Kyv Heartstriker Jhiru  


Uploaded July 24th, 2007

Be advised: The further you pull him away from his spawn area, the harder he will hit and more immunities he will develop.

  • Maximum hit: 2500
  • AE Rampages: Yes
  • Enrages: Yes

Categories: Templatized | EverQuest
This page last modified 2008-01-19 10:37:51.

Level: 67
Expansion: Gates of Discord
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Easy Solo
# Mar 21 2008 at 12:08 PM Rating: Decent
319 posts
I noticed on my spell casting awaress messages, that one of the Mastraq's was casting five spells: Celerity and Sow amongst them, which I assume were being cast on Jhiru. Elsewhere I read the room does not repop except for the Kyv who runs back and forth. So I leisurely cleared the whole room, including the bridge. The mobile Kyv didn't repop in twenty or so minutes. I hit Jhiru with my usual bad boy medicine, but with a twist. After I activated Weapon Shield: I hit him with two dispells that dispell two slots each, and which have separate timers, so they could be cast back to back without a refresh timer. This gave me an 80% chance to dispell his haste, and any other shammy goodness this guy had. Well, WS expired after about 36 seconds as it always does, and in a few more seconds, he was dead. I ended at 90% health, and nearly full mana. Dropped a chain bracer, and the E power cell. Ranger level 80 was about 23k hp, with 1720 AA's at the time. The babies were along for the ride, but didn't contribute to my buffs, or to the fight in anyway, but I did benefit from the leadership AA's (so maybe not a true solo, but only 30ATK, and 20 hp at issue here). Sorry, forgot to record his hp's, and other fight details. I don't remember him enraging.
Named on 29th February 2008
# Feb 29 2008 at 8:02 PM Rating: Decent
20 posts
We did Tipt with me (SK78), shammie, cleric, zerker and chanter (all between 71 and 80, mostly non-raid geared).

After clearing the area he is in (for safety I pulled everything before doing him) we engaged him cautiously after reading the postings here. I attacked with Annul magic and followed with aggro spells, the shammie slowed and ate the rampage (which he survived, as he was prepared for it). Max hit on myself was like 900, rampage hit on the shammie was about 1400. Nothing like 2500 or even 3500 materialized and he went down under in short order.

As someone mentioned he gets stronger when he is pulled from his spot, we fought him right there.
# Jan 18 2008 at 6:02 PM Rating: Decent
haha this guy is a pure gimp 75sk 75mnk 75clr 75wiz 75 ench an 71 zerk stomped his **** into the group less then a 30sec fight
# Oct 15 2007 at 10:22 PM Rating: Decent
Did today with 72 War 14.5 2300 87 aa's boxed 75 cler with 10kmana 723 aa's and 75 monk, 70 bst, 73 nec, and 75 bst. Ate the tank first try no problem hit for 2500's and ae ramp'd. Nec was able to get FD off. Rez'd buffed tried again. Ate tank even quicker this time. 3x's tried slow 3x's resisted. We did pull him off to side and ran across bridge pulled him there. Was gunna try to keep him in his area for 3rd try but no rez'ers lived so logged. Will edit when try killing him on gate side of bridge to see how he hits... Do not take him lightly will wipe a group quick.
Named broken?
# Jul 17 2006 at 11:53 PM Rating: Default
This guy has gotten beefed up alot about same time they broke Anguish mobs with ae ramp. So now I can't wait for progression server to get to him. He ate a 14.1k hp tank like he was yestardays trash.

He now AE ramps, Hits for 3400 instead of 2400, and is immune to slow now, which before you could slow him.
Named broken?
# Jan 16 2007 at 11:20 PM Rating: Decent
Did him last night on the Combine (Progression Server) with a 10k tank. We lost 2 people but most of the party survived and we were quickly rezzed.
Named broken?
# Oct 17 2006 at 5:11 AM Rating: Decent
641 posts
Not broken on Stromm.
Last night was the 4rd time I've WS pulled it and it's gotten easier each time as my gear an AA count has improved.
Pulled with Balance of Nature then nuked to keep aggro while Shaman easily landed a slow, then our MT had no problem peeling the mob from me.

I've heard that Jhiru can go totally nuts if he's pulled out of his room, maybe that's what happened.

