Blacksmithing

Blacksmiths have the ability to forge their own armor and weapons both for personal use and for sale to others.

What are the best strategies for developing and using the blacksmithing skill? What items are the most and least useful ones to forge? Which classes are best suited to take up this trade? Can you make a profit off of blacksmithing, and if so how? Which cities are the best places to practice your trade?

Post your strategies on how to best use and develop the blacksmithing skill, and read, rate and comment on those posted by others.
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Barbarian Smithing - Where can I find...
# Dec 03 2000 at 5:50 AM Rating: Default
For a number of Northman armor it says I need Medium Qualilty Rings, WHERE CAN I FIND THEM OR WHAT ARE THEY MADE OUT OF?! Also, when making fine Plate armor, Where do you get or how do you make the Leather Backing? Any help would be VERY helpful to me
Blacksmithing
# Dec 03 2000 at 4:06 AM Rating: Decent
I am thinking about starting to do some blacksmithing. If I try and it fails, do I lose the weapon or armor I am working on? Should I use only spare items to practice?
Thanks.
Read basic guides that Allakhazam links to
# Dec 03 2000 at 9:15 AM Rating: Good
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449 posts
If you are starting smithing, there is a wealth of basic information easily available on web you need to read. This board is not suitable for answering a general question like this. For a clear overview of smithing, see my clan notes at web address in my sig file. I probably give the best general overview on the web, along with the the vast array of choices you have in smithing, along with data so you can decide what fits your needs best, in deciding your path to skilling up. The document got corrupted on the new stuff, and I am reconstructing it, but that is all level 175 smith info, so for your needs, my clan web site will be lots more than you want to read.

as to your specific questions: It sounds like you are asking about sharpening weapons. If you put wrong components in (like a blunt weapon or two stones, you lose everything) Otherwise failures, you get your weapon back, lose the stone.

Armor you will not be making for a long long long time, skill level 115 or higher. You really should do a lot of reading first, and not this board, the web sites.
Imbueing data by stone and race
# Dec 02 2000 at 7:15 AM Rating: Good
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449 posts
I though this summary would be of interest, could people add missing data? sources of gems, dieties, etc. I've gleaned this from many secondary sources. I've made northman imbued chainmail successfully, trivials are below fine plate a bit, and published recipies are working.
Knarmon

GENERAL NOTES ON IMBUED ARMOR:
These are for race specific smithing recipes. The needed spells are available in the shaman or cleric guilds of the home cities of each race. Each race has a limited number of deities worshipped, and the spells for these deities alone are sold. The gem used with the spell and for the armor is specific for a deity, and will define who can wear the armor. It is not clear if gems other than the the deities of the home city can be used. There is no discussion of this on any boards, and all imbued recipe lists include only the deities of the home city of the smith. Agnostics can not wear imbued armor. All this is easy to forget.

Imbued stones, and diety, sources of gems:
Ivory - The Tribunal (verified), dropped by mobs, Sarnakan in Kunark, (Barbarians in Halas), vendors sell for 9pp when they have them, unimbued. Imbue ivory is level 34 spell, mana cost 232, 15pp at shaman guild Halas.
Jade - Rallos Zek, gem dealers, 4pp. (Barbarians in Halas), spell costs 12pp.
Amber - Cazic Thule, gem dealers, 3pp,l spell costs 12pp
Sapphire – Innoruuk, gem dealers, 105pp, spell costs 12pp
Plains Pebble– Karana, (foraged)
Diamond - Mithanial Marr. Rare drop, 211pp (not sure where this price comes from, perhaps what a vendor sells for when a player sells it.
black sapphire - Bertoxxulous, 105pp, dropped?
Peridot - Bristlebane, gem dealers, 11pp.
Black diamond - diety? Rare drop? (Human at Freeport)
Black Pearl - Prexus, gem dealer, 21pp
Blue diamond - ? vendor sells for 210-250pp. Reported to be dropped in Sebilis, and plane of hate. You can buy blue diamond in FV for about 210pp. Used by HEF to enchant Mithril.
Emerald - Tunare. Gem dealer, 13.6pp
Opal - Rodcet Nife. Gem dealer, 18pp
Star Rose Quartz?/Rose Quartz - Erollise Marr. Gem dealer, 1pp
Ruby - Brell Sirilis. Gem dealer, 131pp
Topaz - Quellious. Gem dealer, 5.2p

Using Imbue spells: The jewel is picked up with the cursor, and then the spell is clicked on with the cursor.

Imbueing by race:
Barbarian: ivory, jade
Dwarf: jade (for imbue berrylium), ruby
HEF: blue diamond, and emerald for Mithril
Human, Qeynos: emerald, ruby
Human, Freeport: black pearls
Iksar: amber, jade
Ogre: Jade, Ivory
Dark Elf, Teir’Dal: saphire
Wood Elf: emerald


RE: Imbueing data by stone and race
# Dec 06 2000 at 5:49 PM Rating: Default
Blue diamond is for enchanting mithril (or adamantite) NOT imbueing.
RE: Imbueing data by stone and race
# Dec 05 2000 at 1:46 PM Rating: Default
I believe that erudites aswell have racial (cultural) armor.. Do you know what jewell they would need?
imbuing cultural armors, does have to be enchanted? or i ca
# Dec 02 2000 at 3:54 AM Rating: Default
title pretty says it all...do you have to enchant the ores to imbue it or can you just jam the gem in(once it is imbued by a shaman, cleric, etc)? lets use this example: Tier'Dal Adamantite Plate. Do i need to get an enchatner to enchant the ore, or can i just get an imbued saphire and add it to the unenchanted recipe?
imbueing is unrelated to enchanting
# Dec 02 2000 at 12:43 PM Rating: Good
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449 posts
1. Imbueing a gem is prepareing a gem to be used in a recipe. An imbued gem is a component in the recipe.

2. An enchanted metal is a component in the recipe. The enchanting spell seems to always require a gem, but this has nothing to do with an imbued gem. It is a different spell. Enchanting a metal is preparing it to be used in a recipe.

There is very little data shared on enchanting metals. All I have seen on enchanting metal is it is a level 50 enchanter spell, works only on HQ steel bricks, and requires a jacinth. The spell is apparently available in Qeynos and Freeport, and has been seen by my guild members, but no one wrote down what vendor sold them.

In the everquest book that comes with the game they say that metal will be enchantable for armors and weapons, but apparently this has never been implimented, or discovered.



