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Bow of the Silver Fang  
 

Lore Item No Trade Placeable
Slot: RANGE
Skill: Archery Atk Delay: 42
DMG: 35 AC: 10
This item is placeable in yards, guild yards, houses and guild halls.
HP: +50 MANA: +50
WT: 1.0 Range: 200 Size: TINY
Class: RNG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:Archery
Stackable:No
Lucy Entry By:Tamos
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-12-12 13:48:02
Page Updated:Wed Oct 27th, 2010

Expansion: Scars of Velious Scars of Velious


Rarity: Rare
Level to Attain: 55

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This item is found on creatures.



Zone(s) Found In:


Zone Name
Temple of Veeshan
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Uploaded January 28th, 2022 by halfridge
Updated January 29th, 2022
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nice bow, should do until primal
# Nov 05 2002 at 11:02 PM Rating: Decent
Got mine the other night on a raid with the Drunkin masters,(thx AD) used it only 1 night, its a nice bow crited for 680 so far with disc and no AM skill and crited for 390 no disc, average at 80 to 260 per tolans arrow per pop, with epic + SoV or VoG chanter haste its pretty fast. WTB EQ and AM 3 to c what this bow's true potential really is :P

Doon
59 an a half
ranger
vaz
har
# Jan 16 2002 at 11:05 AM Rating: Default
I jizzed myself when i got this bow.
droppped from
# Jan 14 2002 at 1:42 PM Rating: Decent
Dropped for me off one of vulak's guards.
#REDACTED, Posted: Jan 14 2002 at 6:16 AM, Rating: Sub-Default, (Expand Post) I dont have this bow, but id like to get one. I believe that if a guild raiding ToV has 4 rangers in the group's all with lower end bow's compaired to this, "Rangers should Roll" not wars, not rogues, its ranger only. second, i dont have trueshot disk, and ive been asking the chanter or shammy "once grouped" to dex buff me or Boon me. Throwing on the dex equipment and having damn near 255 dex = some nice crits. Plus once the casters start to get agro, cast jolt, and the mob is right back on the tanks "where they should be"
RE: rangers with bow = high dot's
# May 25 2002 at 11:28 AM Rating: Default
That has got to be the most pointless, grammatically incorrect, stupid *** ramble I've ever seen. What the HELL is your point?

"'Rangers should Roll' not wars, not rogues, its ranger only"

Duh!! nobody said warriors should ROLL for a ranger only bow. Please do us all a favor and think before you post next time
small stats change
# Jan 12 2002 at 3:42 PM Rating: Decent
I got this last night it is now a 35/42. makes a nice lil diff:)


Mish
Deadly Archery
# Jan 11 2002 at 12:36 PM Rating: Excellent
I get so sick of reading these whinging 'but archery sucks! You have to shoot mobs a LOT! It's so USELESS!'

Whine, whine, whine.

The fact of the matter is that under the right set of circumstances, rangers inflict more damage per second with archery than with melee, WITHOUT using trueshot. Here's the setup.

BUFFS
-----
Presuming you are in a 50+ group, you probably are getting magical support from someone in the way of haste and/or stat buffs. In this instance, I had been buffed to 200ish in Str, Agil and Dex, and was hasted with AQ. I was using the new Eye of the Falcon spell, which VASTLY increases your hit probabilities against mobs with enough armor class to really be a challenge. It seems to have less effect on mobs lower level than you, but then you hit those weenies 8 or 9 times in 10 anyway.

EQUIPMENT
---------
I was using a Bow of the Huntsman (20/30), a Sash of the Dragonborn (25 percent haste or so), and a Fleeting Quiver full of Tolan's Bracer arrows as a 53 Ranger.

TARGETS
-------
I tried this against 78 Umbral Toilers in ME. I would typically pitch in an Immolate, just to lower the mob's AC a bit more, and the shaman in our party was using the Cripple line of debuffs. I was grouped, and our tanks were doing a good job of keeping the mobs' attention.

