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Ensnaring Concoction III  
 

Placeable
Slot: RANGE AMMO
Skill: Throwingv1 Atk Delay: 40
DMG: 1
This item can be used in tradeskills.
This item is placeable in yards, guild yards, houses and guild halls.
Effect: Ensnaring Concoction III (Combat, Casting Time: Instant)
WT: 0.1 Range: 70 Size: TINY
Class: ALL
Race: ALL

Item Type:Throwingv1
Stackable:100
Merchant Value:2 pp 0 gp 0 sp 0 cp
Proc Rate:2700%
Lucy Entry By:Grumpy
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-12-23 08:03:34
Page Updated:Thu Oct 9th, 2008

Expansion: Gates of Discord Gates of Discord


Average Price: No Data Pricing Data...
Rarity: No Longer Dropped
Level to Attain: 1

[Comments ]


Formerly craftable via alchemy
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worthless
# May 13 2004 at 4:40 PM Rating: Decent
Made a few of these today to try them out, seems the new trivial is 116, When I tried to throw them it said I was too far away or too close, coulnt get the right distance no matter what I did. Waste of plat if you ask me
RE: worthless
# May 26 2004 at 6:08 AM Rating: Decent
remove anything you have in Ammo slot. Still a waste in my experiance tho. longest I've ever seen it snare for was 1 tick.

--
krinon
RE: worthless
# Nov 29 2004 at 9:00 AM Rating: Decent
I would imagine that these may be useful to a rogue. They have a proper throwing skill & most keep it maxxed. They also have Instill Doubt & Backstab so with this they could effectively fear kite.
RE: worthless
# Feb 14 2005 at 3:00 PM Rating: Decent
Last time I checked rogues could not backstab and instill doubt. They used to use the refresh timer. Not sure if this is still true.
RE: worthless
# Dec 18 2004 at 1:03 PM Rating: Decent
38 posts
I'm not discussing the merits/uselessness of fear kiting as a rogue. To me that is a different arguement.

However, rogues already have an assortment of snare poisons that they can make. Personally, I use them on my rogue in certain circumstances. Since I can make my own snare concoctions (with a better degree of snare, this one hardly slows the mob down) I wouldn't see the need to buy one from a shammy.
Hmm
# Mar 13 2004 at 3:58 AM Rating: Default
It says 5 ticks, 1 tick = 6 sec which means 30 seconds, although it can wear off early the resist check is -1 on it so it possible it wont stick at all. And as someone mentioned above, you must have a throwing skill, enchanters do not possess this skill =(
RE: Hmm
# Jun 10 2004 at 11:48 PM Rating: Decent
Um, chanters do have a throwing skill, even tho the cap is low.
RE: Hmm
# May 26 2004 at 6:10 AM Rating: Decent
actually Shaman don't get Throwing skill either and I (54 shaman) have used these. cannot have anything in ammo slot tho.
Too close, Too far?
# Mar 10 2004 at 2:25 AM Rating: Decent
35 posts
Just curious. Has anyone else, that has used these, had the little problem of either being too close or too far away to use them. Seems to me that a range of 50 just isn't far enough to be effective. When I get close enough to use these I get agro, then the mob is on me and I'm too close. Me thinks this may need some "tweeking." Also, they don't seem to work like other throwing weapons, in that they can't be stacked, won't go into your ammo slot, and have to be manually loaded after each use. This has obvious drawbacks while be chased down by an angry mob. Would like to know if others have had these problems, or if there is something I may be doing wrong.

Edited, Wed Mar 10 02:32:53 2004
Difference
# Mar 10 2004 at 2:07 AM Rating: Decent
35 posts
Whats the difference between the 3 concoctions besides the trivial?
Pet with a snare?
# Feb 22 2004 at 1:26 AM Rating: Decent
4 posts
Can a pet proc this? If so then for a mage its awesome!!!
RE: Pet with a snare?
# Jan 16 2006 at 3:33 PM Rating: Decent
I kite in Drunder, Fortress of Zek with my magician using these. I wish they lasted longer, but i can get a couple nukes off before it wears off.
RE: Pet with a snare?
# Feb 25 2004 at 12:05 AM Rating: Decent
This isn't a proc, it is thrown; so, whoever uses it must have throwing skill.
not worth it
# Feb 18 2004 at 8:58 PM Rating: Decent
the fact that it only lasts 5 ticks kinda sucks



RE: not worth it
# Mar 06 2004 at 5:02 AM Rating: Decent
and they don't stack which really bites too... but it only costs about 130pp for 20 combines, and with a trivial at 227 its a pretty cheap way to get your alchemy skill up, plus you can sell them back to vendors for almost 6pp.
RE: not worth it
# Feb 20 2004 at 8:47 AM Rating: Decent
A runner in LDoN is not a good thing, 5 secs can save a group not lucky enough to have a snarer or proper CC, even with proper CC a runner can spell doom.
RE: not worth it
# Apr 21 2004 at 10:36 AM Rating: Decent
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654 posts
That is very VERY true. I guess it's worth trying these out for LDoN's.
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Antonius Bayle
RE: not worth it
# Feb 20 2004 at 8:49 AM Rating: Decent
sorry , said sec's and meant ticks :-/
snare?
# Feb 18 2004 at 8:49 PM Rating: Decent
the damage may be laughable
but a chanter who can snare
is a dangerous thing
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