Raid Expedition: Rathe Council Chambers: Rallos Returns  

Quest Started By:Description:
Maximum Level:90
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Expedition
Quest Goal:
  • Advancement
  • Loot
Related Zones:
Related Creatures:
Related Quests:
Era:Seeds of Destruction
Group Size:Raid
Min. # of Players:6
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Thu Dec 4 20:06:06 2008
Modified: Sat Mar 21 14:44:40 2020
This raid expedition follows the "Eriak's Downfall" raid in the Rathe Council Chambers. In order to request it, you must have completed both events in the Eriak expedition and have completed all of its pre-requisites. There are no pre-requisites for participating in this raid.

This raid begins with The Rathe Archivist, a golem in the archive room of the Rathe Council Chambers (outside the locked door).

You say, 'Hail, The Rathe Archivist'

The Rathe Archivist says 'Greetings. I am the Rathe Archivist. I store the happenings and events of the Rathe Council within myself, within these other golems, and within the walls of living memory within these chambers. The recent invasion of the Rallosian rabble has disrupted our peaceful duties. The beings of Zek are even now attacking the Rathe Council, it is whispered that the god [Rallos] Zek will soon be upon us.'

You say, 'Rallos?'

The Rathe Archivist says 'Should Eriak have failed in his task, no doubt Rallos Zek will soon arrive to avenge the perceived insult and injury done to his son. This will mean great danger for the Rathe Council, their strength is not enough to prevent Rallos Zek from taking what he wants, especially if he has summoned the ogre emperor Murdunk to help breach the chamber. Will you help [defend] the Rathe Council?'

You say, 'We'll defend them'

The Rathe Archivist says 'You will have to defeat Rallos Zek, who seeks to steal the focus of the Rathe Council's power, the Thaumatox artifact. If Rallos gains possession of this artifact, he will be able to dominate the other gods, and begin to reshape the planes to his own tastes. Worse, everything you know would be threatened with destruction, for Rallos Zek tolerates little which does not match his vision of perfection. There are chaotic forces in the universe that would profit greatly from this outcome. Will you [accept] this challenge?'

You say, 'We accept'

If improperly flagged or your raid has too few or too many players, you see:

The Rathe Archivist tells you that while you appear ready, Rallos' forces have not yet invaded the Rathe Council Chamber.

If properly flagged and in a raid of 6-54, you see:

The Rathe Archivist says 'The Rathe Council thanks you. Remember, the Councilmen will not refuse your aid, though their minions will try to destroy you as intruders - they were made that way, and cannot change. Are you ready to [go]?'

You have been assigned the task 'Rallos Returns'. (Note: This is both an expedition and a task.)

Prevent Rallos Zek from taking the Rathe Thaumatox, the power focusing crystal of the Rathe Council.

Prevent Rallos Zek from stealing the Rathe Thaumatox 0/1 (Rathe Council Chambers)

(This is the only step of the task.)

You say, 'I'm ready to go'

The Rathe Archivist says 'Very well. Do what you must to preserve the power of the Rathe Council, and prevent that power from falling into the hands of Rallos Zek.'

You have entered Rathe Council Chamber: Rallos Returns.

NOTE: The event is triggered by opening the door at the zone-in, so don't touch the door until you're ready.

In Summary

Open the door. The two sides (Rallosian and Earth) attack one another (kill them off, including the Earth mobs). A few minutes after triggering the event, Tallon and Vallon spawn inside the room. One or both may warp to the first group of Rathe Council members (located further into the zone). Be ready for that scenario as well as KOS earth mobs to contend with.

Rallos Zek spawns further into the zone (triggered by either time or the Zeks' deaths, or both) and makes his way up to the second group of Rathe Council members (located in the furthest point of the zone - the thaumatox chamber). Kill Rallos Zek without allowing the death of any Rathe Council member for the win.

Beginning the Event

Note: All of the Rathe Council members must live through this event. If one dies, the event fails.

The event begins as soon as you open the door. On the left side are the Rathe minions. On the right side are the Rallosian minions. There are 15-17 mobs on each side. They all need to die (as you kill them, they'll also be killing each other).

The Rallosian minions are stronger than the Rathe minions, so you'll have ogres left over to kill. The warriors single-target rampage and AE rampage with some frequency.

