Fletching

The Fletcher can make his own bows and arrows, both for personal use and for sale to other players

What is the best strategy to develop and use the fletching skill? Which recipes are the most and least useful? Can you make a profit off of this skill, and if so how? Where is the best city to practice your skill? What classes are best set to take up fletching?

Post your strategies on how to best use the fletching skill, and read those posted by others.
Post Comment
Fletching Guide for Newbie
# Apr 25 2001 at 9:47 PM Rating: Default
Could someone possibly tell me a good website to look at Ingrediants for all the fletching stuff and when its trivial? Or if you know could ya send it to me at Neogreven@hotmail.com

Thanks

Finwar 2nd season Ranger =P Tallon Zek
How do you make bows
# Apr 25 2001 at 5:33 PM Rating: Default
I am trying to find out how to make bows, and i cant find any books on bow making.
Fletching Carved ashwood Bows
# Apr 24 2001 at 11:23 PM Rating: Default
Can anybody let me know how to make the Carved Ashwood Recurved Bow? I also need to know where and what equipment I will need to make it. Also do I need the bowyering book to make bows or having the fletching book is fine?
RE: Fletching Carved ashwood Bows
# Apr 28 2001 at 7:58 AM Rating: Default
To make the bow you want you need to be at a skill lvl of 100 or more combing an ashwood staff, string (hemp, linen, or silk), and a whittling tool. You do not need a bowyering book but some say it helps to have the bowyer book open. Increase your skill lvl by making arrows not bows, less expensive. For more info check out http://members.home.net/rbkweb/FletchingByLegadwen.html
Quivers
# Apr 18 2001 at 2:36 PM Rating: Decent
I've been reading that quivers are useless in this forum i would have to disagree on this matter.why you say? here is my 2cp worth.
Ok one is that the quiver since a recent patch is weight 0.4 stones also that the quiver can reload.
here is the catch did you know that the quiver can reload any kind of arrow that you have in it?
where as the backpack for example can only reload the arrow that you have in your ammo.
NOTHING is worse then when you root a griffawn then go to pepper it with arrows and get a message
that you are out of arrows!!!!!
My two coppers worth
thanks and good hunting!
first off...
# Apr 19 2001 at 5:49 PM Rating: Default
1. they weigh .4, but only have 4 slots (6 if tailored), and can only carry small things. (*think* it may actually be restricted to arrows only)

2. fletching kits weigh 2.0 but have 8 slots, and can carry large things.

ADVANTAGE: fletching kit. (by a HUGE landslide)

Second, are you *sure* quivers will autofeed different arrow types? I know I tried it about a year ago and they were the same as backpacks, only reloading the same arrow type. I'll run around GFay and give it a try.

HOWEVER either way, I've NEVER had different arrow types on me anyways, so that's pretty much a non-issue. Seriously, how many people can actually say they journey around with different arrow types on 'em? 3? on all servers?

So.... advantage, fletching kit. By a landslide.
RE: first off...
# Apr 28 2001 at 4:40 AM Rating: Decent
Yup, your right there.

I just started fletching today, and bought a fletching kit. I had a look at my stuff, which where, just a large tailored backpack, a fletching kit and a quiver. Now, I'm a paladin and with all my banded armor (full set) and few pieces of bronze, i am about 20 off my weight limit (even with str items and my str at 100)

I was origionally going to use my fletchers kit as another bag (when i wasnt creating stuff that is) and use the quiver to hold my arrows.

Now with the fletcheras kit and all the materials for the arrows, i was about 10 away from being encumbered, which isnt very nice. So i promtly sold my quiver! I realised i didnt need more space and just needed something to carry my bows in.

Now yall might think that a quiver might be best as it is lighter. Well think aagin!!

In a kit, i can hold 4 extra stacks AND materials to make more arrows when i run out!! Now that is really nice as the arrows i make (at skill lvl 36!) are already better than store bought ones, however a little more expensive.... (taking the failure rate for me is every second go, hehe)


To end my rambling, i would like to say...

DROP THOSE QUIVERS AND PICK UP A FLETCHERS KIT!

But those are in my expeirences.....





Standerdizesed bow prices
# Apr 16 2001 at 6:34 PM Rating: Decent
I say we form a coalition! I can't stand selling my dhaped darkwood bows for 500pp so I say we standerdize our prices so non-fletchers have to pay a certain amount no matter what. say for trushots 100pp and for shaped compound darkwoods 750pp. this way they cannot get a for a cheaper price anywhere and we get more money. People always will need a bow so there will be a demand, however small, and I guarentee non of the uber bows will get under this amount.

in the end standerdizes bow prices will help us fund our fletching and keep our trade skill alive.

so give me your thoughs on prices I say this

150pp for trushots
500pp for rough darkwood
750pp for shaped darkwood compound bows.