This is incredibly important because at 51+, rangers shooting at stationary targets who aren't rooted inflict double damage shots. If the mob is rooted, or if it is running towards you or towards a buddy, no doubling happens, but you DO get double damage shots on the initial shot or if a mob is casting.

As long as the tanks could hold the mob's attention, it was a sitting duck for me to fire on. The reload time on my bow, with all the haste buffs, equip, and fleeting quiver, had dropped to somewhere just over one second but lower than one and a half. I'll conservatively estimate the reload at 1.5 seconds. This means I got four shots per tick of combat, doubled in damage.

I parsed a log, and found out that my average damage per shot wound up being a shade over 58 points. Not every shot was doubled, since the mob occasionally rushed the casters, so I don't think it's unreasonable to figure the average at 60 points per shot.

(The actual damage was between 72 and 88 points per shot, with criticals up to 168 and barely-hits of only 22 points, but my accuracy was only about 80 percent.)

So. At an average of 60 points per shot. Four shots per tick, that's 240 points per tick of damage. (Not including the extra 24 points per tick from the Immolate.)

240 points per tick of damage is approximately as good as any two necromancer dots cast by a necro of my level. It's BETTER DoT damage than that of a shaman or druid of level 53 or lower. It's also nearly one and a half times the damage-per-tick I could reasonably expect to inflict in melee.

The advantages to this kind of play should be obvious to anyone working with a group.

1. The ranger gets to stand with the casters and maul mobs as he is expected to.

2. He gets to save back his mana in case he needs to peel something from one of the casters or rev up to kite a mob around until the group is ready for it.

3. He DOESN'T suck any healing off of the team's cleric, who can then focus on the heavy tanks, who lose HP the most efficiently.

4. He has spare mana to pitch out some nifty buffs for his team, to perform emergency healing if necessary, to generally be ready to throw himself into the fray, make sure mezzed mobs are snared, and to otherwise play to the class' strength--mobile, flexible, heavy hitting support of the main tanks.

Archery is also useable in soloing, though frankly after seeing what it did in a group, it's kind of tame solo. Still, at 51 I was taking down the Allizewsaurus with hit-and-run archery, just for fun, and at 53 I don't have any problems soloing Shissar Stalkers, Revenents, or Eternal Golems in the Grey, or the toughest named mobs in Scarlet Desert.

Archery is, in essence, a Damage Over Time ability--one that is lethal. Ignore archery for your ranger if you like, but frankly you'd be an idiot not to see its advantages and attempt to work them into your play. If nothing else, it creates an option for your game that you may not have had before.

Plus, when you get bored, it's really fun to several packs full of arrows and go maul some high level, non-summoning mob who you really have no business taking on by yourself. :)
RE: Deadly Archery
# Sep 29 2005 at 5:49 PM Rating: Decent
why does evryone say evrything is a damage over time. if evryhtign is then it comes down to what kind it is. if it ranged attack its ranged attack if its a shadow knights pet its a pet. is melee attacking damage over time to?
RE: Deadly Archery
# Mar 28 2002 at 11:59 AM Rating: Decent
/agree

Shortly after velious was released I got the 20/30 bow of the huntsan *and yes I know I am more than overdue for an upgrade*. I was using 8 dmg arrows and the trueshot disc against vindicator and got a crit of 800. Since then I havent been using the 8 dmg arrows simply due to the cost but crits still fall around 600. Archery is maxed of course and I honestly cant wait to see what archery mastery and endless quiver will do for me *especially with the lore 12 dmg arrow in rathe mts!*

At any rate, with the new AA exp bonuses Rangers have the ability to equal the damage of Rogues and Wizards easily. With bows such as the 45 dmg 45 dly one in Umbral plains and /disc trueshot Rangers will make rogue's and wizard's damage look foolish *well atleast untill the wiz manaburns* There are no complaints about archery from this Ranger... just complaints about the main tanks bashing mobs into the walls where archery cant hit :(
RE: Deadly Archery
# Mar 14 2002 at 1:49 PM Rating: Default
Wow, you miss alot... hahaha Are you sure some of those misses aren't just hits that didn't show up?