Murdunk is among the ogres and attacks alongside them (for now). He has numerous emotes, some of which repeat. They do not appear to have any bearing on the event itself.

Murdunk shouts, 'O Rallos, forget our bargain not! We have come to destroy the Rathe beings as you have commanded!'

Murdunk shouts, 'O Rallos, bringer of destruction, save us!'

Murdunk shouts, 'O Rallos, hear my plea! I humbly beseech you to send reinforcements!'

Murdunk shouts, 'O Rallos! Deliver assistance to me! We have engaged the Rathe gods, and their defenders are both mighty and difficult to destroy!'

Murdunk shouts, 'O Rallos! We suffer and die to grant your passage into this place, come at once with all your power if we are to succeed!'

Murdunk shouts, 'O Rallos, do not abandon us as we make our only attempt to conquer the Rathe Council chamber!'

Murdunk, at some point, goes inactive/unattackable and begins walking through the halls towards the first group of Rathe Concil members.

Kill the trash mobs as soon as possible because you will have Tallon and Vallon Zek to contend with shortly.

Tallon and Vallon

At some point, Tallon and Vallon spawn down the steps from the zone-in doorway. (what exactly determines their spawntime? - it doesn't seem to be a timer, and doesn't seem to be related to the killing of trash mobs. It may be related to Murdunk going inactive and making it to the Rathe Council members. This is speculation - information would be appreciated.)

This emote warns of their appearance:

Rallos Zek shouts, 'Tallon! Vallon! I give you the power to definitively slay the Rathe Councilmen! Strike them down where you find them, and may they never rise again!'

They are weaker than they appeared in the previous expedition. They have less hitpoints, hit for slightly less (~11,000), have a few less spells, and don't spawn any adds. They do not rampage or flurry, but DO enrage. Vallon AEs "Vallon's Precision":

Vallon's Precision: PB AE 125', Unresistable (-500)
1: Decrease Hitpoints by 1600 per tick
2: Decrease AC by 138
3: Increase Agro Multiplier by 50%
6: Increase Curse Counter by 36

Tallon has his usual "Barb of Tallon" arsenal (you'll want to kill him as soon as possible):

Barb of Tallon: Targeted AE 80', Fire (-500)
1: Decrease Hitpoints by 14500 to 14500 (random)

Barb of Tallon: Directional 100', Unresistable (-500)
1: Decrease Hitpoints by 4000
2: Decrease Hitpoints by 4000
3: Decrease Hitpoints by 4000
4: Decrease Hitpoints by 4000

Barb of Tallon: Targeted AE 60', Disease (-500)
1: Decrease Hitpoints by 7500 per tick
2: Decrease AC by 240
3: Decrease Agro Multiplier by 160%
4: Increase Disease Counter by 16

Barb of Tallon: Single Target, Poison (-500)
1: Decrease Hitpoints by 16500 to 16500 (random)

Barb of Tallon: Targeted AE 60', Cold (-500)
1: Decrease HP when cast by 13750 to 13750 (random)
3: Decrease Attack Speed by 40%
4: Decrease Movement by 45%

Tallon's Balance: PB AE 300', Unresistable (-450)
1: Decrease All Resists by 525

NOTE: Since their primary targets are the Rathe Council members, you'll find they occasionally mem blur (a side effect of the Zeks changing their targets to the Rathe, and then to the next person who happens to swing at them). They may also warp to the first group of Council members, so be prepared for that scenario.

Rallos Zek

Rallos Zek spawns after you kill Tallon and Vallon. There may also be a timing mechanism in that if you take too long with the Zek brothers, he'll spawn anyway (this is not confirmed). Upon the death of the second brother you'll see this:

Murdunk shouts, 'O Rallos! I have breached through the last of the Rathe Council defenders! The time of your victory is at hand!'

Rallos Zek shouts, 'Murdunk, you have failed me! You do not possess the strength to enter the Rathe Thaumaturgium!'

Murdunk shouts, 'Forgive me, my lord! The resistance was fierce, both outside in the Warrens, and here within the Rathe Council's den!'

Rallos Zek shouts, 'You think to ply my forgiveness with excuses? Have you forgotten to whom you speak?'

Murdunk shouts, 'I beg your mercy, Lord Rallos Zek. I have done as you asked... I have breached the Rathe Council Chamber. You can now come hither and claim the Rathe Thaumatox as your own!'

