Item GlossaryEverQuest icon

Soldiers Practice Cudgel  

Skill: 2H Blunt Atk Delay: 35
DMG: 30 Dmg Bonus: 109
Magic DMG: 10
This item is placeable in yards, guild yards, houses and guild halls.
STA: +6 WIS: +6 INT: +6 HP: +50 MANA: +35 ENDUR: +35
SV FIRE: +10 SV COLD: +7
Recommended level of 53.
WT: 1.0 Size: LARGE
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)
Item Type:2H Blunt
Lucy Entry By:Agamenoar
Item Updated By:SwiftyMUSE
IC Last Updated:2020-11-24 06:12:55
Page Updated:Thu Oct 9th, 2008
Planes of Power Item

Average Price: No Data Pricing Data...
Rarity: Rare
Level to Attain: 60

[Drops | Comments ]

Drops: This item is found on creatures.

Plane of Valor

Zone(s) Found In:

Uploaded November 27th, 2008
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Trib value
# Jan 27 2006 at 9:05 PM Rating: Default
Reportedly it is worth 16k'ish for tribute loot... )
RE: Trib value
# Jan 28 2006 at 12:22 AM Rating: Decent
1,087 posts

Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Retired again
# Jul 14 2005 at 7:39 AM Rating: Decent
569 posts
6 copper from him I am rich!
rare? drop rate?
# Aug 03 2003 at 11:05 PM Rating: Decent
I have been to PoV a few times and have only seen this guy once, killed him with 2 pets and some help come Devook and Rolk (thx guys :) ) he didn't drop a thing for me but 2% regular xp at 62.

question 1: is this a rare spawn?
question 2: did he always drop loot when you have killed him?
10 magic damage?
# Jul 10 2003 at 9:16 AM Rating: Decent
Hy all,
How does the magic damage on that weapon work exactly? is that a 40/35 actually or is it just 30/35 with +10damage on the final damage done?

thx for answer

RE: 10 magic damage?
# Feb 12 2004 at 11:56 AM Rating: Decent
A decent rule of thumb (unless you are going up against specific mobs that you know the resists of ahead of time) is to think of any weapon with resist-based damage bonuses as being worth 1/2 of the bonus. Thus, think of this weapon as a 35/35 for purposes of estimating your average damage output over the long haul. I find this to be fairly accurate.

That said, this doesn't seem very ideal to me. 40 delay is the magic number of 2H weapons these days (that's where the damage bonus starts to go way up). With a delay of 35, I'd say there are far better weapns out there that are just as easy to get.
#REDACTED, Posted: Jul 18 2003 at 12:47 PM, Rating: Sub-Default, (Expand Post) the 10 magic damage is like a proc.. sometimes its a 40/35 ( when it procs ) and 30/35 if it doesnt proc... i think the proc depends on the mobs resistance to what ever type of +10 damage it is... thats what ive always been told
RE: 10 magic damage?
# Oct 26 2003 at 11:26 PM Rating: Default
429 posts
Works like this, the 10magic damage has a chance to land every swing, but any 1-10 of the damage can be resisted. Therefore with the 10 magic damage this weapon is anywhere from 30/35 to 40/35 per swing.
drops from
# Jan 29 2003 at 2:18 PM Rating: Decent
Drops of a Worm (named larvae) in PoV its a really easy kill got one of these at outter camp one day
# Jan 29 2003 at 8:20 AM Rating: Default
41 posts
Anyone know what mob this drops off, how hard mob is etc please?
Rogue monks!
# Jan 28 2003 at 6:30 PM Rating: Decent
i love the way they make alot of 2hbs rogue usable when rogues dont even get 2hb skill.

Maggick Shar`dok 54 Mage of Prexus
Shados Deceptionist 52 Rake of Prexus
RE: Rogue monks!
# Jan 29 2003 at 7:56 PM Rating: Default
Yeah. Same with bards. But one of my favorite items is a 2hb that procs Overthere. Just the thing for getting out of a raid when the wizards have all gone afk or to sleep.
RE: Rogue monks!
# Jan 28 2003 at 7:00 PM Rating: Default
They were obviously in too much of a hurry and just included all hybrids and melees. (Or too lazy.)
RE: Rogue monks!
# Jan 29 2003 at 12:31 PM Rating: Default
It takes up less space in the database, two marks on the items hybrid/melee is easier then storeing 3 which would be hybrid/monk/warrior or alternately hybrid/melee/NOT Rogue. Saves space and bandwidth.
RE: Rogue monks!
# May 09 2004 at 11:42 AM Rating: Decent
That doens't hold water really, I doubt that items are designed by assigning classes or races in groups, rather than simply selecting all classes on a one by one basis. Even if they are, you would be talking about a couple of crumby bytes to express the difference, and at that, why would they try to conserve bandwidth on just one item that isn't even that great, and quite rare? Especially on a game that is by no means a bandwidth hog, Everquest was, and still is designed to work on a 28.8k modem, and works just fine on one if you know how to configure it properly.
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