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Ornate Long Sword of Slaughter  
 

MAGIC ITEM LORE ITEM PLACEABLE
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 34
DMG: 23 Dmg Bonus: 30
This item is placeable in yards, guild yards, houses and guild halls.
STR: +7 DEX: +7 STA: +7 AGI: +7 HP: +65 ENDUR: +30
Recommended level of 53.
WT: 6.2 Size: LARGE
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)
Item Type:1H Slashing
Stackable:No
Merchant Value:50 pp 0 gp 0 sp 0 cp
Tribute:8400
Submitted By:Sinead Songweaver
Lucy Entry By:web_trader
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2020-11-24 11:45:19
Page Updated:Mon Oct 26th, 2020
Lost Dungeons of Norrath Item


Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: 53

[Drops | Comments ]

Drops: This item is found on creatures.

Temple of Droga 2.0


Zone(s) Found In:
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Uploaded June 17th, 2020 by iventheassassin
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Funny
# Aug 02 2004 at 1:30 AM Rating: Decent
Does anyone realize you're all discussing proc rates on the description for a weapon without a proc?
Primary
# Nov 10 2003 at 11:11 AM Rating: Good
Because of the DMG/DLY, if you're fighting mobs in LDoNs(packed in means lots of fun little damage shields tossed from nearby caster mobs), duoing this with a DLB is a nice combo. Both have great ratios, would be fun to watch two delay 34 weapons in action with 22 and 23 damage.
RE: Primary
# Aug 03 2004 at 4:13 AM Rating: Decent
That's the exact combo my ranger is using at the moment. Ornate Long Sword of Slaughter in primary, and Defenders Lightblade in secondary. Haven't parsed the DPS yet, but have seen many nice hits over 100. Damage output looks decent, especially when double-attack and dual wield both kick in. Smiley: smile

Also played around with the cheap proc augs, Cold Slimestone Fragment and Warm Emerald Shard but deauged em' after pulling some agro. Might see if there are any Jolt type augs around! Smiley: grin
RE: Primary
# Sep 20 2004 at 12:27 AM Rating: Decent
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244 posts
okay, pls don't take this as a flame on your but just curious, why would you equip a weapon with 34 dly in your primary? I use Sword of the Bloodsworn 12 dmg 19 dly in my primary for faster attack. I mean 34 dly swings 2 i swing 3.5, it swings 4 times i swing 7, do the math. I am sure the damgae done is very nice, just the more often your swing the more chances you get to use double attack. using a faste dly weapon in the primary and this in the secondary would be a nice combo just the stats could be alittle nicer on saves. Just my 2cp
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RE: Primary
# Dec 08 2005 at 3:42 PM Rating: Default
Quote:
okay, pls don't take this as a flame on your but just curious, why would you equip a weapon with 34 dly in your primary? I use Sword of the Bloodsworn 12 dmg 19 dly in my primary for faster attack. I mean 34 dly swings 2 i swing 3.5, it swings 4 times i swing 7, do the math. I am sure the damgae done is very nice, just the more often your swing the more chances you get to use double attack. using a faste dly weapon in the primary and this in the secondary would be a nice combo just the stats could be alittle nicer on saves. Just my 2cp


Your 12/19 weapon on a mob with a decent damage shield mean cleric has to heal you more.
21+/30+ means less shredding yourself on damage shield and over 30 delay on 1hs means higher damage bonus.

Tanks that carry one set of weapons for every situation may as well be boxed, because they are not thinking about the game. Believe it or not there is a technical/tactical side to the game.
RE: Primary
# Oct 05 2004 at 11:40 PM Rating: Decent
Double attack is per swing, offhand swings automatically based on delay. Low Ratio Offhand = More Dual Wield checks = More Double Attack.

High damage in primary is nice, cause you also get the damage bonus that offhand does not.
#REDACTED, Posted: Oct 31 2003 at 7:08 PM, Rating: Sub-Default, (Expand Post) NerF Time.. Thanks SOE... looks like the 13 Damage bonus is not there anymore.
RE: Damage Bunus GONE!
# Dec 15 2003 at 2:30 PM Rating: Decent
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195 posts
Damage Bonus for all 1 hand weapons is: (Level -25) / 3, with some rounding :) At 53 my Damage Bonus is 9. The person that submitted this picture was level 64 or 65 probably.
____________________________
Farwarden Aquendar Lerilon, 105 Season Human Ranger of Tunare
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RE: Damage Bunus GONE!
# Oct 31 2003 at 11:40 PM Rating: Default
Umm, isn't Damage Bonus based on level? Meaning if you're level 3 using this your not going to see a bonus? Which also means that it probably hasn't been nerfed, just that you're too low to get a bonus in the first place...at least that's the way I've always understood it to be...
RE: Damage Bunus GONE!
# Dec 08 2003 at 10:19 AM Rating: Default
I have one of these and, at L50, I get a DMG Bonus of 8

Damage bonus for 1H Slash is based purely on level.