Join the Fletchers Coalition!
RE: Standerdizesed bow prices
# May 31 2001 at 5:24 PM Rating: Default
I acctually don't think that this would be a bad Idea. I know that i'm not that good at fletching yet, but I do make my own bow arrows and sometimes make them for friends. But when I try and sell a couple extra stacks, or an extra bow, everyone is always trying to rip me off. So I think standard pricing for bows/arrows would be a good thing.
RE: Standerdizesed bow prices
# May 31 2001 at 5:23 PM Rating: Decent
I acctually don't think that this would be a bad Idea. I know that i'm not that good at fletching yet, but I do make my own bow arrows and sometimes make them for friends. But when I try and sell a couple extra stacks, or an extra bow, everyone is always trying to rip me off. So I think standard pricing for bows/arrows would be a good thing.
fletch book loc
# Apr 15 2001 at 3:16 AM Rating: Default
BTW, the fletchers guide book and bowyers guide book ARE 2 different books - Raldaian...lvl 14 High Elf Ranger...Bertox.
RE: fletch book loc
# Apr 15 2001 at 3:16 AM Rating: Default
err...Half Elf Ranger
fletch book loc
# Apr 15 2001 at 3:13 AM Rating: Default
I believe the guy next to the Ranger guildmaster Sureshot in Surefall Glades is the one who sells the fletchers book. At one time, you could also buy one from the merchant in Qeynos Hills at the shack I think. I'm pretty sure he (or she) stopped selling them there though. Help this helps out.
Need A Book
# Apr 10 2001 at 4:32 PM Rating: Default
Looking for the fletchers guide book. I have found the bowyer's guide, but not the fletcher's... are they the same? I don't think so. Anyway, I want one around qeynos, if possible. I got my kit and bowyers guide in surefall glade, so is there a fletcher's guide in there too?
RE: Need A Book
# Apr 10 2001 at 5:41 PM Rating: Default
Yep. there's a fletching guide in surefall. (or was, last time I was there) one guy should be selling arrow parts, the kit, and the guide for arrowmaking. (I think it may be called "arrows")
This is NOT the guy who also sells "normal" arrows or bows.
RE: Need A Book
# Apr 28 2001 at 4:46 AM Rating: Decent
Yup, the guy in Surefall glade (by the Trushot fella taking shots at the target) sells the stuff, i just bought it off hi today.

He sells the guide to arrows, materials for arrows and the kit, i saw a arrow but that was a diffrent one that someone probably sold to him.


Oh, if you want to make bows, there's someone in the building right next to them, go in and go into the next room (to the right) and talk to one of the chicks, she sells em.


good luck in fletching, I sure did....... NOT!



Basic Archery Question(regarding delay)
# Apr 09 2001 at 2:09 PM Rating: Default
I just started a Warrior couple of days ago. He is level 13 now and I am finding that I use my bow quite a bit now. Being as such, I have started to make my own arrows to increase range. My question is this. I gather that damage for using arrows is DAMAGE OF BOW + DAMAGE OF ARROW. Is the same true for the maximum range, or is the maximum range the range of the bow.

50 range arrow + 100 range bow = 150 range shot?

Or 50 range arrow + 100 range bow = 50 range shot ?

Or 50 range arrow + 100 range bow = 100 range shot?


Answers on range and delay
# Apr 09 2001 at 3:12 PM Rating: Default
Range *is* calculated by adding bow range to arrow range - apparently this didn't always used to be the case, but personal experience has proven that now it is.

Delay is based entirely on the bow - this can be reduced by using different types of string, whittling knife, plaining tool and cams, however, using any of these items also reduces damage.

As a result, one has to descide what the bow will be used for - if it's just a pulling bow, then ***** the delay and go for max damage. If on the other hand, it's a bow for a serious archer, then one might want to consider sacrafising a bit of damage on the first shot for the ability to get more shots off, thus doing more damage over all.
RE: Answers on range and delay
# Apr 10 2001 at 10:57 AM Rating: Decent
Is there a difference in delay when you are using a quiver compared any other container?
You can have 4 stacks of arrows more in a 10-slot bp so why not use one? And the tailored bp has weight reduction too.
An answer
# Apr 10 2001 at 5:57 PM Rating: Default
1. quivers have no effect on delay
2. Quivers have 22% (or more for "special") quivers weight reduction.
3. A full stack of 20 arrows weighs only .1
4. *real* Quivers can only hold arrows. (there is a combining quest container that isn't *really* a quiver)

Therefor, quivers are useless.
Disagree
# Apr 13 2001 at 5:21 PM Rating: Default
A quiver will automatically reload your ammo slot - if you run out of arrows and they're in a regular container, this won't happen.