I've got a 51st ranger and with hawk-eye on I hit about 95 percent of time time on all mobs. I've been working on getting my dex up, so when I'm grouped with a shammy my dex hits about 240-255 easily. (Need more dex, must get more dex) If a kind chanter throws garou form on me it turns me into a one man wrecking crew.

I fire every 3/4th of a second (depends on current lag for displaying repop of the button, I'm getting alot better at the pacing of the bow tho) and do arround 75 damage per hit if it's doubled. My crits range from 47 to 191 with summoned arrows. If I take the condensed shadow arrows from Luclin along (10 damage +4 magic damage) my damage skyrockets to about 140 per hit and with crits maxing arround 380 or so. (I had a screen shot of 401 but I lost it somewhere when I defraged my HD)

I love my bow, as for kiting arround mobs you shouldn't be messing with, sure it's fun, just make sure there's a zone line arround.

Archery is also great for duals. Pick a fight with some warrior/rogue/monk and then root the poor sob and plink away. While it might take 7 or 8 minutes to drop an even con it'll only take a few to down a non-caster of your own level.
I hate to Do this But..
# Nov 16 2001 at 4:28 PM Rating: Excellent
Aksimel, Obviosly you have never used Trueshot disc..
With 8dam silvertips and Bow of the Underfoot, I personally Hit average of 250-300hp double shot and Crits of 600-750 for the 2 mins that Trueshot is engaged. in 2 mins I can get off about 100 arrows. You do the math..
Have a nice day and feel free to contact me in game anytime
Kaless Goodwood
Outrider of the 58th season
Terris Thule.
RE: I hate to Do this But..
# Sep 25 2002 at 2:51 PM Rating: Decent
If you had payed attention to my original post, I was talking about soloing. So if you want to wait for over an hour between TS pops, and get only half damage for rooted mobs, sure use TS to solo.

Pre AA's archery was not worth while imho while SOLOING, dps was low, pain in the *** to summon arrows, plus our root is frequently resisted and does not hold very long.

EXCEPT for in the cases I mentioned - when the mob was a high blue, or the fight was going to be close. For low blues/greens it was much easier for me to just melee through them and take the additional downtime over taking 2x as long to actually kill them.
Rangers are for melee
# Nov 12 2001 at 1:17 PM Rating: Default
I'd like to retract my old comment, now since AA's and with a decent bow, archery dmg owns all - I even use it while soloing in velks etc: the *relatively* low dps I do while mobs are rooted is well worth the fact that I don't take any damage.
In groups I preffer melee only if there is no slower in the group, since with buffs archery dps is insane (currently with AM2 and EQ)

one more comment tho - to the guy that posted below me - earthcaller is perfectly usable on raids if you pay attention, using jolting blades and one of the jolt spells (depending on mobs resists) as well as stay at max melee range, although I wouldn't use it anymore during a raid unless there were LoS problems.


Edited, Wed Sep 25 15:24:59 2002
RE: Rangers are for melee
# Aug 25 2002 at 12:57 PM Rating: Decent
here is a little info for you.
ranger epic primary is not earthcaller. nope it's AGROcaller. if you use earthcaller on a raid where agro is an issue then that slow/dot proc will just bounce off from resists and the shammy/chanter slows, leaving you with an *** of agro. btw most of the time these same mobs resist jolt so thats a near pointless endevor. a ranger set with a good bow can sit out of AE range and plink away at much lower agro and do allot more damage. this saves clerics mana, which makes the raid run smoother. /rant off
RE: Rangers are for melee
# Sep 28 2002 at 5:07 AM Rating: Decent
Whereas Earthcaller's proc is not extraordinarily useful in a raid situation, it has its uses. Surprisingly frequently I'll land an Earthcall during the outset of an engagement while casters are still trying to slow the mob--it isn't a great slow, but on a big hitter it still helps. Speaking for myself, I usually only use archery in a raid when Trueshot disc is up--admittedly, that will change when I get AM and/or a better bow (only using a 30/37 right now), but at the moment my archery dps only exceeds my melee when I use Trueshot. I just wanted to point out that Earthcaller/Swiftwind combo is not at all bad for melee. Despite a high frequency of Earthcaller procs/resists, I very rarely pull aggro off of a decent warrior/sk tank. Jolt/CJolt IS useful on many mobs even at higher levels, and even without you can control your aggro if you're careful. That said, archery is indeed awesome, and I really look forward to AM and a better bow... :)