For 2H Slash you get a Delay modifier as well, to the Damage Bonus.

No bonuses for anyone under L30.

RE: Damage Bunus GONE!
# Apr 08 2004 at 10:07 AM Rating: Default
Quote:
No bonuses for anyone under L30.


Wait anit it supposed to be 28 till you get your dmg bonus??
Drop location
# Jul 22 2003 at 2:04 PM Rating: Excellent
This sword drops off Earth Mystic Gedak, who spawns in the dining hall (EQAtlas Droga main map at location number 5, approx. loc is pos 200 pos 100). In the building there is a platform up a staircase with 3 spawns - Earth Mystic Gedak spawns in the middle rear, his PH is always a goblin earth mystic. The ornate long sword seems to be his common drop; I've seen him up twice, both times with this sword. Quite a nice item, though the price is FAR from accurate - last I saw was 20k in the bazaar on Lanys. Good hunting.

~Maestro Havrad Spellsinger, Bladedancer and Spoony Bard of Lanys T'Vyl
RE: Drop location
# Jul 22 2003 at 10:38 PM Rating: Decent
28 posts
confirming that Earth Mystic Gedak drops this. he spawns in the building at #5 on the eqatlas map. he dropped the sword for us tonight. took about 4 kills of his ph.

Edited, Wed Jul 23 10:34:22 2003
#REDACTED, Posted: Jul 14 2003 at 11:18 PM, Rating: Sub-Default, (Expand Post) Most def as a warrior i would be like wow nice, but i mean if a pally or a sk was in group i'd vote hands down that they got it, i mean ratio alone is very nice, with their shield in offhand bashing away, i think this would be nice taunt, on the other hand a rog or ranger withit could deal som nice dps to...and last but least warriors, i would have to see last on getting this.
which mob?
# Jul 14 2003 at 10:11 PM Rating: Default
which mob is it dropped off? and location plz if it's a static spawn
RE: which mob?
# Jul 17 2003 at 3:38 AM Rating: Decent
Got one last night, looks cute on a gnome (very short longsword) Dropped of named, Earth Mystic so and so, has two Goblin Earth Mystic's that sit in house on a loft with him. My 60 sk was able to fd pull while a 56 ranger tagged, took him with a full group very easy. Hope this helps
Very Nice
# Jul 14 2003 at 7:13 PM Rating: Decent
Wow, looks rather nice to me. Might be another choice for an off hand weapon other than a Defenders Lightblade
RE: Very Nice
# Jul 15 2003 at 2:28 PM Rating: Decent
Definitely an upgrade to defenders lightblade. Expect to see DLB prices dropping with this on the market.
RE: Very Nice
# Jul 16 2003 at 1:20 PM Rating: Good
DLB price dropping? its almost at the bottom. I'd like to see the damage of a ranger (most dps for 1hs'ing) with this is primary and dlb in offhand
RE: Very Nice
# Jul 30 2003 at 10:41 AM Rating: Good
As much as I hate bringing this up, since it seems to always start a huge debate, dlb is not a primary weapon because despite it's nice ratio, the high delay makes it almost worthless for primary. Secondary gets no damage bonus included, and so it is pure ratio which determines offhand DPS. Primary, you have to include the damage bonus, which is determined by level alone in one handers. Low delay one handers get the damage bonus far more often in the same time period, and so they end up doing more damage. That's why you see rangers with something like a snow chipper at 10 damage, 20 delay in primary instead of dlb.
RE: Very Nice
# Aug 06 2003 at 7:32 PM Rating: Decent
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195 posts
Yeah, that debate has raged a long time. But if you're a 53 Ranger (full stats for this), you're max DPS is 66, assuming double attack every time and max hit including damage bonus. With a 10/20 weapon you're DPS would be 54, including damage bonus. The difference in damage is so much larger than the difference in delay, that this would be a better primary than the 10/20. A 12/19 weapon would be necessary to match this sword in DPS in primary. 12/20 would be 64, close enough to win with procs.

