Battle took about 30 min. He hit for max 288. For some reason it seemed he got more damage in than Spring as my cleric merc was almost OOM by the end of the fight. I wish that moron would use Complete Heal instead of Divine Light!
He dropped: Indium Ore Sunshard Pebble Lifestone of Winter
So I was getting about that level that I should be getting my aura with an alt and decided to get the stats on all the lifestone guardians. Extremely easy solo as 67 mage so a 55 group with tank, healer, and straight dps would probably make short work of these things.
I malosinia'd each guardian to start the battle and had 0 resists the entire time, so the resists on each are moderate to low. All of them summon and flurry
Winter casts a lot more than the other 3 but if you have high enough resists, makes it a much easier battle as the constant casting greatly reduces the melee dps. Other than that, the battle will go similiar to that of spring as spring is going to cast more than the other 2, but not as much as winter. Hp Parsed in at 53k so again im calling it at 50k and contributing the rest to regen.
Minimum hit on pet was 65 and max hit was 301. Lowest dps of all the guardians at around 43. Average hit was 136.
Quick reference:
Min Hit - 65 Max Hit - 301 Avg hit - 136 DPS - 43 HP - 50,000
Blue to 70. They con indifferent and are not social. I was able to kill autumn while summer pathed back in forth. The summon time was about 7 or 8 seconds.
As a druid, I rooted, snared, dropped as many dots on them as I could, and healed myself a few times as required between summons. As long as you have the mana, you should be ok to solo (as a druid at least).
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"Citing your sources isn't spoon feeding, it's basic 101 if you're making an argument."-Jophiel
The information stated for all 4 of these mobs is INCORRECT. I fought all 4 of these 3 times last night, Theyre Lvl 54 Or lower, as I was able to Mez them with the Spell "Glamour of Kintaz" ( Mez up to lvl 54 ). They Con Dark Blue to me at Lvl 61. They Hit for 300-400 Dmg. Some Flurry & Enrage.
Once slowed they are not that tough. I Rune-tanked them all ( 61 Enchanter ), while my animation & a Lvl 60 necro took them down.
Slowable, Not stunnable. Didnt try fearing. Their MR is nothing special. They summon. They ALL have mana to effect. Some cast, Didnt land much tho. ( lvl 60 with bout 100 MR )
Bring an enchanter or Shaman. Or Bring a group... Duo-able if slowed ( at Lvl 60 ), Trio with healer otherwise. Can be solo'd by some Lvl 70's.
Extremely easy to find, they all spawn wthin a 10 second run from zone. & re-spawn 6 minutes after dieing. They always drop the Lifestones, often drop Golem essence, Sometimes drop Crushed diamond dust.
Takes about 20 minutes to finish this quest, Once you get the jist of it.