I always treat GoD named with respect, they can put out some surprising damage spikes, slowed or not.
Donbayne 100 Rng - Uinian 100 Dru - Breru 100 Sk - Nyenie 82 Brd - Ruusan 76 Clr - Braru 75 Mag - Syqen 100 Shm EQ Stromm/Luclin
Named broken?
# Jul 18 2006 at 7:52 AM Rating: Decent
24 posts
If you pull him out of his room past the portcullis he would hit like that... if he wasn't, then that nature is bugged, but I did tipt recently and noticed nothing different.
Named broken?
# Jan 17 2007 at 9:45 AM Rating: Decent
1,352 posts
yeah what he said.. if you pull him out from his room he becomes stronger
hes NOT slowable
# Jul 16 2006 at 11:27 PM Rating: Decent
Hes not slowable - no matter wat u say, hes not taking it ..

He IS slowable
# Aug 22 2006 at 10:57 PM Rating: Decent
58 posts
We just did Tipt and I was able to slow with chanter (two tries after tash), although not much. He mitigates it big time. You get the "slightly slowed" message.
Low hp boss
# May 17 2006 at 10:59 AM Rating: Default
Bring a wiz along for the ride, have him Mana Blaze the boss for 36000 dmg (aggrofree) and then Ether Flame it into submission. Baked Jhiru for supper :)
# Aug 27 2005 at 10:09 PM Rating: Decent
41 posts
2nd PC: DRU, ENC
3rd PC: SHM

The charactors are all 70th level, PoTime Gearted(but CLR).
The PAL got 1214AA/13095HP/2776AC/Shi+10/Avo+30.
The CLR got 86AA/6330Mana(nothing raid equipments).
We haven't used charmed pet. (Used 3 of summoned pets)

That attempt was flagging for CLR.
Of cource I have experienced well about this Zone. I have played PAL, DRU or/and ENC in team with friends/guildies many many times already. I sure knew how to do Tipt.
It was crazy busy fighting against Jhiru. So, multi-boxing is not good to try him. But It's possible anyway.


[70 Lord] Notungx Startaker of Karana <Fortune Kiss>
The Tribunal(Ayonae Ro) Server

Edited, Tue Aug 30 13:34:46 2005
Fairly easy
# May 09 2005 at 10:58 AM Rating: Default
70 pal, clr, wiz, mag, brd, nec. All time+ geared.
My favorite group for Tipt consists of an 11k+ tank, me (bard), solid cleric, and a necro. The rest of the group can be pretty much anything, as long as they don't slack.
Last night's run, we didn't even bother to dispell. Pally pulled with a stun, I slowed first attempt after an MR debuff, and tank died at about mob 4%, but the rest of the group finished him handily. Mage tanked him the last little bit.
# Feb 09 2005 at 4:47 PM Rating: Decent
Did this last night with a 11K pally, monk, cleric, ranger, shaman, wizard. Pally had LoH and 4 shots left on soulfire. Ranger pulled with annul and WS him for a few seconds, shaman died trying to slow at 98% or so. Ranger got on ramp and died early on. Pally, monk, wizard just DPS'ed him to death, pally burned loh and all 4 soulfire shots while cleric kept him up.

lvl is wrong
# Feb 05 2005 at 11:44 PM Rating: Decent
i am lvl 66 and it conned yellow so it is not lvl 66........pretty ez kill when u have a ranja WS and have a pet wiping it
# Jan 03 2005 at 6:37 AM Rating: Default
Message has high abuse count and will not be displayed.
# Oct 03 2004 at 11:03 PM Rating: Decent
Tanked him twice today. 8k Paladin. Not for the weak of heart for sure.
Flawless Kill
# Oct 01 2004 at 8:49 AM Rating: Decent
18 posts
I am a 65 warrior with about 9K buffed (with buffs grp had (9 and symbol). I was warned that this guy would ignore tanks with any defensive disc up (furious / stonewall etc.) We got to him fairly easily with a pooka as a chanter sidekick.

I pulled him with an arrow. (no he was not dispelled on pull. In hindsight this would have been alot better since his buddies usually haste him to the teeth) When we engaged I never used any disc at all for about the 1st 10 seconds of the fight. With a druid and cleric quick healing (Thanks Kamion and Dracarias)I was losing ground fast on health and when I finally dropped below 20% health, I took a chance and hit disc furious (repostes all incomming melee hits for 10 seconds). By the time I hit it I had enough anger procs off of my weapons that he hated me with a passion. (Great blade of the storms with anger 2 aug and cord hilted spike driver with anger 2 aug). He never lost interest in me for the rest of the fight. When I went furious I got another 5 anger/hate proc's from hitting him and repostes.

By the time furious was off, I was back to full health and good to go again. About 15 seconds after furious wore off, the mob dropped dead. I was still at 60% health due to the fact that by that time chanter had enough time to land a slow and cut his dps down.

I never touched and defensive disc such as stonewall / defensive since stonewall has that nasty snare effect to it and if I lost aggro there was a 100% chance we would have wiped.

