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Intricate Wooden Figurine [Cleric]  
 

Lore Item No Trade
Slot: CHARM
AC: 20
STA: +15 CHA: +10 WIS: +15 AGI: +10 HP: +80 MANA: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Required level of 51.
WT: 0.1 Size: TINY
Class: CLR
Race: ALL
Slot 1, Type 7 (General: Group)
Item Information:
Increases in power as you gain access to more Planes.

Item Lore:Imbued with an adventurer's spirit
Item Type:Armor
Charm Effect:Increases in power as you gain access to more Planes.
Stackable:No
Lucy Entry By:Nadiar
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-11-27 19:16:57
Page Updated:Thu Oct 9th, 2008

Expansion: Planes of Power Planes of Power


Rarity: Common
Level to Attain: 65

[Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Storytime


Zone(s) Found In:


Zone Name
Plane of Knowledge
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Thank You
# Dec 26 2005 at 4:08 PM Rating: Decent
Thank You for helping me figure out what Flags I had. /hug

I was wondering, was my Wooden Figurine ready for a upgrade?

It never did change at all since i first got it.

This is Stats

Intricate Wooden Figurine
Slot: Charm
AC:6
STA+ 4 CHA+ 3 WIS+ 4 AGI+ 3 HP+ 24 MANA+ 30
Fire 3 Dis 3 cold 3 mag 3 poison 3

Not at all like the one listed above.
Can Someone Help Me?
# Dec 25 2005 at 8:25 AM Rating: Decent
I haven't played EQ in over a year, I just recently started playing EQ again. Since it has been so long ago since I played I forgot what flags I have gotten. I was wantting to upgrade my Intricate Wooden Figurine but can't seem to figure it out even after reading all the above post. I cut and copied what I tried doing to show anyone that might understand it, to help me figure out what I am doing wrong.

Logging to 'eqlog.txt' is now *ON*.
Ziebra says out of character, 'any KEI?'
Kassar says out of character, 'donating for Conv for me and pet pst '
Targeted (NPC): Seer Mal Nae`Shi
Right click on the NPC to consider her.
You say, 'Hail, Seer Mal Nae`Shi'
Seer Mal Nae`Shi snaps from her meditation, 'Greetings traveler, I am Mal Nae`Shi. I have come here to heighten my awareness through meditation, much can be learned through a brief exploration of one's self... Assuming there is something there to learn. While reaching inner peace is a journey each spirit must undertake on its own, I can begin your voyage with [guided meditation] which will aid your memory, once you are seated. I can also [unlock] some [memories] which may previously been inaccessible.'
You say, 'unlock memories'
You manage to recover some images from your childhood, but no recent events spark a memory.
You say, 'guided meditation'
You have obtained the Talisman of Thunderous Foyer from Askr, he seeks further assistance in the Bastion of Thunder.
Mavuin is grateful to you for taking his case before the Tribunal. The information provided to you, that Mithaniel Marr and Karana carry information you should seek, could be quite useful.
Saved from a world of eternal nightmares, Thelin is forever in your debt.
The portal into the Plane of Fire has been altered. Miak needs you to find the correct way to channel the portal.
You remember Nitram's words - 'three small turns to the right on the bottommost rivet should open the door'.
You can't reach that, get closer.
Gram Dunnar regards you indifferently -- he appears to be quite formidable.
Targeted (NPC): Gram Dunnar
Right click on the NPC to consider him.
You say, 'Hail, Gram Dunnar'
The old dwarf looks up at you slowly, his wrinkled hands continuing to carve a small wooden object. He grins as he eyes your dust-covered outfit and well-used equipment. 'Ahh, a young adventurer,' he says. 'Warms my heart to see the spirit I once had still going strong. Got too old, you see." He strokes his beard. 'Tried taking up a [craft], but it just isn't the same. Sure would be nice to hear some [stories] about those new places I'll never get to see.'
You say, 'I will tell you stories'
Gram listens quietly and nods occasionally as you tell him of your adventures. 'Good stories,' he says. 'Heard 'em before, but still bring back memories.'
You say, 'I will tell you stories'
Gram listens quietly and nods occasionally as you tell him of your adventures. 'Good stories,' he says. 'Heard 'em before, but still bring back memories.'
Trakanon Idol
Key to Charasis
Sleeper's Key
Ring of the Shissar
Talisman of Thunderous Foyer
You say, 'Intricate Wooden Figurine'

RE: Can Someone Help Me?
# Dec 26 2005 at 5:15 AM Rating: Good
*
147 posts
You have obtained the Talisman of Thunderous Foyer from Askr, he seeks further assistance in the Bastion of Thunder.

