Innoruuk  

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Innoruuk, the god of Hate.

Plane of Time Version

For event information, see this quest entry. Innoruuk drops three items from his loot table.


Plane of Hate Version

Innoruuk spawns in the furthest room to the south. When killed, an Evangelist of Hate spawns. He paths out of the room, then summons Innoruuk in the room to the north.

The air around you is thick with tension and the walls seem to bend inward as the Evangelist continues, 'With the sum of our wicked spite, rage, and animosity... Your children call out to you. Your exalted presence is required, your extraordinary power is desired, and a gaggle of babbling fools is in need of trial by fire. Master, allow us a true demonstration of your might.'

Evangelist of Hate shouts, 'ALL PRAISE INNORUUK, OUR LORD AND CREATOR!'

Evangelist of Hate says, 'Join us, my hateful brethren!'

Innoruuk spawns and says, "I LIVE! Prepare yourselves, mortals. You will bow before the terrible might of the Prince of Hate!"

The air around you is thick with tension and the walls seem to bend inward as the Evangelist continues, 'With the sum of our wicked spite, rage, and animosity... Your children call out to you. Your exalted presence is required, your extraordinary power is desired, and a gaggle of babbling fools is in need of trial by fire. Master, allow us a true demonstration of your might.'

Evangelist of Hate shouts, 'ALL PRAISE INNORUUK, OUR LORD AND CREATOR!'

Evangelist of Hate says, 'Join us, my hateful brethren!'

Evangelist of Hate says, 'I can no longer sit idly by, Innoruuk. These pathetic wretches will die by my hand as well.'


Crypt of Nadox Version

(information needed) After you kill the The Luggald Broodmother and chosen of Innoruuk mobs in the two rooms Innoruuk will spawn in the far room several guards to get to Innoruuk he casts a knock back spell which will aggro any mobs that respawn. He also strips all buffs you have.

Category: EverQuest
This page last modified 2017-11-26 09:50:54.

Level: 70
Expansion: Legacy of Ykesha
Post Comment
This Inny Summons
# Apr 18 2005 at 11:28 AM Rating: Decent
I was in a 15 person raid on him last night. The raid leader tried to use the strategy of dragging him to the wall that the healers were hiding behind, but the tank could not move Inny off his spawn point. MA died because of a missed heal in our rotation and died before the third heal could land. SA was stuck in the wall after the G flux, as was another tank, and could not engage. Clerics started healing the tank with aggro. I ducked out from behind the wall to try to target the new tank, but could not and I got hit by Inny's disspelling rampage. My pet enraged and attacked Inny, who decided to summon and kill me. Then he did the same to the clerics. At least two people survived (druid who hid in the corner behind the wall when Inny started summoning and necro raid leader who FDed). We did get Inny down to 37% before wiping though. We'll get him next time!

Lessons learned: 1) Inny appears to be perma-rooted. 2) Inny summons. 3) Don't try to substitute a shammy and druid duo for a cleric in your CH rotation. 4) If you can't target the new tank, target a cleric who's already healing him and use /assist.
RE: This Inny Summons
# Jun 16 2005 at 4:02 PM Rating: Decent
Scholar
25 posts
Quote:
4) If you can't target the new tank, target a cleric who's already healing him and use /assist.


You can also use your Raid window to target toons in range
Reativly Easy
# Feb 16 2005 at 7:32 PM Rating: Default
he is relativly easier than his Plain version
Will need a small raid force of a guild who is capable of say kiling King Tormax in Kael or Statue. If you can do Tier 1 bosses- you can skip him - loot (and chalenge) is way under your level
Surprise Surprise
# Dec 01 2004 at 4:01 PM Rating: Decent
Was in Nadox last night (01 Dec 04) clearing to the High Priest Room when this huge mob walks out form near the High Priest room, untargetable... not sure of its name. we press on clearing the outer hall.

We all re adjust our selves and put on clean armor when we make it to the High Priest Room, Had a cleric she cold not pacify the mobs next target High Priest, we start killing the various luggalds when I notice to my great surprise in the middle of the room a very familiar face from another plane... Everyones favourite bad guy Inni..

