Spell Icon Stoicism  

Description

1: Increase Hitpoints v2 by 160 per tick
3: Decrease Movement by 100%
11: Decrease Attack Speed by 30%

Details   Raw Spell Data, Lucy Spell View

Mana: 180 Skill: Alteration
Casting Time: 6 Recast Time: 1.5
Fizzle Time: 1.5 Range: 100
Location: Any Time of Day: Any
Deletable: No Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Short Buff Box: Yes
Target Type: Single Party Member Spell Type: Beneficial
Source: Live 09/29

Messages

Cast on you: You fall into a state of stoicism.
Cast on other: Soandso falls into a state of stoicism.

Game Description

Places your target into a stoic state, healing 2 hit points every 6 seconds for 24 secs (4 ticks), but vastly decreasing their movement speed and attack rate.

Items with this effect

Quick Facts

Scroll:
Spell: Stoicism

ClassLevel
SHM44

Expansion:
Legacy of Ykesha

Duration:
4 ticks
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Post Comment
woot
# Aug 09 2006 at 1:01 PM Rating: Decent
i did this quest yesterday ,the first time i turned in the flask ,the mobs did not pop ,i styed 15 min and nothing so ,i went back and with some help from a warrior we got another flask ,then did turn in, mobs poped and they went down soo fast i could even drop a dot on them ,,got my stoicism and now on to bigger and badder things
Dispelling myths
# Jun 13 2006 at 1:56 PM Rating: Good
41 posts
There is some debate whether this spell is efected by extended enhancement focus effects and if it heals for four ticks or five unfocused. After extensive testing i have concluded the five messages you get " you have been healed for 160" is deceptive.

Everytime I cast this spell unfocused it heals for six hundred and forty hit point regardless of whether I got four messages or five. When i used the magician summoned mantle it healed for eight hundred hit points.

So yes extended enhancement does effect this spell but the extra tick you may see occasionally does nothing.

Edited, Tue Jun 13 13:46:44 2006
Can camp after spawning Flotsam and Jetsam
# Mar 09 2006 at 11:17 AM Rating: Decent
19 posts
When spawning Flotsam and Jetsam, if you stay as far back as possible while doing the turn in, they will not agro. I was able to camp to my 70 BL, that I had camped at the spawn point, for the kills, and then back to my 44 Shammy for the loots.
I hope this helps the soloing shammies out there that have a higher lvl alt just lookin for blood.
Can camp after spawning Flotsam and Jetsam
# Apr 27 2008 at 4:53 PM Rating: Decent
You are correct about Flotsam & Jetsum not aggrowing,,,just stay close to turn in dude. Here is what I did:

Go to Dulak, as u zone in, straight out is several rows of houses / warehouses, u want to camp the 2nd house on the right, a drunken pirate spawns, cant be sure but i thinkit's a 20 min timer, Kill him and get the empty flask. Will probably take u a few tries before it finally drops.

Once u loot it, do the dialogue with the turn in mob in guntak, be ready to kill a couple of elementals...I was able to kill both as a level 44 shaman with just my pet and a temp on both. U can single pull and kill one at a time so it's a breeze. Hope this helps.

Thanks!
1 hr Quest
# Aug 19 2005 at 3:20 AM Rating: Decent
I just did this Quest on my 42 Shaman with the tank of a 41 BST. The Beginning of the Quest Killing the Pirate is Easy It's the Problem of What Pirate your after that is trouble. I looted the Flask and Ran Back to the Impassive Sea Spirit I handed it to him and got a rock i gave him the rock and spawned the hardest creatures with no pet i rooted one and dotted/nuked the other after i looted his essence i moved to the second one and killed him in a matter of secs looted the essence and gave it to the Impassive Sea Spirit I then received the spell.
RE: 1 hr Quest
# Sep 24 2005 at 6:57 PM Rating: Good
Quote:
I looted the Flask and Ran Back to the Impassive Sea Spirit I handed it to him and got a rock i gave him the rock and spawned the hardest creatures with no pet i rooted one and dotted/nuked the other after i looted his essence i moved to the second one and killed him in a matter of secs looted the essence and gave it to the Impassive Sea Spirit I then received the spell.