Rallos Zek shouts, 'You obsequious fool! Had you followed my will, I would not have to risk my power against the Rathelings. You were to have subdued them by now! I shall avail myself of the opportunity to take the focus of their power, but I shall punish you for your failure, Murdunk!'

Rallos Zek shouts, 'I see I must do everything myself. Mortals, elementals, and Rathelings must not be victorious if they unite against me!'

Rallos Zek shouts, 'The Rathe Thaumatox is mine, and I shall take it!'

(Note: You can kill Murdunk without consequence. If he dies, the only thing you'll see upon Rallos Zek's spawn is his complaints about doing everything himself. Rallos Zek's spawn may despawn Murdunk (this is not confirmed).)

Rallos Zek appears in the large room preceding the ramp leading to the thaumatox chamber. As soon as he appears he begins making his way up the ramp towards the chamber. Several Rathe minions also spawn at this point and offer a short distraction to Rallos Zek, but you must engage Rallos quickly.

He hits for a max ~13,000; flurries; single-target rampages; and AE rampages. He casts two spells:

Greater Rage of Zek: PB AE 200', Fire (-600)
1: Decrease Hitpoints by 4000 per tick
2: Decrease Mana by 500 per tick
3: Increase Curse Counter by 9

Greater Sedition: Single Target, Magic (-600)
1: Decrease AC by 1350
2: Increase Curse Counter by 18

He also has the mem blur effect of the Zek brothers (a side effect of his primary target being the Rathe).

Beat him down to zero to complete the task.


As Rallos Zek is killed:

Your task 'Rallos Returns' has been updated.

Rallos Zek shouts, 'It is clear that I no longer have the power to take the Rathe Thaumatox directly, but I can still take the entire Rathe Council captive now, when they are at their most vulnerable!'

Rallos' bid to seize the power of the Rathe Council has been thwarted, but the Rathe Councilmen have been abducted and taken to the Rallosian capital, Toskirakk.
Your faction standing with Rathe Council got better.

Solusek Ro shouts, 'It appears that Rallos Zek's plan has come to naught, thanks to the assistance of these mortals.'

Druzzil Ro shouts, 'Had he been here with greater numbers, the power of the Rathe Council would now be his, and even now he would be leveraging that power against the rest of us.'

Solusek Ro shouts, 'So we must reward these mortals, and offer them a respite before their next task.'

Druzzil Ro shouts, 'It is dangerous to grant mortals too many boons. Look, some of them begin to approach us in power. They demonstrate their power to defeat gods! Today, it was Rallos Zek, but tomorrow it may be you or I.'

Solusek Ro shouts, 'We will face that dilemma when we must. For now, mortals, know that to save your world from destruction, you must return to Toskirakk and free the Rathe beings. Weakened as they are, and separated from their power, they cannot hope to escape from the Rallosian mana-prison.'

Druzzil Ro shouts, 'The going is treacherous. The new faction intends to use the Councilmen to wreak havoc in Norrath, as their original plan has now met with failure.'

Solusek Ro shouts, 'By helping the Rallosians, the intruders thought to stir up trouble. Now they realize that by holding the Rathe councilmen on Norrath, they can cause even greater mischief.'

Druzzil Ro shouts, 'For if a Rathe being should die on a material world outside the Plane of Earth, there are drastic repercussions which the intruders intend to amplify to their advantage, and for the ruin of Norrath.'

Solusek Ro shouts, 'You must rescue the Rathe Councilmen, or Norrath will be wracked and sundered by a disaster far greater than anyone could imagine.'

Druzzil Ro shouts, 'We cannot interfere further. The creatures of Zek already accuse us of interference, and intervening in Norrath would trigger a war among the gods.'

Solusek Ro shouts, 'Should the Rathe beings be liberated, their vengeance upon the Rallosians will be more than enough to re-establish the natural balance.'

Druzzil Ro shouts, 'Mortals, you must act.'

Failure & Reset

If you allow Rallos Zek to make it into the thaumatox chamber, the event resets:

A Rathe Councilman says, 'You may keep the Thaumatox artifact in your possession, but you must not remove it from the Thaumaturgium!'

Rallos Zek shouts, 'Victory is mine! I have seized the Rathe Thaumatox, and the power of the Plane of Earth is mine to command!'

At this point, all living players are ported back to the zone-in (or are supposed to be).