He CAN be tanked with a 9k hp tank (although it is cutting it a little close). Had I not had furious disc, I know for a fact I would have died. All furious did was give the healers enough time to get me back to full health and the chanter a chance to get him slowed. After that he is easilly tankable with 9K. It's the first 10 to 15 seconds of the fight that really sucks when he is not slowed.

I am not sure about whether or not he would have ignored me had I hit furious immediatly upon engaging, but as it turned out, by the time I did, I was way up on his hatelist.

Best group to take him? War, Druid, cleric, necro, Enchanter and 1 other of any choice.
(War for tankability, Druid for pet snares, back up heals, DPS, Cleric is obvious, Necro for the ability to FD and rezz cleric back after camp clears in case of wipe, Mana/DPS, Enchanter for pet, DPS, haste/slows)

P.S. As a side note I was told that no matter what disc I used or when I used it I was going to die. I was thrilled when I lived through it.

RE: Flawless Kill
# Oct 29 2004 at 1:41 AM Rating: Default
Of course, you could have just used stonewall and thrown incite+ to get through the slows, and clicked off stonewall once it was slowed. My spike driver procs off the chain with an anger 2 augment mainhand. pleanty of pure hate to keep agro.
RE: Flawless Kill
# Oct 01 2004 at 8:53 AM Rating: Decent
18 posts
Forgot to mention we used a cragbeast as a pet. (unhasted at all times even for final fight)
RE: Flawless Kill
# Oct 01 2004 at 9:03 AM Rating: Decent
18 posts
More info for those tryin for 1st time. Make sure the pet (pooka or cragbeast - they dont summon) are dark blue to 65.

NOTE** you may notice that I stated we got to him with a pooka as pet, but yet used a Craggy on the final fight.

That was due to the fact first time we got to the gate where final mob spawns we took a weee bit too much time setting up and bio breaks, that we got spanked by a Cragbeast wanderer spawn ( he ate enchanter first) Pooka and Crag wanderer ate us for lunch (THANK GOD for the necro Xenophone. Necro Fed Group his mana for rebuffs.. Did I state I LOVE NECRO'S?). We got rezzed up / buffed again just in time for the Craggy wanderer to walk back toward us. We were thrilled when he conned Dark blue to 65. We petted his butt and made him eat the final boss.
RE: Flawless Kill
# Oct 01 2004 at 11:28 AM Rating: Decent
If ya have a ranger in the grp, use the ranger to tank with WS and the pooka for dps. after the ranger goes down, it should be cake for the pooka to finish it off.

RE: Flawless Kill
# Oct 04 2004 at 1:50 PM Rating: Decent
Did this 2 weeks ago with Ranger (me), Pally, 2 Druids, Chanter (crag pet) and BL. Pally stunned and I followed with immolate and an arrow, hit WS and engaged. Threw a snare and taunts (for what they were worth), for good measure and turned him so that the other groupies were attacking his back. Target died b4 WS faded.

Haven't done since so jury is out on good luck or good timing. Until proven otherwise, I will believe good timing [;-D. Pet was armed which definitely helps them eat faster (includes unlucky groupies sitting beside them if charm breaks).
killing him
# Aug 11 2004 at 12:36 PM Rating: Decent
we farm this nightly, we have a pet tank while i spam heal him with holy light... easy ...
# Aug 09 2004 at 11:39 PM Rating: Decent
Pull with dispell, or he will most likely be speeded and buffed up, all room mobs are.
What we do is clear the room (ignore the building to the right), move in and fight Jhiru on the left side. No need to fear he might add on pulls, very small agro range.

Rogue uses disc at incoming and tanks first seconds, warrior takes over when rogue disc almost done and does the same. Do NOT use defensive, Jhiru will kill someone else ignoring the war.
DPS is done by hasted and dual wielding chanter pet (use Pooka, Hynid or Cragbeast - i dont like Hynids thou for their runspeed).