RE: imbueing is unrelated to enchanting
# Dec 06 2000 at 4:53 AM Rating: Default
what i mean is, do the racial armors(by a general rule, more specific to de plate) require you to first get enchanted ore for the imbuing to work in the recipe. if you dont enchant it and you just stick the gem in, will it say, those did not combine to form anything?
Dye Locations
# Dec 01 2000 at 7:59 PM Rating: Default
I was wondering if someone could post the different dyes you could use now that actually work and where to find their components (zone) and what drops it. Allakhazam should have a link just for dyes under the blacksmithing section because it seems almost like a seperate skill.

A question I have is the Earth Elementals in Najeena drop iron oxide needed for russet? Do the Earth Elementals in Steam Font drop the same things?

Any help would be appreciated thanks :)

Dyskiss
Master Blacksmith
RE: Dye Locations
# Dec 02 2000 at 7:24 AM Rating: Good
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449 posts
The dye components are terrifically hard to come by. Here is data I've compiled. First hand experience only from using permafrost crystals which are actually not to hard to get in permafrost (blue). One warning, the 1 resin dark dyes all give disappointingly dull looking armors, judging from my blue dye, and pictures posted on the web. The 3 resin light dyes are very bright and vibrant, at 5pp per resin, probably worth it.

This has ALL been posted before aside for some minor commonets. See prior pages on this board, which are easy to overlook.

Understand the overall process. You find all the components and provide them to your alchemist/rogue friends. Making vial of dye is a shaman and rogue only skill. You will need a high level (35+?) rogue or shaman who also has a skill of 52 in alchemy, who can combine components in medicine kit, and medium sized clay jar. You will need a potter to make medium clay jars that are consumed every time you make a vial of dye. I suggest you as a smith, master pottery to the point of making this jar. The jar is a container with a combine button, so you cannot store in a container such as a backpack. You will need the potter to make the jars concurrent with making of the vial of dye by the shaman or rogue. Finished armor is dyed by the smith in a regular forge. You use a vial of dye (vials of dye stack), acid, lacquer, vial of dye, and piece of fine plate armor. Always offer to pay the shaman/rogue/potter. I am blessed with friends generous with their time, and make it up by being prepared with all components, and clear instructions. Players sell vials of dye for up to 20pp and well worth it if you find such an offer.

Needed components (sources of supply):
Resin: Steamfont 45, -615 Godbin Strumharp Med Qual Ore and Dye Materials Vendor, Middle Windmill, On vendor near bank in High Hold Keep. Used to vial of dye.
Laquer: Steamfont 45, -615 Godbin Strumharp Med Qual Ore and Dye Materials Vendor, Middle Windmill, On vendor near bank in High Hold Keep. Used by smith in final stage of dying a finished piece of armor.
Jar of Acid: on vender near bank in High Hold Keep. Used by smith in final stage of dying a finished piece of armor
How to Dye & Stain (book): On vendor near bank in High Hold Keep, not needed with these instructions.
Dye component locations (dropped items): If you buy out vendor inventories in zones where these items drop you will likely find the needed components faster than hunting them. Auction for them, enlist the aid of your friends. Everyone with first hand experience reports these are rare drops, other than permafrost crystals are plentiful drops in entrance to permafrost. Wonderful series of pictures, showing each of 3 shades of most colors: http://pub13.ezboard.com/feqtraderscornersmithing.showMessage?topicID=943.topic EQ traders corners. To see pictures click on this hyperlink, go to smithing discussion board, look for dye topic, posted 11/27/00. In general lightest shades are very vibrant, require 3 resins, and dark shades are very dull, hard to see, almost grayish using only 1 resin. 2 resins give a clear color in between. Below are some names given on armor descriptions when made. There have been changes with various patches, see Sarcoscypha fungus as an example of two names for 1 resin reds.

Basic color components:
Icons are a triangle of color, and appear same as a number of other non dye components that are in the game, if you save them for a particular need, always right click to make sure that is what it is).
Permafrost Crystals: blue verified by Hallkin, in Permafrost plentiful from ice goblins near entrance, a player reports 1 in 25-30 ice goblins. I got 2 off about 10 goblins. Official names that you see when you right click on a finished vial of dye: 1 resin blue: Dark Blue, 2 resin blue: Blue, 3 resin blue: Pale Blue
Evergreen Leaves: green verified by Hallkin, spawn on ground in greater Feydark, looks like little green chip, not foraged. One player reports searching for an hour for each one found. Potion Seller in Kelethin and in Overthere. 3 resin green: Pale Green
Sarcoscypha Fungus: red: verified by Hallkin, Fungus men in Innothule, drops in Unrest, Evil Shaman Herb seller in Innothule? and in Firona Vie. Reported: spawns on the groud in Faires camp in Lesser FD.
Pink is light pink now (3 resin, sarcoscypha fungus), not neon pink. 1 resin red rust: Red Rust, 1 resin red: Crimson, 2 resin red: Red, 3 resin red: Rose
Russet Oxide: brown, earth elementals in Najena, merchant by the Hole that sells Medium Quality Ore, and Fironia Vie (broken recipe?). 1 resin brown rust: Brown Rust
Jack o'Lantern Fungus: yellow/orange, drops off jackolanterns. Scarecrows in west Karana, Dwarven Poison Merchant in Dagnor's Cauldron and Overthere. Reported that spawns on the groud in Faires camp in Lesser Faydark. It’s around a 22-hour spawn cycle for them.
Iron Oxide: peach, earth elementals in Najena, Steamfont, Gypsy Camp in Rathe Mountains and Overthere. (Broken recipe?)
Charcoal: black, Mist elementals in East Commonlands in sandy areas, use see invisible to find, Gypsy Camp in Lavastorm and Overthere, elementals in steamfont, Najena.
Blue fungus: Sorcha Stormseeker reports: I have found Blue Slumber Fungus in the Fairy Camp along with other Dye Components. Untried potential dye component.

Sequence for making dyed armor:
Have on hand in quantities needed determined by pieces of armor you will dye, or the number of basic dye colors that you are going to make into finished vials of dye:
1 unfinished medium clay jar (plus extras for failures), quality-firing sheets equal in number to unfinished medium clay jars, empty vial, store bought water, resins (1-3 per vial of dye depending on darkness you want). The dying of the armor you do at your own leasure, and will be consuming per item of armor, 1 vial dye, 1 acid, 1 laquer.

