Item GlossaryEverQuest icon

Phosphorous Torch  
 

Placeable
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 24
DMG: 1 Dmg Bonus: 33
Fire DMG: 4
Bane DMG: Undead +9
This item is placeable in yards, guild yards, houses and guild halls.
WT: 0.5 Size: SMALL
Class: ALL except BER
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:1H Blunt
Light:Paw of Opalla
Stackable:No
Merchant Value:2 pp 0 gp 0 sp 0 cp
Tribute:54
Lucy Entry By:Kerasota
Item Updated By:mackal
Source:Live
IC Last Updated:2023-04-24 06:27:03
Page Updated:Sat Sep 7th, 2019

Expansion: Shadows of Luclin Shadows of Luclin


Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: 1

[Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Acrylia Phosphate


Zone(s) Found In:


Zone Name
Katta Castellum
Screenshot

Uploaded November 27th, 2008
Send a correction
Post Comment
Drops
# Feb 01 2005 at 2:23 PM Rating: Decent
i got this torch off of a gaurd in tenebrous right outside katta
Quest
# Aug 31 2004 at 12:31 AM Rating: Decent
*
111 posts
I did a quest that starts in Katta Castelium to get this weapon. To do this quest I went to the Netherbian Lair and killed just the Netherbians. I killed 158 various types of Netherbians, got 175pp, 8 Acrylia Phosphate and lots of loot.

Then I went to Katta Castelium and looked for Triblix Tikbok. He was kind of a pain to locate.

Triblix Tikbok is a gnome in the sublevels of Katta Castellum. He can be found in a building in the southwest corner of the city. His location is -763, -192, -265.

I gave him four (4) Acrylia Phosphate (one in each inventory slot) and he gave me some experience, a "Phosphorous Torch" and the following faction hits: + Katta Castellum Citizens, + Magus Conlegium, + Validus Custodus; - Citizens of Seru, - Seru and - Shoulders of Seru.

This weapon can be found in the bazaar for sale. I've seen it sell for 50-500pp.
#REDACTED, Posted: Mar 27 2003 at 8:29 PM, Rating: Sub-Default, (Expand Post) somebody should mail one of these to Buffy...
Vampires
# Sep 06 2002 at 10:03 PM Rating: Decent
Great pet weapon against those darn vamps! :D
Bane dmg
# Jul 12 2002 at 8:51 PM Rating: Good
Bane dmg adds to the BASE dmg of your weapon, not the melee dmg.
Bane = base
# Apr 04 2002 at 8:31 AM Rating: Excellent
For those of you who don't understand bane damage let me confirm once and for all that bane damage is indeed added to the base damage of the weapon. I am a rogue with Johanius' Stake of Slaying (4/21 +12 vs vamps making a 16/21 vs vamps weap), and I can assure everyone who don't know what to think that bane damage is added to base damage. That piercer I got frankly KICKS BUTT against vamps. I put epic in offhand, and it's all over for em, heheh. Bane damage rules, just hope they add more like the stake.
My monk uses them in Tenebrous Mountains
# Jan 04 2002 at 7:48 PM Rating: Decent
My monk uses 2 of these when fighting the coterie in Tenebrous Mountains... they indded do hit just like 14/24 weapons when used against the coterie.. of course the +4 fire damage can be resisted ..
Actually
# Jan 01 2002 at 7:37 AM Rating: Decent
I don't think it's 14 / 24 against vampires, nor 5 / 24 against regular mobs.

I have a Long Sword of Ethereal Energy, and its 16 / 29 with 5 Magic Bonus, it certainly does not hit like a 21 / 29. Seems closer to 17 / 29 or so.

I suspect this is the same way unless bane damage is calculated differently.
RE: Actually
# Jul 08 2004 at 11:18 AM Rating: Decent
This happens because magic/fire/ice/disease/poison and then melee dmg can be mitigated... or lowered through resists but not immunities

The mob you're talking about probablly resisted 80% magic

Edited, Thu Jul 8 12:19:12 2004
RE: Actually
# Jul 25 2002 at 10:03 AM Rating: Good
*
78 posts
Bane damage is calculated differently.