Edited, Sat Sep 28 05:59:30 2002
RE: Rangers are for melee
# Dec 23 2001 at 12:13 PM Rating: Decent
Hmm... with Luclin out and the new Advancment, if you think Rangers are just for Melee then you have a problem. Go start a warrior or paladin if you want to melee.
Bows
# Nov 07 2001 at 12:30 AM Rating: Decent
I don't know why people are saying that bows aren't worth it. I've got a 40th level ranger and using a Trueshot and a 5 damage arrow I can get crits every 7 or 8 shots doing anywhere from 47-71 damage. That's alot of damage to do considering that the mob can't hit you while you're hitting it. Combine that with root and a ranger can take out a mob with minimal mana usage, provided he has a large supply of arrows and a bit of patience.

I usually use this aginst giants. I'll root the giant then shoot with the bow, then snare, then shoot, then Dot with swarm, then shoot, shoot and keep shooting until a spell wears off. I'll then re-cast the spell between shots, backing up before casting if root happened to drop. (Or turn and run to max root range if root and snare drop) After about 5 swarmes (120 damage, minus whatever it resists it at) and about 80 or so arrows the giant is running and I just close in and melee it the rest of the way down.

Caster mobs are made very easy with a bow with range of 150 or so. (I'm not sure how arrow range effects bow range, but I seem to be able to shoot further with 150 arrows than with 100 arrows, even with bows that have a range of 100. <shrug> I don't think we'll ever know how the range works.) Casters usually only have spells that go to 100 for their major hitters, some go out to 300 I've heard, but I'm not sure if any of the mobs you'd be shooting with a bow are one of them. All a ranger has to do to drop a caster is to root and move back out of casting range while shooting. Root has a nice range on it (150 also I think, not sure tho) so you don't have to worry too much about the caster getting close enough to nuke you while you're shooting. Arrows will also have a chance to interrupt, and for rangers a crit will interrupt most every time one happens. There's something satisfying about having a caster grind his teeth/tusks/mandibles at you while you plink him from out of his effective casting range. And it's very satisfying to have root drop and him turn and start to run.

I will admit that archery does go up slow. Mine raises at about 1 point every 100-150 arrows. That's not a very good rate of increase. That means ALOT of arrows to throw arround to get points in the skill. I do try to max it out before I level tho, and I'm usually just a bit below max when I hit a hell level.

Oh yea, arrows are EXPENSIVE!!!! For what I've spent raising fletching I could have bought a full suit of Darkwood Armor for my ranger. :\ The arrows I use cost about 5gp for each shot with store bought materials. If I take the time to make silvered heads and steel shafts myself (smithing of about 175 keeps sucesses up) it'll drop to about 2.5 gp a piece. It's alot of work to make the stuff tho, so I just spend the cash.
RE: Bows
# Dec 13 2001 at 6:04 AM Rating: Default
Running out of arrows a problem?
Solution = Tolan's Bracer
Range on the arrows sux but they are free /shrug.
RE: Bows
# Feb 05 2002 at 1:12 AM Rating: Decent
Amen to that fellow ranger :)

