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Runed Morning Star  
 

MAGIC ITEM PLACEABLE
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 26
DMG: 12 Dmg Bonus: 30
This item is placeable in yards, guild yards, houses and guild halls.
STR: +7 STA: +3 CHA: +4 WIS: +6 AGI: +8
SV MAGIC: +6
WT: 3.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC BST BER
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)
Item Type:1H Blunt
Stackable:No
Merchant Value:4 pp 8 gp 0 sp 0 cp
Tribute:1951
Submitted By:Arturo Fuente
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2020-06-12 11:42:06
Page Updated:Thu Oct 9th, 2008
Ruins of Kunark Item


Average Price: 500pp Pricing Data...
Rarity: Common
Level to Attain: 53

[Drops | Comments ]

Drops: This item is found on creatures.

Howling Stones (Charasis)


Zone(s) Found In:
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Uploaded November 27th, 2008
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Runed Morning Star
# Oct 12 2016 at 4:57 AM Rating: Excellent
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4,580 posts
Until Item collector updates this, we need confirmation that it is indeed berserker usable.

Does it still drop from Drusella Sathir in Howling Stones?

The thread under the item is mostly about Druid meleeing and itemization... some real tangents (in an obscure place).

We need a modern item window pic of this item.

We could use a pic of someone wielding this.
Berserker, 1HB ?
# Jan 26 2006 at 7:04 AM Rating: Decent
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1,339 posts
It says Berserker, but I seriously doubt it because it is a 1HB weapon.
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Alliance Artisan Demonicspawn Dealerofdeath, Scoundrel of the Oathbreakers
Ogre Shadow Knight
Vertigo
Tunare - The Seventh Hammer

Ascending Angels on Beta
Defined druid
# Jul 12 2002 at 1:36 PM Rating: Decent
Very nice weapon, useful for a druid. And would be a good finisher to save that bit of mana for gate/sow/heal.

And as for those doubters--Enchanters are not always needed either, nice to have the buffs but heck, half the classes past lvl 50 always have some buffs or spells, or songs that negate the need for a chanter.

In fact a good group of Shaman, Druid, magician, bard, and cleric make an effective little group.

and this Runed Morning star would be a nice addition for any druid
RE: Defined druid
# Oct 07 2002 at 5:22 PM Rating: Default
Since you aren't too certain about the classes, I will take a snapshot of level 50s.

Bard- 30% Haste, sub-warrior damage. If you're in a dandily moronic place to fight, you can do with a bard's pathetic haste. They also can't mezz safely at these levels, as there is no mem wipe component to help the poor cleric who has CHeals to his name, and the resists are a severe issue for bardic mezz.

Enchanter- 60% haste, can mezz, and have a constant clarity- which the bard cannot do with the no icon clarity, and will short change his attack with an instrument! Any decent place for a group to fight needs a person that can mezz well, though there are a few places outdoors to fight that have good drops. Not quite as much XP- but Poww on Kane Bayle had 50,000pp by level 56 by doing such luclin spots. Those that didn't reached 60 with half the playtime as him.

Shaman- 40% haste here. He cannot mezz, which means that he won't replace an enchanter for that function. What he will do is take up a slot for a damage dealer, which should only be done if you have huge pulls so that the enc cannot slow to help clr mana.

A group of 6 naked(no equip ;P) beastlords can be 'effective' if you consider it like that. Most groups, even pathetic ones, can be functional. I do not intend to double the amount of time it takes for me to level a character so that I may make terrible groups for the purpose of pointing out that they may be functional. Rogues cannot solo. Clerics can barely solo, and wars can't solo except with the tbp and then quite pitifully. I am choosing the more benevolent route by grouping people that need groups as opposed to those that would join one solely to break the boredom of soloing. I am taking my 3rd char to 60 now on this server since I posted that msg, and it is a wizard. I would expect for someone to put a rogue in their group as opposed to me should they not need an evacer, for I would not suffer for it. They just would not have my Enchanter buffing them ^_^.

I do not have any vice against druids; it is your choice to play them. This is how I view the class and I view it strictly comparatively. I consider them to be easier yet weaker versions of solo wizards, an alternative to a wizard for evacer that may help the cleric's mana a bit(but disempowers the group compared to a wizard, if the cleric's mana is ok), and perform their functions on a raid. Every class is useful on a raid. Just some more than others.

It is just that when I make a group, I seek to make the best one possible. If I do that, people will want to join my group, and even leave theirs to join mine should I have need of them. You may make groups however you wish. It is your choice to slow the flow of xp and recruit whoever you wish. I do recall once that I allowed someone else to make a group after doing Sstemple, having taken a beastlord over a rogue, and that rogue waited 3 hours before logging in frustration.
RE: Defined druid
# Oct 16 2002 at 6:17 PM Rating: Default
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429 posts
I'd have to agree that that group needs a good sturdy tank, however i will say taht bards are fairly useful in groups, their mez can be relied on with a skilled bard. My groups bard had to mezz about 3 mobs for `0 mins while the cleric medded.( couple others joined in after we kill some, so it stayed 3 for a bit)
RE: Defined druid
# Oct 16 2002 at 11:04 PM Rating: Default
While they are fairly useful in groups, it is best to remember that you can't put an infinite number of people in your group. To maximize experience, you must maximize your group's power. I do understand that people often choose the first people possible. I recall some moron after a raid choosing a beastlord over a rogue because he targeted the beastlord first. All classes are useful in a group. Everyone can do damage, which is what contributes towards xp. What I am getting at here is to maximize a group's xp. I play on what is often the least crowded server, aside from legends, in EQ. Kane Bayle. I have had no trouble going for 12 - 60maxaaxp on two different characters on this server without having solod those levels. All of the groups I made(92-96% of them I made) had either 2 monks/rog 1 wiz(dru)/rog/mnk 1clr 1enc 1pal/shd/war or were ae.