Also, it is being planned to have quivers effect the delay of the bow.

Finally, thanks to the new patch, a quiver is lighter than a backpack and if you made the mistake of pumping up your agility or dex instead of your strength as a ranger, this is a godsend once you've got 50 to 60 stones of armor on.
Wrong
# Apr 13 2001 at 6:48 PM Rating: Default
1. Only quivers autofeeding is a myth, I'm SHOCKED to hear there is somebody that still thinks that, as it's VERY easy to test. All containers (and main inventory slots) autofeed. Not just quivers. If you run out of arrows and they're in a regular container, you'll keep firing arrows from the regular container.
2. They've said that game mechanics don't allow containers to do anything other than hold things, have weight, and reduce weight of what's in them. (well, and combine) Now if they manage to work around this to get haste in, even when they've said they couldn't it *would* be cool. But this is future speculation.
3. Is even 3.0 weight (worse than worst case) more worth the extra 4-6 slots? heck yeah. Especially when those 4-6 slots and the other 4-6 can be used to hold things other than arrows.


So AS IT STANDS NOW, quivers are useless.
One minor problem
# Apr 14 2001 at 12:40 PM Rating: Default
Wasn't aware that anything could autoload your ammo - interesting.

Still, there's one minor problem with your 10 slot backpack theory - I don't have 80pp or so for one of these things much less the 400 to 500pp to have them as most of my containers.

Therefor, a quiver or tailored quiver for us weaker characters is still the way to go.
Well, one thing
# Apr 16 2001 at 6:22 PM Rating: Default
Tailored quivers are hard to make than handmade backpacks... so I wasn't really thinking about them.

That said, fletching kit has 8 slots, can carry pretty much everything, weighs 2.0. 4 slots more than the "normal" quiver, those slots can carry everything, and the weight is around 1.6 heavier, and cost is same as a storebought quiver....
Actually About Range
# Apr 09 2001 at 2:13 PM Rating: Default
This is actually a question about range. I do not know for sure either. So what you are wondering is if a 150 range bow and a 150 range arrow is 300 range or is it 150 range. Good Question
RE: Actually About Range
# Apr 30 2001 at 1:38 AM Rating: Decent
Dude, its all cleared up now, they're talkin bout friggin useless quivers.

The range is the range of the bow PLUS the range of the arrow.

Thats the same for the damage, except you use the damage of the bow and arrow.


Steel and Ceramic bow staves?
# Apr 08 2001 at 5:25 PM Rating: Default
According to the book for basic bow making. It has a list from easiest to hardest bow staves for making bows. After Darkwood staff it says Steel, then Ceramic. Now that means that there must be steel bow staves somewhere and then ceramic bow staves as the most difficult bow to make. Anyone know anything about this?
Yeah.
# Apr 08 2001 at 5:41 PM Rating: Default
They don't exist.

That book has been in the game with the exact same contents to phase 4 beta, and the steel/ceramic bow staves have never been found. I'm fairly certain that employees at Verant have already stated that they have never been in the game.
Nonsense, Poopypants.
# Apr 25 2001 at 3:34 PM Rating: Decent
I was in Kelethin day before yesterday and saw BOTH steel and ceramic. Both. On the bowstave vendor by Trueshots.
Actually... Let me contradict myself.
It MIGHT have been arrow shafts. Can't remember Ugh.
Heuu...
# Apr 20 2001 at 7:17 AM Rating: Default
Steel and ceramic bow can't be make by other trade skill (smithing, pottery...) ?

Tarine CoeurdeLoup
Selling Arrows
# Apr 07 2001 at 7:59 AM Rating: Decent
I have started seriously increasing my fletching skills and am selling the arrows to PCs. They are pretty easy to sell in some areas but I am not sure what to charge. Do you charge extra for range and damage? Are there certain arrows that are better in a dungeon? I am charging 1pp per stack for class 2 wood point and class 2 bone hooked. I don't want to get rich making arrows just want to know what the market will bear.
RE: Selling Arrows
# Apr 16 2001 at 12:17 PM Rating: Default
A stack of class 2 arrows usually goes for 2pp each and a stack of class 3 for 3pp each. But I noticed that class 2 arrows are in higher demand than class 3 in general in places like Oasis. I usually make a whole bag of class 2 and just go sell there.
RE: Selling Arrows
# Apr 09 2001 at 3:43 PM Rating: Default
Congrats - I haven't even been able to give away bows and arrows - anyone who has any appreciation of them is already a fletcher as well. :(

As for recomended costs - well, just make sure that you're not losing money on them - as long as the components for a stack of them cost less than you're selling them for then you're somewhat OK (remember, you lose money on failed combines and skilling up).