We kill the mob which was second last one in room before High Priest and then Inni starts in on the action.. in all of one minute he had the three of us at safely at our bind point purchasing coffins.. btw our group was me.. a lvl 59 SK Devileyes, a lvl 66 SK Sadisticus and a lvl 62 Cleric Saliyr.

If you go there take friends, especially if you look for and find the master of hate himself, be prepared for him as he will port you to your bind real fast.... as he did ours, as for the fight itself, I think we had him down to 90%, we got in a few good hits and the lvl 66 SK got a few nice Crits, Rampage got both of us and he summoned the Cleric back as a after dinner mint.

We are on Brell so send me a tell if you are going for him, will be interested to see how you go

Cheers

Devileyes
killed on 10-29-04
# Oct 30 2004 at 4:39 AM Rating: Default
well our guild killed him today took 14 peeps were not even elementaly geared tank was a decent lvl 70 with 181 aa's no elemental gear just ornte and such with 6500hp unbuffed took about 2 minutes to kill and 2 of our 3 clerics died fairly easy mob just have to get the hang of it ...just some advice kill him in the room he spawns or he will gate and summon the tank oor of healers which equals whipe he has massive magic resist's there for we brought mostly ranged melee dmg like rng's bst and other pet classes so they could stay out of ae range which seems to hit for 2000 to 2500 dmg
lol
# Sep 12 2004 at 9:00 PM Rating: Default
wow innourok must have a cloning mschine...becuse theres one in nadox,one in PoT abd one in another plane
RE: lol
# Sep 27 2004 at 7:08 AM Rating: Excellent
45 posts
Inny Spawns in Hate , as that is his domain. Naturally, this is where he resides. Following the story line of PoP progression, all gods are weakend to the point where the must collectivly protect themselves from the outsiders (norrathians) and keep us away from Zeboxoruk. As far as Innoruk appearing here in Nadox, it has alot to do with the story line of Ykesha , and why the trolls are in Broken Skull rock, and how the frogs took over Grobb. In short, innoruk had granted powers to a clan of trolls , and they were doing his bidding. Warring broke out amongst the factions, and minions were sent to steal a an artifact (a stone of sorts) and bring it back to Broken skull rock. The ensuing trolls left their homeland to pursue this ancient artifact , and left their city ungaurded. Thus , the frogs , empowered by their diety , Mithanial Marr and Ralthazor, charged the city and took it over.

Innoruk , however, still trying to empower this clan of trolls, and using Luggulds to direct them , visits his highly revered sanctuary of the Broken Skull Rock clan in Nadox. So you see him appear here as well.

Edited, Mon Sep 27 08:09:12 2004
yah not too bad
# Sep 08 2004 at 9:31 AM Rating: Decent
He just doesn't seem like he has that many hit points. but then maybe his AC is weak. Like Doomshade has some very high AC makes fighting him take awhile.

So long as you got the quick heals and a tank with good buffless stats - not too rough a fight
Woot
# Sep 05 2004 at 3:42 AM Rating: Default
Did him with 9 people first couple tries failed then we got the tactic down.... 4 being 65 rest varied from 57-64 Tank/Rang/Pal all in Time/GoD gear rest in avg gear....fun fight shaman/druid had to start healing this fights all in dps dont think many spells land all mines (shammy) resisted except resist debuffers that are unresistable won a new coif monk got cloak/bo woot gratz guys =p
Purbok
Advocates of Flame
Morell Thule
revamped
# Aug 31 2004 at 6:51 AM Rating: Decent
i'm guessing he has been revamped. i heard the same has been true for overseer wrank.
REG: TAMARACK'S POST
# Aug 14 2004 at 8:25 AM Rating: Default
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52 posts
Regarding this Post:

