currently clearing time every week, just wondered if anyone had a rough guesstimate of the rarity of the shawl - i am in the top 4 DkP and trying to decide whether to hang out for it, or spend on other things.
does not stack with the below listed effects all others are good Maelin's Methodical Mind
Slot 8: Increase Mana by 8 per tick Reyfin's Random Musings Increase Mana by 8 per tick Aura of Taelosia Increase Mana by 7 per tick Koadic's Heightened Focus Increase Mana by 5 per tick Aura of Eternity Increase Mana by 5 per tick Adventurer's Aura Increase Mana by 4 per tick Lunar Whispers Increase Mana by 2 per tick Soul Clasp Increase Mana by 2 per tick
Slot 10: Increase Hitpoints by 5 per tick Taelosian Guard Increase Hitpoints by 8 per tick Aura of Taelosia Increase Hitpoints by 7 per tick Aura of Eternity Increase Hitpoints by 5 per tick Primal Guard Increase Hitpoints by 5 per tick Reyfin's Random Musings Increase Hitpoints by 5 per tick Adventurer's Aura Increase Hitpoints by 5 per tick Soul Clasp Increase Hitpoints by 2 per tick
#REDACTED,
Posted:Sep 02 2003 at 6:02 AM, Rating: Sub-Default, (Expand Post) *DROOL* i want one for my cleric, druid, chanter, mage..lol...and if it were usuable, for my pally, (unfortunatly it sn't :( ).
increases proc rates of weapons. base proc rate is 100, and equates to 2 proc's per minute, over time. various weapons have different bases, the summoned cleric hammers are a good example. they're something like 650 as a base, if I remember right. They proc about 13 times/minute. Less dramatic differences are the Bloodfrenzy and Darkblade of the Warlord, warrior weapons. The have base proc rates of 130 or 160 or something, I really don't remember.
So that's what Combat Effects +s do, add to that base and make weapons 'go off' more. It's an AMAZING modifier for warrior gear, because of how it boosts their agro generation over time. It's also quite a RARE mod, do a search :P