You definately want to charge more for arrows with better stats, if only because of the more expensive components - for "dungeon arrows" I usually use a high damage/low range combo, for pure pulling, I'll max out the range while general purpose combat arrows are always maxed range and damage for my skill level and pocketbook.
RE: Selling Arrows
# Apr 08 2001 at 11:33 AM Rating: Default
I am a fletcher with a skill level of 70 and was wondering what to make to increase my skill pretty fast because I want to make trueshot bows and sell them for good pp.
RE: Selling Arrows
# Apr 09 2001 at 3:34 PM Rating: Default
Fastest and cheapest way to boost fletching is simply make arrows that are a combo of the three cheapest components and the next most expensive component as different stuff become trivial.

Most of these arrows will be pretty much junk to a skilled archer, so I just take the hit and sell them back to the vendor or save them to pull when I'm just leveling - ie/Hanging out at Dervish and Orc camps.

As for massproducing Trueshots - heh - good luck - you can only carry one at a time and the key components (micro servos) are *VERY* time consuming to aquire. You'll also need atleast a 150 skill from what I've seen in various posts.

This is not to say that you can't make money doing this, just know that it's going to take a bit of time to do so.
RE: dang....
# Apr 03 2001 at 3:47 AM Rating: Default
I have never had ppl laugh when they see me with my bow. Many times they ask me to pull for them, especially when they see with a quick snare and backing up I can do about 60 point of damage before the mob even gets to me to hit. Hell, sometimes I get my 3 shots in,(no SOW), and the mob is dead. ppl don't say it but I know they have a better respect for a ranger with a bow when you can that. I just wish they would fix the range on targeting, if you can look down or up and see you target clearly, you should be able to shoot an arrow into it.

*sighs* 11th lvl and only 9 points away from master on fletching.

Valynn <Defenders of fae>
11th lvl WE Ranger
Xegony
Where can i find a fletching kit and books
# Apr 02 2001 at 3:59 AM Rating: Default
I have searched far and wide and have asked hundreds of people where to find a fletching kit and fletching books but have found no answers
Can someone plz help me?
RE: Where can i find a fletching kit and books
# Apr 28 2001 at 9:37 PM Rating: Decent
Ha, they're telling my story!

It depends, if your a "lightie" and not exactly all mighty and powerful, you'll either have to go to surefall glade or kelethin, trust me, dont look for them near freeport (or the ranger guild in kithikor forest for that matter). I was lvl 17 when i wanted to start fletching and had to travel from freeport to surefall and nearly lost my level.

if your a "darkie" you can try the merchants in your town city or neighbours (only if your a troll, orgre, dark elf. iksar wont be allowed even in there!) and good luck finding one.......



"constantly looking on the map for the road to sucess"
RE: Where can i find a fletching kit and books
# Apr 02 2001 at 10:29 AM Rating: Default
Go to Kelethin. THis is the home of the wood elves. THe city is built on platforms so you will need to take a lift up to the city. I wondered around for about 15 to 30 minutes and only found one place to get the kit and the fletching guide. On one of the higher platforms is Trueshots Arhcery Suppies (probbaly not the proper name, but it does have Trueshot's in the name). Outside of this shop is a female merchant and she has everyhting you need. I created a wood elf character to roam around first and found the shop that way.

Rotkrieger
6th level Paladin
Therris-Thone server
Fletching Skill: from 4 to 102 in 3 hours & 40pp.
# Apr 01 2001 at 5:13 PM Rating: Excellent
45 posts
I always wondered how much it cost (in time and pp) to raise my fletching skill up, but have not seen a good post here that gave me an estimate of how much. So, I will post one myself.

My biggest motivating factor for investing time and money in fletching is to complete the Trueshot Longbow quest. So, last night, I got my fletching kit, fletching book and bowery book and went to my local fletching vendor. I have fletched a little bit in the past with other characters, and have read up on how best to go about increasing the fletching skill. This is what I found out.

I am a 19 Human Ranger. My wisdom = 80; intellegence = 75; charisma = 75. I acutually put 4 skill points into fletching at my trainer several levels before making 19. So I started my fletching career with a skill of 4. The fletching vendor I used was in South Qeynos, and he conned "amiably" to me. The cost of the 4 basic, cheapest, arrow making ingredients (arrowhead, shaft, notch and fletch) were 6cp. I sold back all of my arrows to the fletching vendor.