And yes, I did play a bard to 56, I like the class, but they are an inferior alternative to an enchanter in a group, and if you put them in a dmg slot, you just penalize your group's potential.

Though late here for me, I suppose you could look at it simply:

exp = [(dps*time)/(mobhp)](xppermob)

exp is the exp earned
dps is the total party tdps
mobhp is how much hp the mob has
xppermob is how much xp the party earns per mob after the bonus

So that your enc and tanks account for dps, your puller, cleric, and enc account for time, and HP and xp per mob are where you fight. If you take a bard over an enchanter, you lower your dps, but leave your dps the same. Taking a dru over a wiz lowers the DPS, but it may raise your time value, since downtime reduces your time value.

If your goal is to get as much xp as possible, then this notion is advisable. Anyone who disagrees with me on that may turn about and play their own way, quietly as possible.

Edited, Thu Oct 17 00:01:05 2002
RE: Defined druid
# Jan 09 2003 at 6:08 PM Rating: Excellent
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3,705 posts
Just a thought here. You are aware that this is a game, in which people are supposed to have FUN? Cranking through levels at the utmost speed may be fun to you, but some of us like adventuring, doing tradeskills, fishing in weird places, to see what we'll catch, and grouping with friends, rather than forming "perfect groups".

Your attitude reminds me of the twinked warrior I grouped with once, who decided to "let the ranger die" because he kept forgetting to snare the mobs, and he had to chase them 10 feet, rather than kill slightly faster, and go pull another.

Deciding that I didn't like that (playing my cleric at the time), I healed the ranger, drew some aggro, and we zoned. When we got back, I immediately booted the guy from our group, and we got a new tank, a little less twinked, and exp was a bit slower. HOWEVER, we HAD FUN! The atmosphere in the group changed, people started chatting more, and some friends were made. In the meantime, the twink warrior spent about an hour, assembling another "perfect group" during which time, he got no exp at all.

If you want to play a min/max type of everquest, caculating dps etc, to maximize exp., more power to you, but don't try to convince people that its the best, or only way to play the game.

In fact, just the other night, I spent two hours in GFay, buffing newbies that I didn't know, WITH my druid, and got no exp at all. It was fun though. I was roleplaying, spreading the :word of Tunare" and her blessings. I even taught a couple of true newbies how to navigate with /loc, and how to make hotkeys. In all, a good time :)
Im a druid, and....
# Jul 11 2002 at 8:52 AM Rating: Excellent
I melee. I have two 50+ druids on 2 servers and both of them have meleed all their careers. I would NEVER be without a wep in my right hand, id rather be without danglies. This wep would be nice to replace my Centi warhammer with, better delay, comparable damage and better wis.

And as far as druids being jerks, i wholeheartedly agree. I am an amazing druid in action, but i place a premium on courtesy on my self and those around me. However, id ask that you not paint all of us with the same brush. Druids are amazing and useful because of our range of skills. In a party only a fool would assign a druid the role of secondary healer. The druids role in a group should be "free safety", doing what needs to be done. The problem with that is so very few druids are up to the drill, as it requires absolute trust and brutal competence for druids to pull it off.

Back on topic, nice wep, im a druid, i melee.
snook has too much time
# Jul 02 2002 at 1:03 AM Rating: Default
snook, you have too much time on your hands...

I feel like i just read a book, my eyes are tired now, i need to go nap.
Nice priest item
# Feb 26 2002 at 1:20 PM Rating: Default
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551 posts
Nice for Any priest, especially for training skill with the low delay...

And remember, druids aren't that bad... it's all about percentages. Since so many people play a druid, you're gonna get a larger percent of the EQ scum that steals pulls, quad kites through your group, and charges 50pp for a gg to WC after you saved him from dying and he's going there anyway...
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RE: Nice priest item
# May 10 2002 at 3:56 PM Rating: Default
Some of us Druids, aren't that bad. Many will warn of Trains, and Don't charge to port you. Donation is the key there. Nice 1hb, would love to have it over the Dark Ember. The Added Str and Agi are a real plus.


Tephlonb
47 Druid
Cazic Thule
RE: Nice priest item
# Oct 07 2002 at 4:53 PM Rating: Default
I started at level 12 in PC with a group that vapored to the server and left at 25. Then it was HHK to 34, then CC to 38, up to 44 in lguk(which took only a day), then I did TOFS to level 51 and mixed in some velks. At level 49 to 56 I did velketor's and the hole at jail when velk's was not good. At 56 I began to AE at HS and OS , being that there were plenty of free wizards around.

It took 3 days to get to level 34 all with the same group, but slowed abit(Jonah did 3 days to 36 >_<!!!!) then.
uber
# Feb 25 2002 at 9:56 PM Rating: Decent
this, as opposed to what some fools say, is a very nice druid/cleric pirmary-hander. the stats are custom-tailored to them, and melee DOES come in handy, even if it sucks for wiscasters. soloing? oom? running mob? crappy melee skills to the rescue.
1hb
# Sep 11 2001 at 5:12 AM Rating: Decent
I think this is a great weapon for any of the wis casters main hand. I personaly Like the stats and play a troll shm 1hb is my best weapon skill but i started back when there was not a big deal about spears the weapons were 1hb 2hb for shm still use them to this day and i would love this weapon 12/26 is good deal for a shm.
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