WTB a few periods and maybe a comma.
RE: 1 hr Quest
# Oct 14 2006 at 7:15 AM Rating: Decent
WTD for punctuation, PST
simple quest
# Apr 24 2005 at 3:25 PM Rating: Decent
I did this quest as a 45 Shammy, with the help of a 65 necro. All together it was 30 min from start to finish. All the mobs in Gunthank and Dulaks Harbor con dark blue, so I would take a group or bring a high lvl friend. The spell is a NO TRADE item. Worth every second of the quest.
# Dec 26 2004 at 5:23 PM Rating: Decent
*
80 posts

First off, item and AA extentions affect the Cleric, it probably affects this spell and I have been told that it affects the later versions.

Second, "more mana efficent than the comparable cleric spell". Barely enough to be worth mentioning. Wen it comes down to it, this spell gives 3.55555556hp per point of mana spent. The Cleric spell does 3.2hp per point of mana used.
The cleric version doesn't have a slow or a root, so it's good for any time.
Oh, and the cleric hits for 180 per tick instead of 160.
The Cleric spell takes 225 mana vs the shammy 180 mana.
Yes a slow and snare...
# Jul 26 2004 at 3:36 AM Rating: Decent
Ok, so it's a slow and snare on who you heal but...

As stated, it stacks with haste spells and with SoW type spells so you can still move with it on you and, even if you are the haste person, 30% down + 30% up = 0% haste for it's duration.

How long? 24 seconds. 4 ticks.

180 mana for 640 healing in 4 ticks at 160 per tick...

This is more mana efficient than the comparable cleric spell (though it does have the slow and snare effect on it).

You CAN use it during combat on a group member but it's best, and most frequent use, is canni down, cast it on yourself to get HP back.

As to it's slow and snare effects, they are a very small price to pay if your group is in combat and you get stuck with the job as MH at these levels. Your best direct heal is 300hp vs this 640hp heal.

IMO, this spell, starting at 44th level, is extremely valuable if you solo or if you group.
RE: Yes a slow and snare...
# Oct 29 2004 at 4:20 AM Rating: Decent
since not stated...

does not stack with cleric HoT at this level. so besure the clr doesn't also heal or it would be wasted mana.
Does not overwrite haste buffs
# Jun 21 2004 at 8:27 AM Rating: Good
28 posts
Stoicism does act as a slow and snare, but it stacks with haste buffs, it does not overwrite them. It may not have always been this way, but once stoicism has run it's course any haste buffs will still be up.
Details on the spell itself
# Apr 10 2004 at 2:57 PM Rating: Default
I am finding some confusing and conflicting information about the effects of this spell. I first looked it up on casters realm and it stated that the recipient of this spell is rooted and slowed, in addition this will overwrite movement speed buffs and haste. Reading on here I have found that it is not a true root but a slow snare. My biggest concern is if it overwrites speed buffs and/or haste. If it does that is going to be a huge pain. Thanks in advance for any info before I undertake a quest for a spell that I might not even use.
RE: Details on the spell itself
# May 18 2004 at 11:01 AM Rating: Default
It will be a pain because I can do 3 or 4 combat before haste is gone. This means if my tank is at say 30% HP and I want to use this spell to bring him back up to full health before next fight he will loose haste. So I’m not saving that much mana using this spell.
RE: Details on the spell itself
# Apr 27 2004 at 11:18 PM Rating: Default
It's a slow effect and a snare effect, and all slow and snare effects override haste and SoW-type spells while in effect. You're missing the point though. This spell is not for use during battle, it's a super-efficient downtime heal.
RE: Details on the spell itself
# Sep 02 2004 at 2:21 PM Rating: Decent
no you are wrong, i have the spell and it does NOT OVERRIDE ANY BENIFICIAL BUFFS. Only DETRIMENTAL spells will OVERRIDE buffs. And it CAN be used in combat, but probably not good idea to cast on the MT, great for spot healing anyone else while the cleric heals the MT. Also great for healing pet, way less mana for alot of hp.
20 mins start to end
# Mar 13 2004 at 3:48 PM Rating: Default