I kept my 2 books (fletching and bowery) in my main inventory slots, NOT in a bag/backpack or the bank. I have read where people state this increases your success rate and, from my past experiences with fletching compared to this time with fletching, I would have to agree. Having the books out in the main inventory definately decreased my failure rate for making arrows. Even when starting a new arrow type my success to failure rate was around 50 percent. This is much better than I remember from my fletching in the past, in which I just kept the books in a bag in my inventory, or just left them in the bank. NOTE: I believe this increases the success rate of making an arrow, NOT the speed at which your fletching skill increases.

It took me 3 hours, and 40pp, to raise my skill from level 4 to 102. To reach a skill level of around 60, it took me 90 minutes and cost me about 6pp. As you can see, the remaining 40 skill points took me almost 35pp to get up to 102.

This is how I increased my skill. I had in my main inventory 1) the fletching kit; 2) an 8 slot backpack with 6 slots empty, and food/water taking up 2 slots; 3) the book of fletching; 4) the book of bowery. This leaves 4 empty slots in the main inventory.

You need 4 "ingredients" to make arrows: 1) an arrowhead; 2) the arrow shaft; 3) the notch (or is it nock??); 4) the fletch.

I went to my fletching vendor and filled up the 4 empty slots in my inventory with stacks of 20 of each of the 4 arrow ingredients above. Each of these ingredients were 6cp each.

After buying the ingredients, I opened my fletching kit and my backpack. I placed 1 arrowhead, 1 shaft, 1 notch and 1 fletch into the kit and pressed "combine". If successful, I got a stack of 5 arrows which I placed into my backpack. If unsuccessful I got nothing back. I did this over and over again. You will get 1 of 4 results: 1) a success and a skill increase; 2) a failure but still get a skill increase; 3) a success but no skill increase; 4) a failure and no skill increase.

After reaching a certain skill (around 15 or 16) you will start getting a message: "you can no longer increase your skill making this type of arrow" or something similar to this. NOTE: this is a new message. Verant changed this a while back. It used to say: "the item you have made is now trivial for you" or something like this. Anyway, this is what people mean when they are talking in other posts about an item being "trivial" to make. Anyway, you can no longer increase your skill using these 4 ingredients. You MUST buy 1 new (and more expensive) ingredient to again begin increasing your skill.

ONLY 1 OF THE INGREDIENTS NEEDS TO BE UPGRADED. The other 3 can, and should, remain the cheap 6cp ingredients. Go to your fletching vendor and look for the next highest ingredient. It can be any of the 4 types (arrowhead/shaft/notch/fletch). I believe it will be the notch, but I am not positive about this. It will be 2 or 3 silver pieces. If you have any of the 6cp notches left over sell them back to the vendor and buy a stack of 20 of the new notch type. Also, be sure to refresh your supply of the other 3 cheap 6cp ingredients. Begin making arrows until you recieve the "trivial" message. You will then have to go on to the next highest ingredient. I believe this is a fletch. Sell any remaining 6cp fletches and buy the new type. Also, sell the 2 or 3 silver piece notch and again buy the cheap 6cp notch. Also, be sure to sell back all the successfully made arrows to the vendor when your backpack gets full.

Repeat these steps and upgrade to the next most expensive ingredient every time you reach a "trivial" message.

This is how I did it. Good luck young fletchers :)


p.s. You can use your training points to increase your skill to level 20 I believe. After this the only way to increase you skill in fletching (or any trade skill for that matter) is doing the skill. Also note, there is no level limit on any trade skill. If you have the money you can increase your trade skills to 200 at level 1.

Laars
19 Human Ranger
Rodcet Nife
fleeting quiver
# Mar 27 2001 at 12:54 PM Rating: Decent
Hello all !

I am a tailor desperatly looking for the fleeting quiver recipe.

Now, i heard that you fletchers have created some personnalized quiver recipes... and i would like to know your secrets :)

If you ever heard about recipes for creating quivers, if would be much appreciated.