As already posted by the rogue above BANE damage is added to the base damage of the weapon, but only for the creature type described.

This weapon will be a 1/24 weapon and potentially 5/24 if fire damage isn't saved against normal opposition.

Against a Vampire however it inflates to 10/24 with the possibility of 14/24 if fire damage isn't saved.

In practicality the fire damage is usually saved. And as far as I'm aware it only works on the Vampyres up on luclin, not any of our older friends back on Norath.
Question on Vampire Bane
# Dec 27 2001 at 10:46 AM Rating: Decent
Has anyone tried this weapon against the Fiends in Paludal? Their race is listed as "vampire somethingorother".

I'd love to put two of these in my monk's hands and head in there for a serious fiend beat down if the bane counts for them.
Damage
# Dec 23 2001 at 2:51 PM Rating: Default
Weapon damage....1/24...
Yuck!

Add the 4 fire and you get 5/24?
Ok still yuck!

Whack a vampyre with it and you get 14/24?
Now thats spiffy!

Pudu Q`Vudu
RE: Damage
# Mar 11 2002 at 3:23 PM Rating: Default
The damage does not work like that. The bane damage and fire damage are actual damage, regardless of strength or skill. The damage on a weapon is completely different. A 1/25 weapon will hit for 2 points. A 1/25 weapon with 4 fire damage will hit for 6 points. A 5/25 damage weapon will hit for about 10 points.

The fire damage is an added bonus after the weapon damage is taken into consideration. Hope this clears things up for some. For those who it doesn't, I heard Escape From Monkey Island has an online game now. Heh, just kidding. Good luck all!
RE: Damage
# Mar 22 2002 at 5:47 AM Rating: Decent
Avatar
*
133 posts
You are right, but you're missing one aspect. This weapon adds 9 bane dmg against vamps. Bane works like base dmg when used against the appropriate mobs. So this would really be like a 10/24 weapon against vamps, with the fire dmg bonus added on top. (according to my experience, anyway) I may be wrong, I offer that to save myself the annoying flames.

Of course, we could go back to Feb 14th when bane dmg was all screwed up... when my rogue was hitting like a lvl 60 (dmg-wise) at lvl 29!
But I digress.....
____________________________
-----------------------
Hiddo Von'Skittles (Profile is so out of date... not sure I have the strength to update it.)
http://www.magelo.com/eq_view_profile.html?num=360180&resize=true
RE: Damage
# Mar 22 2002 at 4:19 PM Rating: Good
Bane and elemental damages are different, but they are not damages added to the weapon's hit after the fact as the damage bonus is.

Bane damage (such as Bane : Vampyre) add the bane damage to the weapon's base damage. The 1 24 1hb torch is always going to act like a 10 24 against vampyre mobs. No resist check.

Elemental Damage (such as Magic or Fire) is added to the base weapon damage, on each swing, IF AND ONLY IF the mob fails its resist check. This weapon MAY be a 5 24 abainst any (non vampyre) mob. It may not be, its determined each swing. Against vampyres, it can be a 10 24 or a 14 24, depending on if the vampyres fail the fire resist check.

Accoirding to a number of boards, the game takes a random number from 1 to x where x is the maximum elemental damage done. So, against a non vampyre mob, this torch can be a 1 24, a 2 24, a 3 24, a 4 24, or a 5 24, depending on your luck. Remember, elemental damage is added only if the mob fails the resist check for that swing.