Potter's Phase (this is trivial at pottery skill level 31)
1) Unfinished Medium Clay Jar: Block of Clay, Water, Medium Jar Sketch, combine on a Potter's Wheel. This is an item, fits inside other containers. You or potter should make these ahead of time; make a few more than needed, as you will lose some when fired.
2) Finished Medium Clay Jar: Fire the Jar with a Quality Firing Sheet, in a Kiln. This is a four-slot container with a Combine button. You or potter will make these one at a time and hand them to alchemist/rogue, as they are needed.
3) Empty Vial: you can buy these from vendor at High Hold Keep, the second mill in steamfont. Empty Vials are not the same as the pottery vials, do not use potter made vials. Empty vials are stackable. Give all needed components to the alchemist/rogue at the start of process. This included the empty vials, the raw dye component, water, and resins. Right click on all components at time of transfer as so many items use same appearing icons.
Alchemist's/Poisoner's Phase (shaman/rogue only skills, I recall they need to be level 34 to even begin learning these skills)
4) Make dye extract: In medicine bag combine: water, empty vial, dye component (see above for list). Each of the 6 components makes a unique color, that in later steps you combine with resin to affect darkness of color. With alchemy skill of 39, had 11 successes on 15 attempts. The dye extracts look like a vial, of color of your component, they stack, they weigh 0.1. Making dye extracts is trivial at 39 alchemy skill level.
5) Vial of dye: Combine in medium clay jar: one dye extract and 1-3 resins. 1 resin gives dark color, 2 resins = medium color, 3 resins = light color. The medium clay jar is consumed. Since it is a container, you must have empty slots, and that means you or your potter has to make the jars, as the alchemist does the combines. At alchemy skill level of 39, 11 success with 11 attempts. I do not know if the jar is consumed with failures. Usually not if other trade situations similar to this is followed. This finished vial of dye, looks just like the vial of extract, and stacks, wt 0.1.
Smithing Stage:
6) Colored Plate: The smith combine in regular forge: finished piece of fine plate armor, dye, lacquer, jar of acid.

Success rates of dying finished armor:
Gzar Zigdog Smith of the Saryrn reports first hand success with this recipe, and I’ve dyed 6 pieces myself with no failures at skill level 178. Gzar had 2 successes out of 3 attempts with 175 skill. Other players report with failures you get unchanged armor back, losing the other components.

Do not combine or re-dye armor:
You can not redye a dyed piece of armor, or combine dyes. I do not know if you lose everything, I suspect so, unless you are rich, not worth experimenting. Apparently others have tried.




RE: Dye Locations
# Dec 07 2000 at 2:43 PM Rating: Default
actually you dont need to be an alchemist or poison maker to turn the extracts into the actual dye ,only to make the extracts themselves..being a high elf paladin i combined the extract and resin on my own with no fails 6 for 6
RE: Dye Locations
# Dec 04 2000 at 11:12 PM Rating: Default
Fungus Man Trackers and their spores in Innothule Swamp drop Sarcoscypha Fungus. Very easy to get in that out of 10 of them killed, 7 had one.

I was told these are dye components. Would love to find out if they are. You would make this Troll smith very happy if they are.

Snaffugle Armbender
Troll Apprentice Smith
I wanna look like I got Rubicite!
# Dec 01 2000 at 5:27 PM Rating: Decent
I am making some dyed fine plate, and want to make it look like rubicite, which dye component 1 resin looks the closest to rubicite? thx in advance.

Evildestroyer, The greatest and last fan of MC Hammer
Healers United
RE: I wanna look like I got Rubicite!
# Dec 05 2000 at 7:03 PM Rating: Decent
Check out alla's fashion lists for the colors...I have yet to see dyed plate that looks exactly like Rubi...I put my rubi legs on yesterday and stood next to someone in Red and it didnt look the same...I havnt put them next to all the dyes in fairness
SKYIRON SPEAR!!
# Dec 01 2000 at 11:00 AM Rating: Default
Hi all, i just want to know how to make a skyiron spear. I know how to make the Fer'esh and Shan'tok (im an iksar) and i have tried all possible combinations for the spear. if someone finds out how, please tell me then
Block Of Med Ore
# Dec 01 2000 at 10:15 AM Rating: Default
How do i find or make a BLOCK not brick of Mediun ore ??
<or are thay the same >?? just lost a smithing hammer trying to make sheet metal for plate

or where do i find Folded Medium Sheet metal

RE: Block Of Med Ore
# Dec 01 2000 at 10:28 AM Rating: Good
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449 posts
From my notes:
The short of it:
1. The mq block you buy from vendor near bank in High Hold Keep.
2. Medium Quality Folded Sheet Metal: Block of Medium Quality Ore (21pp), water, Smithy Hammer, use regular forge, trivial below 127. At skill level of 178 I fail about 1/10 attempts.


Medium Quality bricks and blocks of ore sources:
Rathe Mountains: Sinuuyanea Nocturne, Heretic reports: MQ ore is sold in Rathe Mountains (headed from Feerrott, at the bug shrine, take the left fork, and you'll see 2 trolls and an ogre there, all dark bargainers faction. One of the trolls, the female I believe, sells MQ ore, dying equipment, books, and all that stuff)
Steamfont Mountains: Strebor Meditizer reports: I can verify Godbin Strumpharp as a MQ Ore vendor. As a druid, I use him exlusively since I can port to SF Mountians and buy, then gate back to the forge I use. Dash reports: vendor is a short run from the druid circle.

High Hold Keep: Vendor around corner from banker in High Hold Keep sells medium quality bricks and blocks.

Medium Quality Folded Sheet Metal: Block of Medium Quality Ore (21pp), water, Smithy Hammer, use regular forge, trivial below 127, one player reporting 6 successes on 8 tries (Roxx). Cost 21pp to high charisma player, 29pp to low charisma player.
Medium quality block of ore: make by forging in regular forge: 3 medium quality large bricks of ore, water. MQ large bricks sell for 7pp to105 charisma player. Block Weight 18.0. Or buy the blocks from venders as above for 20pp for charisma 105 player, 29pp for charisma 65 player.
Medium quality large bricks of ore: vendor in High Hold Keep near bank. Charisma 105 player is 7pp, low charisma 9.6pp. Wt 14.0.
RE: Block Of Med Ore
# Dec 01 2000 at 10:16 AM Rating: Default
How do i find or make a BLOCK not brick of Mediun ore ??
<or are thay the same >?? just lost a smithing hammer trying to make sheet metal for plate

or where do i find Folded Medium Sheet metal



Armarer the Smith
Mikey864
# Nov 30 2000 at 11:09 AM Rating: Default
What is the recipe for the Ornate chain Mail?????
Ornate Chain mail
# Nov 30 2000 at 11:10 AM Rating: Default
Anybody know the Recipe
Making ornate, actually easy and cheap.
# Dec 02 2000 at 8:24 AM Rating: Excellent
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449 posts
Easy, with sufficient skill that is. A few recipes still unclear as to how many rings are needed.