I read some of these posts about how easy it is to kill this guy, from one group up to 3 groups.
Well, if you did it then a big grats to you. I don't know why you wasting your time with this mob if you can kill him that easy. There is far better loot on other raid level mobs.
We tried him 3 times last night. Had two and half groups, mostly 65's--two 65 clerics, shaman, mage, sk, necro,2 enchanters, monk, pally, rogue, druid, so we had most classes there. I, as the MT, am a 65 Warrior with 7300 HP's buffed and 1425 Ac, archetype damage and avoidance mitigation AA's maxed. I had 14 buffs on me.
Plan was for 65 Sk to pull him out to left corner where I waited, while casters were in right corner. Sk to keep aggro while we both engaged. This was to establish aggro on him and me and possibly let the casters live longer. After Sk went down, CH rotation on me and the rest of raid to engage. I lasted 30 seconds, Inny dispelled all 14 buffs, hit me 5 times in a row, paused then hit for 4 times, that totaled for over 2k hp's in just those 9 hits. Druid trying to spot heal went down, Inny turned back to me and started again with the ramps and flurrys. Last I saw was his health bar down to 94 percent.
Loading , Please wait.
After that cleric was on his list, she went down. So with slight changes every try, we did this three times. Results were the same- Inny won.
We WILL do him in someday but for now I'm working on more AA's :).


Tamarack: If you check back on this link....I suggest you read Salkan's post (a few above you...dated July 2004)...apply the excellent strategies he so graciously shared, and watch Inny collapse into a heap of broken flesh and bones. Even with your very limitted hp's ( if you are 7k and change raid buffed, then you are several thousand hp's less than Salkan's), it sounds like you have the sheer numbers to take Inny down without too much trouble. The only thing I can't comprehend, is how on earth you died in 30 seconds with multiple healers and your defense discipline up. That just doesn't compute to me. Maybe I need to re-read your post. OK...I read it again and I still don't understand lol. How can a complete heal rotation not keep you alive for more than 30 seconds with you taking fairly minor damage (2k and change)...especially with your disc engaged? Maybe you didn't explain your cheal rotation well enough for me to understand....but anyway....try the strategies offered by Salkan, and I'm sure that things will go much more smoothly....assuming that there really IS a complete heal rotation ...and that they know how quickly to cast to keep you from pushing up daisies :O) Best of luck to you, friend! Targets like this and Old World Dragons should give your underequipped guildies, some good upgrades, a ton of valuable experience working together in raid situations and build your confidence for higher tiered opponents. I wish you well. (and yes....I know you you are and am on the same server...and no...I am not gonna tell you who it is....MWAH HA HA HA HA HA!!!!)
change to Inny
# Aug 10 2004 at 8:45 PM Rating: Decent
Since a patch about a week ago Inny has been freaking tough .... before the patch we could 1 grp with after we had 3 full grps and got our butts handed to us... anyone else have to same problem?
Inny in Nadox
# Jul 29 2004 at 2:49 AM Rating: Excellent
45 posts
Here is what i can tell you about this encounter.
I headed down here with 9 people and the intention of possibly killing Inny. Info we had at the time was he could be single grouped/slowed/and hits like a wet noodle.Also , we were under the impression his dispell was one buff. (laughs uncontrollably to self)

Armed with this info , we start clearing our way . As we are taking care of the hallway just before Inny's room, we slayed a PH for the broodmother. This was fun. We did not know what was happening, but had fun with it until we figured it out. Broodmom dropped a very decent piece of loot. Anyways, we work back to Inny's room, and there are approx. 7 to 8 mobs in the room that need killing. I pulled the mob on the immediate left, then continued to slay from the right , working counter-clockwise. The last mob of course, being the High Priest. Now, we thought we had to hail this fool. So , while half of us are in his face, making rude emotes and stuff, the other half of us are looking around the room thinking,..well...looks like we missed something .

Then , in the middle of the room , on the carpet in the room, spawns Pappa hate. I tried to gain immediate agro , and the RT , a pally , got thrown across the room instantly. This made our mage RT - and that never works out well. By the time i got him into a corner, i was ooor for heals. That never really works out well for a cleric. As the healer tried to enter the room, she got thrown. Tanks dies ....we know the story from here.

