the ghoul lord  

a rare creature
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Uploaded May 4th, 2019 by Drewinette
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The Lord of the Undead Ghouls is usually found with 2 Bok Guards. This Shadowknight is very tough. Maximum damage is 125 (usually twice).

He is often Camped for his valuable loot.

Undead.

Category: EverQuest
This page last modified 2017-04-15 08:35:56.

Level: 47
Expansion: Original
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2021-03-20 15:43:24

Known Habitats:
  Lower Guk
Factions Increased:
  Frogloks of Guk +5
Factions Decreased:
  Undead Frogloks of Guk -100

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#Anonymous, Posted: May 10 2002 at 8:34 PM, Rating: Sub-Default, (Expand Post) oops, didn't mean to post that. sorry
#Anonymous, Posted: May 10 2002 at 8:33 PM, Rating: Sub-Default, (Expand Post)
#Anonymous, Posted: Apr 29 2002 at 9:00 PM, Rating: Sub-Default, (Expand Post) Looking to purchase one of these on Erollisi Marr...I can guarantee to have the cash within 2 days if I don't have it at the time, just send a tell to either Giladen, Choraniz, or Agamaenon.
#Anonymous, Posted: Apr 09 2002 at 12:16 AM, Rating: Sub-Default, (Expand Post) "He is often camped for his valuable loot"
RE: LOL
# May 08 2002 at 1:15 AM Rating: Decent
I guess you started playing the game a couple of months ago. After velious, every level 4 character has good gear, but back in the old days, the ghoul lord's yak was one of the best weapons a DW melee could get.

Bah, these kids never get it.
RE: LOL
# Nov 16 2002 at 6:45 AM Rating: Decent
It's true. Back then, Mithril 2-Handers and Yaks ruled. They were every melee player's aspiration. There were no planes, no Kunark, no Luclin, no Velious, no Hole. There are still few, if any, better weapons to be found in the old world (Antonica, Faydwer, and Odus excepting the Hole).

Now that the average player level is about 45, of COURSE things have changed. :)
RE: LOL
# Apr 21 2003 at 2:04 PM Rating: Default
**
497 posts
Back then Guk was packed at all hours of the day, much like Sebilis was before Luclin.

It's a shame Sony made so much of the old world trivial or crap with the new expansions. I mean, look at monks... not until Luclin did you see 11/16 Hand-to-hand weapons... *shrugs* I guess it's the only way to make players capable of killing the tougher mobs, I guess.
#REDACTED, Posted: Mar 31 2002 at 5:17 PM, Rating: Sub-Default, (Expand Post) today a lvl 49 sk, me (51 mage), and 56 paladin took this biznatch out ... i used my earth pet cuz first time we tried fearing, he got up a safety ladder in a cave we pulled to... wasnt a nice train, but second attempt he got owned cuz we let my pet tank!
RE: this focker sux
# May 24 2002 at 5:06 AM Rating: Default
Tonight I had some fun. A new friend of mine (level 60 Warrior) and I (level 48 enchanter) solo'ed the lord and his two friends. Warrior did all the work, of course, with me hasting, and mezzing the two adds. Even so, the lord brought him down to where he had to use his breastplate to heal himself. After healing himself, me nearly out of mana keeping 3 mobs mezed, he resumed the lord kill. In the end we prevailed. I had less than a red of health (in troll form) and he wasn't much better. But, we did get an SSOY out of it. It was also a blast.
RE: Harm touch
# Mar 24 2002 at 7:16 PM Rating: Default
Why waste a pet? or even cause injury to a warrior? Necros have a lvl20 spell Harmshield.
Cast just as Lord spawns have Necro run in and absorb harm touch. Kill as usual )


Ozzumar 41Necro Sol Ro
easy camp if puller is good
# Feb 12 2002 at 4:37 AM Rating: Default
49 cleric, 43 rogue, 52 bard, 51warrior, and 2 rangers (forgot lvls) soloed this camp while waiting for frenzy to respawn. in the 2 hours i was there drops are as follows:
2 ssoy, 1 barboot, 2 brig tunics, 2 DM guants, and 2 serp bracers. over all fairly easy camp with a puller who knows what he's doing. just have your puller pull the room one at a time (our puller was bard)and slowley clear out all mobs near by. then pull the lord and take him down (make sure somone takes his HT early on so he doesnt finish anyone off with it).
#Anonymous, Posted: Jan 15 2002 at 12:31 AM, Rating: Sub-Default, (Expand Post) Watched a bard friend of mine get destroyed by this guy DULE WIELDING YAK's Has anyone else had the pleasure (or misfortune) of seeing this, or is this an enchanter's idea of a sick joke?
#REDACTED, Posted: Mar 12 2002 at 6:11 AM, Rating: Sub-Default, (Expand Post) Oh god...put down the mouse and pick up a book.
GhoulBane
# Dec 16 2001 at 8:09 PM Rating: Default
does the ghoulbane drop of the lord?
RE: GhoulBane
# Jan 06 2002 at 12:26 PM Rating: Decent
drops offa shin lord in upper guk... i think its his rare drop and hes a pali lv 30
#Anonymous, Posted: Nov 16 2001 at 11:17 PM, Rating: Sub-Default, (Expand Post) OH!!! And the BEST part was after the massacre, the ghould lord walked back to his room, where we were able to attack him all by himself. Our ranger now had a shiny Yekesha blade to tote.
WEEEEEEEEEEEEEEEEEEE
# Nov 16 2001 at 11:12 PM Rating: Default
WEEEEEEEEEEEEEEEEEEEEEEEE