Funny, how when you actually start making a type of armor, the difficulties seem to minimize.

I finally made a piece of ornate. I started out with 10 hq small bricks but by the time I lost a few combining to large bricks, have a failure making a ring, I ended up with enough rings to make a mantel, which I did succeed at.

The main problem is just getting the ore. If you get the ore from drops, the only cost are the patterns, which are 2 to 10pp. I think it is worth making, if only as a method of putting to use hq ore that comes your way. Certainly, I wouldn't waste time searching down hq ore, or buying it from vendors.

I think it is worth reposting my notes as there are numerous additions. I now have specific cost data for each type of armor. I've rethought selling prices and given rational and data so you can decide for yourself what is reasonable. The new prices I came up with are more attractive to customers, and preserve your profits to a reasonable degree. I am starting to accumulate trivial data on the making the hq bricks, rings, and some pieces of armor, and that is included. Knarmon.

Components needed:
High quality rings: combine in regular forge: high quality large brick, water, file. (recipe verified by Kepler and myself) Cost to make 9p (this is cost of bricks if sold to vendor), vendors sell for 10pp when player sells to them. Trivial 175-178, one report 82. I had 2 successes out of 3 attempts at skill 178. At skill level 175 Kepler had similar experience. These are not enough attempts to draw a conclusion on success rates. Vendors have been seen to sell rings for 10pp (player sold to them).

Large Brick high quality ore: 3 small bricks High Quality, water (verified by myself). Trivial 175-178. Vendor buys large brick high quality ore for 9pp, small brick high quality ore for 3 pp.

Chainmail patterns: available in most large cities, seem to be on vendors that are near forges.

North Qeynos: In Qeynos outside the front of Iron forge estates, in Halas upstairs in McDaniels. Assuming these are same as used for Northman Chainmail.

Med paterns in: Felwithe, Freeport, Neriak, Qeynos
Small in: Kelethin, probably Rivervale.

Large in: Halas

Vendor Coif 5002c, Veil 1876c, Neck 625c, Tunic 10,003c, Mantle 8153c, cloak 5002c, skirt 2510c, sleeve 5002c, bracelet 2501c, glove 8753c, Pant 8753c, boot 8753c

Silver Bars: available from vendors, that sell jewelry for 5g. In Qeynos at Gembox, iron forge estates. Using enchanted silver bar gives does not combine message.

Pricing:
The only difficulty in working with ornate armor is getting the ore. Assuming you accumulate the ore, and make this, reasonable selling prices would then be, figuring 2 time cost to make:
1 ring items: 20-25pp
2 ring items: 32-54pp depending on iitem
3 ring items: 64-74pp depending on item.
Compare to fine plate that adds a few more AC per item 45-90pp, 100-150pp, and 200-250pp respectively.
Compare to banded that is much cheaper at: 5-6pp, 6-10pp, 10-15pp respectively, and is one less AC.

Ornate Chain Recipes:
Combine in regular forge: Chain pattern (2-10pp), smithy hammer, silver bar (5g), water flask (13c), 1-3 high quality rings (9pp each). Class: War Clr Pal Rng Shd Brd Rog Shm. Race: Hum Bar Eru Elf Hie Def Hef Iks

1 ring items:
Ornate chain mask/veil: 1 HQ ring? Chain pattern (2pp), smithy hammer, silver bar (5g), water flask (13c). AC 5, weight 0.5, trivial <175. Banded AC is 4. FP is 7, cost to make 11pp

Ornate chain neckguard: 1 HQ ring, Chain pattern (0.625pp), smithy hammer, silver bar (5g), water flask (13c). AC 6, 1.5 weight, trivial <175. Banded AC is 5. FP is 8, cost to make 10pp.

Ornate Chain bracelet: 1 HQ ring, Chain pattern (2.5pp), smithy hammer, silver bar (5g), water flask (13c), AC 7, 1.5 weight, trivial 156, bracer of erollisi better? Banded AC is 6. FP is 9, cost to make 11pp

2 ring items:
Ornate chain cap/coif: 2 HQ rings? Chain pattern (5pp), smithy hammer, silver bar (5g), water flask (13c), AC 9, small wt 2.9 or 4.0, trivial <175, Banded AC is 8. FP is 12, cost to make 25pp.

Ornate chain mantel: 2 HQ rings, Chain pattern (8.2pp), smithy hammer, silver bar (5g), water flask (13c), AC 7, weight 3.0, trivial >178. Banded AC is 6, FP is 10, cost to make 16.2pp.

Ornate chain sleeves: 2 HQ rings, Chain pattern (5pp), smithy hammer, silver bar (5g), water flask (13c), AC 8, small wt 2.1, wt 3.5, trivial <175. Banded AC is 7. FP is 10, cost to make 23pp. Cost to make 23pp.

Ornate chain gloves: 2 HQ rings, Chain pattern (9pp), smithy hammer, silver bar (5g), water flask (13c), AC 8, weight 3.5, trivial >175. Banded AC is 7. FP is 11, cost to make 27pp

Ornate chain belt/skirt: 2 HQ rings, Chain pattern (2.6pp), smithy hammer, silver bar (5g), water flask (13c), AC 7? Weight 2.0, trivial <175. Banded AC is 6. FP is 9. Cost to make 21pp.

Ornate Chain Boots: not 1 HQ ring, probably 2 HQ rings, Chain pattern (9pp), smithy hammer, silver bar (5g), water flask (13c) AC 7, 4.5 weight, trivial at >176, <192. Banded AC is 6. FP is 10. Cost to make 27pp.

3 ring items:
Ornate chain Leggings: 3 HQ rings, Chain pattern (9pp), smithy hammer, silver bar (5g), water flask (13c)AC 9, weight 5.0, small wt 3.6, trivial at 192. Banded AC is 8. FP is 12, cost to make 36pp.