One caution, faster weapon means more procs. But how much would you have to proc to do the 720 damage difference over a 2 minute fight, between the 23/34 and 10/20?

74% haste - the DPS is 112, MAX, on this weapon, 98 on a 10/20. 14 more PER SECOND, times 120 seconds = 840 more damage.

Then factor in if your target has a damage shield. DLB plus this versus a guy with a damage shield = less damage from DS, but doing just as much damage yourself. Hitting less often for 12% more damage than the 10/20 and taking less damage. At 74% haste, this sword swings every 2 seconds, versus every 1.1 seconds for a 10/20 weapon. That's almost twice as much DS damage, while doing considerably less damage.

So take care when selecting weapons that you don't generalize. The rule faster weapon will apply most of the time, but sometimes it doesn't.

Edited, Wed Aug 6 20:31:13 2003
____________________________
Farwarden Aquendar Lerilon, 105 Season Human Ranger of Tunare
Xegony
My Fantasy Novels
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RE: Very Nice
# Aug 06 2003 at 11:57 PM Rating: Decent
Whoa...

Faster weapons and/or haste does not mean more procs. Higher DX will help, that is all.

See shammy, warrior, cleric, and other class boards for more details if you wish. :)

Amose
RE: Very Nice
# Aug 07 2003 at 10:42 AM Rating: Default
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195 posts
Yes, Dex increases your chance to proc, but read more carefully. If you swing twice as often, your chance to proc, affected by dex, is checked twice as often. 100 swings versus 50 swings, means twice as many CHECKS for proc. Chance to proc is checked every swing, using Dex as the modifier for that chance.

So yes, faster weapons and haste DO mean more procs. Don't confuse chance to proc per swing with the benefit of gaining more swings. I've even had:

missed a tigeraptor
missed a tigeraptor
a tigeraptor is hit for 35 points of non-melee damage
a tigeraptor is knocked back by a concussion of air
missed a tigeraptor
missed a tigeraptor
hit a tigeraptor for 56

Procced on a miss. But yes, other than swinging more often, one way to proc more is increase dex.

Edited, Thu Aug 7 11:47:55 2003
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Farwarden Aquendar Lerilon, 105 Season Human Ranger of Tunare
Xegony
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Proc Rates
# Jan 21 2004 at 6:39 PM Rating: Decent
Basically every weapon has a set proc rate, most proc about once every 30 seconds - 1 min depending on your dex. Some weapons, such as the cleric summoned hammers, have higher proc rates, but most have the same basic proc rate. Yes you have a chance to proc with every swing, but if you swing twice as often, each swing only has about half the chance to proc. This allows high delay 2 handers to keep up with quick little 1 handers...
RE: Very Nice
# Jan 18 2004 at 2:45 AM Rating: Default
Actually, that's incorrect. DEX is the only thing that affects *chance* to proc. So, a 20 delay weap and haste with a DEX of 50 will proc a LOT less (if at all) than a 34 delay weapon with a dex of 255...
RE: Very Nice
# Aug 30 2003 at 10:44 AM Rating: Default
Quote:
If you swing twice as often, your chance to proc, affected by dex, is checked twice as often.
Nope, they same proc on a 10delay or a 200 delay will proc the same amount over time.
#REDACTED, Posted: Oct 03 2003 at 8:05 PM, Rating: Sub-Default, (Expand Post) Your missing the point.
RE: Very Nice
# Oct 20 2003 at 1:34 PM Rating: Decent
Your missing the point. A 200 delay isn't the best example, but take a 20 and a 30 delay weapon with the same proc.
Go to the banker in katta and hit him for a few hours with the weapons and y'll see that the amount of procs will be exactly the same.





#REDACTED, Posted: Nov 08 2003 at 5:33 PM, Rating: Sub-Default, (Expand Post) EXCUSE ME MARTIN, YOU ARE MISSING THE POINT SIR! I USED YOUR NUMBERS TO MAKE YOU SEE THE POINT.
RE: Very Nice
# Jan 17 2004 at 6:30 AM Rating: Decent
Nope you are still missing the point. But i guess its no use to keep on going, y'll never get it.

