just in case), and buff myself up as best as i can then i tried and WON...you bunch of ************* try a fight first before you post if its possible or not.
#REDACTED, Posted: Aug 27 2003 at 1:57 PM, Rating: Sub-Default, (Expand Post) Arrogant jerk with a bad case of potty mouth.
Solo - 55 Druid
# Jan 25 2002 at 4:00 AM Rating: Decent
These things have an insane agro range it seems. Therefore the best way is to invis and target, then pull back to near your casting range limit and smack them. This way, the others around won't get cast-happy. It doesn't matter if you can see them, nor if line of sight is blocked by the cave(assuming you're soloing the cave entrance spawns), your spell will hit and the siren will come after you.

What I did was hit them with a Winged Death, and pull until I was able to lure it out of the water, the whole time taking the occasional nuke or charm. When I got them on land, 2 Scoriae was all it took to finish them off(enticers anyway, seductresses take an extra nuke). The pull can be weird with the pathing. Usually what ended up happening was I'd get in agro range and the siren would warp to me and attack.

Not very efficient, the downtime is annoying, but it does the job.

Finnlander Lemmenkainen
55 Druid
7th Hammer
Could they handle..
# Dec 12 2001 at 12:38 PM Rating: Default
Could a 53 druid solo one?
pull w/ a 1250 DoT
rehit w/ a 900 DoT
zone to SG and come back to loot?
RE: Could they handle..
# Apr 14 2002 at 3:29 AM Rating: Decent
pretty sad, that a 53 super druid don't know how it works...
when you dot a mob, and feign death after that, or zone and come back
or whatever to get of it's hatelist, the mob will *poof* byebye, no
corpse to loot...
How do you solo pull these?
# Oct 01 2001 at 10:59 PM Rating: Default
Being a level 60 enc, I tried with 179 MR to pull these things. My response was charm, 3 nukes of anarchy, and thats with hp buffs. Casting spells on them is probably no problem, but I tried to pull the ones by SG zone. If someone can tell me a easier place to pull them, post a response.
No Contest
# Aug 23 2001 at 10:25 AM Rating: Decent
These guys are no contest. They are enchanters, have hardly any hitpoints, and are cake as long as you keep them from casting.

I'm a 49 cleric, just have 3 stuns loaded, chain cast them and let the tanks hammer on them. No problem.

And since they are enchanters, all thier spells are magic based
#REDACTED, Posted: Aug 18 2001 at 10:45 PM, Rating: Sub-Default, (Expand Post) Sorry, I'm really bored, but what do those look like? Picture isn't all that clear... they naked dark elves? Crazy.
# Jul 23 2001 at 2:52 AM Rating: Decent
The 4 siren enticers outside of the Siren's Grotto entrance conned green to me at level 52(necromancer). I buffed up my MR as much as possible, and soloed one without a pet (didn't want my own pet attacking me). I pulled with Nullify Magic, and managed to pull only one. Then I just put on darkness, fear, tapped, and dotted it. It was a close fight because of that Sanity Wrap spell (297 damage and stun, /rude Siren), but I still pulled it off and even got exp from a green con. First siren dropped Summon Shard of the Core spell.
#Anonymous, Posted: Jul 09 2001 at 9:26 PM, Rating: Sub-Default, (Expand Post) nice tits
#Anonymous, Posted: Jul 27 2001 at 5:58 AM, Rating: Sub-Default, (Expand Post) good job on making yourself looking dumb, you 12 year old newbie
RE: nice
# Apr 11 2003 at 4:28 PM Rating: Decent
To say a drawing of a woman or whatever has nice is one thing, but a low-detail game polygon?? damn, that's sad
# Feb 24 2001 at 12:29 AM Rating: Decent
How is the Aggro level of this Mob? do they have a wide Agrro range, etc? Any info would be helpful thanks :)
#Anonymous, Posted: Jan 10 2001 at 4:39 PM, Rating: Sub-Default, (Expand Post) Anyone know what the graphic on this horn is? It'd rock if it looked like a shell or something!
# Jan 02 2001 at 12:08 PM Rating: Decent
12 posts
Some of the enticers are blue to me at 52 (the ones under water), so 36 may be too low a max level on these. They charm and cast other nasty spells, but don't have too many hp.
Piip Ignatz, Gnome Pirate, Iceni - Innoruuk
RE: Level?
# Jan 22 2001 at 1:23 AM Rating: Default
These were Blue to me at 55 so yea higher than that lvl.
Conch Shell Horn
# Dec 20 2000 at 3:45 PM Rating: Default
I'm pretty sure this sucka was the one that dropped the horn. Hard to remember though becuase there was multiple mobs we were fighting. It's either the enticer or the seductress that dropped it.
They are enchanters, fairly low hit points, but can be pretty nasty.
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