> You are flagged to enter the Bastion of Thunder, but have not yet completed Agnarr.


Mavuin is grateful to you for taking his case before the Tribunal. The information provided to you, that Mithaniel Marr and Karana carry information you should seek, could be quite useful.

> You have saved Mavuin in one of the six Trials in the Plane of Justice and are flagged for the Plane of Valor and the Plane of Storms.

Saved from a world of eternal nightmares, Thelin is forever in your debt.

> Terris Thule flag completed.

The portal into the Plane of Fire has been altered. Miak needs you to find the correct way to channel the portal.

> Preflag to killing Solusek Ro.

You remember Nitram's words - 'three small turns to the right on the bottommost rivet should open the door'.

> Xanamech Nezmirthafen killed and Nitram Anizok hailed. You have access to the Plane of Innovation factory (not required for progression).

I copied pasted from another page, but those are all I see on your guided meditation.

Try https://everquest.allakhazam.com/db/quest.html?quest=2638 for more information on planar flagging.
Aug
# May 17 2004 at 9:36 AM Rating: Default
You can make this very powerful by completing 100 adventures in each ldon camp as well(by attaching adv. stone to it) and end up with an addition +10 to all stats and +10 to saves and +125hp/mana tacked on as well making it a very nice charm.
RE: Aug
# Dec 31 2004 at 1:52 AM Rating: Decent
*
123 posts
it does not take 100 adventures per camp to max your adventurers stone. Actualy, its about 60-70. The number varies per adventure camp.
Stats Shown
# Dec 30 2003 at 11:46 AM Rating: Decent
*
50 posts
The resistances do go up +1 for each of the planes that Shabura mentioned. This is a constant.

The stats vary a little bit depending upon your class. For an example, a warrior will have more strength than a cleric and a cleric will have more wisdom than a warrior. These stats also go up with each of the planes that you gain access for.

My cleric is flagged for the Elemental Planes and has +9 to all resistances and will reach +10 when she gains access to Time.
Step by step
# Sep 14 2003 at 10:44 AM Rating: Decent
So if I've read this right there are 10 flags you can get to upgrade this right? Can someone give a list of what each does for the charm? For instance, 1 flag does....,2 flags do...and so on.
RE: Step by step
# Oct 01 2003 at 11:53 AM Rating: Decent
ac+2 stats+2(altho they do vary a little) and resists+1 for each flag you get
RE: Step by step
# Sep 23 2004 at 6:07 PM Rating: Decent
Resists, cha, agi +1 for each flag
AC +2, HP +8, Mana +10
Sta & Wis +1.5 (rounded down)
Does lvl count?
# Jun 15 2003 at 9:31 PM Rating: Decent
For this charm to do anything must you do trials and such? or does it go up off of lvl too as in at 55 you are permitted into PoV/S CoD PoTorm does the charm gain from these acesses?
RE: Does lvl count?
# Jun 16 2003 at 1:22 PM Rating: Good
*
104 posts
Level access does not count. In order to add stats to this charm, you must complete either the flagging entrance to the assorted planes (such as a Trial in PoJustice, or besting the Manaetic Behemoth) or the quest access to the assorted planes (such as the Diaku Raiders quest).
5 flags
# Jun 15 2003 at 1:45 PM Rating: Excellent
45 posts
with 5 flags stats are half:

ac10, sta7, agi5, wis7, cha5, resists5, 40hp, 50mana
RE: 5 flags
# Jun 15 2003 at 9:55 PM Rating: Excellent
6 flags:

ac12, 9 sta/wis, 6 agi/cha/resists, 48 hp, 60 mana
Stats shown
# Jun 13 2003 at 6:40 PM Rating: Excellent
*
104 posts
As with all the Intricate Wooden Figurine entries, the stats currently being shown by Allakhazam at the time of this posting (showing 10 to all saves) are those with max stats. Players with access to fewer planes have correspondingly lower bonuses from these charms.

The planes counted for this charm are:
Valor/Storms, Crypt of Decay, Halls of Honor, Bastion of Thunder, Tactics, Torment, Tower of Sol Ro, Air/Earth/Water, Fire, Time.

Note that minor planes (Lair of Terris Thule, Temple of Marr, Ragrax Stronghold of the Twelve) do not count, and events which provide access to multiple planes (such as Valor/Storms and Air/Earth/Water) only count once. Key-quest access to planes (such as the Box of Souls quest for Honor, or the Diaku Raiders quest for Tactics) *do* contribute to this charm's bonus.
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