#REDACTED,
Posted:Dec 08 2002 at 6:05 PM, Rating: Sub-Default, (Expand Post) I canNOT believe this site! Ugh.. The guy used TOLKIEN'S RACES that TOLKIEN made from Middle-Earth..
this is possibly the most rediculous thing i've ever heard, tolkien INVENTED ELVES? because before that people were using ELFS? man...i have a headache
#REDACTED,
Posted:Sep 30 2003 at 8:52 PM, Rating: Sub-Default, (Expand Post) point number 1: tolkien did not "create" elves or dwarves for example, or a lot of other things you mentioned, people have been making fantasy stories with such beings in them since the middle ages. the elven language is not a rip off, all the races have their own language, and tolkien just ripped the writing off of runic. you're either a lawyer, or seriously in need of a life to notice this
#REDACTED,
Posted:Dec 16 2002 at 12:29 PM, Rating: Sub-Default, (Expand Post) Errr.... Seems you're in the wrong movie. Better get back to the topic or switch to some LoTR-Board. :)
#REDACTED,
Posted:Oct 29 2002 at 12:55 PM, Rating: Sub-Default, (Expand Post) These are decent legs, good for lvl 50, but not too much higher than that :( when i was about 55 i got Cobalt
Just going by the poster who described the fight involved with the mob who drops this item.... isn't it funny that they nerf cleric Complete heals, yet here we go having the same type of mobs that still require multiple cleric parties with a complete heal on a warrior?? Sooo, what was the point of even giving shammies and druids complete heal spells?? Assumedly, you would need 2-3 druids for each cleric in a complete heal chain, so I guess you could pull off fighting this mob with about 8 druids as opposed to the 3 clerics. I mean, come on!!! If your going to nerf heals, then make mobs more suitable to the average guild and average raiding party. It seems we STILL need multiple cleric complete heal chains to drop mobs that dont even have the greatest loot. Sorry to get off on a rand.... but a non-slowable mob that hits for 1200 cannot be killed without clerics.... unless you have a crap load of druids and shamans. If you're going to nerf clerics by reducing our heal amount and giving away our best spell to other classes, at least make mobs doable without clerics also.... put the final nail in the coffin, I'm tired of playing my cleric anyways.
What if a particular mob "needs" 3 clerics to keep the tank alive? What if your guild wants to kill this mob but currently only has 2 clerics and a couple druids/shamans currently available? The purpose of the upgraded heal spells is NOT to let druids/shamans replace clerics. It's to make it so that there is no more situation that REQUIRES a cleric casting complete heal. Druids and shamans are not as good as a cleric, but with their new spells, they can get the job done in a pinch.
Cleric Cheals nerfed (after 3plus years in the game, mind you) ::: rationale, Cleric Cheals are too powerful.
AND YET, here is ANOTHER mob that requires multiple clerics in a Cheal chain in order to down. I am all for making mobs easier, so that a few more druids could do the same job as 3-4 clerics, so you don't have to wait to have so many clerics in your guild, and fewer people would be forced to play the most boring class in the game (I am a cleric, I think I have the right to state that).
But STILL, even after Cheal nerfage, we see the same type mobs that we needed a clerical Cheal chain in order to down. And you simply can't stack enough druids in here because the delay between druids casting their Cheals would be like 2-3 seconds... and with lag problems your warrior will die perty quick. So therefore, you still need more clerics, with their greater (yet nerfed) healing power. SO please tell me, why the cheal nerf???
Ok you are speaking of lower lvl guilds? Yes you complain that the CH has been reduced from 10500 to 7500? How many of your warriors have more than 7500hp ? I doubt any of them have more than that. Only the top most warriors have that kind of hp. and when you CH it really doesn't matter ... I mean the war needs around 8k hp to complain that CH was nerfed.
Don't complain about nerfs. Only n00bs complain about nerfs or gear they can't use. Take it and run with it. Its only another challenge to overcome.
Not to mention that Druids are perfectly capable of filling in on a CH chain. The 65 Druids in my guild can CHeal for over 5k now. I have around 7400 HPs fully buffed. On a CH cycle I usually get healed around 20%. You do the math. The recast time isn't a factor, either since you aren't chain casting, you are part of a chain of casters. There is always enough time between turns for it to recycle.
Shammies can't really, but I can XP grind pretty easy with a high level shammie in the group healing.
The reason they determined that a 10k CH was too powerful was because of people charming Giants in Kael to kill Vindi with. They have alot more than 10kHP, so every CH was hitting for full. It wasn't an exploit, but it did allow a few encounters to be gimped. At that time a Warrior with 8000HPs was outstanding, so it didn't effect anyone else.
actually the original nerf capped cleric CHs at 10k. when they could completely heal a chamred mob for 50-60k it was an unbalanced to hell spell. one chanter and a cleric could solo raid mobs with ease. So Clerics capped at 10k wich is about all a tank can use for the most part, even if you have 10.5k hps your Ch should land with more than 4% health or they're taking too long.
That may have been true, but currently, CH only heals for 7500hp, prior to AA.
As to the whole thing about druids not being able to do CH chain, thats not true for most mobs, even with the 10k+ tanks. Just have to reduce the delay between casters, to make up for the smaller heals. A six druid CH chain, with 2 seconds between casters, should keep almost any tank alive, on all but the hardest fights. The only worry when you do that, is whether the mana pools of the healers will last through the whole fight.
Yes cleric CH is better, but Druids CAN be used in CH chains.
The mob that drops these hits for almost 1200 (triple) can not be slowed, procs a few dots, but 3 clerics can keep a 7300 HP tank alive without a huge deal. Also the mob is a pain to get to.
I probably have no real need for asking this question, since i wont have a char high enough lvl to go to these zones till next summer, but oh well here it goes. Can a person attain a pair of these pants with a normal 6 man group, provided all members of lvl's 50+? If so these are one of the nicest pairs of none raid leg items i have seen in a long time.
Nice for the saves, but otherwise nowhere near as good as the new cultural smithed armors, which have 40ac, and nice stats. In fact, except for the saves, these are only a minor upgrade to acrylia plate.
These will most likely be relegated to the role of resist gear for most who can get them.
Eh. I'm 55 warrior still wearing Royal Frosted Velium greaves (by far the worst part of my armor heh) ... love to get these. Guess it's all in perspective. We've been tooling around in PoN a bit but didn't see these anywhere.