Ornate Chain Tunic/mail: 3 HQ rings, Chain pattern (10pp), smithy hammer, silver bar (5g), water flask (13c)AC 16, weight 7.0, small wt 5.1, trivial > 192 Banded AC is 15. FP is 19, cost to make 37pp.

Ornate Chain Cloak: 3 HQ rings, Chain pattern (5pp), smithy hammer, silver bar (5g), water flask (13c) AC 8, weight 3.5, trivial >175. Banded AC is 7. FP is 10, cost to make 32pp

RE: Making ornate, actually easy and cheap.
# Dec 02 2000 at 10:10 PM Rating: Decent
You now (as of 12/1/00) get High quality ore off the ice goblins in Permafrost. It is not a common drop but they do drop them.
RE: Ornate Chain mail
# Nov 30 2000 at 1:45 PM Rating: Decent
Scholar
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92 posts
This is a REPOST of something our friend KNARMON posted on eqtraders. (i hope this is ok for u !!!)


The only thing i´d like to add is a question. I only find small bricks of HQ ore .... do I have to combine them to large ?


thx Kronill



Components needed: please note where assumptions are made, trial and error time!
High quality rings: assumed recipe: combine in regular forge high quality large brick, file, water. Vendors have been seen to sell for 10pp (player sold to them).
Chainmail patterns: available in most large cities, seem to be on vendors that are near forges. In Qeynos outside Iron forge estates, in Halas upstairs in McDaniels. Assuming these are same as used for Northman Chainmail.
Silver Bars: available from vendors that sell jewelry, in Qeynos at Gembox, iron forge estates.

Pricing:
Sell at twice costs. This puts it between banded and fine plate for those that are short on cash. Consider costs what a vendor gives you for components if you hunt components. If component assumptions are correct: rings will cost about 10 to 15p each, considering this is what you can sell hq large bricks to vendors for (need to double check), and patterns are 2 to 10pp, so 1 sheet items will cost 15 to 20 pp to make, 2 sheet items 35 to 40pp, and 3 sheet items 55p to make. This put prices well over banded for AC improvement of 1? But much less than fine plate that generally ups AC only 2 to 4 over banded.

Ornate Chain: Combine in regular forge: Chain pattern, smithy hammer, silver bar, water flask, 1-3 high quality rings

Ornate chain mask/veil: 1 HQ ring? AC 5,6, weight 0.5?, trivial at 192, or <175. Banded AC is 4. FP is 7
Ornate chain neckguard: 1 HQ ring? AC 6, 1.5 weight, trivial at 192, or <175. Banded AC is 5. FP is 8
Ornate Chain bracelet: 1 HQ ring? AC 6,7?, 1.5 weight, trivial at 192 or <175, bracer of erollisi better? Banded AC is 6. FP is 9.

Ornate chain cap/coif: 2 HQ rings?, AC 5,9, small wt 2.9 or 4.0, trivial <175? Lumberjack cap better. Banded AC is 8. FP is 12

Ornate chain mantel: 2 HQ rings, AC 7, weight 3.0, trivial <175. Bloodstained better? Banded AC is 6, FP is 10.
Ornate chain sleeves: 2 HQ rings, AC 8, small wt 2.1, wt 3.5, trivial <175. Banded AC is 7. FP is 10.

Ornate chain gloves: 2 HQ rings, AC 8, 9?, weight 3.5, trivial >175. Banded AC is 7. FP is 11.

Ornate chain belt/skirt: 2 HQ rings, AC 7? Weight 2.0, trivial <175. Banded AC is 6. FP is 9. Thick leather apron lighter and cheaper. Troll hide
belt has AC 5, str 5, stam 5. Upper Guk: Solo the squire for collar, join a paladin buddy and gang in a camp for the ghoulbane. Just hope for the
lord to pop at least twice w/o the ghoulbane and pick up 1-2 silverplated bracers AC7 +5 vsPoi/Dis. When the paladin gets the ghoulbane,
convince your friends to go over to the warden and pick up the Trollhide belt)
Ornate Chain Boots: not 1 HQ ring, probably 2 HQ rings, AC 7, 4.5 weight, trivial at 192. Banded AC is 6. FP is 10.

Ornate chain Leggings: 3 HQ rings, AC 9, weight 5.0, small wt 3.6, trivial at 192. Banded AC is 8. FP is 12.

Ornate Chain Tunic/mail: 3 HQ rings, AC 16, weight 7.0, small wt 5.1, trivial > 192 Banded AC is 15. FP is 19.

Ornate Chain Cloak: 3 HQ rings?, AC 8, weight 3.5, trivial >175. Banded AC is 7. FP is 10.
____________________________
Kronill, Prophet of Darkmoons, Drinal
RE: Ornate Chain mail
# Nov 30 2000 at 3:31 PM Rating: Good
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449 posts
Thank you for transferring the post. Ornate chain is really a fringe market, and hq ore so problematic, I would make it special order. I had a terrible time making sense of all the confusing posts, hence this not as clear as i like it.
Knarmon
www.eqtraders.com has them
# Nov 30 2000 at 12:07 PM Rating: Default
its HQ rings, chain pattern, water, smithy hammer. but i cant remember what # of rings for which items.
Plate
# Nov 30 2000 at 9:23 AM Rating: Default
I am a master smithe (iksar). Can i use a regular forge in cabilis to make plate? Can iksars make plate at all? I know we can't where it, but we can sell it.)
RE: Plate
# Dec 01 2000 at 10:36 AM Rating: Excellent
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449 posts
Go to racial recipies on allakhazams web site list. Up to date.

here are my notes, not as nicely formated, but all in one place.

IKSAR
The following recipes must be combined by a Iksar in the Cabilis Forge: E. Cabilis, upstairs in Warrior Guild.