Shalie, druidesse lvl 40, tailor lvl 97, on karana server

P.S. my email is prejo16@hotmail.com
RE: fleeting quiver
# Apr 01 2001 at 9:17 AM Rating: Default
I picked up the pattern for the fleeting quiver in the city of kelethin at one of the merchants that sell patterns vs one of the fletching/bowery shops
Doesn't exist yet
# Mar 30 2001 at 6:40 PM Rating: Default
Sorry dude - should have read the other posts - it apparently doesn't exist yet.
Where can i find a fletching kit?
# Mar 25 2001 at 12:57 PM Rating: Default
I am a troll and I am looking into the archery and fletching skills, but I cant find any fletching kits. If someone could tell me who I could buy a fletching kit and from where, that would be great.
RE: Where can i find a fletching kit?
# Apr 26 2001 at 5:46 PM Rating: Default
I am also a troll getting my fletching up. There is a vendor that sells arrow parts in Grobb next to the building that sells the armor. From in front of the building go to the left and he is standing right next to the building.
RE: Where can i find a fletching kit?
# Apr 18 2001 at 8:34 AM Rating: Default
You can get a fletching kit in Feerot near the bridge. It's to your right as you face toward the Rathe Mtn Zone.
RE: Where can i find a fletching kit?
# Mar 25 2001 at 4:45 PM Rating: Default
you can get them in kelithen (sp)
but im not sure you want to go there.

maby that helped some.
Where can i find a fletching kit?
# Mar 25 2001 at 12:56 PM Rating: Default
It's fletching - not smithing
# Mar 24 2001 at 7:16 PM Rating: Default
Plain and simple - people who play Everquest have no real knowledge of the value of a good bow and arrows and as such, unless this attitude changes, you will *NEVER* make any real profits being a master fletcher.

I have seen 20th level warriors in Highpass with the "Saturday night specials" the merchants sell plinking at gnolls with those junk arrows the merchants sell as well and commenting about how useless archery is for anything other than pulling mobs.

I sold one of them a rough hickory that I was getting ready to get rid of for 5pp and you would have thought that I'd just sold him a Trueshot for that price - he couldn't beleive that I'd sell such a "fantastic peice of equipment" so cheap.

Until people learn the value of a good bow, fletching is just a way to make good equipment for yourself.

Sharpleaf
Ranger 10
RE: It's fletching - not smithing
# Apr 06 2001 at 7:03 PM Rating: Default
LOL!
RE: It's fletching - not smithing
# Mar 25 2001 at 3:54 AM Rating: Default
YOU GOT A ROUGH HICKORY FOR 5PLATINUM!!!! (this is so amazing I must spell platinum with the full spelling)
Judging by your reading skills, you must be a ogre
# Mar 25 2001 at 11:44 AM Rating: Default
No you ogre brain - I *SOLD* a rough hickory *BOW* for 5pp - seeing as how it cost around 3 gold to make and anyone with a fletching skill of 20 can make one with ease, this would be considered a significant indicator of people's general lack of knowledge of the fletching trade skill.
Bow/Arrow Range/Damage stats
# Mar 22 2001 at 12:57 AM Rating: Default
Bows and arrows both list a range and a damage. Do these stats add together? (I don't see how they couldn't for damage.)
Currently, additive for both
# Mar 22 2001 at 7:22 PM Rating: Default
Originally though, arrow range had NO effect.
New Recipes?
# Mar 21 2001 at 11:13 AM Rating: Decent
The patch that was released this past week said there were some new skill recipes, and to check our books. I haven't seen anything new. Has anyone else? Anything for smithing? If so please post to this thread.
Trueshot Bow
# Mar 19 2001 at 10:35 AM Rating: Default
Greetings
Tell me, how high a Fletching skill do I need to be able to create the Trueshot Bow? And, if I fail creating it will I have to go on all the quests again to obtain the ingredients?
RE: Trueshot Bow
# Apr 08 2001 at 3:44 PM Rating: Default
As a general point about making the Trueshot Bow with skill below 150, it's almost impossible. I have 125 skill and enough jewelry to bring my Wisdom to 90-something. I made 60 consecutive attempts (yep, that's two weeks of killing clockworks to get servos) and never got a single success. If I ever get my skill up to 150 I may try again, but I don't have the money to pour into it at this time.

Marten Aspenbrook
Ranger of Terris-Thule
NEVER with 100%
# Mar 19 2001 at 6:56 PM Rating: Default
even at 202 skill, the "realistic" cap, you will still fail fairly often. It goes trivial over 210, by all signs, so get your skill up as high as possible. I *hear* you have around 1 in 3 chance at 150 skill.

As for losing parts, you lose everything except the storebought planing tool on failure, and have to do all the quest all over again.
Easy as pie
# Mar 23 2001 at 9:43 PM Rating: Default
You don't lose the 13pp plaining tool? Fantastic - that's all I needed to know - I've only got a 60ish fletching skill, but I know I'm gonna have a Trueshot tonight! :)

With the exception of the spiderling silk, all of the components in the Trueshot raw-material quest are stackable. This means that all you've gotta do is get two micro servos, two dwarven wire and one treant wood and one spiderling silk for each attempt - it shouldn't cost you more than 10 or 15 platinum to get atleast 20 tries plus the cost of the reusable plaining tool.