Edited, Sun Mar 14 15:41:09 2004
20 mins start to end
# Mar 13 2004 at 3:48 PM Rating: Default
This is how it went down, on Veeshan, for this lucky frog. Went to Dulak to check it out before logging for the night. Raaviinness helped me find the way, but I lost invs omw though the tunnel and picked up a train and died. Luckily Handhealing gave me a rez and temp. THANK YOU BOTH. First I self buffed just incase, then with invs on I scoped the zone a bit. I diecided to try a pull on the DP on the stairs outside #2 or #3 building I think.
I clicked off invs and got near him to agro becuase I was close, I ran back behind that same building to find I had a add. So I slowed, debuffed, and Diesease dotted both. I then Poison Dot and maleed the DP down to 20% and ran to zone at 55% health. I zoned back and looted the DP that died from the dots and got an Empty Flask on the one and only mob I killed in that zone.
I ran back to sea spirit and took out the water elemants easy as pie with pet, single pulled and used my basic combat sequence. Pull with slow, sic puppy on them debuff, then applied the above mentioned DoTs and maleed with them. Useing that i can pull three times before medding in DL soloing. I can't wait to get Canni 2 and see how these work together, I shoulde have very little down time.


Yokuts Smudger
45 Shammy
Mark of the Black Frog
Veeshan
Movement decrease
# Mar 07 2004 at 6:19 PM Rating: Default
26 posts
This spell no longer roots. It's more like a snare effect, decreasing run/walk speed a lot but not totally.
Stoicism
# Mar 02 2004 at 2:39 AM Rating: Default
Has anyone ever had this Spell cast on them as a Main Tank? Whoah.... It really slows you down. I personally didn't like having it cast on my Ogre Warrior when I was Tankin. Guy is slow enough without anyone slowin em further.. lol..
RE: Stoicism
# Mar 12 2004 at 10:05 AM Rating: Default
If you are the MT and the only healing you have is from a shammy, you better like it or you are going to be spending a bit of time on CR's. Think of it as 800 free hitpoints which should give the shammy a bit more time to get his 10 second mini-CH off. BTW...that mini-CH does a whopping total of 1950 hps healing for those shammies able to cast it. Before 58, if you ask a shammy to heal, the best heal they have is choloroblast a very unimpressive spell :)

-Bael/Pjrell
Easy and Worth it
# Feb 18 2004 at 12:49 AM Rating: Default
I did this quest as a 44 Shaman. WOOT! Had a 59 monk and a 60 cleric to help. Monk pulled and fought the pirates with my Shaman attacking as well. Water flask dropped from our fifth drunken pirate. Cleric gave me a rebreather to complete the final underwater battle with Flotsam and Jetsam - very easy kills with the Monk's help - otherwise I would have run out of air, and sadly died.

MASSIAH - Savage Circle Guild - Lanys T'Vil Server
Where
# Feb 03 2004 at 2:34 PM Rating: Decent
Where is dulaks harbor. What city is it in?
RE: Where
# Feb 04 2004 at 4:43 PM Rating: Default
26 posts
I had a similiar question under the stoicism quest thread. Harelor explains how to get to the Gulf of Gunthak. From there you can get to Dulak's Harbor. Check it out. http://allakhazam.com/db/quest.html?quest=2407
Stoicism
# Nov 29 2003 at 7:51 PM Rating: Default
Just got this spell. Did it in about 30 minutes with a level 49 shaman.

It's easy to solo the pirates in Dulak's Harbor when you are level 49 because you can single pull the drunken pirates out of the houses using Togor's insects. If you are lower level, usually more aggro on you.

The drunken pirates are located in houses all around Dulak's Harbor, but I just went for them at the row of houses just Southwest of the zone in. I got the empty flask on my 3rd drunken pirate, which is pretty lucky I hear. Just pull them with Togor's behind the row of houses. With the pet on them and one cast of Envenomed Bolt, they drop really quick.