Components needed:
Scale Temper: 1 froglok blood, 1 iksar blood, 1 sarnak blood, bloodwater, combine in brew barrel.
Blood: dropped by npc of named race. Iksar blood is very rare drop. Iksar Footpad, Iksar Bandit, Iksar Brigand, Iksar Manslayer, Iksar Marauder, Iksar Exile, and Iksar Pariah. All exist in Lake of Ill Omen.
Boodwater: 12c &#8220;many locations&#8221;?? Buy in Cabilis is only location mentioned by name.
Folded Titanium Sheet = Block of Titanium + Flask of Blood Water + Forging Hammer
Titanium Scales = File + Large Brick of Titanium + Flask of Blood Water
Block of skyiron: 3 Large bricks of skyiron, blood water. Cost to make 23pp East Cabilis -535, 20 Smithy Xzatik Ore Vendor
Skyiron scales: file, large brick of skyiron, bloodwater. Cost to make 8pp
Small brick of skyiron: 2.5pp East Cabilis -535, 20 Smithy Xzatik Ore Vendor
Large brick of skyiron: 7.6pp East Cabilis -535, 20 Smithy Xzatik Ore Vendor
Folded sheet of skyiron: block of skyiron, blood water, forging hammer. Cost to make 23pp
Iksar forging hammer: 12c?? East Cabilis -430, -40 Weaponsmith Grugl Forging Equipment Vendor
Armor molds: ? Are these the plain banded armor molds?
Weapon molds: Original weapons: Hilt mold Pommel mold Dual-Edged Blade Mold Heavy Steel Blade Mold Spiked Ball Mold: East Freeport 150, -370 Jillian Dayson General Mold Vendor, East Cabilis -425, -210 Smithy Vyx Weapon Part Molds Vendor, Vellous and Bardoys Imported Goods in East Freeport from Villian, Western Karana about &#8211;13,000 north side of main east west road. New weapons of Sept 2000 Javelin, Longblade, dagger, thin blade, axe head, halbard, curved blade, mace, throwing knife, shurikin,throwing axe, hammer head, spear, pick, oak shaft, Felwithe -80, -415 Opal Leganyn Weapon Molds Vendor, North Qeynos 25, 55 Dren Ironforge Weapon Molds Vendor, Kaladim 400, -160 Bndainy Everhot Weapon Molds Vendor, upstairs, West Freeport -175, -345 Jynsa Smithson Weapon Blade Molds Vendor
Shield molds: Medium molds are at: Felwithe -75, -390 Merchant Tearlan Shield Molds Vendor, East Freeport 50, -180 Kif Shield Molds Vendor, East Cabilis -515, 15 Smithy Zern Shield Molds Vendor

Success rates: one player reports: With a skill of 149-150, wisdom of about 137, str of 92, I have successfully forged all pieces of regular Iksar skyiron armor. My first attempts were at skill level 143-145 and I successfully forged everything but tunic and legs. As fails seem to be rare, or I've been VERY lucky, any Iksar smith should have moderate success with skyiron armor at level 150.

Scale Armor:
Hcetrepus Cryptwalker reports Cabilis scale with only a 15% failure rate at lvl 135 but my str, int and dex were buffed by a companion Shaman. Most Cabilis scale is trival at 185

Cabilis Scale Belt = Belt Mold + Blood Water + Titanium Sheet + Titanium Scales ac 7 wt 1.9
Cabilis Scale Coif = Helm Mold + Blood Water + Titanium Sheet + Titanium Scales ac9 wt 3.4
Cabilis Scale Boots = Boot Mold + Blood Water + 2 Titanium Sheet + Titanium Scales ac 7 wt 15
Cabilis Scale Bracelets = Bracer Mold + Blood Water + Titanium Sheet + Titanium Scales ac7 wt 1.5
Cabilis Scale Cloak = Cloak Mold + Blood Water + 3 Titanium Sheet + 2 Titanium Scales ac 8 wt 3
Cabilis Scale Coat = Tunic Mold + Blood Water + 3 Titanium Sheet + 2 Titanium Scales ac 16 wt 5.6
Cabilis Scale Gloves = Glove Mold + Blood Water + 2 Titanium Sheet + Titanium Scales ac 8 wt 3
Cabilis Scale Gorget = Gorget Mold + Blood Water + Titanium Sheet + Titanium Scales ac 6 wt 1.5
Cabilis Scale Legging = Legging Mold + Blood Water + 3 Titanium Sheet + 2 Titanium Scales ac 7 wt 4.1
Cabilis Scale Mantle = Mantle Mold + Blood Water + Titanium Sheet + Titanium Scales ac 7 wt 2.6
Cabilis Scale Mask = Mask Mold + Blood Water + Titanium Sheet + Titanium Scales ac 5 wt 0.8
Cabilis Scale Sleeve = Sleeve Mold + Blood Water + 2 Titanium Sheet + 2 Titanium Scales ac 8 wt 2.6
Imbued Cabilis Scale Coif = Helm Mold + Scale Temper + Titanium Sheet + Titanium Scales + Imbued Amber
Imbued Cabilis Scale Mask = Mask Mold + Scale Temper + Titanium Sheet + Titanium Scales + Imbued Amber
Imbued Cabilis Scale Gorget = Gorget Mold + Scale Temper + Titanium Sheet + Titanium Scales + Imbued Amber ac 8 st 1.5 +2 str +2 wisdom
Imbued Cabilis Scale Mantle = Mantle Mold + Scale Temper + Titanium Sheet + Titanium Scales + Imbued Amber
Imbued Cabilis Scale Belt = Belt Mold + Scale Temper + Titanium Sheet + Titanium Scales + Imbued Amber
Imbued Cabilis Scale Bracelets = Bracer Mold + Scale Temper + Titanium Sheet + Titanium Scales + Imbued Amber
Imbued Cabilis Scale Gloves = Glove Mold + Scale Temper + 2 Titanium Sheet + Titanium Scales + Imbued Amber
Imbued Cabilis Scale Boots = Boot Mold + Scale Temper + 2 Titanium Sheet + Titanium Scales + Imbued Amber
Imbued Cabilis Scale Sleeve = Sleeve Mold + Scale Temper + 2 Titanium Sheet + 2 Titanium Scales + Imbued Amber
Imbued Cabilis Scale Cloak = Cloak Mold + Scale Temper + 3 Titanium Sheet + 2 Titanium Scales + Imbued Amber
Imbued Cabilis Scale Coat = Tunic Mold + Scale Temper + 3 Titanium Sheet + 2 Titanium Scales + Imbued Amber
Imbued Cabilis Scale Legging = Legging Mold + Scale Temper + 3 Titanium Sheet + 2 Titanium Scales + Imbued Amber
Silz Wyrmbane (level 185 smith) reports: +4 to str. +2 to wis

Weapons:
Imbued Titanium Fer'Esh = Fer'Esh Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Titanium + Imbued Amber + Scale Temper
Imbued Titanium Shan'Tok = Shan'Tok Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Titanium + Imbued Amber + Scale Temper
Imbued Titanium Sheer Blade = Sheer Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Titanium + Imbued Amber + Scale Temper
Titanium Fer'Esh = Fer'Esh Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Titanium + Flask of Blood Water
Titanium Shan'Tok = Shan'Tok Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Titanium + Flask of Blood Water
Titanium Sheer Blade = Sheer Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Titanium + Flask of Blood Water