What was REALLY fun was this one time he spawned, our shaman left GUK, sowed himself, gated back into the safe hall, then debuffed the lord and ran to the zone. Our rogue was hiding at the intersection (the first when you turn right to the undead side near the zone) to warn the shaman when to zone. Then, he (a troll) and our warrior (an ogre) lined themselves up (this was PRETTY hectic, because it had to be fast) so they were blocking the hall....


... Now, for some reason, the lord took a LONG time to arrive. Needless to say, for some strange reason, he decided to pay a visit to the Arch mage room (???), he passed by some careless frenzy campers (again, no clue why) before waltzing all the way to the end of the zone. Needless to say, those who weren't clobbered immediately from his onslaught (and his room friends) ran to the zone, where they got stuck between our "Dammit I'm stuck he's blocking me!!" (heh heh) blockers.

... Needless to say, the zone population plummeted by over 30!!! There was an INSANE amount of corpses at the zone. Of course, in order to make it seem believeable, our shaman took a death so when the GM arrived (and he did) he had a good excuse ("I couldn't move because my stupid keyboard was F^%$^*ed up, and some idiot trained me! I need a rez!")...

Man.... Just the screenshots of the shouts had us laughing for hours and hours..

And who says EQ isn't fun!!!!

WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
RE: WEEEEEEEEEEEEEEEEEEE
# Apr 03 2002 at 10:38 AM Rating: Excellent
Is that so...so, for you to get a few laughs in EQ, you and your imaginary invisible shaman friend got thirty people killed...

You, my friend, are a ******** Plain and simple. :D
RE: WEEEEEEEEEEEEEEEEEEE
# Feb 07 2002 at 8:18 PM Rating: Default
sure u did that, u cant sow indoors idiot.
RE: WEEEEEEEEEEEEEEEEEEE
# Feb 08 2002 at 4:52 AM Rating: Default
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122 posts
Hence the "our shaman left Guk and gated back" part.
RE: WEEEEEEEEEEEEEEEEEEE
# Apr 02 2002 at 4:41 PM Rating: Default
So how did he gate back in when you can't bind yourself inside a dungeon?
RE: WEEEEEEEEEEEEEEEEEEE
# Jun 28 2002 at 5:46 PM Rating: Default
You cant bind in Kunark+ dungeons, can bind in old world ones (can even bind in the new CT, they didnt change it.)
#Anonymous, Posted: Nov 13 2001 at 4:32 AM, Rating: Sub-Default, (Expand Post) Me(49 monk), a 39 cleric, 46 ranger, and 54 mage took this guy and his minions on. It started out well. I used mend to counter his HT and the Mage was using AoE spells on him, but they all agroed and kiled him in like 2 seconds. Then they got me down to cleric C Healed me and they killed him in 2 seconds, so it was just me and the Ranger. Eventually, I was down to like 1/4 bub of health so I had to FD. The Ranger died almost as fast as the cleric LOL. Pissed me off because the ghoul lord was almost dead. He hits 125s double and has tons of HP. I want revenge!
RE: Wasted Us
# Jan 15 2002 at 12:26 AM Rating: Default
Grp of 4, highest level 49 pally, cleric next at 38, and 2 of us at 40 (monk and sk) took this guy down. Long fight, OOM the cleric, but he, and his friends died. Only nasty side effect was the Guk Ghoul wizard that G-fluxed us. Tactics people, tactics.
#REDACTED, Posted: Oct 13 2001 at 9:50 AM, Rating: Sub-Default, (Expand Post) if ya have a bunch of ubber )
#REDACTED, Posted: Oct 19 2001 at 4:28 PM, Rating: Sub-Default, (Expand Post) for gods sake learn how to write a coherent sentence and stop being so proud of your obvious stupidity
Lord
# Oct 08 2001 at 8:55 AM Rating: Default
Me, a 51 shaman, a 53 monk, and I think a 44 druid soloed the AM, Hand, and Lord with no problems, having a monk makes pulling a whole lot easier.
Strategy and Tactics
# Sep 20 2001 at 11:09 AM Rating: Default
After fighting in a number of groups, I have found that there a few rules to taking this guy down. 1) Have at least two tanks. One can be a ranger, but I suggest have a high HP, high AC one as well. Ranger can peel mobs off casters while other takes the beating. 2) Make sure you know when the spawns around you are due up. My group has gotten wiped out because we tried to take Lord and had two adds pop behind our casters. By the time I had peeled them off our healers, we were in trouble. 3) You have two choices in dealing with the HT. a) send in a crappy pet to take it like a b_tch, or have your main tank sit right in front of the throne. I watched a group not doing this have thier Necro HTed from full health into unconciousness. He got a heal and popped back up, but damn was it funny. Also, a note to people veturing to Lguk for the first time: make sure you know your damn role. Lguk is NOT for people who just run around smacking whatever they think they want to kill in this game. The maze layout scares away most of these, but I have been grouped with a few, and they have been nothing but aggravation. Know what your responsibilities in the group are and do them. ******** around here will at least be annoying, more often, deadly. When trying to take Lord, make sure your group's average lvl is at least 42. I tried to take the room with 5 lvl 40s and a lvl 52. We could have done it, but we were taking three spawns and had two adds(afore mentioned situation with knowing spawn times) so we failed.