Someone in this page has said that his LSEE does not hit like a 21 29 . . . dunno why not, mine does :) I've hit (level 51 str 148) for 97 damage with it once, and I've hit for over 100 when buffed by a shaman instead of being self buffed. No way that the LSEE could do that much if it didn't hit like a 21 29. I was suprised, as I'd thought that 94 was the hardest I could hit with it, but I was not dismayed to see that 97 . . .
nice for pets
# Dec 21 2001 at 12:48 PM Rating: Decent
Being that these are non lore I think they might be pretty nice as pet weapons. If it is a simple quest, it could be worth it to stock up on a few to give to a skellie pet before vampire hunting.
not quest accquisition
# Dec 18 2001 at 4:56 PM Rating: Default
got this by killing one of the guards outside katta.my best friend is a necro and the coterie love him-so i was feeling left out.anyway the coterie give much better quests than katta if you are the right race/class-last night we got a nec/sk mask that has Clickable feign death-beat that katta quest npcs!
RE: not quest accquisition
# Jan 13 2002 at 8:45 PM Rating: Decent
*
50 posts
How's about a 10-slot 85% weight reduction bag for starters?

If you want to be able to enter Katta, killing the guards isn't exactly a good idea. If you're already KoS, then yes the guards drop this 100% of the time.

Even tho... that is a pretty sweet mask if ya ax me. Will have to send in my nexx I guess.

RE: not quest accquisition
# Jan 21 2003 at 1:08 PM Rating: Decent
not to mention the shield of bane warding ; )
Anyone know...
# Dec 17 2001 at 11:49 PM Rating: Default
if this works against the Vampire-type mobs in Mistmoore as well? I'd love to hear "yes", since I have to go there alot for the Essences of Moonlight for High Elven cultural Smithing.
RE: Anyone know...
# May 01 2002 at 11:15 AM Rating: Decent
**
480 posts
I depends if the mob is tagged as a "vampyre" or as "undead". I believe all of the pre-Luclin mobs are tagged as undead.
Unknown Bane Dmg fixed
# Dec 17 2001 at 10:52 PM Rating: Decent
When SoL came out everything against vampys were unknown bane dmg, checked out last week-end and now all the weaps that were "unknown body types" are now "Vampyre body type"

So that clears out what kind of beasties you can hunt :) (saw in another weap report for another weap someone posting as if the unknown bane dmg was for the people in wolf form..:)no no no:))

Merry Xmas everyone
An old idea?
# Dec 17 2001 at 10:15 PM Rating: Decent
Anyone remember the Gnollslayer? The idea was this whole Bane dmg thing here, but against Gnolls. Maybe they took it out of EQ before it was complete because they wanted to roll out with a series of Bane weaps but after a billion problems were fixed and little 'AFK' titles were added next to our names when we weren't at the keys. :)

Anywho, it's been very convenient for me, as I hunt vamps all the time and trying to find which weaps I have work best has been a pain. Now I got vamp weaps customized to give the propper *** whoopin. I can't believe I'm sayin this, but nice work VI. :)
pretty good
# Dec 17 2001 at 5:59 PM Rating: Decent
41 posts
This seems to be a very specialized weapon. Ranging from a 1/24 weapon to a 14/24 weapon against "unknown bodytype" mobs that fail to resist the extra fire damage. Not as bad as it appears at first.
RE: pretty good
# Dec 17 2001 at 6:28 PM Rating: Decent
**
312 posts
Pretty sure that "unknown body type" is Vampyre. Vampyres have a weakness to fire, and this is a torch.
One of the things they wanted with Luclin was to make weapons a little more specialized in their applications. Looks like they did that pretty well.
RE: pretty good
# Dec 17 2001 at 9:20 PM Rating: Decent
yup vampyres, tested it out, and it seems to be a pretty kick *** easy to get high end weapon against the mob too
RE: pretty good
# Dec 17 2001 at 6:54 PM Rating: Decent
If you want to find out what exactly mobs of Unknown Bodytype are, go to Griegs End. You'll find out very soon.
RE: pretty good
# Dec 17 2001 at 9:34 PM Rating: Decent
The guards in katta also drop this item. They are easy kills. Vampyres are the unknown body type.
Bane damage also
# Dec 17 2001 at 3:40 PM Rating: Decent
The one I have also lists that it has 8 bane damage vs Vampyre's. If memory's playing tricks and it's not '8' I"ll edit this later, but I think it's 8.
Post Comment

Free account required to post

You must log in or create an account to post messages.