Pulled him to the main round area in the middle with Dire Constriction then threw a couple more dots and pet on him. Hit him with Harm Touch then popped Umbral Carapace and Third Spire of the Reaver when the adds got to me. When he died I Feigned Death and waited for adds to despawn.
____________________________
Glarion 95 Shadowknight Tunare
Mentalius Mindripper Level 70 Enchanter (retired) Lanys T'Vyl My Stuff
Quarrymaster Aszhe Did this without CC as such: Tacvi/Anguish/demi geared toons Shm Clr Pal SK Mnk Rng
The only person to die DURING the fight, was the Clr
monk flopped named to the big round area just west of where he spawns. His adds spawn at HIS spawn point...NOT where he is pulled to. If he is too far away from his adds when he spawns them, he leashes.
We DPS'd the named 100% at the start(obviously)...burning all DPS AAs/abilities from the beginning..DPS AAs/abilities such as HT, shm pet AAs.
he does not seem to have a lot of HPs... upon the arrival of the first 2 waves of adds, SHM AE slow...by the time the 3rd wave hit, shm was too busy healing, nuking named, etc to try to slow. burned shm instant heal AA on clr ... Had Vet Heal pet up. Had Lassitude on everyone in the group. once named died, monk FD'd ...adds killed the rest of the group..they were summoning due to being below 97% HP from the damage shields...once all were dead or FD, the adds depop. Cleric took campfire back to zone (yes, campfire works here) to rez the group. Sting of the queen and second life, ftw
Afterthoughts: should have used silent casting AA. Just shy of 200k HPs were parsed for this fight
Either this mission is bugged, or we're just gimp like mad.
This guy is spawning 10 or so adds every 2 ticks. Trying to keep them AE mezzed is nearly impossible. Can't kill them all in time to make room for the next set. Kinda stumped.
Take a well-trained enchanter with you and this type of crowd control will be something they will know exactly how to deal with.
1) Use Point Blank Ae's, not targeted. 2) AE Stun - Color Collapse/AE Mez - Dreams of Veldyn (these are the only spells that will work on these mobs for level reasons) 3) If your group does not stay in a very tight bunch, you will not effectively have the radius on your point blank ae's to work. So if you're not rubbin bum cheeks then you're not gonna win. 4) Do not damage the adds while they are being CC'd. They summon... enough said. 5) If you don't use Ward of Bewilderment (enchanter self buff defensive mez proc) as a regularly buffed spell then by all means and for the love of Firiona Vie, use it during this event.