Item GlossaryEverQuest icon

Jagged Gravestone of Affliction  
 

Lore Item No Trade Augmentation Prestige
Augmentation type: 7
Slot: HEAD FACE EAR NECK SHOULDERS ARMS BACK WRIST RANGE HANDS PRIMARY SECONDARY FINGER CHEST LEGS FEET WAIST
Recommended level of 60.
Focus: Extended Torment IV
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Item Information:
You must use the solvent Class XIII Augmentation Distiller or greater to remove this augment safely.

Item Lore:An aura of constitution emanates from within
Item Type:Augmentation
Appearance:Cloth
Tint:
 
Color (RGB):0, 0, 0
Stackable:No
Theme:Mistmoore Catacombs
Price:1450 Points
Adv Merch Sold:Yes
Submitted By:Dakanloth Frostbane
Lucy Entry By:Danalog
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-07-27 12:46:35
Page Updated:Thu Oct 9th, 2008

Expansion: Lost Dungeons of Norrath Lost Dungeons of Norrath


Rarity: Uncommon
Level to Attain: 20

[Adventure Merchants | Comments ]

Adventure Merchants


Butcherblock Mountains
Merchant Name Cost Faction TS Skill
Biski Teezlen [Adventure Merchant] 1450
Adventure Points
Jelqtan Oretnai [Adventure Merchant] 1450
Adventure Points


Zone(s) Found In:


Zone Name
Butcherblock Mountains
Screenshot

Uploaded December 27th, 2022 by iventheassassin
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oow aug
# Dec 19 2004 at 3:58 PM Rating: Decent
does anyone know if there are other focus effects like this for spells above 65 with the new oow. I couldnt find one because its probably named torment of the dragorn or somthing silly, if you see one let me know.
RE: oow aug
# Feb 10 2006 at 11:34 PM Rating: Excellent
Facade of Fright

https://everquest.allakhazam.com/db/item.html?item=32950

Random loot/reward for completion of The Mastery of Fear (Group)

https://everquest.allakhazam.com/db/quest.html?quest=3005

and

Wristguard of Chaotic Essence

https://everquest.allakhazam.com/db/item.html?item=30343

Random drop from Pixtt Xxeric Kex

http://eqbeastiary.allakhazam.com/search.shtml?id=15427
Rounds Up
# Sep 12 2004 at 12:59 PM Rating: Decent
But as with most extensions such as focus and AA it rounds up the tic not down so in my experience itr does add 2 tics to almost all dots ive done so far.
+10% duration
# Jul 31 2004 at 4:58 AM Rating: Good
This aug does add some to the duration of all shm determental ot spells, but what it doesn't tell you is that it adds a max of 2 ticks. Malos lasts 14min reg and only 14:12min with this aug, that is not +10% duration. Casted it on myself numberous times and got same duration everytime.... Just thought i might get that out, i think this aug is truely meant for dots, but it works on slows and other debuffs.
snare, root, slow
# Jun 17 2004 at 1:02 PM Rating: Decent
Does anyone know if this will increase the duration of a slow if it comes from a proc? OR a snare that comes from an aa ability button, OR a root that comes from a clicky item effect?

Just wondering if this only affects spells that you actually CAST from your spellbook or if it will affect these other detrimental things as well to make them last longer.
Extends more than 10 percent
# May 25 2004 at 2:19 PM Rating: Decent
Not sure if the item description is correct. I also confirmed that it added 2 ticks to Bane, where normal Bane is 5 ticks and the extended version is 7 ticks. I did multiple counts and it always comes up 7. With affliction haste, affliction efficiency, burning affliction and critical affliction 3 (aa), damage output was nice for my shaman. You solo some pretty tough mobs non-stop.
is it worth it?
# May 09 2004 at 3:10 PM Rating: Decent
Can someone please verify that this adds a tick of damage to dots less then 60 seconds in length. I was told by someone who has this that it only adds ticks to his dots that last 60 seconds or more (10pct of 60 seconds=6 seconds or a tick). He said his 45 second dot and similar got no bonus from this.
This has been changed
# Feb 25 2004 at 3:54 PM Rating: Decent
The augment is not extended torment 4 anymore but extended affliction 4. I do not know the difference anymore, but what burning affliction did back when it first came out is extend the tick time. Then they changed it to 20% more dmg pet tick so essentially the same dmg but in a shorter period of time. Now this augment has extended affliction 4 (not extended torment 4). If it is like it used to be then it is also not 10% anymore but up to 20% extended in time.
Collaborating Focus
# Dec 22 2003 at 2:47 AM Rating: Decent
24 posts
So can I stack this with burning affliction 4, affliction efficiency 4, and extended range 4?

Anyone have more than one focus item and know for a fact that they stack?

It would be nice to have a low cost, long range, damage boosted dot that lasts a minimum of 1 extra tick :)
RE: Collaborating Focus
# Feb 25 2004 at 4:00 PM Rating: Decent
I have almost every focus effect a necro can have when it comes to diversity. What happens is that the highest level of the "type" of focus is used. For example.. if you had a mana preservation focus that was 15% and then got one that was 20%, when you cast a spell that used the focus it would use the 20% focus item to cast. What it does NOT do is stack them together (ie 35%).

