Fynlar wrote:
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As much as doing so gives me an ulcer... Hio is right. *breathes into bag*
Tank and healer dps is actually super important when you're talking about savage progression. That's why you, for instance, see scholars stacking accuracy... because their dps is significant and important.
I'm not talking about niche things like raid progression, I'm talking about this game in general
Just because you don't do raid content doesn't make it "niche" which is why SE should have never released numbers on Savage Alexander because people love to take it out of context. "Niche" also means Ex Primals if your definition of "niche" is "small amount amount of content", because the majority of this game's content that remains are: "Talk to NPC ABCD123 and do a few easy dungeons here and there."
The content that remains every patch cycle tends to be alliance content (and purely because of the gear lockout) and Raid content like Coil/Alexander Savage (because it requires you to go beyond "basic gameplay.") So yes, you may not be talking about niche things, but the whole hoopla over wanting tank changes and why tanks even went STR setup to begin with is because as the ilvl increased and DPS got stronger, tanks that weren't warriors fell behind further and further. I mean, 3-5 months with no content updates in between is a long time to sit around - Throw in the fact CRAFTED SETS are actually better than Midan Normal sets overall so you can actually skip doing it altogether which further lowers the amount of content you have available to you until May/June.
This goes back to even FFXI days where being a "turtle" was inefficient compared to actually trying to put out damage until the later years where PLD and RUN could do a bit of both (you need a turtle setup for certain encounters as holding enmity became far easier.)
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For the rest of the game most of the rest of us are playing, nobody cares about the damage you are putting out as healer/tank as long as you are fulfilling your role.
"The rest of us are playing" - Btw Antitower and Lost City of Amdapor Hard are SIGNIFICANTLY longer if your healer and tank aren't putting out damage. I mean, I get "playing your way", but if you look at any healer and tank worth their salt...they're actually working towards putting out as much damage as they can and is exactly why you're seeing healers stacking accuracy. (Don't even pretend you don't see this in 3.2.) Not to mention Antitower and Lost City HM has so little damage coming out what else will your healers do...? Tanks don't even need to be in a tank stance and help with the damage, especially WAR and DRK which excels at AoE damage and hate holding (PLD is still a bit behind in this regard.)
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I also don't happen to think it's healthy to fret about numbers in a video game that literally only you care about.
You do realize this subgenre of RPGs (nevermind the fact RPGs in general) has always been about numbers right? Have you...never played D&D?
I was going to ignore this but I need to address this simply because I don't understand the argument of "outside raid progression" when you can't even touch raid progression unless you work your way up to it due to requirements or learning how to play the game:
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In fact, my experience is that people are actually wary of healers that try too hard to deal damage even when the party's health is just fine. I usually tell them "too Fing bad" but I think it's important to recognize what this game is like outside of raid progression
I think it's important to know what this game is like when you actually do all content available to you. I'll make the assumption you pony farm or stick to EX primals like ravana and Bismarck and haven't even touched Thordan Ex or Sephirot Ex (I highly doubt you set foot in here). The only time healers are wary about DPSing is if they feel they can't do both, the tank will die or "I'm a healer not a DPS!" despite even your class quests and job quests tell you straight up that your role isn't to simply heal and stand there doing nothing while no one's HP is dropping. Seriously, you were given attack spells for a reason on WHM and AST. SCH is a special case because ACN branches off into 2 jobs which is why it's almost expected for a SCH to DPS (and can easily pull as little as 700 DPS which is probably more than your basic DPS that doesn't care about numbers.)
So yes, Tank and Healer dps are important MOSTLY for progression where you have to pull your weight no matter what role you are. However, I guess I'm not too surprised. I think it's funny though you mentioned "as long as you fulfill your role" which includes DPSing.
Trust me, I kept up with the whole "Healers aren't DPS" and "Tanks aren't DPS" debate on the OF from the people that I've even eneded up with in Ex Roulette who couldn't even heal properly, so I know "how the game is", but just because you don't do raid progression doesn't mean you shouldn't be playing your job to the best of your ability; You may not need the best gear UNLESS you're touching raid content, but why do you even have a line of Aero or Stone attack spells as WHM? Why does Assize deal 300 potency AoE damage along with healing if WHMs were meant to "only heal"? Trust me, at level 56 you're doing no raid content (starts at 60 in HW)
I don't know, I guess I'm just one of those weird tanks and healers that actually stance dance even in "insignificant content" because I know it'll make things go so much smoother and faster, and don't even say "why rush blah blah blah", no one wants to spend 45-65+ minutes in a dungeon that takes far less to do when everyone is pulling their weight - and no, simply clicking cure II or flash/unleash/overpower every now and then isn't pulling your weight.
Edited, Mar 14th 2016 5:37am by Theonehio Edited, Mar 14th 2016 5:47am by Theonehio