Trekand Scorpse
40 ranger
Mith Marr
RE: Strategy and Tactics
# May 08 2002 at 1:23 AM Rating: Default
For any who care, the lord is really good practice for getting used to group strategy/tactics. Yes, i know you can solo him with your level 55 (fill in the blank), but for mid 40s groups, it is a great warm up for the bigger nastier mobs you will soon be seeing.

Lord will get you used to having a shaman/enc around for slowing. Lord will get you used to having aggro focused on your main tank. Lord will get you used to many things that will be absolutely necessary for many future mobs. Unless you are 50+ you really need to take care with him. Lotta HP, hits hard, hits fast and HTs.

Funnest mob in the zone, easily.
#REDACTED, Posted: Jan 06 2002 at 9:35 AM, Rating: Sub-Default, (Expand Post) You saw a necro at full health?! He deserved what he got. Necromancers are all about hit-point-calculus. My necro was constantly saying "oops, got too much health" and "fixing" it ;-)
TD & SoP
# Aug 26 2001 at 2:59 AM Rating: Default
Tiny Daggers and Scales of Pain just finished camping this guy no more than four hours ago on Torvo. We camped him for about six hours, had him pop 5 times, and 2 PHs. Got 3 SSoYs off of him total, 2 skullshaped barbrutes, a pair of darkmail gaunts and two serpentine bracers off various other mobs around that area. In total with 11 people we were holding 3 of the nearby camps PLUS this one. Alot of fun and GREAT exp (Got about a full orange WITH a 52 in the group).
Our experience
# Aug 24 2001 at 4:40 PM Rating: Decent

Was camping Lguk in a mini-raid for the guild. We had set-up shop in Cav room. Group: 39 shammy, 47 war, 35 monk, 48 wiz, 41 cleric, and I, 44 pally. I casted inv. ud and went to pull and, BAM, there is lord hopping around with pet with just under 1/2 health. Guess a camp gone bad, dunno.

So I bashed with shield, ran to camp, and shouted on /gu LORD!

Oh yea, Yak hurts. After a nice battle, he was ours. Guild gets a yak, the east way.

BTW, guild was there for 5 hours and no group came back to claim Yak or lord. We would have given Yak back if they did so. :)

Amosk
Paladin of the Underfoot
Dru-Ro
PH a wizard?--no
# Jul 14 2001 at 12:10 AM Rating: Default
I've been huntin Lower Guk for quite some time, and I've been grouped in every dead side camp. The Lord's PH is a GUK ghoul knight, or a Jin Ghould Wizard.. always higher lvl than the bok guardians. This is not a nice froggie, nosir. Resisted 55th lvl enchanter charm 3x in a row, then got charmed and proceeded to wipe out 2 dars for his master, who had to chain cast charm just for safety. Spawns on throne, and is virtually impossible to pull without his friends, and he always joins the fray when a bok is pulled. GL on killin lord, BTW the SSoY hurts like hell when he has it, so it's not all fun to have him weildin it.
Re: Spawn time
# Jun 27 2001 at 8:28 AM Rating: Default
It's about 23 min....
Solo
# Jun 05 2001 at 5:00 AM Rating: Default
Could a 54 druid solo him? DoT kiting I mean. Let him get close root DoT and die?
RE: Solo
# Dec 07 2001 at 11:00 PM Rating: Decent
Probably not cause u gotta think about add's and all the things around it, etc etc...hardly anything in LGuk can be killed solo w/out any ads...(referring to things that drop good items)
Spawn time
# Jun 04 2001 at 11:26 PM Rating: Default
What is the Ghoul Lord's spawn time?
A Real Wild and Crazy Guy
# Mar 04 2001 at 5:06 PM Rating: Decent
18 posts
We set-up camp in the Lord Room last night for about 5 hours and let me tell that it's not all that hard. We were a 46 warrior, 45 monk, 47 monk, 48 cleric, 45 druid, 47 necro. When the lord spawned we had a hard time containing his aggro on all three of his spawns. He likes to zip around the room from caster to caster and tickle them where they don't like being tickled. The melee classes found him to be a real menace to kill. We never feared our lives, but this guy took a while for us to drop. His harm touch was about 500 points and the tank had no problem taking it (she had about 2200 hit points). Just expect a real wild battle when this guy shows up... he knows how to have some real fun.