Anyway - 9 coffins later , we have deducted a few things.
A. he will strip you of every single you buff you have no questions asked. Dont even bother with em if you are a tank. Know this - ANY buffs you have are gone. Period..lol.

B. Knowing this information, he turned myself, a paladin with 7800 HP raid buffed into a hero sammich. Im pretty sure you will want a war. with def disc. to tank this guy. Im sure it can be done as a pally, but the right mix of DPS and gooooood healing is a must.

C. Healing brings us to the next portion of this...which is Rampage. You want your rampage tank right there next to you main tank , against a wall. If he gets tossed , and he will , he will be so far away from Inny that someone else wil catch ramp. So make sure he has his back to the wall, and make sure you have a dedicated healer for him as well.

D.The chanter in the group we had says he had Inny tashed- could not land a slow. Also the shaman in our group said she could not land a slow. Granted, we only had him down to ,....87% ? before we all wiped, but it seems initially, he may not be easy to get a slow off on. Someone else had posted earlier about a bard landing it no problem. Im not sure what base the shammy was using, but in either case, i dont believe we ever were able to get him slowed. Not saying it cant be done - we just didnt land one.


E. last - this guy does not seem that hard at all really. I can see where the right group can single him. Its , like alot of mobs, a matter of tactic. However , be aware, should your party wipe, and should you want to try again - by the time you retrieve corpses and set back up , there will be a full room of repops surrounding him. We would have tried again had that not been a nuiscance. I could not concieve of a plan to get to him and deal with the adds. For a 9 man party-it seemed impossible. So , we gave up. Im sure if i spent all night, and multiple deaths, we may have figured out a tag strategy of sorts , and pulled inny , and his adds , wayyy out of his room,...mebbe to the hall leading up the the lava river area. If we had a FD'er there, it might have been worth a shot , and i have no clue if it would have worked. It was just a random thought to try and get him solo again , just to try and see if we could do it. But, alas, we were not all willing to keep doing CR's.

Anyway , i hope this is found useful. Inny in nadox is very easy to get to and spawn ,...and i highly recommend this on a night you and a few buds are bored and wanna give yourselves a challenge.And while you are there, kick around the broodmom. She is fun to take down also.

Duke Banedon Elvensmoke

Edited, Thu Jul 29 03:54:18 2004
RE: Inny in Nadox
# Sep 25 2004 at 11:28 AM Rating: Decent
In response to D. - melee range to land spells (except for unresistable spells like Tash)
Info
# Jul 27 2004 at 11:08 AM Rating: Decent
Does anything around the lower luggads side (where Inny spawns) see thru invis. I wanna run around down and do some scouting if possible.
RE: Info
# Aug 05 2004 at 2:17 PM Rating: Decent
Nothing there sees invis. I have been there many times invis.. Only place that sees invis is if you go the wrong way at upper luggalds, toward the docks, where you will quickly run into a few undead.

real info please
# Jun 22 2004 at 10:41 AM Rating: Default
20 posts
whats his max hit,hp,resists req to negate the AEs, rapage/flurry,and spawn time (triggered or random)? some real info would be nice.





Moonrazoyr Shaddowstorm 65 necro
Moonspirit Elipse 54 monk
Terris-Thule
RE: real info please
# Jul 11 2004 at 2:37 PM Rating: Excellent
Ok here's some info for you:

Killed him with 5 people. 65 War, 65 Clr, 65 Wiz, 65 Bard, 65 Rng.

Warrior is 7095 hps / 1490 ac unbuffed. Cleric has about 4.4k mana pool and FT15.

Max hit: 693 on warrior ( don't forget about 5% innate mitigation ). Can triple attack and bash.

Rampages fairly often...should have a rampage tank. Does NOT flurry. Bard slow hit first try with no debuffs besides occlusion of sound. Has unresistable AE dispell + gflux so make sure you are tanking with your back to the wall. Positioned cleric behind a wall near the entrance to room and had warrior tank just on the other side of it. Procs a 6+ slot dispell on main tank so there's basically no way in hell you can keep buffs up. Also will proc the 6+ slot dispell on rampage tank. Unbuffed hps/ac make all the difference in this fight. Cleric finished the fight at 40% mana and had no problem keeping the Warrior and Bard healed. He died shortly after defensive disc ran out so I would approximate 5 minute battle.