Multani lvl 50 ranger
<Holy Union of Norrath>
Quellious server

Edited, Tue Feb 5 00:11:23 2002
RE: Bows
# Nov 15 2001 at 7:41 PM Rating: Decent
The range on bows and on arrows stack, if you are using 150 range arrows in a trueshot (range 100), you will be able to fire from 250 range increments away. I know I've run out of arrows when I get the message that the mob is too far away when just seconds ago I was firing arrows at it. It is only when I get closer (presumably within the range of the bow, that I see the message that I am out of arrows.
And about the arrow expense, I usually just make wooden shafts, wood points, small nock, parablic cut fletching arrows, or buy them from a newbie fletcher to stimulate some business. And to make sure I don't need to go back for a while, I tote around 4 (6 slot quivers). That's 500 arrows I can fire without having to find the fletcher shop.
Archery lesson's
# Sep 22 2001 at 6:33 PM Rating: Good
First point Rangers get Double damage shots at L 51 . thes are not rare at L 51 and by L55 they are more than 50% with max skill at level Critical hits become ore common also.
Second point Trueshot discipline this is gained at L 55 this can double damage again. This is when all the huge claims on damage are done. 500 pt shots not uncommon for a L 60 ranger with max skill and even good veliuos bow.
Third point these all stack together for a multipling effect for much greater damage.
Final result a high level and max skilled ranger with a top bow is dangerous. A L 60 warrior with max bow skill and a top bow, well let the fool shoot all he wants he is wasting time when not in melee. Rangers are the masters of the bow in there hands it is a weapon for others it is a tool,stat buffer or trophy.
So warriors have just as much skill this is an RPG!
# Aug 16 2001 at 3:08 PM Rating: Decent
Ok yes warriors have just as much skill as rangers in archery but why do you think rangers get crits with bows? They were created with most thinking of Robin Hood. RPG folks a ranger rping should be using a bow a warrior rping should be up kicking the $hit of the beast. Sure warriors can use bows in game but thats why its called RPG Role Playing Game, without RPing it would just be a game.

Treeshadow Tangleroot
Ranger of the 31st Season
Awesome bow
# Aug 05 2001 at 9:51 PM Rating: Decent
Delay is the key in how much damage is done in a bow, therefore, more delay with alot of DD, you have more dmg shots, and IF you are high enough to achieve the success of looting one of these fine bows, you probably would have been able to obtain a tolans bracer, which equals infinite arrows. I didnt start using archery until lvl 47 , and since i had a bracer it was easy to get skill up, didnt cost tons of money to make arrows, when thats a gimp skill anyways... and its awesome for soloing, whoever heard of a soloing ranger.... Archery, dd dots, rangers got it all... /bow , no applause please
stats changed
# Jul 10 2001 at 8:58 AM Rating: Decent
This bow is now 35 damage 42 delay. The rest stays the same.
Archery rules!
# May 08 2001 at 3:53 PM Rating: Default
Bows like this and Archery rule!

Anybody who uses expensive arrows to practice Archery needs to use his head and think!

You get skill points with the cheapest (2 sp per 5 arrows) fletched arrows, and if you can group with a magician or have a Tolan's Darkwood Bracer (or a friend with one), they are free (mana or casting times notwithstanding).
Metaphisto
# May 08 2001 at 2:55 PM Rating: Default
Rangers are at the same skill level as warriors with archery, except they have a discipline at level 55. This discipline is called Trueshot. It has been nerfed essentially out of existence.

Archery is a costly wasteful burdensome skill. It costs huge amounts of pp to get the skill up. Increases in level are very slow. The amount of money per arrow is excessive, sometimes coming to 1 pp per arrow, and the number of misses makes it extremely wasteful.

Bugs in archery, lack of planning for the skill, and an overall disregard for this skill, from the beginning, make it nothing more then a novelty.

I have the skydarkener and bow of the underfoot. I couldn't really care less about archery. I take the bow because my guild has a policy of giving these bows to rangers. Warriors are just as deserving of them.

None of this changes though, the fact that archery is a joke and always will be.
RE: Metaphisto
# May 09 2001 at 8:27 PM Rating: Default
Yes, archery does have its uses..especially on PvP servers.
You would think that the damage done by bows is minimal to worry about on PvP, but it has a slight advantage...it OUT-RANGES spellcasters. And spellcasters dont have enough HPs to take 30+ damage shots that they cant cast against + any crits a ranger hits with. Many spellcasters will turn tell and run or gate when they cant keep themselves from being shot, so yes archery is a useful skill.