For those that don't know, he spawns on the throne. Don't play on the throne because you will get stuck behind it and it really sucks. His place holder is a wizard. There are also two other froggie spawns in the room designed to be his guards. The whole room is set to a 30 minute timer. The ssoy is the rare drop, but you'll see it in his hand if he has it.
any tips on soloing strategy?
# Feb 26 2001 at 10:44 PM Rating: Default
whats the minimum level for a necro to solo this spawn

thanks
RE: any tips on soloing strategy?
# May 27 2001 at 3:32 AM Rating: Default
you're not gonna be able to solo this spawn for one simple reason...it's the L in LHM, and is probably 50% of the time no list call as needed.

I seriously doubt a necro's ability to get into the camp at all unless it's really late. (It sucks and is unfair, but it's true...nobody wants necro or a wiz in their group)
Lord Room is EASY exp
# Feb 18 2001 at 10:38 AM Rating: Decent
*
100 posts
Last night while waiting for my spot on frenzy to open up, i got in a lord group for 3 hours. The group was 1 39 necro, 1 54 mage, 1 50 druid, 1 40 druid, Me, and 1 47 enchanter. I was the puller. After about 2 hours of fighting, a router on our server broke and dumped the population down to 1700 on a Saturday night. This wiped out the Magus room, so i started pulling from there. All in All, i got about 15 spawns to pull plus wanderers. Not too bad. So you pullers should not have any problems finding stuff to pull if there is NOT a Magus group.
- After 3 hours of Lord camping, our group got 2 Yaks, 1 SMR, 4 Serp bracers, 2 SSB's. The Lord only had 2 PH's. I won a yak and our mage won the SMR and our 50 druid won the other yak. BTW- our necro was in Lich Form and was pressing the sit and stand button real fast so it looked like she was doing the moonwalk until BAM Lord poped and killed her with his HT, FASTEST AND FUNNIEST death i have ever seen.
RE: Lord Room is EASY exp
# Jul 15 2001 at 2:49 AM Rating: Default
Hmmm...the other day i was in a magus group. There was no lord group, so i was pulling lord also. We got 6 consecutive lords. Three dropped the yak. After the 6th, I saw a group start to camp the lord. Probably got 10 placeholders in a row, haha.
RE: Lord Room is EASY exp
# Mar 24 2001 at 12:07 PM Rating: Default
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397 posts
Typical yk drop is 4 times in 24 hours so dont bother with this camp unless yer in magus group because you wont have as good of luck as the above person.
RE: Lord Room is EASY exp
# Nov 16 2002 at 6:34 AM Rating: Decent

Yeah, and even if you are "lucky", whaddaya get?

A Yak.

Formerly uber, now you can find better for 50pp in the bazaar...

Head for Maiden's Eye or something. LGuk is a huge pain for comparatively little gain these days. It's not camped so much any more, at least on Brell server...you can easily get into a group at whichever camp you want, except maybe during prime-time.

But there's a reason for that: there are much better camps now.

One idea
# Oct 15 2000 at 4:40 PM Rating: Default
If you need somebody to suck up the harm touch why not have your wizzie summon an eye of zomm and aggro him with that?
RE: One idea
# Sep 26 2001 at 5:35 PM Rating: Decent
So your magician doesnt want to waste a pet... And your wizard cant take the agro, and your necro doesnt want to waste a pet either! What do you do? Have your shadow knight summon a pet! I havent grouped with many SKs, but as far as I know they can at least take a beating while a mob is taunted off of them, or even if it isnt taunted... Just a thought :-)
RE: One idea
# Jun 29 2001 at 6:17 PM Rating: Default
Because a lvl 45 or so wizzy only has 1000 hp or so and the lord would eat through him in no time unless the tanks had incredible taunting talents. For some reason when a wiz pulls with eye of zomm the mob gets SUPER-AGGRO and it becomes very hard to divert its attention.
RE: One idea
# Feb 04 2001 at 7:42 AM Rating: Default
that is a good idea actually, no sense almost wasting a good mage pet.
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