Hard for me to approximate hit points as I was 2-boxing warrior and cleric and kind of busy, but I would say no less than 100k and certainly no more than 200k...some where in between would be about correct. Sorry I can't give a better number.

1) Keep casters behind the wall out of AE.
2) Tank with your back to the wall so you don't get Gfluxed down the hall or across the room.
3) Burn him quick so your cleric(s) don't go oom healing an unbuffed tank.

Spawn info: Triggered.

Look for a luggald high priest. He spawns 2 days after Inny is killed. When high priest is up, clear the wanderers and two near the archway to the room where he is. Kill all luggalds in this room ( 6 or 7 ) and Inny will spawn in the center on the rug in approximately 1 minute. You do not have to kill high priest, simply clear the room of other mobs besides him.

Hope this is good enough. I will check back to see if anyone had questions.
RE: real info please
# Jul 14 2004 at 10:37 PM Rating: Decent
20 posts
only question i have is how offten he procs, and range(in the room)/time of his AE. btw great info, one of the best i've seen ever lol

Edited, Wed Jul 14 23:37:50 2004
Small guild doable
# Jun 18 2004 at 10:36 PM Rating: Decent
Hiyas,

Just wanted to post that he can be done with 12 peeps, decently equipped and not majority NTOV/Planar gear. Did him tonite with 12 peeps (2 were bots, 1 being the only cleric) and he had his guards up. We had our SK and MT work together to single out the guards in his room. Crews cleared the hall towards him, MT posted at the far end and SK FD pulled his guards up the hallway. Inny has a tendency to stand there for a hot sec while his guards split away from him. Just get the distancing in, and you can clear his room prior to taking him down. *cheer the non-uber, non-100+ ppl guilds, /finger to the SOE tyrants and their 'have to join uber guild mentality'* You can be a small guild and wack a 70 lvl mob =D Skill > Zerg



Edited, Fri Jun 18 23:39:11 2004
RE: Small guild doable
# Jun 28 2004 at 1:31 AM Rating: Default
hey hiyas all no this post is not a lie inny is a sucker if done right been there twice now when we beat him like a byoch :) oh yeah he not that hard to deal with if done right

Megadas of fates journey
53 ranger
So much fun
# Jun 11 2004 at 1:28 AM Rating: Excellent
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70 posts
If you spawn Innoruuk he does not despawn untill you kill him. If you fail then he stays up and when you come back you have to deal with him and the six static mobs. Thats what happened to us. Initially we pacified the adds and pulled Innoruuk out into the hall but he gated at 5% which healed him to 30% then everyone died. After the CR we decided that we needed to fight in the room so I had to split it. Let me tell you that trying to split a room with 7 casters is difficult (especially when one is Innoruuk). Suffice to say I died a bunch and failed to get all the mobs out so we did something extreme. I pulled him out of room far away while the rest of the raid went into room and cleared it. That worked well.

The actual fight was pretty easy. He hit hard but slow. He ramped but it was also slow. The dispell knocked off many buffs at a time. GFlux was merely annoying but because of the lovely DX9 bug people would get tossed up into the walls and stuck. He dropped three items which is pretty damn cool.

In retrospect I would have placed all the casters outside the room because his AoE only range 60. That would have been more than enough free room for casters to heal from without getting knocked about.
AE attack
# May 27 2004 at 3:51 AM Rating: Decent
He also (as Zhangkun mentioned) does some sort of Grav Flux AE...doesn't do much other than annoy the hell out of ya, but it's pretty strong. He threw me from one side of the room clear to the other with it, a few times. I only took noticeable damage from it once (I am Vah Shir, maybe safe fall helps?) and that only took me down to like 97%.

By the way, he dropped 2 of the rings and the necklace for us.