Shield:
Titanium Targ Shield = Targ Shield Mold + Folded Titanium Sheet + Forging Hammer + Scale Temper
whats the recipe for cab scale armor?
# Nov 29 2000 at 10:26 PM Rating: Default
can some1 tell me the ingredients for cabilis scaled armor and the enchanted version too?
RE: whats the recipe for cab scale armor?
# Nov 30 2000 at 9:31 AM Rating: Default
All the info you need is right on this site. Just go to the skills section and then to the blacksmithing section.
At what skill can I make racial weapons?
# Nov 29 2000 at 8:44 PM Rating: Default
I am a nascent wood elf smith, and am quite excited about making the enchanted fier'dal weapons (specifically the morning star.) My skill is at 90 and rising rapidly, and I am wondering what skill level is necessary to make cultural items. I don't want to waste too much money on this but reeeeaaaly want to make these.

Thanks!
Kolnar GreenNugs
Druid of the 32nd Twig
Veeshan
RE: At what skill can I make racial weapons?
# Nov 30 2000 at 2:09 AM Rating: Default
Probably you can make the dagger at 150, and the morningstar and rapier at 170.
I hit and miss at the lonsword at 182.

Nilin Wolfheart
51st Wanderer of Tunare
Erollis Marr
Am I reading right? Only Dwarves can forge Field Plate armor
# Nov 29 2000 at 7:23 AM Rating: Default
No, Humans
# Nov 29 2000 at 2:14 PM Rating: Default
Need input from Experienced Smiths
# Nov 28 2000 at 1:10 PM Rating: Default
I have been smithing for a long time and I now have a skill of 188. My character is an Iksar Shaman and at this point my Wisdom is 180+. My problem is that since hitting 188 I have yet to get another skill advancement after over 150 combines of non-trivial items ranging from Cabilis Scale, Enchanted Cabilis Scale and Fine Plate. I petitioned a GM and he said tough patootie and that it is just really tough to advance skill at these levels. Is he full of it? What am I doing wrong? Is it reasonable that my skill hasn't advanced? For what it worth I have had quite a lot of success making some of the harder items so this hasn't been too big a deal. But I want to have a 200+ smithing skill for it's own sake. I have been working my butt off and wrist is killing me. Any advice would be apreciated. Thank you very much.
Shjekai - 37th Shaman - Luclin
Hunters of the Mist
RE: Need input from Experienced Smiths
# Nov 30 2000 at 3:35 PM Rating: Good
**
449 posts
Like others, I've had long runs of no skilling up, especially in tailoring 50, 100 combines, then I'll have a series of short runs, every 3 to 10 combines, for a few times, then back to the average...

Frustrating as heck, 150? wow... right now in tailoring at 105 skill I think i've done about 100 combines without seeing a level increase.

The gm is right, tough patooie, though i'd been a bit more sympathetic. Interesting term, what is a patooie?
RE: Need input from Experienced Smiths
# Dec 01 2000 at 9:47 AM Rating: Default
It was tough "Patootie". I think it is a euphamism for ***************** Other than that I can't help. And thanks to all for the reassurance. Now back to the forge! Man my wrists are killing me.
Shjekai
Food (or molten metal...whatever) for thought
# Nov 29 2000 at 10:35 PM Rating: Decent
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286 posts
Is it a cheap random generator system? Or is it a cunningly evil device used by Verant to take more money out of the game?
RE: Need input from Experienced Smiths
# Nov 29 2000 at 9:16 AM Rating: Default
I've had similar problems as well getting skill increases but it's not really your fault. It's the pos lame random generator VI has implemented to figure failure/success of anything. You can go through like 300 successes with no skill increase and the next 10 3 skill increases. It's random. I think what you're going through is just bad luck.
RE: Need input from Experienced Smiths
# Nov 29 2000 at 8:42 AM Rating: Default
Hmm wish I could help but I am stuck there also . I will watch though .
Is high STR required for higher success for banded?
# Nov 28 2000 at 9:27 AM Rating: Default
Is str really required to make armor? Sorry if I missed where it was originally posted. Has anyone figured out some reasonable STR/WIS ratio for making banded and plate armor? How about metal bits items? So far I have been making items (slvl 135 now) with only 107 str and have not seen any problem with excessive failures.
RE: Is high STR required for higher success for banded?
# Nov 28 2000 at 5:22 PM Rating: Default
No ... I'm a Enchanter with 75 STR doing just Fine
RE: Is high STR required for higher success for banded?
# Nov 29 2000 at 10:37 PM Rating: Decent
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286 posts
Necromancer with a 74 str, just dandy...you'd think a hulking barbarian or ogre would be more suited than a scrawny dark elf, like me...
RE: Is high STR required for higher success for banded?
# Nov 28 2000 at 12:01 PM Rating: Default
Nah, I have 103 str, and 194 wis, i have great success well before trivial. Skill ups seem to be more often than i see others post about also.
Can smiths do EVERY cultural armor ?
# Nov 27 2000 at 3:48 AM Rating: Decent
Scholar
Avatar
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92 posts
I bet, it has been posted sometimes before, but can I as barbarian make every cultural armor?
I know I cannot wear it, but can i make and sell it ??


thx and greetings

____________________________
Kronill, Prophet of Darkmoons, Drinal
RE: Can smiths do EVERY cultural armor ?
# Nov 27 2000 at 9:01 AM Rating: Default
nope, you have to be the same race in order to make the armor. you won't be allowed to use the racial forge.
RE: Can smiths do EVERY cultural armor ?
# Nov 28 2000 at 6:15 PM Rating: Default
Can enchanters change form with an illusion to be of another race and make that races cultral armour?
No, illusion doesnt trick the forge
# Nov 30 2000 at 6:40 AM Rating: Default
How do you advance from a lvl 175 Blacksmith to a lvl 200 pl
# Nov 27 2000 at 12:02 AM Rating: Default
trivial list that others have reported for fine plate
# Nov 27 2000 at 12:59 AM Rating: Good
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449 posts
I do not trust this completely, known descrepency with visors reported at 182, and by my experience I have a lower failure rate with 2 sheet items, than 3 sheet items, when they should be about same by this list. We need more observations by people in process of skilling up.

Race specific armor is not reasonable route due to components being so hard to get.

