So here is the scenario, tell me if I am in error:
Person A has done their three flesh and three fecund flesh, combined in their respective containers, handed in to the respective NPCs, and sent to Toxx to do the skellie... so far so good... they bring with them friends B thru F in a full group to take out the skellie.
Now... skellie is dead, heart is looted by person A.
Now... Person A Hails T'so AGAIN... making another Skellie spawn... new skellie is killed... does it drop ANOTHER heart? Can someone B thru F loot THIS new heart? If yes to both, is there anything to stop repeating this so that all B-F end up with a heaert?
Lets assume all A-F now have each one heart... they go back to the respective NPC for their race/class/whatever... DE or Frog... and hand in their heart. Remember B-F have NOT done either of the fleshes in the bags.
Will ONLY A get their item (ring or sword) or will ALL get their item?
If ALL get their item what is to stop a group from selling off spawns of this skellie? "Pay us 1k we will again spawn and kill this mob so you can loot the heart and go do the turn in for your item!"
Once completed turning in the two combined bags of luggald flesh and fecund luggald flesh you come to Toxx and find this DE in the NW corner. When you hail her it immediately triggers a level 60 (I read on Allakh's) giant skele SK named Fleshless Servant, not listed in the bestiary here. Slowable by necros as well as the typical other classes, hits for 511, harmtouches but I lost that number in the battle spam. All of this info is listed on the pages describing the quests, the point of this post is a warning that the pathing is horrible awful bad stupid broken. I cast my pet next to T'os and it immediately jumped in the water and headed south along the shore, had to summon it back and /pet guard to keep it from heading to Paineel. Upon triggering, the skel does the same thing; swims straight away from you and then summons as soon as it takes any damage, so no one standing on the land ready for the fight can slow it, heal you, etc. etc. Hopefully the path will get fixed soon and this post will be moot, but what should have been a total overkill group for this fight almost got humiliated. Our healer is still mad at verant, druids get too used to never dying once they earn their Egress AA.