Edited, Thu May 27 05:33:50 2004
RE: AE attack
# Jun 10 2004 at 5:46 PM Rating: Default
Cheap! if he can do Grav Flux AE and you can't do any Leve spell that includes Grav.
Spawn
# May 23 2004 at 12:28 PM Rating: Decent
Anyone know where he spawns?
Useful infos...
# Apr 27 2004 at 6:57 PM Rating: Excellent
We Pledge of Ancients of Solusek Ro server took him down few nights before and below are some info that I think other growihng guilds can use.

Total in raid were 14ppl at time we took him down and no, we are not those uber guilds who can say "Hey this guy is piece of cake so I won't bother to share info with other ppl :P"

We had 4 tanks who had over 6khp buffed (One was BST) , two of them having 8750 and 8300hp, War and Paly. Had 2 65 clerics (with good load of mana and aa) 2 very experienced shaman,65bard, 1 65mage, 2 65 wiz (nuke helped ALOT), other 2 were necro and war lev 62 and 57.

For easier understanding, I will seperate this into 3 parts, Melee, His AE & Effets , and strategy.

His Melee... well, he does not hit so hard being lev 70 mob. Anywhere around 950ish without disc, 550ish with disc. (MT was War 8700hp 1600ac approx). His rampage HURTS and he also seemed to reposist ALOT. so having everyone else on his behind will definately help you. Hard part about him is that he will dispell every buff your MT has in matter of few seconds. so your buffed HP don't matter, your MT better be ready to tank him on pure unbuffed hp. USE defensive right off the start, fight won't take over 3 mins if you do well enough...

His AE... He does have AE dispell as mentioned up there but I am not sure about 100hp on it. when you are getting whacked so much 100hp dmg can be ignored. Now he also has 2 other casts he does, one of which is the G flux. Unlike some of the posts say, this isn't much deadly. We have found that this G flux to be very weak, as I had my back to wall as I would always do for most of bigger mobs, his "Push" on G flux did not cause any threat. Ignore the falling damage on G Flux as you will not get ANY from it. Have your MT have good aggro and backs to wall and you are good to go. Last cast is the one that worried me most during the fight. He seems to do instant 1650dmg (I am guessing it was Life tap) to single target and that can be deadly when you do not have any buffs on you. Although he does not cast it much, One 1650 tap with few lucky blow will down your tank instantly.

Last for killing strategy... Keep few things in mind and you will down him. Buffs are useless, CH chain is not gonna work (Gflux will make CH messed up) best way is to have 1 Cleric CH constantly with other healers throwing fast heals. Easy to slow but that is after Malos. Bard resist debuffer will help alot. MB is not must, just keep nuking him. (He don't got much hp, that is why fight is so short) DO NOT pull him far away from his room (That will cause ALOT of problems).

All in all, this guy is fun to fight and does not require 76ppl to kill. With 4 full groups, I would say his hp won't last long enough to kill that many ppl. I hope all this help you guys and if you are on Solusek Ro server trying this guy for first time, our guild would be more than happy to help you guys out.

Just visit www.Pledgeofancients.com and post something on public page or send me a tell in game.