And about taking a long time to raise skill..I started working on it at about 12th level and maxed it by 18th, and then afterwards I was able to max out archery even before my melee skills each time I leveled if I just simply snared something and kited it for a little bit :).
RE: Metaphisto
# May 09 2001 at 5:37 AM Rating: Decent
Well im not sure what you have against Trueshot, but Ive seen rangers crit for 600+ dmg using trueshot and not on any mobs, happened on
Derakor the Vindicator himself.
RE: Metaphisto
# Jun 03 2001 at 11:43 AM Rating: Default
ive seen rangers hit in the 1000s and it wasnt a critical or crippling.
Metaphisto
# May 08 2001 at 2:54 PM Rating: Default
Rangers are at the same skill level as warriors with archery, except they have a discipline at level 55. This discipline is called Trueshot. It has been nerfed essentially out of existence.

Archery is a costly wasteful burdensome skill. It costs huge amounts of pp to get the skill up. Increases in level are very slow. The amount of money per arrow is excessive, sometimes coming to 1 pp per arrow, and the number of misses makes it extremely wasteful.

Bugs in archery, lack of planning for the skill, and an overall disregard for this skill, from the beginning, make it nothing more then a novelty.

I have the skydarkener and bow of the underfoot. I couldn't really care less about archery. I take the bow because my guild has a policy of giving these bows to rangers. Warriors are just as deserving of them.

None of this changes though, the fact that archery is a joke and always will be.
RE: Metaphisto
# May 08 2001 at 5:18 PM Rating: Default
thank you for this truly thoughtful, and completely well designed post.

however, you are daft.

archery == amazing soloing skill, AS WELL as a contribution anyone who can weild a bow can give to a group.

group example:
everyone's beat to hell, the mob's rooted, and the group is trying to recover while caster's are flinging mana at the mob hoping to get it to the point of running once it has broken root. what can a ranger, warrior or rogue really do once this happens? stand up to the mob, beat it senseless while it does the same right back to them? while they are still chewed up, the reason for the mob being rooted in the first place? feh, any smart MELEE player is going to break out their bow, and ping the damn thing, giving it more dmg to deal w/ while they stay out of harms touch... just like the casters are doing.


solo example: (ranger only I'm afraid)

you see this rather choice lil mob, in my case usually hill giants, good money to be had.

ping it, and have it chase your *** to a choice kiting grounds. root it, ping, snare it, ping, dot it. med while waiting for the bow's delay to expire. why? keep your mana as high as possible, that's why. what do you get out of this? for me, usually 40pp or more, and a touch of xp. why do it like this? frankly I hate the amazingly irritating down time between mobs if I just run up and get the crap beat out of me while doing the same to the mob

Gildor Wandering
47th Ranger of Karana
Saryn
#Anonymous, Posted: May 08 2001 at 1:54 PM, Rating: Sub-Default, (Expand Post) Does this mean that there is a Bow of the Platinum Fang out there somewhere?..he he...(drool)
Warrior Bows
# May 08 2001 at 11:57 AM Rating: Decent
The warriors forget about the Velium bows which are close to this bow and are useable by more than just rangers.
!!
# May 08 2001 at 10:29 AM Rating: Default
When you are raiding the Forbidden Halls of TOV.
When you are killing Dain, Tormax and/or Yelinak.
When you are killing first brood dragons.
When you are raiding Sleepers Tomb.

YOU DONT ROLL FOR LOOT.....

Do you not understand that guilds capable of doing these things have a loot system based on contribution, attendance and loyalty?

/random is for pickup groups, not guild raids.
RE: !!
# Sep 01 2001 at 4:37 AM Rating: Good
Our coalition of guilds

1) let's all roll for all/all
2) let's all members of a specific class roll for specific class drops
3) let's all members of a specific class roll for specific class epic piece drops

contributon, attendance and loyalty is fine, but anyone who has assisted in the kill has displayed contribution, attendance and loyalty. anything else becomes an undesired pecking order, usually based on the tightness of friendships.

that guy back there in the back, somewhat in the shadows, having been to com, kael, hate, fear, pom, tov, dependable as always, silent, never requesting a single thing, this one's for you, i know who you are.
RE: !!
# Jan 14 2002 at 12:47 PM Rating: Decent
Scholar
Avatar
**
551 posts
Just because they're there doesn't necessarily mean they're loyal and contributing...