I went to the Impassive Sea Spirit in The Gulf of Gunthak next. He is located near the light tower in the zone, you can get a map at EQ Atlas. You have to swim down to the bottom and go under a turned over boat to find him. He looks like a water elemental. I gave him the empty flask and he gave me a large rock. Now is when I summoned my pet and buffed. I gave the large rock back to the Impassive Sea Spirit, and Flotsam and Jetsam spawned right behind me. They were easy, I just pulled them with Togor's and Envenomed Bolted them with my pet on them, and they dropped quick. They are easy to single pull.

Also, I've seen a lot on the internet that says Stoicism roots you. It is more like a snare, you can still move barely, but only if you have SoW up or something like that.
Lucky Me
# Nov 16 2003 at 1:03 PM Rating: Default
So I get my 44 Shaman n my friend 55 Shaman friend, head to Dulak. Pull Pirate, it drops. We go to Spirit, hand in rock, kill the two tards, get spell within 10 minutes.
Drunk Piriates
# Oct 30 2003 at 5:11 AM Rating: Default
I am the lucky ones who managed to finnish the quest completely in 30 minutes. I have a level 53 shaman and my wife was a level 52 Sk who aren't well armored/weaponed.

We went to dulak kei'd and I buffed my wife to the max. I had root up, and 2 nukes that were 460ish and was in bear form.

We pressed against the wall and pretty much pulled from the wall by looking in door ways. What we worked out is Patroling Guards agro range is very short we waited till they walk past and then pulled to the wall. we rooted the drunken sailor's mob and slowed it and let my wife tank as i nuked it to death and kept root on it. When the guards walked past they didn't agro and i say the safe distance is from the wall where we pull mob to is about 1 and a half normal bear size away from wall. we then sat down and medded and After 3 pulls and with no agro we got the flask.

Please remember to get EB stones if you don't have underwater breathing spells like enduring breath and scales. Because i, myself didn't and was forced to swim to take air while my wife and pet was in battle with the two water spirits and all i did was nuked them to death while we snared/root them.

I tell you that after i got the spell it has improved my shaman gaming experiance. I now can cast regrowth, bear form and stoic myself after i use canni 1 and get 1 big blue bulb worth of mana and a bit based on my low hp.

Don't put the spell off, It's best used on yourself or casters (who are unagro'd). Also great in those med breaks where every one beaten down and cleric is oom. Don't let the bad effects of the spell make you think it's not worth it (Slow and Snare) because its a great spell.
lucky me
# Oct 21 2003 at 2:21 PM Rating: Default
I think i may one lucky shaman. Went to do this quest with another shaman who rocks named hammerdem. We got there set up camp kind of expecting it to take a while to get the bottle to drop. We pull one pirate then clear a wanderer and pull the second and BAM! on the second pirate was the empty flask. Took me about 30 mins to do the whole thing cause i had to find the spirit.
Easy
# Sep 19 2003 at 3:16 AM Rating: Default
Went and did this quest tonight with 59 warrior, 65 cleric and 56 beastlord.

When you zone into Dulak's Harbor, take a right and you will see a line of houses. Those are the houses that the drunken pirate will spawn in, we counted 6 spawns total, but were killing things so fast it was hard to tell. Basically we were there for 45 mins and had a flask drop, logged my shaman in who was parked at DH zone and looted the Flask.

Took the 58 war, 65 cleric, and 45 shaman to the sea spirit 685, -300 in Gunthak and spawned the 2 spirits, the warrior ate em up. Shammy is a proud owner of Stoicism.
can be MQed
# Sep 04 2003 at 4:11 PM Rating: Default
This quest can MQed by another shaman. Give the flask to the spirit and hv the other shaman waitin at the ent of boat. Return the rock and help kill the elementals. Let the shaman who wants the spell loot Flotsam and Jetsam. Hv them hail the spirit (important to hail first) and turn in the pieces. It's that simple. I have done this 6 times now on Bertoxx server for 500p each time and once for 900p.(person was hvin computer problems and i stuck around till they figured it out, so they gave me a little extra.)
If you hunt in Dulak a lot like I do, just /ooc that you are LF an empty flask. I get "free" flasks all the time.
Hope that helps.
Peace Frog ....:-P
Baron Croakd Lotsoftimes
56 Shaman
Bertoxx Server
WOOT
# Aug 19 2003 at 1:04 PM Rating: Default
I camped the Drunken Pirates for at least 4 hours And finally got it :)
Got It Today
# Jul 10 2003 at 10:04 AM Rating: Default
Woot I got the spell as a level 44 shammy.