Zhangkun Warguardian - 65 Orge Warrior
Ganosa Ancientgoddess - 65 Hight elf Cleric
Amei Love - 65 Wood elf Bard
Ameii Love - 65 Barbarian Shaman
Harhisu Love - 65 High elf Mage
Grats!!
# Apr 27 2004 at 10:50 AM Rating: Excellent
I read some of these posts about how easy it is to kill this guy, from one group up to 3 groups.
Well, if you did it then a big grats to you. I don't know why you wasting your time with this mob if you can kill him that easy. There is far better loot on other raid level mobs.
We tried him 3 times last night. Had two and half groups, mostly 65's--two 65 clerics, shaman, mage, sk, necro,2 enchanters, monk, pally, rogue, druid, so we had most classes there. I, as the MT, am a 65 Warrior with 7300 HP's buffed and 1425 Ac, archetype damage and avoidance mitigation AA's maxed. I had 14 buffs on me.
Plan was for 65 Sk to pull him out to left corner where I waited, while casters were in right corner. Sk to keep aggro while we both engaged. This was to establish aggro on him and me and possibly let the casters live longer. After Sk went down, CH rotation on me and the rest of raid to engage. I lasted 30 seconds, Inny dispelled all 14 buffs, hit me 5 times in a row, paused then hit for 4 times, that totaled for over 2k hp's in just those 9 hits. Druid trying to spot heal went down, Inny turned back to me and started again with the ramps and flurrys. Last I saw was his health bar down to 94 percent.
Loading , Please wait.
After that cleric was on his list, she went down. So with slight changes every try, we did this three times. Results were the same- Inny won.
We WILL do him in someday but for now I'm working on more AA's :).
Loc?
# Apr 13 2004 at 11:30 AM Rating: Decent
Whats the Loc of his spawn? Just curious havent seen it yet. Even knowing which side of the zone to clear will help. Thanks
can be 1 grouped...
# Mar 27 2004 at 5:41 PM Rating: Default
me, a 65 rogue, bst, shm, war, monk, and clr all 65, almost took him out a min ago... would have killed him but shm died b4 he could slow him.. about to try him again heh...
tonight he dropped..
# Mar 24 2004 at 8:33 PM Rating: Decent
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93 posts
Shattered Emerald Necklace
Sting of Betrayal
Luggald Claw Earring

uh...wack. accidently spawned the broodmother afterwards :( /exit
____________________________
cleric, maelin <retired 05>
Drop Rates
# Feb 28 2004 at 6:38 PM Rating: Decent
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105 posts
The Ring is his rarest drop in my experience... We've been killing him for over 2 months now just about every time he spawns and considering he drops 3 pieces of loot from his loot table every time, the 4 or so rings that we've gotten from him is pretty rare, compared to the number of necklaces, cloaks, earring, and piercers.

The necklace is his most common drop btw.

He's a VERY easy kill with 3 - 4 groups avg lvl 60 or so... 2 - 3 minute fight usually, 3 healer chain (clerics or druids or any mix), once in a while we lose our ramp tank (oops) and a healer gets killed by ramp... oh well...

He a wimp, don't be afraid to attempt him with lower numbers/level, and don't even bother buffing melee, he dispells everything within a couple melee rounds.
RE: Drop Rates
# Apr 14 2004 at 11:46 AM Rating: Decent
Don't bother buffing melees? Could just have your melees have an insta-click item in first buff slot and use during fight, far more effective. :)
RE: Drop Rates
# Apr 22 2004 at 11:47 PM Rating: Good
39 posts
well he dispells 9 buffs at a time, thats over half.
RE: Drop Rates
# May 12 2004 at 7:09 PM Rating: Decent
Wrong.
He dispells 1 buff at a time that has up to 9 counters.
Which can be totally negated by an insta-click buff.


Can easily be killed by 2 groups of lvl 65 toons that are NtoV/Luclin equipped. Best to kill him where he spawns tho as he does love to gate and then summon your tank to his death if you try to pull him out.
Inny in Nadox
# Jan 31 2004 at 3:54 PM Rating: Decent
Inny spawning in Nadox would have to do with the whole LoY expansion being centered on the band of Trolls who worshipped Innoruuk.

After they re-vamped the Plane of Hate, my guess is they threw a weaker Inny into Nadox to attract people to the LoY zones.

And yes, I believe Inny is the only deity that spawns in 3 different zones (Plane of Hate, Crypt of Nadox, and Plane of Time).
RE: Inny in Nadox
# Apr 29 2004 at 12:47 PM Rating: Decent
Quote:
And yes, I believe Inny is the only deity that spawns in 3 different zones


Heh. What about Rallos Zek? (Kael Drakkal, Drunder: Fortress of Zek, Plane of Time.)
RE: Inny in Nadox
# Jun 13 2004 at 10:43 AM Rating: Decent
Rallos doesnt spawn in Kael. The Avatar of War, and Rallos's statue and idol do.
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