Incidently, I include below my selling price ranges for fine plate armor, the lower number for friends, whom I want to discount for, without bankrupting myself. It SHOULD go without saying if you are failing a lot, quit making it until your skill level is higher. How did you ever ever get to skill 175 without knowing these basics? Heh, I'll credit that to just a poorly formed question.

Bracers AC 9, 60-90pp, trivial 181
Collars AC 8, 45-80pp, trivial 181
Visor AC 7, 55-70pp, trivial 192-203 (others report 182)
Boots AC 10, 110-120pp, trivial 192-203
Gauntlets AC 11, 100-110pp, trivial >203
Girdles AC 9, 100-120pp, trivial >203
Helms AC12, 110-150pp, trivial 188
Pauldrons AC 10, 120-120pp, trivial >203
Vambraces AC 10, 105-120pp, trivial >203
Breastplate AC 19, 200-250pp, trivial >203
Cloak AC 10, 200-225pp, trivial >203
Greaves AC 12, 200-225pp, trivial >203
Imbued dwarven armor
# Nov 26 2000 at 3:08 AM Rating: Default
Does anyone have any idea of the stats on some pieces of this other than the neck? Specificaly the bracers, and visor, thought any info is welcome.
Keep checking allakhazam, he updates
# Nov 27 2000 at 1:00 AM Rating: Good
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449 posts
suggest you keep checking allakhazam's web site, under blacksmithing, general recipes, armor, if the item is underlined, he has full stats, click onthe armor name.
Blue Diamonds
# Nov 25 2000 at 4:57 PM Rating: Decent
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286 posts
Exactly how rare are these, and what are they worth? I finally got my first one from a merchant for 260pp, which leads me to believe that they are not that much in demand on Quellious. If anyone knows where I could go to gather these (either at a reasonable cost or soloing some creature), please reply or e-mail me. If you assist me in this way, I'll be able to continue my research and post my findings here, as always. Thanks in advance ;)
RE: Blue Diamonds
# Dec 02 2000 at 8:24 PM Rating: Good
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449 posts
Blue diamond - what diety? One of High elf dieties. vendor sells for 210-250pp. Reported to be dropped in Sebilis, and plane of hate. You can buy blue diamond in FV for about 210pp. Used by HEF to enchant Mithril.
HQ and MQ ores
# Nov 25 2000 at 2:28 PM Rating: Default
Are these only bought, or are there npc that drop them. If so, what and where?
RE: HQ and MQ ores
# Nov 25 2000 at 2:33 PM Rating: Good
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449 posts
many prior posts on this. High Hold keep for mq and permafrost drops for hq ore. I notice that High Hold Keep vendors have HQ ores from time to time, so must be dropped there too, if you happen to be fighting there, keep track. I would not make a special trip just on this info.
RE: HQ and MQ ores
# Dec 01 2000 at 12:33 AM Rating: Decent
44 posts
HQ ore does drop in HK, but it's not common. Out of the ore that DOES drop, small bricks make up the majority, with large bricks coming in second. I have yet to see a HQ brick drop in HK that was NOT either a small or large brick.
RE: HQ and MQ ores
# Nov 26 2000 at 1:10 AM Rating: Default
Hk SolA and SolB also all drop High Quality ore.

Havens Soulblesser
RE: HQ and MQ ores
# Nov 28 2000 at 11:57 AM Rating: Default
Never seen it in Sol B, heard it drops in runnyeye though.
RE: HQ and MQ ores
# Nov 29 2000 at 8:25 AM Rating: Default
I have seen it drop in sola. the times I saw it dropped was when I was camping the goblin bartender. I can not remeber is it was from teh named or from a ph tho.
Troll Smithies...or lack thereof
# Nov 24 2000 at 9:53 PM Rating: Default
Lava Rock and Mercury
# Nov 24 2000 at 3:40 PM Rating: Default
I have been slaughtering Fire elements and earth elements for many days and have not had a single drop of either Mercury or Lava rock. Can someone confirm that they looted these, where they were, etc.
RE: Lava Rock and Mercury
# Nov 26 2000 at 8:31 PM Rating: Default
I've killed about 20 fire elementals in Najena and one of them dropped a Drop of Mercury.
RE: Lava Rock and Mercury
# Nov 25 2000 at 7:46 PM Rating: Default
Mercury drops is a reasonably frequent drop from elementals in the Hole. Lava rocks is a rare drop from FGs. (that's my personal experience)

Kug.
RE: Lava Rock and Mercury
# Nov 25 2000 at 2:00 AM Rating: Good
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449 posts
There are many prior posts confirming the looting of these, don't overlook prior pages of bb notes. Rare drops. You are one of many ready to call it quits over race specific armor.

I have an entire clan feeding me rare components, (essence of winter and ice goblin blood that are less rare than what you are after) and in 3 months, got enough to make 6 attempts at Northman imbued chainmail armor. This is personal/or for friend stuff only.

Knarmon the obsessive poster

But is it worth it?
# Nov 28 2000 at 2:44 PM Rating: Default
Is the race specific armor that good? The only advantage I see is that one can put it on before being of high enough level to kill mobs that carry adamantite epoletes and such. But, as you said, it took a whole guild to collect the pieces for you...and can you really afford to make this armor if you are low level?
Race spec. armor very limited role
# Dec 02 2000 at 5:59 PM Rating: Good
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449 posts
The more I have experience and read, the more I realize that race specific armor for any race is never going to be made in quantity, and is going to be made only for personal use, for specific purposes.

Now for me, Imbued Northman Armor fits my need to increase my abysmal wisdom, and that is all i'll be using it for, until I max out all my trades I guess.
ench seafarers' cutlass
# Nov 24 2000 at 2:10 PM Rating: Default
Hi all,

anyone ever tried to make a enchanted seafarers' cuttlass? If yes, what's the right recipes?
And what stats have the Human spezial weapons (FP and Qeynos?
Iksar smithing, Where is Normal water, not blood water?
# Nov 24 2000 at 10:13 AM Rating: Default
Ok I am trying smithing with my iksar when I find out that every water vender sells "Blood Water". Were can I find normal water?
West Cabilis!!!!!!!!!!!!!!!!!!!!!
# Nov 24 2000 at 12:37 PM Rating: Default
ok
Iksar smithing, Where is Normal water, not blood water?
# Nov 24 2000 at 10:12 AM Rating: Default
Ok I am trying smithing with my iksar when I find out that every water vender sells "Blood Water". Were can I find normal water?
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