Now.. all the affliction focuses stack.
Affliction Efficiency - check on initial cast
Affliction Haste - Upon each tick
Burning Affliction - Upon each tick
Extended Affliction - added to duration at cast time.

They all work together to give you the most dmg at the lowest mana cost.
RE: Collaborating Focus
# Dec 31 2003 at 4:16 AM Rating: Good
I do not have those 4 focus effects but I can almost gurantee extended torment will stack with those three.
Root,Slow,Mez?
# Dec 09 2003 at 4:33 PM Rating: Decent
So,
What about Root, Slow, and Mez - does it extend these? I remember when the Extended Affliction supported these then later didn't. Anybody know if this is any different?
RE: Root,Slow,Mez?
# Feb 21 2004 at 9:25 AM Rating: Decent
*
67 posts
1: Increase Spell Duration by 10%
2: Limit: Max Level(65)
3: Limit: Min Duration(24.00 sec)
4: Limit: Effect(Complete Heal (with duration) excluded)
5: Limit: Effect(Charm excluded)
6: Limit: Spell Type(Detrimental only)
7: Limit: Effect(Reaction Radius excluded)

This is the data on this focus effect.

The difference between Extended Torment and Extended Affliction is that this focus has no "Limit: (HPs allowed)" restriction on it.
Since Extended Affliction had that restriction, it only worked on dots and nothing else, since all other detrimental spells did not directly affect hp.

This focus will work with root, slow, mes, dots, and any debuffs, as long as their duration is at least 24 seconds.
the good and the bad
# Nov 21 2003 at 1:15 PM Rating: Good
**
262 posts
The bad news: I saw some tests of the plane of time version of this. It appears that it actually adds a random (1 to 10) percent to duration... much like how the improved damage focuses work. That would make it quite unreliable.

The good news: It also seems to add a minimum of one tick, never zero. This means any under-2-minute spell will always be extended exactly one tick -- very reliable.
____________________________
-- Sylphan Ducambrius, Master Artisan and Enchanter on Cazic-Thule
Pantherman's math doesn’t add up
# Oct 31 2003 at 3:27 PM Rating: Decent
Quote:
This augment adds two extra ticks to bane
regular = 5 ticks
extended = 7 ticks

Pretty nice aprox 950 more damage for same mana with Extended affliction IV too :)


My math sucks but, this is what you are telling us... 10% of 30 = 12. Obviously not correct...

To get 2 ticks added on to bane you would need a 40% extension, last I checked 25% was the longest extender in the game, and this one is only 1/4th what you would need (10%).

If this item extends 40%, (I would bet lefty that it does not.) it would throw the whole game out of balance.

Not that I would have a problem with that ;-p
RE: Pantherman's math doesn’t add up
# Nov 13 2003 at 3:05 AM Rating: Excellent
*
67 posts
Actually, Pantherman may be right with his calculations.(If that is what they are. By the sound of things he has actually done testing in the field.)

It has been known for a while, especially among the necromancer community, that virtually all dots work for an extra tick than their listed durations.

We like to refer to it as "the 0 tick", if you will.

So, the Extended Torment IV item that Pantherman owns is actually only extending it one tick at the most.

Where the debate begins is regarding the subject of how Sony does the math regarding these extended items, eg. Rounding up or Rounding down on the ticks, and if they even go by ticks or seconds.

The poster's observation of the shaman dot "Bane" would seem to suggest that Sony rounds the ticks up for the Extended Torment IV focus, since 10% of 5 ticks is 5.5 ticks, and Pantherman says it did indeed extend the duration of the spell to 6 ticks. (Plus one extra tick from "the 0 tick")

Some also believe that Extended Torment IV provides a random 1-10% increase of spell duration, but no one knows the answer to that for sure yet since nobody has done the sufficient testing which is necessary in order to prove it.

Edited, Thu Nov 13 03:13:40 2003
Bane
# Oct 31 2003 at 12:04 PM Rating: Default
This augment adds two extra ticks to bane
regular = 5 ticks
extended = 7 ticks

Pretty nice aprox 950 more damage for same mana with Extended affliction IV too :)
Slot type
# Oct 30 2003 at 8:51 AM Rating: Default
Note the slot type on this one... goes into the base slot found on all items.
song length
# Oct 29 2003 at 6:30 PM Rating: Default
Does this work for the bard songs???
RE: song length
# Oct 30 2003 at 1:54 PM Rating: Decent
I beleive this in the DoT extending focus effect. So a DoT that lasts 1 minute (60 seconds) will last an extra tic (6 seconds). At least that's the way I understand it.
RE: song length
# Oct 30 2003 at 12:06 AM Rating: Good
*
102 posts
No focus effects work on bard songs, (including bards' own focus songs like Call of the Muse).

Bards are "stuck" with instruments, aas, amplification, and items like the VoTS to increase their songs' effectiveness.
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