With a 20 and 30 delay weapon, say there is a 60 second fight with the katta banker..haha. The 20 delay weapon will swing 30 times (not counting double attack). The 30 delay weapon will swing 20 times(not counting double attack). Every time you swing there is a possibility you proc.
----> Lets say with the 20 delay weapon you proc all swings (30 procs) and with the 30 delay weapon you proc all swings (20 procs) <----
Isn't going to happen, NEVER, EQ: ohhh, ya swinged 10 times already, ok no procs for you the next few swings.
RE: Very Nice
# Dec 08 2003 at 10:34 AM Rating: Default
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3,128 posts
RokkenDaBoat is correct, more hits per minute means more of a chance for a proc. Less hits per minute means less chance of a proc.

The only way he could be wrong is if the weapons hidden proc chance per hit is somehow tied into weapon delay and I have used many proc weapons and noticed no such modifier.

RE: Very Nice
# Jan 14 2004 at 6:15 PM Rating: Decent
You're missing the point, the chance for a weapon to proc IS tied to the delay. The imaginary 200 delay weapon would proc almost every swing. While the 10 delay weapon would proc every 30 swings or so (at 305 dex you get about 1 proc per 30 sec).
RE: Very Nice
# Jan 11 2004 at 3:55 AM Rating: Excellent
Just cuz i hate to see a good rant die. procs have nothing to do with ammount of swings.. proc is based off of time. If my proc at 250 dex goes of 45 times in a fight with a 20 delay weapon, it will go off the same ammount of times with a 45 delay weapon. based soley on dex. It's why hasted melees dont proc that much more, but dex buff in and proc flies through the roof (i.e. Boon vs. a haste).

Further more if the case were it to be based on delay wouldn't you think Sony would have put more checks in place to keep proc augs from being used in all weapons.. You'd have 2h peep screaming bloody murder over it. It's dex dex and more dex.
RE: Very Nice
# Jan 18 2004 at 2:52 AM Rating: Decent
Actually, are you sure of that? Say you have a person with 255 DEX... He uses a 20 delay weap for 1 hour then a 30 delay weap for one hour. Doesn't he get a *chance* to proc on every swing of the weapon? So his 20 delay weapon will have more chances to proc per hour than his 30 delay weapon, due to a greater number of swings of the lower delay weap?
RE: Very Nice
# Jan 18 2004 at 3:41 PM Rating: Default
He is right, procs are based solely off of dex. Excluding weapons that have an artificially high proc rate such as bloodfrenzy, two people who had maxxed dex would proc approximately the same number of times over a long period of time, even when using weapons with greatly differing delays.
RE: Very Nice
# Jan 19 2004 at 10:49 AM Rating: Decent
If that's the case, assuming a weapon procced every swing at 255 dex, then the higher delay weapon would have to proc multiple tmes per swing for this to be true?
RE: Very Nice
# Jan 31 2004 at 3:05 PM Rating: Excellent
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531 posts
The point is TIME here. No weapon will proc every swing unless it's delay is 300! Dex seems to effect the amount of time before the weapon will proc again. Take the "Kick" or "Bash" skill as examples of time, you can only use those every few seconds before you are allowed to use it again. Procs are like that but higher DEX means you will proc Sooner than a lower DEX.

This means that dispite the delay of the weapon, if between the proc modifier on the blade and your DEX adjustment you are going to proc every 30 seconds, it doesn't matter what the actual delay of the blade is or what haste you have, you're only going to proc at the rate set by the modifiers, NOT based on how many swings you get within that time. Higher DEX can make that number lower which THEN means you'll proc more.

At least that's what I've learned from reading these posts. =)
RE: Very Nice
# Apr 25 2004 at 8:22 PM Rating: Default
Ahh, I get ya! So to maximise the procs, having a very high dex combined with a very low delay would ensure that you recieved the maximum number of procs? (In the sense that, a lower delay weapon would recycle closer to the proc 'reset' timer than a high delay weapon?
RE: Very Nice
# Jan 20 2004 at 10:49 PM Rating: Decent
Procs are affected by dex and the *preset* proc rate on each weapon. Some weapons proc more than others, all else being equal.

When SoE sets the proc rate on weapons (such as the cleric summoned hammer) I would assume they take into account the delay on the weapon, giving lower delay weapons a higher % chance to proc per swing, although variations still exist.

RE: Very Nice
# Jul 16 2003 at 1:22 PM Rating: Default
It wouldn't be very good
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