And you get XP when you turn the components in to complete the quest, so realistically speaking, you just get all the stuff you need, slaughter a few dozen spiderlings for their silk, then sit infront of Jyle and keep trying to make the bow, then hand him components to get a new staff to use.

Even if it's trivial at 210, to the best of my knowledge, nothing is impossible, so your chances of success are simply really low - if it takes all 20 tries to do it, then you've gotten a load of XP and a load of practice at fletching and you've got a Trueshot at 10th level that you *really* did earn/make yourself.
RE: Easy as pie
# Mar 23 2001 at 11:01 PM Rating: Default
I don't mean to shoot you down, friend, but the exp reward isnt that great, plus you need 2 tumpy tonics per Dwarven wire so with 40 dwarven wire(for the 20 attempts) you would need to get 80 Kiola nuts (which dont stack) and you would need a friend to help carry those. Then there is also the fact that the clockworks are awful stingy with those Micro Servos (it took me 5 hours of work to get only 13!) and you are talking about 40 of them!. Also dont forget that Jyle takes one lantern per treant wood, so thats 20 small lanterns you also need. And you cant buy the servos or dwarven wire since they are both No Drop. Oh, and one other thing(in case that was just a typing mistake), you dont turn everything into Jyle, you turn them into Maesyn Trueshot in Kelethin.

Sorry for the length.

Saharien Mistseeker
Bristlebane
RE: Easy as pie
# Mar 24 2001 at 5:12 PM Rating: Default
Fret not - I do realise that it's not exactly the easiest way to pull it off, but the fact still remains that if you don't want to wait till you hit a 150 to 200 fletching skill, it's definately a relatively quick root to success.

You are correct in who to hand the stuff to - I've always been lousy with names. :)

The point that I was trying to make to everyone is that you don't have to sit around and either invest 100+ plat making 1000s of arrows that you'll never use or have to sell back to the merchants, nor do you have to wait till you get to the appropiate skill level through normal progression - just take a weekend, gather all of the needed components and make the bow so that you can *really* enjoy it at lower levels when it'll actually be impressive to nail a mob with 30 points of damage.

Have fun and kill lots of orcs and gnolls!

Sharpleaf
*snicker*
# Mar 31 2001 at 6:07 PM Rating: Default
Yes. I would guess you can make the bow at 60 skill.

It'll probably take around 100 tries or more. Of course, that means 200 micro servos. Which of course means say, 2 per hour 100 hours of killin clockworks, which translates to 4 days /played, by which time you could be 10 levels higher? (course, if somehow clocks are blue to you, go for it...)

Not to mention that this is 200 dwarven wire, which means 400 kiola nuts, which sell for.. uhm.. 2 gold? so that's 800 gold, or 80pp. Oh, and small lanterns, not sure what they cost, but you'll need 110 or so of those, as he sometimes gives you a treant heart instead. Put it all together, and....

but of course, it *can* be done, and you could very well make it on your first attempt. I would REALLY recommend dumping on as much wis/dex gear as you can get your hands on, ask shaman/ench for wis/dex buffs.

Oh, and from my own experience, you don't seem to gain skill very fast on stuff that is way outside your skill level, so on those 100 combines, it's quite likely you won't gain any skill.

RE: *snicker*
# Apr 08 2001 at 11:47 AM Rating: Default
ROFLMAO! Man you got told. LOL
RE: *snicker*
# Apr 08 2001 at 8:11 PM Rating: Default
ok first off you have to be a master fletcher so that means 100 minimum. I started making attempts at 125 and while raising my skill between attempts I finally succeeded on # 10 at a skill of 135. I have had to more successes on 6 more attempts whilr raising my skill to its current level of 148. I reccomend waiting until 135 as starting level to attempt 130 as a bare minimum or you are gonna see a lot of failures
HighPass Hold
# Mar 17 2001 at 6:18 PM Rating: Decent
Where do I buy fletching materials for arrows around High Pass hold?
RE: HighPass Hold
# Mar 21 2001 at 9:12 AM Rating: Default
in Kithicor Forest... just go in from Highpass and take a look at what you have on track and you will know, where to go :o)
skill coins
# Mar 16 2001 at 8:03 PM Rating: Decent
A general skill question. When I spend my skill points some of my skills show coins like 2pp 5sp.
can anyone please tell me what this is or means.