Every guild has experienced the... "Wow, my first raid with my first guild... hey how come I don't get the Warrior Epic Quest Item that just dropped"

seriously, /random IS used on some occasions, but most of the time, items like these are AWARDED! /random is used for items that aren't that special (or when your guild becomes so Uber that everything that drops is sub-par, and you're just funding a twink guild or something)

Does random have it's place? YES! But to the loyal guy in the shadows, silent, yet faithful to the end... I'd rather him get it then the whiny new recruit who happened along on the raid and won the roll...
____________________________
Pain Lord Darknyss Grimscale
92 Iksar Crusader of the Greenmist
Ummm....
# May 08 2001 at 5:14 AM Rating: Default
This bow is RANGER only Anon. What in the nine Hells are you talking about? My question is: How come warriors can't get a shot (note the pun there) at getting a bow almost as nice as this?
Anyone else notice how we warriors seem to be second guessed and under-evaluated when it comes to ranged weapons? Primarily bows? Just a thought.
RE: Ummm....
# Feb 05 2002 at 1:26 AM Rating: Decent
u also have to consider how rangers are "under-evaluated" when it comes to melee attacks. also if u think about it in a Role Playing way, rangers are meant to have the best bows and tend to have a better skill in archery than warriors.

Multani lvl 50 ranger
<Holy Union of Norrath>
Quellious server
RE: Ummm....
# Aug 03 2001 at 10:03 AM Rating: Decent
Hehe, you are silly. Many bows inculding most of the can be used by warriors. The BFG for example. Not only that but I believe warriors get there own throwing weapons that have a huge damage on them, Throwing Boulders. So warriors are respected on the field of range items.
RE: Ummm....
# May 08 2001 at 7:27 AM Rating: Default
Prolly 'cos it gives +50 Mana. Therefore warriors shouldn't be allowed to roll for it.

I'm kidding, of course, but you know how Verant is.
#Anonymous, Posted: May 08 2001 at 5:14 AM, Rating: Sub-Default, (Expand Post) This bow is RANGER only Anon. What in the nine Hells are you talking about. My question is: How come warriors can't get a shot (note the pun there) at getting a bow almost as nice as this?
#Anonymous, Posted: May 07 2001 at 8:33 PM, Rating: Sub-Default, (Expand Post) rangers are the masters of the bow, y wouldn't they be able to use it?
#REDACTED, Posted: May 08 2001 at 12:54 AM, Rating: Sub-Default, (Expand Post) No doubt...can you imagine the damage a crit would do???? and with a range of 200...IMHO all rangers are going to want to try this bow out (I know mine is drooling as I type) :)
#REDACTED, Posted: May 07 2001 at 6:56 PM, Rating: Sub-Default, (Expand Post) Nice bow, but too bad it is for rangers...
RE: nice
# May 08 2001 at 1:23 PM Rating: Default
Hehe...yousa bastid, Grump ^_^

This bow just BEGINS to make up for that "EW Rogue only bow" slap-upside-de-head us chipmunk warriors had to suffer! The indignity! The oppression! >whine-whine<

("...we didn't land on Norrath...Norrath landed on US!")

Man...I made the mistake of going to the FoH website...you think this bow is something? FoH throw crap like this to their "Destroy" button cuz it takes up space ^_^

They should make this bow Monk-usable (because of the weight, BECAUSEOFTHEWEIGHT!)...or better yet, Cleric-usable (what? Clerics wit a non-magical ranged attack? NERF! NERF!).

Khemosaabe "SPAM" Longbow
Lvl 49th Ranger (Cazic Thule Server)
Not everyone has priceless or primal bows
# May 08 2001 at 4:02 PM Rating: Default
It's not bad for the folks that missed out on the first time around in Sleeper's. It is WAY underpowered for where it comes though, and definitely a disappointment. A good bit more difficult to get than primal I'd say.
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