|Quest Started By:||Description:|
|Prerequisite quests: Achievement: Legend of the Burning Lands (Group), Earthen Dirge, and Mold Seeker.
At the end of the Mold Seeker quest, you get Key of the Relic Keeper that is clicked from within Mearatas to both obtain the mission and then port the GROUP into the instance. So only one group member actually needs the key, but a group member without their own key has no way to get themselves into the instance. This is significant if anyone dies.
The instance itself is a small, bowl-shaped room with several cubbies along the outer perimeter, including one where you zone in. There are four waves of mobs you will have to deal with, however you do have time between waves to regroup so long as you aren't close enough to proximity aggro the mobs. Since the room is small, there's very little margin for error.
Wave 1 has two level 114 "relic guardian" on the other side of the room.
Wave 2 has three mephits – “vekerchiki soldier” - in the center of the room. They will aggro unless you are in one of the cubbies, tightly hugging the outer wall. While they are yellow cons and seemingly have fewer HP than the golems. They do see-invis but do not see through rogue SOS. They can be mezzed, snared, and rooted.
Wave 3 is an earth elemental - “elemental deep earth”. There are emotes to be aware of:
“An elemental deep earth shouts, '_____ offends! You are too high above the earth!'”
Note: this emote may also affect pets, not only players.
At this point you are go to the center of the room, which is lower than the outer ring area where you should be engaging the mob. If you miss this emote, you will get:
“An elemental deep earth shouts, '_____ remains too high above the earth!'”
If you fight the elemental in the center you get a different message:
An elemental deep earth shouts, '_____ offends! You are too low upon the earth!'
An elemental deep earth shouts, '_____ remains too low to the earth!'
Just need to run up on ledge instead.
An elemental deep earth begins to cast a spell. <Crushing Stone> (Decrease Hitpoints by 156156, single target);
The elemental deep earth was offended and threw a rock at _____. You have failed the Achievement: Rock Steady
The final mob – “Iron Heart” - casts Specific Gravity (Decrease Hitpoints by 126866 per tick, Decrease Movement by 90%) and has one emote:
“The boulder begins to roll, seeking _____.” A boulder will start chasing the named player, which simply needs to be avoided. Note that the boulder does not despawn until the quest item is looted from the chest.
The final mob spawns directly at the zone-in, so if you are fighting there you will not have time to regroup before engaging. One way or another you should get out of that initial cubby. Best bet is probably to do it during the first wave, or immediately afterwards, although you'll have to be quick. Aim for the cubby that is roughly at 3 o’clock from where you zone-in; that should be far enough from all the other spawns so that you don’t aggro mobs until you are ready.
"a jewel encrusted chest" spawns. Open it and loot "Duende Female Mold" to complete the mission.
You have completed achievement: Hero of Mearatas: The Stone Demease.
Optional achievements that may be completed during this mission :
- Perfect Timing: Defeat the Relic Guardians at the same time and Vekerchiki Soldiers at the same time.
- Rock Steady : Do not allow anyone in your party to offend the elemental deep earth and get hit with a rock.
- Keep on Rolling: Do not get hit by the rolling boulder (player specific).
212 platinum 5 gold
You gain experience!
96 Fettered Ifrit Coins
|Submitted by: Larth|
|Send a Correction|