Spell Icon Celestial Elixir  

Description

1: Increase Hitpoints v2 by 15 (L59) to 310 (L59) per tick

Details   Raw Spell Data, Lucy Spell View

Mana: 300 Skill: Alteration
Casting Time: 4 Recast Time: 1.5
Fizzle Time: 1.5 Range: 100
Location: Any Time of Day: Any
Deletable: Yes Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Short Buff Box: Yes
Target Type: Single Spell Type: Beneficial
Source: Live 09/29

Messages

Cast on you: Celestial Elixir pumps through your body.
Cast on other: Soandso 's body is covered with a soft glow.
Effect Fades: The Celestial Elixir fades.

Game Description

Fills your target's body with celestial elixir, healing between 15 and 310 hit points every 6 seconds for 24 secs (4 ticks).

Items with this effect

Quick Facts

Scroll:
Spell: Celestial Elixir

ClassLevel
CLR59

Expansion:
Ruins of Kunark

Duration:
4 ticks
Post Comment
Merchant
# May 27 2006 at 4:27 AM Rating: Decent
Abysmal Sea cleric spells merhcant Sosina Mardar also sells this spell
HoT most important use
# Feb 28 2005 at 1:25 PM Rating: Decent
Main use for HoT spells is to cast as support heal on inc b4 mob is slowed so CH has time to land.

Keep your friends close and your enemies in a bodybag.
Aggro, sheesh
# Oct 19 2004 at 6:23 PM Rating: Default
If your pullin aggro off of tank with ch get a new tank. I box my 54 shd in Sol C and NEVER pull aggro with CH, or any healing spell for that matter. Hell, I even crit a 15k ch and still don't pull aggro, simply because I understand aggro. All tanks should
Saoweyn and Minievil
Maelin
RE: Aggro, sheesh
# Nov 19 2004 at 1:58 AM Rating: Good
Minievil, I do agree that complete heal should never pull agro off a tank. But this spell still has definate uses, and depending on the circumstance you may it more often. A prime example would be a ldon, where many mobs are being pulled at once - say you're not bothering with pacification. Using complete heal on the tank in a situation where there are 6 mobs coming in, gets the cleric agro from all the mobs. Casting this spell a few times in this situation will give your group time to get a couple of the baddies killed, and once it's more managable, you can switch back to complete heal. Also makes it a lot easier on your group as a cleric, because the off tanks don't have to worry so much about pulling mob after mob off of you.
Yes... upgrade!
# May 26 2004 at 11:06 AM Rating: Decent
Celestial Healing=180x4=720hps
Celestial Elixer=300x4=1200hps

Edited, Wed May 26 12:05:03 2004
RE: Yes... upgrade!
# Jun 08 2004 at 3:10 PM Rating: Default
No doubt this is an upgrade to Celestial Healing, but why on earth did it take so long to get it? 44 to 59? I use Celestial Healing more than I use Cheal for the sole reason that I've only seen it gain me aggro once, and that was my fault for being so cavalier about it. I use it for caster types or non-MA melees that only got hit a tad, or more importantly, when we get adds with no CC or bad CC, and I want to keep the MA alive under multiple mobs attacking until the adds can be mezed or otherwise offtanked.

I came to this spell while looking JUST how long I had to wait for my next heal over time spell. I'm 56 now and celestial healing isn't quite cutting it. Anyway, heal over time spells rock for their minimal aggro, and it would have been nice to see this come a few levels sooner. Hehe.

Dellrez, 56 cleric and climbing... =)

#REDACTED, Posted: Apr 23 2004 at 8:23 PM, Rating: Sub-Default, (Expand Post) If i remeber correctly Celestial Healing heals for 1500, this only heals for 1200 see anything wrong with this picture??
Upgrade
# Jul 27 2003 at 5:46 PM Rating: Good
This is an upgrade to Celestial Healing.

Pola Caretaker
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