Ok I probably only killed 20 Drunken Pirates before my Empty Flask dropped. Not sure if this made a difference but on the first and second days when I spent about 1-2 hours each day never saw a Flask. Before going back to Dulak on the third day I actually went down and spoke to the Impassive Spirit and initiated the quest. On the 3rd day just after the servers came back up after the patch there were some changes. You can no longer pull thru the walls with slow or any other spell. you actually have to see them to cast now, kinda sucks for adds.

Well I killed the DP outside house 2 first no adds. Stood right at the front edge of the houses between buildings 2 and 3 and slowed him. he aggroed as soon as invis dropped. Ran between house 2 and 3 back to little nook with brew barrel thing as dotted and rooted and slugged it out there with no pet.

Medded up and invised and went into house 2 and faced straight back but was still in sight if the mob. made sure to reopen door before I cast slow on DP and backed out the door and ran again between 2 and 3 to the same nook. ditto on the fight.

Medded up and invised and went to door of house 3 and made sure guards were not close by and slowed DP, got the Exhausted Ogre that stands close to the DP as an add. ran back down between 2 and 3 to the same nook and then rooted the add and moved out of melee with him. and started beating on the DP. dotted DP and rooted then re rooted the add before it broke. Did this again about 30 seconds later and root was resisted then broke, add ran over to me and I ran back to where I had rooted him before and rerooted there and moved back to DP, finished off the DP with about 30 mana and about 50% health. invised and headed for the zone, root broke on the add but he did not catch me before I zoned. This DP had the Empty Flask which I looted before I invised.

Gated back to windmill in Gunthak and healed and medded up. Got the assist of a 54 Beastlord because there was no definite level info on Flotsam and Jetsum. Did the turn-in and both of the mobs conned Dark Blue to me at 44 so they were under 44 for sure at this point. The fight was quick with me the Beastlord, whoes name I can't remeber the spelling, but thanks you Tets..., and both of our pets.


Hope this helps out.

Rothgarr Odinsson
Shaman of 44 seasons on Lanys T'Vyl
Member of Arx Arcanum

Edited, Thu Jul 10 12:15:48 2003
nice spell
# Jun 03 2003 at 12:44 PM Rating: Default
Been useing a friends shammy to get xp for my warrior in dulak, upgradeing shammies gear and splitting loot, at 54 about most of the drunken pirates are green to my warrior, and light blue to a 51 shammy, I've notice except for the scouts as you come in most mobs in the zone have a small agro range.
Should be a challange even a little scairy at 44 to solo the drunks, at 49 should be no problem, just slow, frail and If you want dot...
as far as going petless...Just go past the buildings to the dock where the fisherman is the opposite side of the dock is a safe place to pull to and you can watch the roamers (maybe 3 at most) wander by...
pull the drunk from the front of the buildings as you come in from gunthak after dealing with the fisherman (though he shouldn't agro, better safe then added on) then you can pull the lighthouse opperator and pull the drunk that spawns on the other side (sometimes it is a mercinairy, though I could have it confused with another spawn)

once you have the bottle off te drunk go back and do turn in, you can single pull each of the 2 elementals that spawn, again use slow and frail lines and it should not be a problem.