Keban
14th lvl Ranger
Brell Serilis
RE: skill coins
# Mar 30 2001 at 7:44 PM Rating: Decent
I have never benn able to buy skills above 20. I started fletching with 1 skill point and trained in the feild after that. At lv 104 I wanted to buy up to lv 130 or so because it would have been cheaper. I keeped getting " you have to increase in the field". I have plenty of skill points. Is there a specific way to buy new skill points after skill lv 25. I haven't been able to train ANY skill past lv 25 no matter how few skill points I've put into them prior to lv 25.
RE: skill coins
# Mar 31 2001 at 5:58 PM Rating: Default
Not sure about "normal" skills, but you can only train tradeskills up to around 20 at the guild.
RE: skill coins
# Mar 17 2001 at 10:47 PM Rating: Default
it means that to train more in that skill you have to pay that much but even though you have to pay it still takes one of your skill points
RE: skill coins
# Mar 17 2001 at 11:55 PM Rating: Decent
thank you
cost
# Mar 16 2001 at 10:45 PM Rating: Default
That's how much in pp/gold/silver/copper it'll cost to increase that skill by a point. The first (20?) points are free, the rest'll cost ya, in increasing amounts as your skill gets higher.
the way i did it
# Mar 14 2001 at 4:10 PM Rating: Default
i had reached lvl 31 with my warrior, and had grown tird of just fighting all the time. I had been working on tailoring skill but it hsant improved very much, after selling some items i had been saving i had about 130pp. while this cash could have been used to buy new equipment, i decided to give fletching a try. i went to kelithen and found the warriors guild, i pumped 1 point into the skill and got started.
first i bought a fletching kit and a stack of each component used to make the cheepest arrow.
wooden shafts, feild point, large nocks, and round cut vains.
you can pick up just one of ea by holding down Ctrl.
i made these arrows till i got the "you cannot increase your skill by making this item, make something new"

next i went up to the med nocks and paribolic vains.
after this became trival i changed to bone shafts, bone points, small nocks, and paribolic vains.

these make great arrows, 3 dmg 150 range.

by doing this i got my skill from 0 to 103 in about 4 hours. i used about 90pp give or take a few pp.

i have found that making bows isnt much better than making arrows to improve my skill due to the cost of failures, how ever i now have no problems making carved ashwood recurve bows, these are way better than any other bow that you can buy from a merchant.

additional info

i am a halfling warrior so my wis. and int. is rather low, and my chra. is realy low and i did not remove the items thet reduced my chr. so i am sure i payed quite abit more for the componets.
but i feel by following the outline i have provided you will enjoy your skill, and make many many arrows.
hope you find this helpful.

Riglorg Darkmeadow
31 lvl warrior, Guild leader <Defenders of Fate>
Mith Marr
RE: the way i did it
# Mar 30 2001 at 12:18 PM Rating: Default
I'm a 5th lvl druid wood elf and I wanted to start on my skill of fletching. I wanted to know if you know if I can even have this as a weapon. Also once I have it how do I use it. Like I said I'm fairly new to this game so any info would be greatly appreaciated.
My druids name is Rufellos and he is now in Rivervale.
Druid's can't use bows
# Mar 31 2001 at 5:57 PM Rating: Default
They have no archery skill
New Velious Bow components
# Mar 14 2001 at 2:11 PM Rating: Default
A member of my guild foraged a bow staff in Wakening Lands the other day. Forgive me for not having the name of the staff but its on another computer. It was a _____ oaken staff. Has anyone else seen these or attempted to make bows from them?

Pyandor Larethian

Guild Leader of the Dragon Warriors of E'ci
RE: New Velious Bow components
# Mar 14 2001 at 5:51 PM Rating: Decent
ok I got to the other computer and logged on and checked it. It is a branch of Sylvan Oak. It was foraged in the Wakening Lands. Has anyone tried to make a bow from this?
RE: New Velious Bow components
# Mar 14 2001 at 7:00 PM Rating: Default
Yes, DNC. well, several weeks ago it was DNC with hemp.
RE: New Velious Bow components
# Mar 30 2001 at 6:58 PM Rating: Decent
I take it that DNC is a darkwood compound bow. What are the stats on the new bow as well. Is it ant harder to make than other darkwoods. Any other info on this bow would be helpfull. I haven't been to Velinous yet. Also the area you have to forge in would help to. Thanks.
RE: New Velious Bow components
# Mar 31 2001 at 2:22 PM Rating: Default
DNC = DOES NOT COMBINE...

Sorry, it makes nothing at all
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