Loc: +5720, +3120 (Take Translocator from S Ro, and head SE, He spawns next to the Flint Hut as Sceltor posted)
Level: 40 Melee: 23-143 vs. AC 1000, Punches (doubles) Spells: Malaisment, Root, Scourge, and Tagar's insects. Respawn: 7 minutes. HP: 7000 (approximate)
Sequence: Upon aggro he will first cast a spell or two at you, then run in for melee. He moves at SoW speed. Note: He did not flee at low health. Heat Blood, Drifting Death, Creeping Crud, and LifeDraw were never resisted. Melee attacks did more avg damage once he got below 30% health.
2cp: 39 Shadowknight + 44 Druid took him down very easily, Kiting may be a problem due to his SoW speed and his mvm't rate cannot be effected. Dispel may work (didn't bother). A level 40+ SK could probably solo him with full mana.
Ok, I do not know if anyone else had this happen, but when he got to 10% health, he gated, and as soon as he repopped, he was at 33% health. I was right at his spawn point, and instantly he was at 33%..amazing regen that made this an even tougher fight
All in all, a fun fight for a 45 shaman... nice to be able to take down a fabled mob
Dark blue to a 53, hit my wizard for max of 143. Immune to run changes. Seemed to cast normal Oowompish type spells, nothing real new except for increased melee damage and hit points.