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Murph's Minin' Torch  

Skill: 1H Blunt Atk Delay: 25
DMG: 6 Dmg Bonus: 30
This item is placeable in yards, guild yards, houses and guild halls.
Skill Mod: Sense Heading +10% (20 Max)
SV COLD: +10
WT: 2.0 Size: MEDIUM
Race: DWF
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Lore:Your sense of direction seems better
Item Type:1H Blunt
Merchant Value:5 pp 0 gp 0 sp 0 cp
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
IC Last Updated:2021-09-05 09:43:43
Page Updated:Thu Oct 9th, 2008

Expansion: Shadows of Luclin Shadows of Luclin

Average Price: 10pp Pricing Data...
Rarity: Common
Level to Attain: 27

[Drops | Comments ]


This item is found on creatures.

Echo Caverns
NPC Name
Murph Cobblestone

Zone(s) Found In:

Zone Name
Echo Caverns

Uploaded November 27th, 2008
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# Nov 30 2003 at 2:44 PM Rating: Decent
totally useless now that everyone gets sense heading maxxed
# Feb 11 2002 at 1:09 PM Rating: Decent
I got one on 02/08/02 and it doesn't have the dmg bonus anymore.
RE: nerfed
# Mar 02 2002 at 5:28 PM Rating: Decent
dmg bonus is level dependent, i dont know when it starts but not in the 20's.
RE: nerfed
# Apr 15 2002 at 2:20 PM Rating: Decent
160 posts
I might be wrong, but I am pretty sure that only melee classes will ever see the bonus. A Cleric for example will never get a damage bonus, but a Pally will.
RE: nerfed
# Aug 26 2003 at 11:20 AM Rating: Decent
70 posts
Yes, only melee classes receive damage bonuses. Robed classes and true Priests (Druid, Cleric, Shaman) won't receive them.
RE: nerfed
# Jul 26 2003 at 11:47 AM Rating: Decent
Beastlords see the damage bonus too i see a dmg bonus of 8 on my 49 beastlord
swiftfeett killertunes
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bearfooted bugsmoosher
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RE: nerfed
# Mar 27 2002 at 1:45 AM Rating: Decent
starts at lvl 28 with +1
Funny Thing
# Jan 16 2002 at 4:11 AM Rating: Decent
Last Night i was bored and heard of this thing ;-)

So i went to echo caverns and killed this guy, i like it, i think every dwarf outthere should have one to find his way in Kelethin this stupid elfen town *eg*

BTW: i havent maxed Sense Heading at the moment (only 175 from 200), but if i equip the Torch, i dont see the number go up, so it is bugged, or it will apply in the calculation if you use sense heading...
# Dec 07 2001 at 8:57 PM Rating: Excellent
Not useful at all..sense heading is always on (i suggest if you havent done this you do: Bind sense heading to up arrow, virtually every time u walk it goes on..can always find ur way instead of clicking)
RE: Bleh
# Aug 31 2002 at 6:57 PM Rating: Decent
32 posts
OMG, I cannot believe I didn't think of this. No more med and click. The only question I would have is how do you turn off the spam from the sense heading?
RE: Bleh
# Dec 08 2001 at 7:55 PM Rating: Decent
Do the exact same thing except with the left and right buttons, have a master skill in Sense Heading now, never fail.
RE: Bleh
# Jan 11 2004 at 10:14 PM Rating: Default
Well, if it wasn't useless before, it is now that everyone has 200 sh.
# Dec 07 2001 at 7:05 PM Rating: Decent
hey this seems kinda cool, this kin of bonus might make up for the uber amout of prenerf weapoins people have foudn so far..things that coudl make up for, maybe say, bind wound or swimming woudl be awesome too...for example..mana driven fan engine..increases swimming skill by 30%??soudn good to anyone else?anyway, ramble ramble ramble...
rathe server
# Dec 07 2001 at 6:53 PM Rating: Decent
THIS is what verant was talking about when they said they items would give bonuses to "other" things than dmg against certain creatures. Very cool =D
sense heading
# Dec 07 2001 at 4:49 PM Rating: Default
Is this a 10% bonus on your current sense heading when you equip?
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