Loot (Normal: 54-player version)

An oaken chest spawns in the thaumatox chamber upon Rallos Zek's death. Loot includes 2 Runes (first list) + 2 Armor Pieces (second list) + 2 other items (third list):

Glowing Entropic Rune
Whirring Archaen Rune

Warped Primeval Incandessence
Warped Primeval Luminessence (See this armor guide for essence use)

Adelstone Earring
Arkasluk, Tallon's Pride
Bodenweave Cloak
Earthbound Cinch
Earthgem Band
Gurwic Torque
Iron Mask of Precision
Staff of the Hamahiru
Woljnar, Mask of Zek

Loot (Hard: 36-player version)

In the hard version, the chest contains 2 Runes (first list) + 1 armor piece (second list) + 1 other item (third list). Known loot:

Glowing Entropic Rune
Whirring Archaen Rune

Distorted Primeval Incandessence
Distorted Primeval Luminessence
Fractured Primeval Incandessence
Fractured Primeval Luminessence
Phased Primeval Incandessence
Phased Primeval Luminessence
Warped Primeval Incandessence
Warped Primeval Luminessence (See this armor guide for essence use)

Binding Bauble
Bloodstone Dangle
Chimeric Stinger Earring
Ensslat's Earring
Pearlescent Earring
Snakecharmed Earring
Taromani Eye
Wavekiller Ring
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1 - 2 grouping? impossible!
# Dec 06 2009 at 2:05 AM Rating: Decent
224 posts
how the heck are people 1 or two grouping this event?!
1 - 2 grouping? impossible!
# Jun 30 2010 at 10:28 PM Rating: Decent
157 posts
I'm going post how this raid was soloable. Take note that most of these bugs have been fixed and the below method is no longer possible. I'm just posting it for those who were curious as to what was going on back when this raid was exploitable.

Basicly the raid would not begin until a door at the zone in was opened. All the NPCs were up, and the ogre army was perma rooted until the door was opened and the raid triggered to begin.

standing infront of the door and chain casting/removing any illusion buff would cause you to pass through the door without starting the event.

Murdunk just so happened to be the one ogre who was not perma rooted even before the raid was triggered. Train murdunk on the rathe army and he will die and trigger tallon and vallon to spawn.

at this point a lot more rathe mobs pop by the first set of 6 council members, so you can easily train vallon and tallon with enough mobs to kill them. Once they die more rathe mobs pop along with rallos.

at this point you need to create a massive train of rathe mobs (all these creates had AEs or single target DDs so it was very easy to die while training. I used a bard with DA songs to do it effectively) and train them on rallos.

With a large enough train rallos would drop in under 30 seconds. If there are no people in the zone when the task is done it does not update, so if everyone gates, dies, or drops the task the lock out timer would be bypassed. This let you chain spawn the instance as many times as you wanted AND invite people to come loot rots (normally the raid locks on the win, but doing this method spawns the chest without winning the task so it never locks).

with some skill the raid was EASILY soloable by a puller in under 10 minutes.

WHAT WAS CHANGED: (ie, how the raid functions today, post nerfs)

-no NPCs are up in the zone until the door at the zone in is clicked and the raid initiated. this means the ogres are no longer rooted and they easily destroy all the rathe trash mobs in the zone.
-you could technically still group this raid since you will have 7 rathe council members left alive, but you need a tank strong enough to tank rallos effectively and enough healing power
-the DPS on the rathe council was reduced, but it's still enough to 1 group the event.
-tallon and vallon no longer "corpse camp", making them harder to split
-tallon and vallon now cast "freezing shock", a 4 second stun, every ~6 seconds when they are not in melee range of their target. This also increases difficulty in spliting them.
-opening the chest now updates the raid task.
-the chest cannot be opened unless 12 people are in the zone.

note that if a rathe council member dies before TZ/VZ spawn the raid still bugs and does no reset (which is good if you are grouping this).

hard mode
# Sep 08 2009 at 7:30 PM Rating: Decent
Also, the essence drops are random with hand/wrist seeming most common on hard mode. We've had every slot drop from this raid in hard mode.
hard mode
# Sep 08 2009 at 7:29 PM Rating: Decent
hard mode RR also drops Stasis-shard
# Aug 30 2009 at 8:58 PM Rating: Decent
Arms/Legs drops in Hard Version
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