Word of advice on useing spell, make sure your when you are casting on your tank he/she dose not need to do much if any maneuvering as they can not back up while spell is in effect, nor move forward very fast even sowed. (I have found that sidestepping moves at normal speed though and can help some if someone draws agro)

be safe and good hunting
Single pulls
# May 21 2003 at 6:53 AM Rating: Decent
Bare with the long post, some good info, and some humor..! Man...did this ever suck...After close to 20 hours....yes 20....I finally got my flask...! I think the only thing that helped me was I hate giving up, and I almost did a few times toward the end. For those that might happen to read this in search of some info, after twenty hours there, I have some for ya. As previously stated, the rest of the quest is a breeze. I didn't have or need pet up for the two spawns when turning in the rock. I'm level 45, hp just over 1600 self buffed. Of course I pulled them one at a time with slow. But back to the pirates. I tried many ways there looking for the easiest way to maximize the amount of kills with low risk, trying to avoid adds and the like. I could go on and on about what not to do, but here's the highlites. First i tried the little nook in the wall behind the huts to pull to, the one just behind huts 2 and 3, north a few feet of the two npc's standing in the other nook. Nothing in there see's invis so get it up and go look around a bit, get familiar with the place, chances are your more than likely going to spend some time there anyhow, hopefully not, but just kick back and expect it. My first pull to this nook was not a good one. I was invis, went inside the hut in front of me, targeted a pirate, went back to the nook and fired off slow. Two came a running, not what I wanted, and yes, they hit kinda hard. In the flurry of hits, trying to slow the other one and dot either of them, all while there pounding the crap out of me, was not easy. Finally got them both slowed and one dot'd and went to wailing on him as I realized I'm not going to make it. Right about that time someone at the zone line where I was going to run to sais...No trains to the zone plz, rezzing...! Crap. So I killed the first one, had less than 1/4 life left, I shout...I need to zone..train coming..sorry, and then realized I can't move..One piece of advice, don't totally back all the way up in this nook, you can get pinned in..! Crap. I died..! So once ready for round two I tried slow again, yes you can target thru the walls with no problem, but I always got two sometimes three from it, don't know why, but did, all from inside the same hut where the pirate was coming from. After numerous trains to the zone line, I went and found a much better place and way to do this. If you go south behind the huts, past the two nooks in the wall, you hit a fence, in that corner you aggro nothing. I killed over 200 pirates right there , and leveled...LOL...before I finally got my flask. Getting them one at a time and killing them there was easy, this is how. Forget about pet, he's not needed for one thing, and i'll explain the other in a minute. First the pirates, there's five total spawns. Counting the huts 1 thru 5 from the zone line to your corner, hut 1 has none. Hut 2 has one inside by door on the right, and one outside on the stairs. Hut 3 has one inside by the door on the left. Hut 4 has one inside in the back on the right, and hut 5, closest hut to the south corner where the stone wall meets the fence, where i pulled to, has one inside by the door on the left. Now, forget about hut 4, you can't pull him in the fashion I was pulling, without getting adds. But that's ok, the other four you can with no problem, and even with a 20 minute spawn time on them, I was kept busy. I would invis in corner, run and open the door and target one, step outside and position myself close to where he was on the inside, not to close though, and remove invis, take a step towrd him from the outside and wait a sec, take another step and wait a sec, and maybe another, I was pulling them by geting aggro from being close to them, but not close enough to the others inside the hut to accidentaly pull them too. Once you get aggro, run to your corner and kill him. It worked like a dream. It's important to wait a sec or two when you take your steps toward them because there's a little pause before they aggro, if you don't wait but just walk closer until you get aggro, you've actually gotten close enough to aggro more in the hut than you might want. Do huts 3 and 5 the same way. Hut number 2 went like this, out on the street in front of the one on the stairs remove invis, step just close enough to him to aggro him and head back to corner, kill him and then go back and get a little closer from the outside to aggro the other one who's inside on the right, off to the corner you go for another kill. The problem with using a pet in the corner is, once you get aggro and head back to your corner, as soon as you make your turn around the last hut, here comes dog dog, as loyal as he is he jumps them right by the last hut, and you don't want to have to stay in the street and kill the pirate. Now if you have a group you don't have to do all of this of course, but I was solo for most of my time there, not many groups want to stay in one place that long anyhow. I never had an add this way, taking them on one at a time was no problem without pet, and I was getting 4 of the five spawns each round. Good luck to you as far as time goes, I hope no one has to stay there as long as I did...!!!
RE: Single pulls
# May 21 2003 at 5:33 PM Rating: Excellent
Paragraphs are your friend
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