I dont know about pets tanking, but he doesnt dispell if they just DPS him down...
Knights can tank
# Jul 13 2004 at 6:30 AM Rating: Decent
Killed this guy today with Pally, cleric, ranger, chanter, druid and BST all 65 pally had 9.2k hps 1700ac and only died once in whole event due to cleric going LD Knights can tank if groups pay attention and he droped the silk bracer happy chanter.
#REDACTED, Posted: Jun 18 2004 at 12:05 AM, Rating: Sub-Default, (Expand Post) What is this crap about distance from spawn determing his DPS. Sony can't add modifiers like that. Annuling might increase the time between attacks if the mobs on the bride are in fact buffing him.
RE: Distance from Spawn
# Jul 04 2004 at 8:24 PM Rating: Decent
There are a LOT of places in Gates where mobs resitance / dps changes based on other critera ... dont know what makes you think they "can't" do it lol. The annuling is for removing all the buffs he gets. Also, the leet ranger WS strat was out of date when you posted this; WS-like discs no longer work ... he just ignores them and goes to next on the hate list. It's still possible to use chanter pets but the number of charmable mobs was greatly reduced so it's harder to find a pet now.
RE: Distance from Spawn
# Aug 04 2004 at 8:33 AM Rating: Decent
497 posts
Weaponshield and Whirlwind (monk disc) work. Defensive, Evasive, etc do not. Not sure on the whole list of discs, but I used Whirlwind last night and it worked fine. Unfortunately we wiped at 2%. Grr
RE: Distance from Spawn
# Jun 19 2004 at 10:47 PM Rating: Decent
You are 100% dead wrong. If you fight him near his spawn point, he has one version, if you pull him too far away (and there is a specific place this happens) the message appears: Kyv Heartstriker Jhiru redoubles his efforts, and his dps doubles.

If you don't know what you're talking about, then I suggest you not post.
RE: Distance from Spawn
# Aug 09 2004 at 7:03 PM Rating: Default
Killed him 8/8 on TP. We pulled him to gate, near the stone building on the right as you get to his location. He hit for normal, and did not "redouble his efforts".

He hit for about 1k average while /disc defensive. He died in about 20 seconds.
# Jun 07 2004 at 11:57 PM Rating: Default
ok people enough of the crap about bashing tanking classes, yes a knight can tank this, yes its better to have a warrior tank it, nobody said you HAVE to have that, **** if you could, you could tank this mob with a chain of enchanters bum rushing like crazy people at it, so bleh bleh, yeah knights can tank it, thats good for everyone, just keep in mind its just easier with a war, hands down, thats all that needs to be said on that topic
# Aug 02 2004 at 7:29 AM Rating: Decent
360 posts
A Ranger is the best tank here. Well, for ~20 seconds. That's all it should take.
#REDACTED, Posted: Jun 22 2004 at 6:59 AM, Rating: Sub-Default, (Expand Post) actually no you couldn't. If you ahven't done this dude then stop now. B/c your chanters would die in a 2 round combo.
# Jun 07 2004 at 4:06 AM Rating: Excellent
67 posts
This guy is extremely difficult if you don't have the right classes for him.

He quads in the 2200 area in melee, and even more from range, so it's best to fight him at his spawn point by the bridge.
He's a real beast, be warned!
Estimated HPs at around 50k.
He is slowable, but resists are a plenty.

(And on a side note, he does not corpse camp. Returns to his static spawn point when un-aggroed)

Our 9.5k HP paladin went down 3 times in a row with 2 clerics chain fast healing him and with this guy bard slowed.
We managed to get him down to 50% one of the times before the group wiped, without having a charmed pet.

Recommend that you either bring an enchanter using a charmed pet for this guy to take him down very fast, or use a warrior tanking for the discs.

It's definitely posible for a Knight to tank this guy with proper slow and lots of healing present, just much more of a challenge due to the lack of mitigation disciplines.

Necros are also very useful in this trial since they can FD if a wipe occurs, and simply res a cleric back in and restart where they left off. They can also summon group member corpses and get them resed anywhere in the zone if a person needs to leave expedition and another wants to join in as a replacement.

Good luck!

Edited, Mon Jun 7 05:19:38 2004
# Jun 03 2004 at 10:43 AM Rating: Decent
don't wanna say he can't be tanked by a knight, but to have a warrior with riposte disc in beginning and def disc for rest of the fight is a big big plus for sure.

we did him with a cleric, pal, ranger, war, chanter and beasty, and no, the chanter had no charmed pet.
# May 16 2004 at 12:13 AM Rating: Decent
151 posts

Plate is by far the most common. I've seen 20+ plate, 6 silk, 2 leather, 1 chain, 1 charm drop.
# May 09 2004 at 12:25 PM Rating: Decent
93 posts
Dropped Bracer of the Stoutheart last night.
cleric, maelin <retired 05>
Plate Bracer does drop.
# May 02 2004 at 8:42 PM Rating: Decent
30 posts
Dropped the Plate bracer last night on BB. I hear it is somewhat rare. Cleric friend has done the event about 12 times and never seen it. I guess it was my beginners luck, first time through. Happy to say the least.

RE: Plate Bracer does drop.
# Jul 02 2004 at 10:12 AM Rating: Decent
22 posts
I have done this guy more than 25 times. I've seen the plate bracer drop twice. Chain has only dropped twice also. Common is leather and silk. The worthless charm drops slightly less often than leather and silk.
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